Files
Bubberstation/code/game/objects/items/devices/pipe_painter.dm
nemvar 6ef421be42 Renames a few variables. Also reorders icon fallback order again. (#51060)
* Renames a few variables. Also reorders fallback order again.
Renames item_state to inhand_icon_state
Renames mob_overlay_icon to worn_icon
Renames mob_overlay_state to worn_icon_state
worn_icon_state/mob_overlay_state now never gets used for inhands.

* Fixes some comments

* Fixes map issue

* Restart lints

* Properly resolves conflicts
2020-05-25 06:47:19 +02:00

31 lines
1.0 KiB
Plaintext

/obj/item/pipe_painter
name = "pipe painter"
icon = 'icons/obj/bureaucracy.dmi'
icon_state = "labeler1"
inhand_icon_state = "flight"
item_flags = NOBLUDGEON
var/paint_color = "grey"
custom_materials = list(/datum/material/iron=5000, /datum/material/glass=2000)
/obj/item/pipe_painter/afterattack(atom/A, mob/user, proximity_flag)
. = ..()
//Make sure we only paint adjacent items
if(!proximity_flag)
return
if(!istype(A, /obj/machinery/atmospherics/pipe))
return
var/obj/machinery/atmospherics/pipe/P = A
if(P.paint(GLOB.pipe_paint_colors[paint_color]))
playsound(src, 'sound/machines/click.ogg', 50, TRUE)
user.visible_message("<span class='notice'>[user] paints \the [P] [paint_color].</span>","<span class='notice'>You paint \the [P] [paint_color].</span>")
/obj/item/pipe_painter/attack_self(mob/user)
paint_color = input("Which colour do you want to use?","Pipe painter") in GLOB.pipe_paint_colors
/obj/item/pipe_painter/examine(mob/user)
. = ..()
. += "<span class='notice'>It is set to [paint_color].</span>"