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## About The Pull Request Removes the Justice mech from the game, including its sprites and some of the associated code. Leaves some sprites, effects and sounds in case anyone wants to reuse them for something else. If the maintainers prefer that the mech should remain in the game, but as an admin-only spawn, I will do so. ## Why It's Good For The Game This mech has been under fire recently because of it being way too overtuned, which I think has mainly to do with trying to cram a lot of unusual things for a mech, such as stealth and melee focus, into the same package. Aditionally, I don't really like the flavor at all, being a blatant reference to another unrelated game. If both the ralsei plush and jevil mask have been removed, I feel like a similar standard should be applied here. Finally, this opens up the posibility for someone else to try a new idea on some of the concepts present on Justice's current iteration, such as making a melee-focused mech. ## Changelog 🆑 del: The Justice mech has been removed. /🆑
435 lines
17 KiB
Plaintext
435 lines
17 KiB
Plaintext
/////////////////////////
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////// Mecha Parts //////
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/////////////////////////
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/obj/item/mecha_parts
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name = "mecha part"
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icon = 'icons/mob/rideables/mech_construct.dmi'
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icon_state = "blank"
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w_class = WEIGHT_CLASS_GIGANTIC
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obj_flags = CONDUCTS_ELECTRICITY
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/obj/item/mecha_parts/proc/try_attach_part(mob/user, obj/vehicle/sealed/mecha/M, attach_right = FALSE) //For attaching parts to a finished mech
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if(!user.transferItemToLoc(src, M))
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to_chat(user, span_warning("\The [src] is stuck to your hand, you cannot put it in \the [M]!"))
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return ITEM_INTERACT_BLOCKING
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user.visible_message(span_notice("[user] attaches [src] to [M]."), span_notice("You attach [src] to [M]."))
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return ITEM_INTERACT_SUCCESS
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/obj/item/mecha_parts/part/try_attach_part(mob/user, obj/vehicle/sealed/mecha/M, attach_right = FALSE)
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return ITEM_INTERACT_SUCCESS
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/obj/item/mecha_parts/chassis
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name = "Mecha Chassis"
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icon_state = "backbone"
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interaction_flags_item = NONE //Don't pick us up!!
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var/construct_type
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/obj/item/mecha_parts/chassis/Initialize(mapload)
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. = ..()
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if(construct_type)
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AddComponent(construct_type)
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/////////// Ripley
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/obj/item/mecha_parts/chassis/ripley
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name = "\improper Ripley chassis"
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construct_type = /datum/component/construction/unordered/mecha_chassis/ripley
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/obj/item/mecha_parts/part/ripley_torso
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name = "\improper Ripley torso"
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desc = "A torso part of Ripley APLU. Contains power unit, processing core and life support systems."
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icon_state = "ripley_harness"
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/obj/item/mecha_parts/part/ripley_left_arm
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name = "\improper Ripley left arm"
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desc = "A Ripley APLU left arm. Data and power sockets are compatible with most exosuit tools."
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icon_state = "ripley_l_arm"
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/obj/item/mecha_parts/part/ripley_right_arm
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name = "\improper Ripley right arm"
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desc = "A Ripley APLU right arm. Data and power sockets are compatible with most exosuit tools."
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icon_state = "ripley_r_arm"
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/obj/item/mecha_parts/part/ripley_left_leg
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name = "\improper Ripley left leg"
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desc = "A Ripley APLU left leg. Contains somewhat complex servodrives and balance maintaining systems."
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icon_state = "ripley_l_leg"
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/obj/item/mecha_parts/part/ripley_right_leg
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name = "\improper Ripley right leg"
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desc = "A Ripley APLU right leg. Contains somewhat complex servodrives and balance maintaining systems."
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icon_state = "ripley_r_leg"
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///////// Odysseus
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/obj/item/mecha_parts/chassis/odysseus
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name = "\improper Odysseus chassis"
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construct_type = /datum/component/construction/unordered/mecha_chassis/odysseus
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/obj/item/mecha_parts/part/odysseus_head
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name = "\improper Odysseus head"
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desc = "An Odysseus head. Contains an integrated medical HUD scanner."
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icon_state = "odysseus_head"
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/obj/item/mecha_parts/part/odysseus_torso
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name = "\improper Odysseus torso"
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desc="A torso part of Odysseus. Contains power unit, processing core and life support systems along with an attachment port for a mounted sleeper."
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icon_state = "odysseus_torso"
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/obj/item/mecha_parts/part/odysseus_left_arm
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name = "\improper Odysseus left arm"
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desc = "An Odysseus left arm. Data and power sockets are compatible with specialized medical equipment."
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icon_state = "odysseus_l_arm"
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/obj/item/mecha_parts/part/odysseus_right_arm
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name = "\improper Odysseus right arm"
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desc = "An Odysseus right arm. Data and power sockets are compatible with specialized medical equipment."
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icon_state = "odysseus_r_arm"
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/obj/item/mecha_parts/part/odysseus_left_leg
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name = "\improper Odysseus left leg"
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desc = "An Odysseus left leg. Contains complex servodrives and balance maintaining systems to maintain stability for critical patients."
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icon_state = "odysseus_l_leg"
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/obj/item/mecha_parts/part/odysseus_right_leg
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name = "\improper Odysseus right leg"
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desc = "An odysseus right leg. Contains complex servodrives and balance maintaining systems to maintain stability for critical patients."
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icon_state = "odysseus_r_leg"
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///////// Gygax
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/obj/item/mecha_parts/chassis/gygax
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name = "\improper Gygax chassis"
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construct_type = /datum/component/construction/unordered/mecha_chassis/gygax
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/obj/item/mecha_parts/part/gygax_torso
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name = "\improper Gygax torso"
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desc = "A torso part of Gygax. Contains power unit, processing core and life support systems."
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icon_state = "gygax_harness"
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/obj/item/mecha_parts/part/gygax_head
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name = "\improper Gygax head"
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desc = "A Gygax head. Houses advanced surveillance and targeting sensors."
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icon_state = "gygax_head"
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/obj/item/mecha_parts/part/gygax_left_arm
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name = "\improper Gygax left arm"
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desc = "A Gygax left arm. Data and power sockets are compatible with most exosuit tools and weapons."
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icon_state = "gygax_l_arm"
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/obj/item/mecha_parts/part/gygax_right_arm
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name = "\improper Gygax right arm"
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desc = "A Gygax right arm. Data and power sockets are compatible with most exosuit tools and weapons."
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icon_state = "gygax_r_arm"
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/obj/item/mecha_parts/part/gygax_left_leg
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name = "\improper Gygax left leg"
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desc = "A Gygax left leg. Constructed with advanced servomechanisms and actuators to enable faster speed."
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icon_state = "gygax_l_leg"
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/obj/item/mecha_parts/part/gygax_right_leg
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name = "\improper Gygax right leg"
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desc = "A Gygax right leg. Constructed with advanced servomechanisms and actuators to enable faster speed."
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icon_state = "gygax_r_leg"
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/obj/item/mecha_parts/part/gygax_armor
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gender = PLURAL
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name = "\improper Gygax armor plates"
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desc = "A set of armor plates designed for the Gygax. Designed to effectively deflect damage with a lightweight construction."
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icon_state = "gygax_armor"
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//////////// Durand
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/obj/item/mecha_parts/chassis/durand
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name = "\improper Durand chassis"
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construct_type = /datum/component/construction/unordered/mecha_chassis/durand
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/obj/item/mecha_parts/part/durand_torso
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name = "\improper Durand torso"
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desc = "A torso part of Durand. Contains power unit, processing core and life support systems within a robust protective frame."
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icon_state = "durand_harness"
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/obj/item/mecha_parts/part/durand_head
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name = "\improper Durand head"
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desc = "A Durand head. Houses advanced surveillance and targeting sensors."
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icon_state = "durand_head"
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/obj/item/mecha_parts/part/durand_left_arm
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name = "\improper Durand left arm"
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desc = "A Durand left arm. Data and power sockets are compatible with most exosuit tools and weapons. Packs a really mean punch as well."
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icon_state = "durand_l_arm"
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/obj/item/mecha_parts/part/durand_right_arm
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name = "\improper Durand right arm"
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desc = "A Durand right arm. Data and power sockets are compatible with most exosuit tools and weapons. Packs a really mean punch as well."
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icon_state = "durand_r_arm"
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/obj/item/mecha_parts/part/durand_left_leg
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name = "\improper Durand left leg"
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desc = "A Durand left leg. Built particularly sturdy to support the Durand's heavy weight and defensive needs."
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icon_state = "durand_l_leg"
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/obj/item/mecha_parts/part/durand_right_leg
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name = "\improper Durand right leg"
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desc = "A Durand right leg. Built particularly sturdy to support the Durand's heavy weight and defensive needs."
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icon_state = "durand_r_leg"
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/obj/item/mecha_parts/part/durand_armor
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gender = PLURAL
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name = "\improper Durand armor plates"
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desc = "A set of armor plates for the Durand. Built heavy to resist an incredible amount of brute force."
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icon_state = "durand_armor"
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////////// Clarke
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/obj/item/mecha_parts/chassis/clarke
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name = "\improper Clarke chassis"
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construct_type = /datum/component/construction/unordered/mecha_chassis/clarke
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/obj/item/mecha_parts/part/clarke_torso
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name = "\improper Clarke torso"
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desc = "A torso part of Clarke. Contains power unit, processing core and life support systems."
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icon_state = "clarke_harness"
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/obj/item/mecha_parts/part/clarke_head
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name = "\improper Clarke head"
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desc = "A Clarke head. Contains an integrated diagnostic HUD scanner."
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icon_state = "clarke_head"
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/obj/item/mecha_parts/part/clarke_left_arm
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name = "\improper Clarke left arm"
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desc = "A Clarke left arm. Data and power sockets are compatible with most exosuit tools."
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icon_state = "clarke_l_arm"
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/obj/item/mecha_parts/part/clarke_right_arm
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name = "\improper Clarke right arm"
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desc = "A Clarke right arm. Data and power sockets are compatible with most exosuit tools."
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icon_state = "clarke_r_arm"
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////////// HONK
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/obj/item/mecha_parts/chassis/honker
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name = "\improper H.O.N.K chassis"
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construct_type = /datum/component/construction/unordered/mecha_chassis/honker
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/obj/item/mecha_parts/part/honker_torso
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name = "\improper H.O.N.K torso"
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desc = "A torso part of H.O.N.K. Contains chuckle unit, bananium core and honk support systems."
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icon_state = "honker_harness"
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/obj/item/mecha_parts/part/honker_head
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name = "\improper H.O.N.K head"
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desc = "A H.O.N.K head. Appears to lack a face plate."
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icon_state = "honker_head"
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/obj/item/mecha_parts/part/honker_left_arm
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name = "\improper H.O.N.K left arm"
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desc = "A H.O.N.K left arm. With unique sockets that accept odd weaponry designed by clown scientists."
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icon_state = "honker_l_arm"
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/obj/item/mecha_parts/part/honker_right_arm
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name = "\improper H.O.N.K right arm"
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desc = "A H.O.N.K right arm. With unique sockets that accept odd weaponry designed by clown scientists."
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icon_state = "honker_r_arm"
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/obj/item/mecha_parts/part/honker_left_leg
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name = "\improper H.O.N.K left leg"
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desc = "A H.O.N.K left leg. The foot appears just large enough to fully accommodate a clown shoe."
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icon_state = "honker_l_leg"
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/obj/item/mecha_parts/part/honker_right_leg
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name = "\improper H.O.N.K right leg"
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desc = "A H.O.N.K right leg. The foot appears just large enough to fully accommodate a clown shoe."
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icon_state = "honker_r_leg"
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////////// Phazon
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/obj/item/mecha_parts/chassis/phazon
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name = "\improper Phazon chassis"
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construct_type = /datum/component/construction/unordered/mecha_chassis/phazon
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/obj/item/mecha_parts/chassis/phazon/item_interaction(mob/living/user, obj/item/tool, list/modifiers)
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if(istype(tool, /obj/item/assembly/signaler/anomaly) && !istype(tool, /obj/item/assembly/signaler/anomaly/ectoplasm))
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to_chat(user, "The anomaly core socket only accepts ectoplasm anomaly cores!")
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return ITEM_INTERACT_BLOCKING
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return ..()
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/obj/item/mecha_parts/part/phazon_torso
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name="\improper Phazon torso"
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desc="A Phazon torso part. The socket for the ectoplasmic core that powers the exosuit's unique phase drives is located in the middle."
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icon_state = "phazon_harness"
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/obj/item/mecha_parts/part/phazon_head
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name="\improper Phazon head"
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desc="A Phazon head. Its sensors are carefully calibrated to provide vision and data even when the exosuit is phasing."
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icon_state = "phazon_head"
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/obj/item/mecha_parts/part/phazon_left_arm
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name="\improper Phazon left arm"
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desc="A Phazon left arm. Several microtool arrays are located under the armor plating, which can be adjusted to the situation at hand."
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icon_state = "phazon_l_arm"
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/obj/item/mecha_parts/part/phazon_right_arm
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name="\improper Phazon right arm"
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desc="A Phazon right arm. Several microtool arrays are located under the armor plating, which can be adjusted to the situation at hand."
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icon_state = "phazon_r_arm"
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/obj/item/mecha_parts/part/phazon_left_leg
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name="\improper Phazon left leg"
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desc="A Phazon left leg. It contains the unique phase drives that allow the exosuit to phase through solid matter when engaged."
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icon_state = "phazon_l_leg"
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/obj/item/mecha_parts/part/phazon_right_leg
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name="\improper Phazon right leg"
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desc="A Phazon right leg. It contains the unique phase drives that allow the exosuit to phase through solid matter when engaged."
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icon_state = "phazon_r_leg"
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/obj/item/mecha_parts/part/phazon_armor
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name="Phazon armor"
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desc="Phazon armor plates. They are layered with plasma to protect the pilot from the stress of phasing and have unusual properties."
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icon_state = "phazon_armor"
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// Savannah-Ivanov
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/obj/item/mecha_parts/chassis/savannah_ivanov
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name = "\improper Savannah-Ivanov chassis"
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construct_type = /datum/component/construction/unordered/mecha_chassis/savannah_ivanov
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/obj/item/mecha_parts/part/savannah_ivanov_torso
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name="\improper Savannah-Ivanov torso"
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desc="A Savannah-Ivanov torso part. It's missing a huge chunk of space..."
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icon_state = "savannah_ivanov_harness"
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/obj/item/mecha_parts/part/savannah_ivanov_head
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name="\improper Savannah-Ivanov head"
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desc="A Savannah-Ivanov head. It's sensors have been adjusted to support graceful landings."
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icon_state = "savannah_ivanov_head"
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/obj/item/mecha_parts/part/savannah_ivanov_left_arm
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name="\improper Savannah-Ivanov left arm"
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desc="A Savannah-Ivanov left arm. Hidden rocket fabrication included in the wrists."
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icon_state = "savannah_ivanov_l_arm"
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/obj/item/mecha_parts/part/savannah_ivanov_right_arm
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name="\improper Savannah-Ivanov right arm"
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desc="A Savannah-Ivanov left arm. Hidden rocket fabrication included in the wrists."
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icon_state = "savannah_ivanov_r_arm"
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/obj/item/mecha_parts/part/savannah_ivanov_left_leg
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name="\improper Savannah-Ivanov left leg"
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desc="A Savannah-Ivanov left leg. In production they were designed to carry more than two passengers, so the leaping functionality was added as to not waste potential."
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icon_state = "savannah_ivanov_l_leg"
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/obj/item/mecha_parts/part/savannah_ivanov_right_leg
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name="\improper Savannah-Ivanov right leg"
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desc="A Savannah-Ivanov left leg. In production they were designed to carry more than two passengers, so the leaping functionality was added as to not waste potential."
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icon_state = "savannah_ivanov_r_leg"
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/obj/item/mecha_parts/part/savannah_ivanov_armor
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name="Savannah-Ivanov armor"
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desc="Savannah-Ivanov armor plates. They are uniquely shaped and reinforced to deal with the stresses of two pilots, grandiose leaps, and missiles."
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icon_state = "savannah_ivanov_armor"
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///////// Circuitboards
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/obj/item/circuitboard/mecha
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name = "exosuit circuit board"
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icon = 'icons/obj/devices/circuitry_n_data.dmi'
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icon_state = "std_mod"
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inhand_icon_state = "electronic"
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lefthand_file = 'icons/mob/inhands/items/devices_lefthand.dmi'
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righthand_file = 'icons/mob/inhands/items/devices_righthand.dmi'
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obj_flags = CONDUCTS_ELECTRICITY
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force = 5
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w_class = WEIGHT_CLASS_SMALL
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throwforce = 0
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throw_speed = 3
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throw_range = 7
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/obj/item/circuitboard/mecha/ripley/peripherals
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name = "Ripley Peripherals Control module (Exosuit Board)"
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icon_state = "mcontroller"
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/obj/item/circuitboard/mecha/ripley/main
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name = "Ripley Central Control module (Exosuit Board)"
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icon_state = "mainboard"
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/obj/item/circuitboard/mecha/gygax/peripherals
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name = "Gygax Peripherals Control module (Exosuit Board)"
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icon_state = "mcontroller"
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/obj/item/circuitboard/mecha/gygax/targeting
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name = "Gygax Weapon Control and Targeting module (Exosuit Board)"
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icon_state = "mcontroller"
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/obj/item/circuitboard/mecha/gygax/main
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name = "Gygax Central Control module (Exosuit Board)"
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icon_state = "mainboard"
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/obj/item/circuitboard/mecha/durand/peripherals
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name = "Durand Peripherals Control module (Exosuit Board)"
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icon_state = "mcontroller"
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/obj/item/circuitboard/mecha/durand/targeting
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name = "Durand Weapon Control and Targeting module (Exosuit Board)"
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icon_state = "mcontroller"
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/obj/item/circuitboard/mecha/durand/main
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name = "Durand Central Control module (Exosuit Board)"
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icon_state = "mainboard"
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/obj/item/circuitboard/mecha/honker/peripherals
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name = "H.O.N.K Peripherals Control module (Exosuit Board)"
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icon_state = "mcontroller"
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/obj/item/circuitboard/mecha/honker/targeting
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name = "H.O.N.K Weapon Control and Targeting module (Exosuit Board)"
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icon_state = "mcontroller"
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/obj/item/circuitboard/mecha/honker/main
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name = "H.O.N.K Central Control module (Exosuit Board)"
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icon_state = "mainboard"
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|
|
|
/obj/item/circuitboard/mecha/odysseus/peripherals
|
|
name = "Odysseus Peripherals Control module (Exosuit Board)"
|
|
icon_state = "mcontroller"
|
|
|
|
/obj/item/circuitboard/mecha/odysseus/main
|
|
name = "Odysseus Central Control module (Exosuit Board)"
|
|
icon_state = "mainboard"
|
|
|
|
/obj/item/circuitboard/mecha/phazon/peripherals
|
|
name = "Phazon Peripherals Control module (Exosuit Board)"
|
|
icon_state = "mcontroller"
|
|
|
|
/obj/item/circuitboard/mecha/phazon/targeting
|
|
name = "Phazon Weapon Control and Targeting module (Exosuit Board)"
|
|
icon_state = "mcontroller"
|
|
|
|
/obj/item/circuitboard/mecha/phazon/main
|
|
name = "Phazon Central Control module (Exosuit Board)"
|
|
|
|
/obj/item/circuitboard/mecha/clarke/peripherals
|
|
name = "Clarke Peripherals Control module (Exosuit Board)"
|
|
icon_state = "mcontroller"
|
|
|
|
/obj/item/circuitboard/mecha/clarke/main
|
|
name = "Clarke Central Control module (Exosuit Board)"
|
|
icon_state = "mainboard"
|
|
|
|
/obj/item/circuitboard/mecha/savannah_ivanov/peripherals
|
|
name = "Savannah Peripherals Control module (Exosuit Board)"
|
|
icon_state = "mcontroller"
|
|
|
|
/obj/item/circuitboard/mecha/savannah_ivanov/targeting
|
|
name = "Ivanov Weapon Control and Targeting module (Exosuit Board)"
|
|
icon_state = "mcontroller"
|
|
|
|
/obj/item/circuitboard/mecha/savannah_ivanov/main
|
|
name = "Savannah-Ivanov Combination Control Lock module (Exosuit Board)"
|
|
icon_state = "mainboard"
|