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About The Pull Request
This PR adds medical wounds, new forms of injuries that people can suffer that cause debilitation and complications, and often require more than what can be found in a medkit to treat. But let's be honest, big complicated walls of text about medical changes make people's eyes glaze over easily- so I created a handy infograph to explain the basics!
Also there's a full guide here!
dreamseeker_2020-04-18_20-42-19.png
The infograph may not be fully up to date with the specifics of the PR's status, but it'll be updated along with major changes so people have something to use as a crash course for familiarizing themselves with how wounds function. I also have another infograph with all 9 of the possible initial wounds coming, and will be up soon. You can also find the longform design doc here with more info on the broad details, including descriptions of treatments: hackmd whee
What this does
There's a lot to cover, but here's the bullet points of the main features and changes:
Getting lots of damage on a limb can result in wounds, with more damage causing worse wounds. These can range from dislocated joints and minor cuts to compound fractures and fourth degree burns, and can affect you in different ways depending on what bodypart they're applied to (namely with broken bones).
You can damage individual bodyparts on clothing (only jumpsuits for now) through the use of lasers and sharp weapons. Bodyparts that reach max damage are considered "shredded" and will not apply any protection for that zone until it is repaired with cloth. If all zones are disabled, the entire piece of clothing is shredded and unwearable until repaired with 3 cloth. Jumpsuits give a small amount of wound protection, and since sharp weapons and lasers generally get extra wound bonuses against bare flesh, even a plain jumpsuit provides decent protection from a few laser shots or scalpel stabs.
Lasers gain a powerful niche versus unarmored/lightly armored carbons! As noted above, lasers can shred clothing and burn away zones of jumpsuits in 2 shots each, after which the target's bare flesh is exposed (barring other clothing), and lasers excel at dealing burn wounds against uncovered skin. Think big, nasty charring!
Bleeding is now totally limb based, and gauze is as well. Bleeding is also 95% cut wound based, meaning sharp weapons make you bleed rather than just having 40+ brute on a limb.
The more wounds and damage you get on a bodypart, the easier it'll be to gain more severe wounds. Wounds are arranged from Moderate, to Severe, to Critical in increasing severity, and you'll generally have to suffer the lesser ones before getting the worse ones.
dreamseeker_2020-05-15_03-15-59.png
Above: Someone having an incredibly bad day from bloodloss
dreamseeker_2020-05-04_22-29-29.png
Above: Scars from healed wounds
ShareX_2020-05-15_06-55-20.png
Above: Actual combat involving someone's head getting cracked
Here's a quick, if non-exhaustive, list of things I have left to do before I consider it feature complete
Finish adding treatments for each wound type/severity (mostly surgeries/triage for critical wounds)
Add second winds for bad injuries to give the victim a chance to get away
Flesh out severe & critical injuries in general
Find sprites for the bonesetter, bone gel, and anything else that might be needed
Add the medical items for treating the less severe wounds to the station
Polish code and remove any redundancies I left behind
Quick balance pass to make sure nothing is horribly abuseable
Why It's Good For The Game
Adds a flexible new system for representing damage on carbons with injuries that can be treated in different ways. Moderate wounds from getting toolboxed or sliced with a scalpel can usually be treated by a buddy or even by yourself with the right tools, but getting flayed with a fireaxe or a laser gun emptied into your bare skin may require extra attention or even surgery in bad cases! Also makes laser guns cooler and more like 40k lasguns that can flash fry people (cool!)
This should also make spessmen more resilient and harder to kill outright, while still adding consequences and complications to getting hurt. Wounds aren't immediately fatal, but they can do things like slow down interactions, deal damage over time through infections, and generally make you more fragile until fixed. They can also give you a "second wind" on being applied that gives you a small adrenaline boost (or whatever) to help disengage and escape immediate danger.
Changelog
🆑 Ryll/Shaps
add: Introduces medical wounds, new injuries that can happen to fleshy carbons when they sustain lots of damage on a bodypart. There's quite a lot of change here, but you can read the guide at: https://tgstation13.org/wiki/Guide_to_wounds and an extended changelog is available here: https://hackmd.io/l_FI9b3tSqa_woDadewJXA
add: Introduces scars and temporal scarring! Healing a wound leaves a scar behind that can be seen by examining someone twice rapidly, and if Temporal Scarring is enabled in character prefs, surviving a round with scars will save them to be granted at roundstart another round! Let your body tell stories!
tweak: Bleeding is now fully bodypart-focused, and 95% of bleeding comes from cut wounds from sharp weapons. Gauze is applied on a limb-by-limb basis, and helps staunch bloodflow rather than totally stop it. Notably, you no longer bleed just from having 40+ brute damage on a limb.
del: Organic bodyparts are no longer disabled at maximum damage, but are easier to cause wounds to
add: O2 medkits in emergency lockers have been replaced with new emergency medkits with basic tools for diagnosing and treating wounds and basic damage
tweak: Herapin now rapidly increases bleeding on all open cuts, rather than causing bleeding by itself. The more cuts on the target, the more it will affect them.
tweak: Neckgrab table slams now hit the targeted limb rather than just the head, with a large chance to dislocate or break a bone
tweak: Sharp weapons and burning weapons can now shred zones on jumpsuits, disabling protection on that limb. Damaged clothes can be repaired with cloth.
tweak: Slaughter demons now deal less raw damage, but gain the ability to cause cut wounds, which becomes more powerful with each attack on a humanoid but resets when bloodcrawling.
/🆑
1978 lines
84 KiB
Plaintext
1978 lines
84 KiB
Plaintext
GLOBAL_LIST_EMPTY(preferences_datums)
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/datum/preferences
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var/client/parent
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//doohickeys for savefiles
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var/path
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var/default_slot = 1 //Holder so it doesn't default to slot 1, rather the last one used
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var/max_save_slots = 3
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//non-preference stuff
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var/muted = 0
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var/last_ip
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var/last_id
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//game-preferences
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var/lastchangelog = "" //Saved changlog filesize to detect if there was a change
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var/ooccolor = "#c43b23"
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var/asaycolor = "#ff4500" //This won't change the color for current admins, only incoming ones.
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var/enable_tips = TRUE
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var/tip_delay = 500 //tip delay in milliseconds
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//Antag preferences
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var/list/be_special = list() //Special role selection
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var/tmp/old_be_special = 0 //Bitflag version of be_special, used to update old savefiles and nothing more
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//If it's 0, that's good, if it's anything but 0, the owner of this prefs file's antag choices were,
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//autocorrected this round, not that you'd need to check that.
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var/UI_style = null
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var/buttons_locked = FALSE
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var/hotkeys = TRUE
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var/chat_on_map = TRUE
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var/max_chat_length = CHAT_MESSAGE_MAX_LENGTH
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var/see_chat_non_mob = TRUE
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// Custom Keybindings
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var/list/key_bindings = list()
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var/tgui_fancy = TRUE
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var/tgui_lock = TRUE
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var/windowflashing = TRUE
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var/toggles = TOGGLES_DEFAULT
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var/db_flags
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var/chat_toggles = TOGGLES_DEFAULT_CHAT
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var/ghost_form = "ghost"
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var/ghost_orbit = GHOST_ORBIT_CIRCLE
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var/ghost_accs = GHOST_ACCS_DEFAULT_OPTION
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var/ghost_others = GHOST_OTHERS_DEFAULT_OPTION
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var/ghost_hud = 1
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var/inquisitive_ghost = 1
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var/allow_midround_antag = 1
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var/preferred_map = null
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var/pda_style = MONO
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var/pda_color = "#808000"
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var/uses_glasses_colour = 0
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//character preferences
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var/slot_randomized //keeps track of round-to-round randomization of the character slot, prevents overwriting
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var/real_name //our character's name
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var/gender = MALE //gender of character (well duh)
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var/age = 30 //age of character
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var/underwear = "Nude" //underwear type
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var/underwear_color = "000" //underwear color
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var/undershirt = "Nude" //undershirt type
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var/socks = "Nude" //socks type
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var/backpack = DBACKPACK //backpack type
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var/jumpsuit_style = PREF_SUIT //suit/skirt
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var/hairstyle = "Bald" //Hair type
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var/hair_color = "000" //Hair color
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var/facial_hairstyle = "Shaved" //Face hair type
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var/facial_hair_color = "000" //Facial hair color
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var/skin_tone = "caucasian1" //Skin color
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var/eye_color = "000" //Eye color
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var/datum/species/pref_species = new /datum/species/human() //Mutant race
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var/list/features = list("mcolor" = "FFF", "ethcolor" = "9c3030", "tail_lizard" = "Smooth", "tail_human" = "None", "snout" = "Round", "horns" = "None", "ears" = "None", "wings" = "None", "frills" = "None", "spines" = "None", "body_markings" = "None", "legs" = "Normal Legs", "moth_wings" = "Plain", "moth_markings" = "None")
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var/list/randomise = list(RANDOM_UNDERWEAR = TRUE, RANDOM_UNDERWEAR_COLOR = TRUE, RANDOM_UNDERSHIRT = TRUE, RANDOM_SOCKS = TRUE, RANDOM_BACKPACK = TRUE, RANDOM_JUMPSUIT_STYLE = TRUE, RANDOM_HAIRSTYLE = TRUE, RANDOM_HAIR_COLOR = TRUE, RANDOM_FACIAL_HAIRSTYLE = TRUE, RANDOM_FACIAL_HAIR_COLOR = TRUE, RANDOM_SKIN_TONE = TRUE, RANDOM_EYE_COLOR = TRUE)
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var/phobia = "spiders"
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var/list/custom_names = list()
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var/preferred_ai_core_display = "Blue"
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var/prefered_security_department = SEC_DEPT_RANDOM
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//Quirk list
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var/list/all_quirks = list()
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//Job preferences 2.0 - indexed by job title , no key or value implies never
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var/list/job_preferences = list()
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// Want randomjob if preferences already filled - Donkie
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var/joblessrole = BERANDOMJOB //defaults to 1 for fewer assistants
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// 0 = character settings, 1 = game preferences
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var/current_tab = 0
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var/unlock_content = 0
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var/list/ignoring = list()
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var/clientfps = 0
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var/parallax
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var/ambientocclusion = TRUE
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///Should we automatically fit the viewport?
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var/auto_fit_viewport = FALSE
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///Should we be in the widescreen mode set by the config?
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var/widescreenpref = TRUE
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///What size should pixels be displayed as? 0 is strech to fit
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var/pixel_size = 0
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///What scaling method should we use? Distort means nearest neighbor
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var/scaling_method = SCALING_METHOD_DISTORT
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var/uplink_spawn_loc = UPLINK_PDA
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///The playtime_reward_cloak variable can be set to TRUE from the prefs menu only once the user has gained over 5K playtime hours. If true, it allows the user to get a cool looking roundstart cloak.
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var/playtime_reward_cloak = FALSE
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var/list/exp = list()
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var/list/menuoptions
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var/action_buttons_screen_locs = list()
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///This var stores the amount of points the owner will get for making it out alive.
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var/hardcore_survival_score = 0
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///Someone thought we were nice! We get a little heart in OOC until we join the server past the below time (we can keep it until the end of the round otherwise)
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var/hearted
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///If we have a hearted commendations, we honor it every time the player loads preferences until this time has been passed
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var/hearted_until
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/// Agendered spessmen can choose whether to have a male or female bodytype
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var/body_type
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/// If we have persistent scars enabled
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var/persistent_scars = TRUE
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/// We have 5 slots for persistent scars, if enabled we pick a random one to load (empty by default) and scars at the end of the shift if we survived as our original person
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var/list/scars_list = list("1" = "", "2" = "", "3" = "", "4" = "", "5" = "")
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/// Which of the 5 persistent scar slots we randomly roll to load for this round, if enabled. Actually rolled in [/datum/preferences/proc/load_character(slot)]
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var/scars_index = 1
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/datum/preferences/New(client/C)
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parent = C
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for(var/custom_name_id in GLOB.preferences_custom_names)
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custom_names[custom_name_id] = get_default_name(custom_name_id)
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UI_style = GLOB.available_ui_styles[1]
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if(istype(C))
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if(!IsGuestKey(C.key))
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load_path(C.ckey)
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unlock_content = C.IsByondMember()
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if(unlock_content)
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max_save_slots = 8
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var/loaded_preferences_successfully = load_preferences()
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if(loaded_preferences_successfully)
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if(load_character())
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return
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//we couldn't load character data so just randomize the character appearance + name
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random_character() //let's create a random character then - rather than a fat, bald and naked man.
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key_bindings = deepCopyList(GLOB.hotkey_keybinding_list_by_key) // give them default keybinds and update their movement keys
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C?.update_movement_keys(src)
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real_name = pref_species.random_name(gender,1)
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if(!loaded_preferences_successfully)
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save_preferences()
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save_character() //let's save this new random character so it doesn't keep generating new ones.
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menuoptions = list()
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return
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#define APPEARANCE_CATEGORY_COLUMN "<td valign='top' width='14%'>"
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#define MAX_MUTANT_ROWS 4
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/datum/preferences/proc/ShowChoices(mob/user)
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if(!user || !user.client)
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return
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if(slot_randomized)
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load_character(default_slot) // Reloads the character slot. Prevents random features from overwriting the slot if saved.
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slot_randomized = FALSE
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update_preview_icon()
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var/list/dat = list("<center>")
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dat += "<a href='?_src_=prefs;preference=tab;tab=0' [current_tab == 0 ? "class='linkOn'" : ""]>Character Settings</a>"
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dat += "<a href='?_src_=prefs;preference=tab;tab=1' [current_tab == 1 ? "class='linkOn'" : ""]>Game Preferences</a>"
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dat += "<a href='?_src_=prefs;preference=tab;tab=2' [current_tab == 2 ? "class='linkOn'" : ""]>OOC Preferences</a>"
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dat += "<a href='?_src_=prefs;preference=tab;tab=3' [current_tab == 3 ? "class='linkOn'" : ""]>Custom Keybindings</a>"
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if(!path)
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dat += "<div class='notice'>Please create an account to save your preferences</div>"
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dat += "</center>"
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dat += "<HR>"
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switch(current_tab)
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if (0) // Character Settings#
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if(path)
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var/savefile/S = new /savefile(path)
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if(S)
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dat += "<center>"
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var/name
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var/unspaced_slots = 0
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for(var/i=1, i<=max_save_slots, i++)
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unspaced_slots++
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if(unspaced_slots > 4)
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dat += "<br>"
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unspaced_slots = 0
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S.cd = "/character[i]"
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S["real_name"] >> name
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if(!name)
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name = "Character[i]"
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dat += "<a style='white-space:nowrap;' href='?_src_=prefs;preference=changeslot;num=[i];' [i == default_slot ? "class='linkOn'" : ""]>[name]</a> "
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dat += "</center>"
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dat += "<center><h2>Occupation Choices</h2>"
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dat += "<a href='?_src_=prefs;preference=job;task=menu'>Set Occupation Preferences</a><br></center>"
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if(CONFIG_GET(flag/roundstart_traits))
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dat += "<center><h2>Quirk Setup</h2>"
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dat += "<a href='?_src_=prefs;preference=trait;task=menu'>Configure Quirks</a><br></center>"
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dat += "<center><b>Current Quirks:</b> [all_quirks.len ? all_quirks.Join(", ") : "None"]</center>"
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dat += "<h2>Identity</h2>"
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dat += "<table width='100%'><tr><td width='75%' valign='top'>"
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if(is_banned_from(user.ckey, "Appearance"))
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dat += "<b>You are banned from using custom names and appearances. You can continue to adjust your characters, but you will be randomised once you join the game.</b><br>"
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dat += "<a href='?_src_=prefs;preference=name;task=random'>Random Name</A> "
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dat += "<a href='?_src_=prefs;preference=toggle_random;random_type=[RANDOM_NAME]'>Always Random Name: [(randomise[RANDOM_NAME]) ? "Yes" : "No"]</a>"
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dat += "<a href='?_src_=prefs;preference=toggle_random;random_type=[RANDOM_NAME_ANTAG]'>When Antagonist: [(randomise[RANDOM_NAME_ANTAG]) ? "Yes" : "No"]</a>"
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if(user.client.get_exp_living(TRUE) >= PLAYTIME_HARDCORE_RANDOM)
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dat += "<a href='?_src_=prefs;preference=toggle_random;random_type=[RANDOM_HARDCORE]'>Hardcore Random: [(randomise[RANDOM_HARDCORE]) ? "Yes" : "No"]</a>"
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dat += "<br><b>Name:</b> "
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dat += "<a href='?_src_=prefs;preference=name;task=input'>[real_name]</a><BR>"
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if(!(AGENDER in pref_species.species_traits))
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var/dispGender
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if(gender == MALE)
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dispGender = "Male"
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else if(gender == FEMALE)
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dispGender = "Female"
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else
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dispGender = "Other"
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dat += "<b>Gender:</b> <a href='?_src_=prefs;preference=gender'>[dispGender]</a>"
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if(gender == PLURAL || gender == NEUTER)
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dat += "<BR><b>Body Type:</b> <a href='?_src_=prefs;preference=body_type'>[body_type == MALE ? "Male" : "Female"]</a>"
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if(randomise[RANDOM_BODY] || randomise[RANDOM_BODY_ANTAG]) //doesn't work unless random body
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dat += "<a href='?_src_=prefs;preference=toggle_random;random_type=[RANDOM_GENDER]'>Always Random Gender: [(randomise[RANDOM_GENDER]) ? "Yes" : "No"]</A>"
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dat += "<a href='?_src_=prefs;preference=toggle_random;random_type=[RANDOM_GENDER_ANTAG]'>When Antagonist: [(randomise[RANDOM_GENDER_ANTAG]) ? "Yes" : "No"]</A>"
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dat += "<br><b>Age:</b> <a href='?_src_=prefs;preference=age;task=input'>[age]</a>"
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if(randomise[RANDOM_BODY] || randomise[RANDOM_BODY_ANTAG]) //doesn't work unless random body
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dat += "<a href='?_src_=prefs;preference=toggle_random;random_type=[RANDOM_AGE]'>Always Random Age: [(randomise[RANDOM_AGE]) ? "Yes" : "No"]</A>"
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dat += "<a href='?_src_=prefs;preference=toggle_random;random_type=[RANDOM_AGE_ANTAG]'>When Antagonist: [(randomise[RANDOM_AGE_ANTAG]) ? "Yes" : "No"]</A>"
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dat += "<br><br><b>Special Names:</b><BR>"
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var/old_group
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for(var/custom_name_id in GLOB.preferences_custom_names)
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var/namedata = GLOB.preferences_custom_names[custom_name_id]
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if(!old_group)
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old_group = namedata["group"]
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else if(old_group != namedata["group"])
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old_group = namedata["group"]
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dat += "<br>"
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dat += "<a href ='?_src_=prefs;preference=[custom_name_id];task=input'><b>[namedata["pref_name"]]:</b> [custom_names[custom_name_id]]</a> "
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dat += "<br><br>"
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dat += "<b>Custom Job Preferences:</b><BR>"
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dat += "<a href='?_src_=prefs;preference=ai_core_icon;task=input'><b>Preferred AI Core Display:</b> [preferred_ai_core_display]</a><br>"
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dat += "<a href='?_src_=prefs;preference=sec_dept;task=input'><b>Preferred Security Department:</b> [prefered_security_department]</a><BR></td>"
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dat += "</tr></table>"
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dat += "<h2>Body</h2>"
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dat += "<a href='?_src_=prefs;preference=all;task=random'>Random Body</A> "
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dat += "<a href='?_src_=prefs;preference=toggle_random;random_type=[RANDOM_BODY]'>Always Random Body: [(randomise[RANDOM_BODY]) ? "Yes" : "No"]</A>"
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dat += "<a href='?_src_=prefs;preference=toggle_random;random_type=[RANDOM_BODY_ANTAG]'>When Antagonist: [(randomise[RANDOM_BODY_ANTAG]) ? "Yes" : "No"]</A><br>"
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dat += "<table width='100%'><tr><td width='24%' valign='top'>"
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dat += "<b>Species:</b><BR><a href='?_src_=prefs;preference=species;task=input'>[pref_species.name]</a><BR>"
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dat += "<a href='?_src_=prefs;preference=species;task=random'>Random Species</A> "
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dat += "<a href='?_src_=prefs;preference=toggle_random;random_type=[RANDOM_SPECIES]'>Always Random Species: [(randomise[RANDOM_SPECIES]) ? "Yes" : "No"]</A><br>"
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dat += "<b>Underwear:</b><BR><a href ='?_src_=prefs;preference=underwear;task=input'>[underwear]</a>"
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dat += "<a href='?_src_=prefs;preference=toggle_random;random_type=[RANDOM_UNDERWEAR]'>[(randomise[RANDOM_UNDERWEAR]) ? "Lock" : "Unlock"]</A>"
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dat += "<br><b>Underwear Color:</b><BR><span style='border: 1px solid #161616; background-color: #[underwear_color];'> </span> <a href='?_src_=prefs;preference=underwear_color;task=input'>Change</a>"
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dat += "<a href='?_src_=prefs;preference=toggle_random;random_type=[RANDOM_UNDERWEAR_COLOR]'>[(randomise[RANDOM_UNDERWEAR_COLOR]) ? "Lock" : "Unlock"]</A>"
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dat += "<BR><b>Undershirt:</b><BR><a href ='?_src_=prefs;preference=undershirt;task=input'>[undershirt]</a>"
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dat += "<a href='?_src_=prefs;preference=toggle_random;random_type=[RANDOM_UNDERSHIRT]'>[(randomise[RANDOM_UNDERSHIRT]) ? "Lock" : "Unlock"]</A>"
|
|
|
|
|
|
dat += "<br><b>Socks:</b><BR><a href ='?_src_=prefs;preference=socks;task=input'>[socks]</a>"
|
|
dat += "<a href='?_src_=prefs;preference=toggle_random;random_type=[RANDOM_SOCKS]'>[(randomise[RANDOM_SOCKS]) ? "Lock" : "Unlock"]</A>"
|
|
|
|
|
|
dat += "<br><b>Backpack:</b><BR><a href ='?_src_=prefs;preference=bag;task=input'>[backpack]</a>"
|
|
dat += "<a href='?_src_=prefs;preference=toggle_random;random_type=[RANDOM_BACKPACK]'>[(randomise[RANDOM_BACKPACK]) ? "Lock" : "Unlock"]</A>"
|
|
|
|
|
|
dat += "<br><b>Jumpsuit Style:</b><BR><a href ='?_src_=prefs;preference=suit;task=input'>[jumpsuit_style]</a>"
|
|
dat += "<a href='?_src_=prefs;preference=toggle_random;random_type=[RANDOM_JUMPSUIT_STYLE]'>[(randomise[RANDOM_JUMPSUIT_STYLE]) ? "Lock" : "Unlock"]</A>"
|
|
|
|
dat += "<br><b>Backpack:</b><BR><a href ='?_src_=prefs;preference=bag;task=input'>[backpack]</a>"
|
|
dat += "<a href='?_src_=prefs;preference=toggle_random;random_type=[RANDOM_BACKPACK]'>[(randomise[RANDOM_BACKPACK]) ? "Lock" : "Unlock"]</A>"
|
|
|
|
if(CAN_SCAR in pref_species.species_traits)
|
|
dat += "<BR><b>Temporal Scarring:</b><BR><a href='?_src_=prefs;preference=persistent_scars'>[(persistent_scars) ? "Enabled" : "Disabled"]</A>"
|
|
dat += "<a href='?_src_=prefs;preference=clear_scars'>Clear scar slots</A>"
|
|
|
|
dat += "<br><b>Uplink Spawn Location:</b><BR><a href ='?_src_=prefs;preference=uplink_loc;task=input'>[uplink_spawn_loc]</a><BR></td>"
|
|
if (user.client.get_exp_living(TRUE) >= PLAYTIME_VETERAN)
|
|
dat += "<br><b>Don The Ultimate Gamer Cloak?:</b><BR><a href ='?_src_=prefs;preference=playtime_reward_cloak'>[(playtime_reward_cloak) ? "Enabled" : "Disabled"]</a><BR></td>"
|
|
var/use_skintones = pref_species.use_skintones
|
|
if(use_skintones)
|
|
|
|
dat += APPEARANCE_CATEGORY_COLUMN
|
|
|
|
dat += "<h3>Skin Tone</h3>"
|
|
|
|
dat += "<a href='?_src_=prefs;preference=s_tone;task=input'>[skin_tone]</a>"
|
|
dat += "<a href='?_src_=prefs;preference=toggle_random;random_type=[RANDOM_SKIN_TONE]'>[(randomise[RANDOM_SKIN_TONE]) ? "Lock" : "Unlock"]</A>"
|
|
dat += "<br>"
|
|
|
|
var/mutant_colors
|
|
if((MUTCOLORS in pref_species.species_traits) || (MUTCOLORS_PARTSONLY in pref_species.species_traits))
|
|
|
|
if(!use_skintones)
|
|
dat += APPEARANCE_CATEGORY_COLUMN
|
|
|
|
dat += "<h3>Mutant Color</h3>"
|
|
|
|
dat += "<span style='border: 1px solid #161616; background-color: #[features["mcolor"]];'> </span> <a href='?_src_=prefs;preference=mutant_color;task=input'>Change</a><BR>"
|
|
|
|
mutant_colors = TRUE
|
|
|
|
if(istype(pref_species, /datum/species/ethereal)) //not the best thing to do tbf but I dont know whats better.
|
|
|
|
if(!use_skintones)
|
|
dat += APPEARANCE_CATEGORY_COLUMN
|
|
|
|
dat += "<h3>Ethereal Color</h3>"
|
|
|
|
dat += "<span style='border: 1px solid #161616; background-color: #[features["ethcolor"]];'> </span> <a href='?_src_=prefs;preference=color_ethereal;task=input'>Change</a><BR>"
|
|
|
|
|
|
if((EYECOLOR in pref_species.species_traits) && !(NOEYESPRITES in pref_species.species_traits))
|
|
|
|
if(!use_skintones && !mutant_colors)
|
|
dat += APPEARANCE_CATEGORY_COLUMN
|
|
|
|
dat += "<h3>Eye Color</h3>"
|
|
dat += "<span style='border: 1px solid #161616; background-color: #[eye_color];'> </span> <a href='?_src_=prefs;preference=eyes;task=input'>Change</a>"
|
|
dat += "<a href='?_src_=prefs;preference=toggle_random;random_type=[RANDOM_EYE_COLOR]'>[(randomise[RANDOM_EYE_COLOR]) ? "Lock" : "Unlock"]</A>"
|
|
|
|
dat += "<br></td>"
|
|
else if(use_skintones || mutant_colors)
|
|
dat += "</td>"
|
|
|
|
if(HAIR in pref_species.species_traits)
|
|
|
|
dat += APPEARANCE_CATEGORY_COLUMN
|
|
|
|
dat += "<h3>Hairstyle</h3>"
|
|
|
|
dat += "<a href='?_src_=prefs;preference=hairstyle;task=input'>[hairstyle]</a>"
|
|
dat += "<a href='?_src_=prefs;preference=previous_hairstyle;task=input'><</a> <a href='?_src_=prefs;preference=next_hairstyle;task=input'>></a>"
|
|
dat += "<a href='?_src_=prefs;preference=toggle_random;random_type=[RANDOM_HAIRSTYLE]'>[(randomise[RANDOM_HAIRSTYLE]) ? "Lock" : "Unlock"]</A>"
|
|
|
|
dat += "<br><span style='border:1px solid #161616; background-color: #[hair_color];'> </span> <a href='?_src_=prefs;preference=hair;task=input'>Change</a>"
|
|
dat += "<a href='?_src_=prefs;preference=toggle_random;random_type=[RANDOM_HAIR_COLOR]'>[(randomise[RANDOM_HAIR_COLOR]) ? "Lock" : "Unlock"]</A>"
|
|
|
|
dat += "<BR><h3>Facial Hairstyle</h3>"
|
|
|
|
dat += "<a href='?_src_=prefs;preference=facial_hairstyle;task=input'>[facial_hairstyle]</a>"
|
|
dat += "<a href='?_src_=prefs;preference=previous_facehairstyle;task=input'><</a> <a href='?_src_=prefs;preference=next_facehairstyle;task=input'>></a>"
|
|
dat += "<a href='?_src_=prefs;preference=toggle_random;random_type=[RANDOM_FACIAL_HAIRSTYLE]'>[(randomise[RANDOM_FACIAL_HAIRSTYLE]) ? "Lock" : "Unlock"]</A>"
|
|
|
|
dat += "<br><span style='border: 1px solid #161616; background-color: #[facial_hair_color];'> </span> <a href='?_src_=prefs;preference=facial;task=input'>Change</a>"
|
|
dat += "<a href='?_src_=prefs;preference=toggle_random;random_type=[RANDOM_FACIAL_HAIR_COLOR]'>[(randomise[RANDOM_FACIAL_HAIR_COLOR]) ? "Lock" : "Unlock"]</A>"
|
|
dat += "<br></td>"
|
|
|
|
//Mutant stuff
|
|
var/mutant_category = 0
|
|
|
|
if("tail_lizard" in pref_species.default_features)
|
|
if(!mutant_category)
|
|
dat += APPEARANCE_CATEGORY_COLUMN
|
|
|
|
dat += "<h3>Tail</h3>"
|
|
|
|
dat += "<a href='?_src_=prefs;preference=tail_lizard;task=input'>[features["tail_lizard"]]</a><BR>"
|
|
|
|
mutant_category++
|
|
if(mutant_category >= MAX_MUTANT_ROWS)
|
|
dat += "</td>"
|
|
mutant_category = 0
|
|
|
|
if("snout" in pref_species.default_features)
|
|
if(!mutant_category)
|
|
dat += APPEARANCE_CATEGORY_COLUMN
|
|
|
|
dat += "<h3>Snout</h3>"
|
|
|
|
dat += "<a href='?_src_=prefs;preference=snout;task=input'>[features["snout"]]</a><BR>"
|
|
|
|
mutant_category++
|
|
if(mutant_category >= MAX_MUTANT_ROWS)
|
|
dat += "</td>"
|
|
mutant_category = 0
|
|
|
|
if("horns" in pref_species.default_features)
|
|
if(!mutant_category)
|
|
dat += APPEARANCE_CATEGORY_COLUMN
|
|
|
|
dat += "<h3>Horns</h3>"
|
|
|
|
dat += "<a href='?_src_=prefs;preference=horns;task=input'>[features["horns"]]</a><BR>"
|
|
|
|
mutant_category++
|
|
if(mutant_category >= MAX_MUTANT_ROWS)
|
|
dat += "</td>"
|
|
mutant_category = 0
|
|
|
|
if("frills" in pref_species.default_features)
|
|
if(!mutant_category)
|
|
dat += APPEARANCE_CATEGORY_COLUMN
|
|
|
|
dat += "<h3>Frills</h3>"
|
|
|
|
dat += "<a href='?_src_=prefs;preference=frills;task=input'>[features["frills"]]</a><BR>"
|
|
|
|
mutant_category++
|
|
if(mutant_category >= MAX_MUTANT_ROWS)
|
|
dat += "</td>"
|
|
mutant_category = 0
|
|
|
|
if("spines" in pref_species.default_features)
|
|
if(!mutant_category)
|
|
dat += APPEARANCE_CATEGORY_COLUMN
|
|
|
|
dat += "<h3>Spines</h3>"
|
|
|
|
dat += "<a href='?_src_=prefs;preference=spines;task=input'>[features["spines"]]</a><BR>"
|
|
|
|
mutant_category++
|
|
if(mutant_category >= MAX_MUTANT_ROWS)
|
|
dat += "</td>"
|
|
mutant_category = 0
|
|
|
|
if("body_markings" in pref_species.default_features)
|
|
if(!mutant_category)
|
|
dat += APPEARANCE_CATEGORY_COLUMN
|
|
|
|
dat += "<h3>Body Markings</h3>"
|
|
|
|
dat += "<a href='?_src_=prefs;preference=body_markings;task=input'>[features["body_markings"]]</a><BR>"
|
|
|
|
mutant_category++
|
|
if(mutant_category >= MAX_MUTANT_ROWS)
|
|
dat += "</td>"
|
|
mutant_category = 0
|
|
|
|
if("legs" in pref_species.default_features)
|
|
if(!mutant_category)
|
|
dat += APPEARANCE_CATEGORY_COLUMN
|
|
|
|
dat += "<h3>Legs</h3>"
|
|
|
|
dat += "<a href='?_src_=prefs;preference=legs;task=input'>[features["legs"]]</a><BR>"
|
|
|
|
mutant_category++
|
|
if(mutant_category >= MAX_MUTANT_ROWS)
|
|
dat += "</td>"
|
|
mutant_category = 0
|
|
|
|
if("moth_wings" in pref_species.default_features)
|
|
if(!mutant_category)
|
|
dat += APPEARANCE_CATEGORY_COLUMN
|
|
|
|
dat += "<h3>Moth wings</h3>"
|
|
|
|
dat += "<a href='?_src_=prefs;preference=moth_wings;task=input'>[features["moth_wings"]]</a><BR>"
|
|
|
|
mutant_category++
|
|
if(mutant_category >= MAX_MUTANT_ROWS)
|
|
dat += "</td>"
|
|
mutant_category = 0
|
|
|
|
if("moth_markings" in pref_species.default_features)
|
|
if(!mutant_category)
|
|
dat += APPEARANCE_CATEGORY_COLUMN
|
|
|
|
dat += "<h3>Moth markings</h3>"
|
|
|
|
dat += "<a href='?_src_=prefs;preference=moth_markings;task=input'>[features["moth_markings"]]</a><BR>"
|
|
|
|
mutant_category++
|
|
if(mutant_category >= MAX_MUTANT_ROWS)
|
|
dat += "</td>"
|
|
mutant_category = 0
|
|
|
|
if("tail_human" in pref_species.default_features)
|
|
if(!mutant_category)
|
|
dat += APPEARANCE_CATEGORY_COLUMN
|
|
|
|
dat += "<h3>Tail</h3>"
|
|
|
|
dat += "<a href='?_src_=prefs;preference=tail_human;task=input'>[features["tail_human"]]</a><BR>"
|
|
|
|
mutant_category++
|
|
if(mutant_category >= MAX_MUTANT_ROWS)
|
|
dat += "</td>"
|
|
mutant_category = 0
|
|
|
|
if("ears" in pref_species.default_features)
|
|
if(!mutant_category)
|
|
dat += APPEARANCE_CATEGORY_COLUMN
|
|
|
|
dat += "<h3>Ears</h3>"
|
|
|
|
dat += "<a href='?_src_=prefs;preference=ears;task=input'>[features["ears"]]</a><BR>"
|
|
|
|
mutant_category++
|
|
if(mutant_category >= MAX_MUTANT_ROWS)
|
|
dat += "</td>"
|
|
mutant_category = 0
|
|
|
|
//Adds a thing to select which phobia because I can't be assed to put that in the quirks window
|
|
if("Phobia" in all_quirks)
|
|
dat += "<h3>Phobia</h3>"
|
|
|
|
dat += "<a href='?_src_=prefs;preference=phobia;task=input'>[phobia]</a><BR>"
|
|
|
|
if(CONFIG_GET(flag/join_with_mutant_humans))
|
|
|
|
if("wings" in pref_species.default_features && GLOB.r_wings_list.len >1)
|
|
if(!mutant_category)
|
|
dat += APPEARANCE_CATEGORY_COLUMN
|
|
|
|
dat += "<h3>Wings</h3>"
|
|
|
|
dat += "<a href='?_src_=prefs;preference=wings;task=input'>[features["wings"]]</a><BR>"
|
|
|
|
mutant_category++
|
|
if(mutant_category >= MAX_MUTANT_ROWS)
|
|
dat += "</td>"
|
|
mutant_category = 0
|
|
|
|
if(mutant_category)
|
|
dat += "</td>"
|
|
mutant_category = 0
|
|
dat += "</tr></table>"
|
|
|
|
|
|
if (1) // Game Preferences
|
|
dat += "<table><tr><td width='340px' height='300px' valign='top'>"
|
|
dat += "<h2>General Settings</h2>"
|
|
dat += "<b>UI Style:</b> <a href='?_src_=prefs;task=input;preference=ui'>[UI_style]</a><br>"
|
|
dat += "<b>tgui Monitors:</b> <a href='?_src_=prefs;preference=tgui_lock'>[(tgui_lock) ? "Primary" : "All"]</a><br>"
|
|
dat += "<b>tgui Style:</b> <a href='?_src_=prefs;preference=tgui_fancy'>[(tgui_fancy) ? "Fancy" : "No Frills"]</a><br>"
|
|
dat += "<b>Show Runechat Chat Bubbles:</b> <a href='?_src_=prefs;preference=chat_on_map'>[chat_on_map ? "Enabled" : "Disabled"]</a><br>"
|
|
dat += "<b>Runechat message char limit:</b> <a href='?_src_=prefs;preference=max_chat_length;task=input'>[max_chat_length]</a><br>"
|
|
dat += "<b>See Runechat for non-mobs:</b> <a href='?_src_=prefs;preference=see_chat_non_mob'>[see_chat_non_mob ? "Enabled" : "Disabled"]</a><br>"
|
|
dat += "<br>"
|
|
dat += "<b>Action Buttons:</b> <a href='?_src_=prefs;preference=action_buttons'>[(buttons_locked) ? "Locked In Place" : "Unlocked"]</a><br>"
|
|
dat += "<b>Hotkey mode:</b> <a href='?_src_=prefs;preference=hotkeys'>[(hotkeys) ? "Hotkeys" : "Default"]</a><br>"
|
|
dat += "<br>"
|
|
dat += "<b>PDA Color:</b> <span style='border:1px solid #161616; background-color: [pda_color];'> </span> <a href='?_src_=prefs;preference=pda_color;task=input'>Change</a><BR>"
|
|
dat += "<b>PDA Style:</b> <a href='?_src_=prefs;task=input;preference=pda_style'>[pda_style]</a><br>"
|
|
dat += "<br>"
|
|
dat += "<b>Ghost Ears:</b> <a href='?_src_=prefs;preference=ghost_ears'>[(chat_toggles & CHAT_GHOSTEARS) ? "All Speech" : "Nearest Creatures"]</a><br>"
|
|
dat += "<b>Ghost Radio:</b> <a href='?_src_=prefs;preference=ghost_radio'>[(chat_toggles & CHAT_GHOSTRADIO) ? "All Messages":"No Messages"]</a><br>"
|
|
dat += "<b>Ghost Sight:</b> <a href='?_src_=prefs;preference=ghost_sight'>[(chat_toggles & CHAT_GHOSTSIGHT) ? "All Emotes" : "Nearest Creatures"]</a><br>"
|
|
dat += "<b>Ghost Whispers:</b> <a href='?_src_=prefs;preference=ghost_whispers'>[(chat_toggles & CHAT_GHOSTWHISPER) ? "All Speech" : "Nearest Creatures"]</a><br>"
|
|
dat += "<b>Ghost PDA:</b> <a href='?_src_=prefs;preference=ghost_pda'>[(chat_toggles & CHAT_GHOSTPDA) ? "All Messages" : "Nearest Creatures"]</a><br>"
|
|
dat += "<b>Ghost Law Changes:</b> <a href='?_src_=prefs;preference=ghost_laws'>[(chat_toggles & CHAT_GHOSTLAWS) ? "All Law Changes" : "No Law Changes"]</a><br>"
|
|
|
|
if(unlock_content)
|
|
dat += "<b>Ghost Form:</b> <a href='?_src_=prefs;task=input;preference=ghostform'>[ghost_form]</a><br>"
|
|
dat += "<B>Ghost Orbit: </B> <a href='?_src_=prefs;task=input;preference=ghostorbit'>[ghost_orbit]</a><br>"
|
|
|
|
var/button_name = "If you see this something went wrong."
|
|
switch(ghost_accs)
|
|
if(GHOST_ACCS_FULL)
|
|
button_name = GHOST_ACCS_FULL_NAME
|
|
if(GHOST_ACCS_DIR)
|
|
button_name = GHOST_ACCS_DIR_NAME
|
|
if(GHOST_ACCS_NONE)
|
|
button_name = GHOST_ACCS_NONE_NAME
|
|
|
|
dat += "<b>Ghost Accessories:</b> <a href='?_src_=prefs;task=input;preference=ghostaccs'>[button_name]</a><br>"
|
|
|
|
switch(ghost_others)
|
|
if(GHOST_OTHERS_THEIR_SETTING)
|
|
button_name = GHOST_OTHERS_THEIR_SETTING_NAME
|
|
if(GHOST_OTHERS_DEFAULT_SPRITE)
|
|
button_name = GHOST_OTHERS_DEFAULT_SPRITE_NAME
|
|
if(GHOST_OTHERS_SIMPLE)
|
|
button_name = GHOST_OTHERS_SIMPLE_NAME
|
|
|
|
dat += "<b>Ghosts of Others:</b> <a href='?_src_=prefs;task=input;preference=ghostothers'>[button_name]</a><br>"
|
|
dat += "<br>"
|
|
|
|
dat += "<b>Income Updates:</b> <a href='?_src_=prefs;preference=income_pings'>[(chat_toggles & CHAT_BANKCARD) ? "Allowed" : "Muted"]</a><br>"
|
|
dat += "<br>"
|
|
|
|
dat += "<b>FPS:</b> <a href='?_src_=prefs;preference=clientfps;task=input'>[clientfps]</a><br>"
|
|
|
|
dat += "<b>Parallax (Fancy Space):</b> <a href='?_src_=prefs;preference=parallaxdown' oncontextmenu='window.location.href=\"?_src_=prefs;preference=parallaxup\";return false;'>"
|
|
switch (parallax)
|
|
if (PARALLAX_LOW)
|
|
dat += "Low"
|
|
if (PARALLAX_MED)
|
|
dat += "Medium"
|
|
if (PARALLAX_INSANE)
|
|
dat += "Insane"
|
|
if (PARALLAX_DISABLE)
|
|
dat += "Disabled"
|
|
else
|
|
dat += "High"
|
|
dat += "</a><br>"
|
|
|
|
dat += "<b>Ambient Occlusion:</b> <a href='?_src_=prefs;preference=ambientocclusion'>[ambientocclusion ? "Enabled" : "Disabled"]</a><br>"
|
|
dat += "<b>Fit Viewport:</b> <a href='?_src_=prefs;preference=auto_fit_viewport'>[auto_fit_viewport ? "Auto" : "Manual"]</a><br>"
|
|
if (CONFIG_GET(string/default_view) != CONFIG_GET(string/default_view_square))
|
|
dat += "<b>Widescreen:</b> <a href='?_src_=prefs;preference=widescreenpref'>[widescreenpref ? "Enabled ([CONFIG_GET(string/default_view)])" : "Disabled ([CONFIG_GET(string/default_view_square)])"]</a><br>"
|
|
|
|
button_name = pixel_size
|
|
dat += "<b>Pixel Scaling:</b> <a href='?_src_=prefs;preference=pixel_size'>[(button_name) ? "Pixel Perfect [button_name]x" : "Stretch to fit"]</a><br>"
|
|
|
|
switch(scaling_method)
|
|
if(SCALING_METHOD_DISTORT)
|
|
button_name = "Nearest Neighbor"
|
|
if(SCALING_METHOD_NORMAL)
|
|
button_name = "Point Sampling"
|
|
if(SCALING_METHOD_BLUR)
|
|
button_name = "Bilinear"
|
|
dat += "<b>Scaling Method:</b> <a href='?_src_=prefs;preference=scaling_method'>[button_name]</a><br>"
|
|
|
|
if (CONFIG_GET(flag/maprotation))
|
|
var/p_map = preferred_map
|
|
if (!p_map)
|
|
p_map = "Default"
|
|
if (config.defaultmap)
|
|
p_map += " ([config.defaultmap.map_name])"
|
|
else
|
|
if (p_map in config.maplist)
|
|
var/datum/map_config/VM = config.maplist[p_map]
|
|
if (!VM)
|
|
p_map += " (No longer exists)"
|
|
else
|
|
p_map = VM.map_name
|
|
else
|
|
p_map += " (No longer exists)"
|
|
if(CONFIG_GET(flag/preference_map_voting))
|
|
dat += "<b>Preferred Map:</b> <a href='?_src_=prefs;preference=preferred_map;task=input'>[p_map]</a><br>"
|
|
|
|
dat += "</td><td width='300px' height='300px' valign='top'>"
|
|
|
|
dat += "<h2>Special Role Settings</h2>"
|
|
|
|
if(is_banned_from(user.ckey, ROLE_SYNDICATE))
|
|
dat += "<font color=red><b>You are banned from antagonist roles.</b></font><br>"
|
|
src.be_special = list()
|
|
|
|
|
|
for (var/i in GLOB.special_roles)
|
|
if(is_banned_from(user.ckey, i))
|
|
dat += "<b>Be [capitalize(i)]:</b> <a href='?_src_=prefs;bancheck=[i]'>BANNED</a><br>"
|
|
else
|
|
var/days_remaining = null
|
|
if(ispath(GLOB.special_roles[i]) && CONFIG_GET(flag/use_age_restriction_for_jobs)) //If it's a game mode antag, check if the player meets the minimum age
|
|
var/mode_path = GLOB.special_roles[i]
|
|
var/datum/game_mode/temp_mode = new mode_path
|
|
days_remaining = temp_mode.get_remaining_days(user.client)
|
|
|
|
if(days_remaining)
|
|
dat += "<b>Be [capitalize(i)]:</b> <font color=red> \[IN [days_remaining] DAYS]</font><br>"
|
|
else
|
|
dat += "<b>Be [capitalize(i)]:</b> <a href='?_src_=prefs;preference=be_special;be_special_type=[i]'>[(i in be_special) ? "Enabled" : "Disabled"]</a><br>"
|
|
dat += "<br>"
|
|
dat += "<b>Midround Antagonist:</b> <a href='?_src_=prefs;preference=allow_midround_antag'>[(toggles & MIDROUND_ANTAG) ? "Enabled" : "Disabled"]</a><br>"
|
|
dat += "</td></tr></table>"
|
|
if(2) //OOC Preferences
|
|
dat += "<table><tr><td width='340px' height='300px' valign='top'>"
|
|
dat += "<h2>OOC Settings</h2>"
|
|
dat += "<b>Window Flashing:</b> <a href='?_src_=prefs;preference=winflash'>[(windowflashing) ? "Enabled":"Disabled"]</a><br>"
|
|
dat += "<br>"
|
|
dat += "<b>Play Admin MIDIs:</b> <a href='?_src_=prefs;preference=hear_midis'>[(toggles & SOUND_MIDI) ? "Enabled":"Disabled"]</a><br>"
|
|
dat += "<b>Play Lobby Music:</b> <a href='?_src_=prefs;preference=lobby_music'>[(toggles & SOUND_LOBBY) ? "Enabled":"Disabled"]</a><br>"
|
|
dat += "<b>Play End of Round Sounds:</b> <a href='?_src_=prefs;preference=endofround_sounds'>[(toggles & SOUND_ENDOFROUND) ? "Enabled":"Disabled"]</a><br>"
|
|
dat += "<b>See Pull Requests:</b> <a href='?_src_=prefs;preference=pull_requests'>[(chat_toggles & CHAT_PULLR) ? "Enabled":"Disabled"]</a><br>"
|
|
dat += "<br>"
|
|
|
|
|
|
if(user.client)
|
|
if(unlock_content)
|
|
dat += "<b>BYOND Membership Publicity:</b> <a href='?_src_=prefs;preference=publicity'>[(toggles & MEMBER_PUBLIC) ? "Public" : "Hidden"]</a><br>"
|
|
|
|
if(unlock_content || check_rights_for(user.client, R_ADMIN))
|
|
dat += "<b>OOC Color:</b> <span style='border: 1px solid #161616; background-color: [ooccolor ? ooccolor : GLOB.normal_ooc_colour];'> </span> <a href='?_src_=prefs;preference=ooccolor;task=input'>Change</a><br>"
|
|
if(hearted_until)
|
|
dat += "<a href='?_src_=prefs;preference=clear_heart'>Clear OOC Commend Heart</a><br>"
|
|
|
|
dat += "</td>"
|
|
|
|
if(user.client.holder)
|
|
dat +="<td width='300px' height='300px' valign='top'>"
|
|
|
|
dat += "<h2>Admin Settings</h2>"
|
|
|
|
dat += "<b>Adminhelp Sounds:</b> <a href='?_src_=prefs;preference=hear_adminhelps'>[(toggles & SOUND_ADMINHELP)?"Enabled":"Disabled"]</a><br>"
|
|
dat += "<b>Prayer Sounds:</b> <a href = '?_src_=prefs;preference=hear_prayers'>[(toggles & SOUND_PRAYERS)?"Enabled":"Disabled"]</a><br>"
|
|
dat += "<b>Announce Login:</b> <a href='?_src_=prefs;preference=announce_login'>[(toggles & ANNOUNCE_LOGIN)?"Enabled":"Disabled"]</a><br>"
|
|
dat += "<br>"
|
|
dat += "<b>Combo HUD Lighting:</b> <a href = '?_src_=prefs;preference=combohud_lighting'>[(toggles & COMBOHUD_LIGHTING)?"Full-bright":"No Change"]</a><br>"
|
|
dat += "<br>"
|
|
dat += "<b>Hide Dead Chat:</b> <a href = '?_src_=prefs;preference=toggle_dead_chat'>[(chat_toggles & CHAT_DEAD)?"Shown":"Hidden"]</a><br>"
|
|
dat += "<b>Hide Radio Messages:</b> <a href = '?_src_=prefs;preference=toggle_radio_chatter'>[(chat_toggles & CHAT_RADIO)?"Shown":"Hidden"]</a><br>"
|
|
dat += "<b>Hide Prayers:</b> <a href = '?_src_=prefs;preference=toggle_prayers'>[(chat_toggles & CHAT_PRAYER)?"Shown":"Hidden"]</a><br>"
|
|
dat += "<b>Ignore Being Summoned as Cult Ghost:</b> <a href = '?_src_=prefs;preference=toggle_ignore_cult_ghost'>[(toggles & ADMIN_IGNORE_CULT_GHOST)?"Don't Allow Being Summoned":"Allow Being Summoned"]</a><br>"
|
|
if(CONFIG_GET(flag/allow_admin_asaycolor))
|
|
dat += "<br>"
|
|
dat += "<b>ASAY Color:</b> <span style='border: 1px solid #161616; background-color: [asaycolor ? asaycolor : "#FF4500"];'> </span> <a href='?_src_=prefs;preference=asaycolor;task=input'>Change</a><br>"
|
|
|
|
//deadmin
|
|
dat += "<h2>Deadmin While Playing</h2>"
|
|
var/timegate = CONFIG_GET(number/auto_deadmin_timegate)
|
|
if(timegate)
|
|
dat += "<b>Noted roles will automatically deadmin during the first [FLOOR(timegate / 600, 1)] minutes of the round, and will defer to individual preferences after.</b><br>"
|
|
|
|
if(CONFIG_GET(flag/auto_deadmin_players) && !timegate)
|
|
dat += "<b>Always Deadmin:</b> FORCED</a><br>"
|
|
else
|
|
dat += "<b>Always Deadmin:</b> [timegate ? "(Time Locked) " : ""]<a href = '?_src_=prefs;preference=toggle_deadmin_always'>[(toggles & DEADMIN_ALWAYS)?"Enabled":"Disabled"]</a><br>"
|
|
if(!(toggles & DEADMIN_ALWAYS))
|
|
dat += "<br>"
|
|
if(!CONFIG_GET(flag/auto_deadmin_antagonists) || (CONFIG_GET(flag/auto_deadmin_antagonists) && !timegate))
|
|
dat += "<b>As Antag:</b> [timegate ? "(Time Locked) " : ""]<a href = '?_src_=prefs;preference=toggle_deadmin_antag'>[(toggles & DEADMIN_ANTAGONIST)?"Deadmin":"Keep Admin"]</a><br>"
|
|
else
|
|
dat += "<b>As Antag:</b> FORCED<br>"
|
|
|
|
if(!CONFIG_GET(flag/auto_deadmin_heads) || (CONFIG_GET(flag/auto_deadmin_heads) && !timegate))
|
|
dat += "<b>As Command:</b> [timegate ? "(Time Locked) " : ""]<a href = '?_src_=prefs;preference=toggle_deadmin_head'>[(toggles & DEADMIN_POSITION_HEAD)?"Deadmin":"Keep Admin"]</a><br>"
|
|
else
|
|
dat += "<b>As Command:</b> FORCED<br>"
|
|
|
|
if(!CONFIG_GET(flag/auto_deadmin_security) || (CONFIG_GET(flag/auto_deadmin_security) && !timegate))
|
|
dat += "<b>As Security:</b> [timegate ? "(Time Locked) " : ""]<a href = '?_src_=prefs;preference=toggle_deadmin_security'>[(toggles & DEADMIN_POSITION_SECURITY)?"Deadmin":"Keep Admin"]</a><br>"
|
|
else
|
|
dat += "<b>As Security:</b> FORCED<br>"
|
|
|
|
if(!CONFIG_GET(flag/auto_deadmin_silicons) || (CONFIG_GET(flag/auto_deadmin_silicons) && !timegate))
|
|
dat += "<b>As Silicon:</b> [timegate ? "(Time Locked) " : ""]<a href = '?_src_=prefs;preference=toggle_deadmin_silicon'>[(toggles & DEADMIN_POSITION_SILICON)?"Deadmin":"Keep Admin"]</a><br>"
|
|
else
|
|
dat += "<b>As Silicon:</b> FORCED<br>"
|
|
|
|
dat += "</td>"
|
|
dat += "</tr></table>"
|
|
if(3) // Custom keybindings
|
|
// Create an inverted list of keybindings -> key
|
|
var/list/user_binds = list()
|
|
for (var/key in key_bindings)
|
|
for(var/kb_name in key_bindings[key])
|
|
user_binds[kb_name] += list(key)
|
|
|
|
var/list/kb_categories = list()
|
|
// Group keybinds by category
|
|
for (var/name in GLOB.keybindings_by_name)
|
|
var/datum/keybinding/kb = GLOB.keybindings_by_name[name]
|
|
kb_categories[kb.category] += list(kb)
|
|
|
|
dat += "<style>label { display: inline-block; width: 200px; }</style><body>"
|
|
|
|
for (var/category in kb_categories)
|
|
dat += "<h3>[category]</h3>"
|
|
for (var/i in kb_categories[category])
|
|
var/datum/keybinding/kb = i
|
|
if(!length(user_binds[kb.name]))
|
|
dat += "<label>[kb.full_name]</label> <a href ='?_src_=prefs;preference=keybindings_capture;keybinding=[kb.name];old_key=["Unbound"]'>Unbound</a>"
|
|
var/list/default_keys = hotkeys ? kb.hotkey_keys : kb.classic_keys
|
|
if(LAZYLEN(default_keys))
|
|
dat += "| Default: [default_keys.Join(", ")]"
|
|
dat += "<br>"
|
|
else
|
|
var/bound_key = user_binds[kb.name][1]
|
|
dat += "<label>[kb.full_name]</label> <a href ='?_src_=prefs;preference=keybindings_capture;keybinding=[kb.name];old_key=[bound_key]'>[bound_key]</a>"
|
|
for(var/bound_key_index in 2 to length(user_binds[kb.name]))
|
|
bound_key = user_binds[kb.name][bound_key_index]
|
|
dat += " | <a href ='?_src_=prefs;preference=keybindings_capture;keybinding=[kb.name];old_key=[bound_key]'>[bound_key]</a>"
|
|
if(length(user_binds[kb.name]) < MAX_KEYS_PER_KEYBIND)
|
|
dat += "| <a href ='?_src_=prefs;preference=keybindings_capture;keybinding=[kb.name]'>Add Secondary</a>"
|
|
var/list/default_keys = hotkeys ? kb.classic_keys : kb.hotkey_keys
|
|
if(LAZYLEN(default_keys))
|
|
dat += "| Default: [default_keys.Join(", ")]"
|
|
dat += "<br>"
|
|
|
|
dat += "<br><br>"
|
|
dat += "<a href ='?_src_=prefs;preference=keybindings_reset'>\[Reset to default\]</a>"
|
|
dat += "</body>"
|
|
dat += "<hr><center>"
|
|
|
|
if(!IsGuestKey(user.key))
|
|
dat += "<a href='?_src_=prefs;preference=load'>Undo</a> "
|
|
dat += "<a href='?_src_=prefs;preference=save'>Save Setup</a> "
|
|
|
|
dat += "<a href='?_src_=prefs;preference=reset_all'>Reset Setup</a>"
|
|
dat += "</center>"
|
|
|
|
winshow(user, "preferences_window", TRUE)
|
|
var/datum/browser/popup = new(user, "preferences_browser", "<div align='center'>Character Setup</div>", 640, 770)
|
|
popup.set_content(dat.Join())
|
|
popup.open(FALSE)
|
|
onclose(user, "preferences_window", src)
|
|
|
|
#undef APPEARANCE_CATEGORY_COLUMN
|
|
#undef MAX_MUTANT_ROWS
|
|
|
|
/datum/preferences/proc/CaptureKeybinding(mob/user, datum/keybinding/kb, var/old_key)
|
|
var/HTML = {"
|
|
<div id='focus' style="outline: 0;" tabindex=0>Keybinding: [kb.full_name]<br>[kb.description]<br><br><b>Press any key to change<br>Press ESC to clear</b></div>
|
|
<script>
|
|
var deedDone = false;
|
|
document.onkeyup = function(e) {
|
|
if(deedDone){ return; }
|
|
var alt = e.altKey ? 1 : 0;
|
|
var ctrl = e.ctrlKey ? 1 : 0;
|
|
var shift = e.shiftKey ? 1 : 0;
|
|
var numpad = (95 < e.keyCode && e.keyCode < 112) ? 1 : 0;
|
|
var escPressed = e.keyCode == 27 ? 1 : 0;
|
|
var url = 'byond://?_src_=prefs;preference=keybindings_set;keybinding=[kb.name];old_key=[old_key];clear_key='+escPressed+';key='+e.key+';alt='+alt+';ctrl='+ctrl+';shift='+shift+';numpad='+numpad+';key_code='+e.keyCode;
|
|
window.location=url;
|
|
deedDone = true;
|
|
}
|
|
document.getElementById('focus').focus();
|
|
</script>
|
|
"}
|
|
winshow(user, "capturekeypress", TRUE)
|
|
var/datum/browser/popup = new(user, "capturekeypress", "<div align='center'>Keybindings</div>", 350, 300)
|
|
popup.set_content(HTML)
|
|
popup.open(FALSE)
|
|
onclose(user, "capturekeypress", src)
|
|
|
|
/datum/preferences/proc/SetChoices(mob/user, limit = 17, list/splitJobs = list("Chief Engineer"), widthPerColumn = 295, height = 620)
|
|
if(!SSjob)
|
|
return
|
|
|
|
//limit - The amount of jobs allowed per column. Defaults to 17 to make it look nice.
|
|
//splitJobs - Allows you split the table by job. You can make different tables for each department by including their heads. Defaults to CE to make it look nice.
|
|
//widthPerColumn - Screen's width for every column.
|
|
//height - Screen's height.
|
|
|
|
var/width = widthPerColumn
|
|
|
|
var/HTML = "<center>"
|
|
if(SSjob.occupations.len <= 0)
|
|
HTML += "The job SSticker is not yet finished creating jobs, please try again later"
|
|
HTML += "<center><a href='?_src_=prefs;preference=job;task=close'>Done</a></center><br>" // Easier to press up here.
|
|
|
|
else
|
|
HTML += "<b>Choose occupation chances</b><br>"
|
|
HTML += "<div align='center'>Left-click to raise an occupation preference, right-click to lower it.<br></div>"
|
|
HTML += "<center><a href='?_src_=prefs;preference=job;task=close'>Done</a></center><br>" // Easier to press up here.
|
|
HTML += "<script type='text/javascript'>function setJobPrefRedirect(level, rank) { window.location.href='?_src_=prefs;preference=job;task=setJobLevel;level=' + level + ';text=' + encodeURIComponent(rank); return false; }</script>"
|
|
HTML += "<table width='100%' cellpadding='1' cellspacing='0'><tr><td width='20%'>" // Table within a table for alignment, also allows you to easily add more colomns.
|
|
HTML += "<table width='100%' cellpadding='1' cellspacing='0'>"
|
|
var/index = -1
|
|
|
|
//The job before the current job. I only use this to get the previous jobs color when I'm filling in blank rows.
|
|
var/datum/job/lastJob
|
|
|
|
for(var/datum/job/job in sortList(SSjob.occupations, /proc/cmp_job_display_asc))
|
|
|
|
index += 1
|
|
if((index >= limit) || (job.title in splitJobs))
|
|
width += widthPerColumn
|
|
if((index < limit) && (lastJob != null))
|
|
//If the cells were broken up by a job in the splitJob list then it will fill in the rest of the cells with
|
|
//the last job's selection color. Creating a rather nice effect.
|
|
for(var/i = 0, i < (limit - index), i += 1)
|
|
HTML += "<tr bgcolor='[lastJob.selection_color]'><td width='60%' align='right'> </td><td> </td></tr>"
|
|
HTML += "</table></td><td width='20%'><table width='100%' cellpadding='1' cellspacing='0'>"
|
|
index = 0
|
|
|
|
HTML += "<tr bgcolor='[job.selection_color]'><td width='60%' align='right'>"
|
|
var/rank = job.title
|
|
lastJob = job
|
|
if(is_banned_from(user.ckey, rank))
|
|
HTML += "<font color=red>[rank]</font></td><td><a href='?_src_=prefs;bancheck=[rank]'> BANNED</a></td></tr>"
|
|
continue
|
|
var/required_playtime_remaining = job.required_playtime_remaining(user.client)
|
|
if(required_playtime_remaining)
|
|
HTML += "<font color=red>[rank]</font></td><td><font color=red> \[ [get_exp_format(required_playtime_remaining)] as [job.get_exp_req_type()] \] </font></td></tr>"
|
|
continue
|
|
if(!job.player_old_enough(user.client))
|
|
var/available_in_days = job.available_in_days(user.client)
|
|
HTML += "<font color=red>[rank]</font></td><td><font color=red> \[IN [(available_in_days)] DAYS\]</font></td></tr>"
|
|
continue
|
|
if((job_preferences[SSjob.overflow_role] == JP_LOW) && (rank != SSjob.overflow_role) && !is_banned_from(user.ckey, SSjob.overflow_role))
|
|
HTML += "<font color=orange>[rank]</font></td><td></td></tr>"
|
|
continue
|
|
if((rank in GLOB.command_positions) || (rank == "AI"))//Bold head jobs
|
|
HTML += "<b><span class='dark'>[rank]</span></b>"
|
|
else
|
|
HTML += "<span class='dark'>[rank]</span>"
|
|
|
|
HTML += "</td><td width='40%'>"
|
|
|
|
var/prefLevelLabel = "ERROR"
|
|
var/prefLevelColor = "pink"
|
|
var/prefUpperLevel = -1 // level to assign on left click
|
|
var/prefLowerLevel = -1 // level to assign on right click
|
|
|
|
switch(job_preferences[job.title])
|
|
if(JP_HIGH)
|
|
prefLevelLabel = "High"
|
|
prefLevelColor = "slateblue"
|
|
prefUpperLevel = 4
|
|
prefLowerLevel = 2
|
|
if(JP_MEDIUM)
|
|
prefLevelLabel = "Medium"
|
|
prefLevelColor = "green"
|
|
prefUpperLevel = 1
|
|
prefLowerLevel = 3
|
|
if(JP_LOW)
|
|
prefLevelLabel = "Low"
|
|
prefLevelColor = "orange"
|
|
prefUpperLevel = 2
|
|
prefLowerLevel = 4
|
|
else
|
|
prefLevelLabel = "NEVER"
|
|
prefLevelColor = "red"
|
|
prefUpperLevel = 3
|
|
prefLowerLevel = 1
|
|
|
|
HTML += "<a class='white' href='?_src_=prefs;preference=job;task=setJobLevel;level=[prefUpperLevel];text=[rank]' oncontextmenu='javascript:return setJobPrefRedirect([prefLowerLevel], \"[rank]\");'>"
|
|
|
|
if(rank == SSjob.overflow_role)//Overflow is special
|
|
if(job_preferences[SSjob.overflow_role] == JP_LOW)
|
|
HTML += "<font color=green>Yes</font>"
|
|
else
|
|
HTML += "<font color=red>No</font>"
|
|
HTML += "</a></td></tr>"
|
|
continue
|
|
|
|
HTML += "<font color=[prefLevelColor]>[prefLevelLabel]</font>"
|
|
HTML += "</a></td></tr>"
|
|
|
|
for(var/i = 1, i < (limit - index), i += 1) // Finish the column so it is even
|
|
HTML += "<tr bgcolor='[lastJob.selection_color]'><td width='60%' align='right'> </td><td> </td></tr>"
|
|
|
|
HTML += "</td'></tr></table>"
|
|
HTML += "</center></table>"
|
|
|
|
var/message = "Be an [SSjob.overflow_role] if preferences unavailable"
|
|
if(joblessrole == BERANDOMJOB)
|
|
message = "Get random job if preferences unavailable"
|
|
else if(joblessrole == RETURNTOLOBBY)
|
|
message = "Return to lobby if preferences unavailable"
|
|
HTML += "<center><br><a href='?_src_=prefs;preference=job;task=random'>[message]</a></center>"
|
|
HTML += "<center><a href='?_src_=prefs;preference=job;task=reset'>Reset Preferences</a></center>"
|
|
|
|
var/datum/browser/popup = new(user, "mob_occupation", "<div align='center'>Occupation Preferences</div>", width, height)
|
|
popup.set_window_options("can_close=0")
|
|
popup.set_content(HTML)
|
|
popup.open(FALSE)
|
|
|
|
/datum/preferences/proc/SetJobPreferenceLevel(datum/job/job, level)
|
|
if (!job)
|
|
return FALSE
|
|
|
|
if (level == JP_HIGH) // to high
|
|
//Set all other high to medium
|
|
for(var/j in job_preferences)
|
|
if(job_preferences[j] == JP_HIGH)
|
|
job_preferences[j] = JP_MEDIUM
|
|
//technically break here
|
|
|
|
job_preferences[job.title] = level
|
|
return TRUE
|
|
|
|
/datum/preferences/proc/UpdateJobPreference(mob/user, role, desiredLvl)
|
|
if(!SSjob || SSjob.occupations.len <= 0)
|
|
return
|
|
var/datum/job/job = SSjob.GetJob(role)
|
|
|
|
if(!job)
|
|
user << browse(null, "window=mob_occupation")
|
|
ShowChoices(user)
|
|
return
|
|
|
|
if (!isnum(desiredLvl))
|
|
to_chat(user, "<span class='danger'>UpdateJobPreference - desired level was not a number. Please notify coders!</span>")
|
|
ShowChoices(user)
|
|
return
|
|
|
|
var/jpval = null
|
|
switch(desiredLvl)
|
|
if(3)
|
|
jpval = JP_LOW
|
|
if(2)
|
|
jpval = JP_MEDIUM
|
|
if(1)
|
|
jpval = JP_HIGH
|
|
|
|
if(role == SSjob.overflow_role)
|
|
if(job_preferences[job.title] == JP_LOW)
|
|
jpval = null
|
|
else
|
|
jpval = JP_LOW
|
|
|
|
SetJobPreferenceLevel(job, jpval)
|
|
SetChoices(user)
|
|
|
|
return 1
|
|
|
|
|
|
/datum/preferences/proc/ResetJobs()
|
|
job_preferences = list()
|
|
|
|
/datum/preferences/proc/SetQuirks(mob/user)
|
|
if(!SSquirks)
|
|
to_chat(user, "<span class='danger'>The quirk subsystem is still initializing! Try again in a minute.</span>")
|
|
return
|
|
|
|
var/list/dat = list()
|
|
if(!SSquirks.quirks.len)
|
|
dat += "The quirk subsystem hasn't finished initializing, please hold..."
|
|
dat += "<center><a href='?_src_=prefs;preference=trait;task=close'>Done</a></center><br>"
|
|
else
|
|
dat += "<center><b>Choose quirk setup</b></center><br>"
|
|
dat += "<div align='center'>Left-click to add or remove quirks. You need negative quirks to have positive ones.<br>\
|
|
Quirks are applied at roundstart and cannot normally be removed.</div>"
|
|
dat += "<center><a href='?_src_=prefs;preference=trait;task=close'>Done</a></center>"
|
|
dat += "<hr>"
|
|
dat += "<center><b>Current quirks:</b> [all_quirks.len ? all_quirks.Join(", ") : "None"]</center>"
|
|
dat += "<center>[GetPositiveQuirkCount()] / [MAX_QUIRKS] max positive quirks<br>\
|
|
<b>Quirk balance remaining:</b> [GetQuirkBalance()]</center><br>"
|
|
for(var/V in SSquirks.quirks)
|
|
var/datum/quirk/T = SSquirks.quirks[V]
|
|
var/quirk_name = initial(T.name)
|
|
var/has_quirk
|
|
var/quirk_cost = initial(T.value) * -1
|
|
var/lock_reason = "This trait is unavailable."
|
|
var/quirk_conflict = FALSE
|
|
for(var/_V in all_quirks)
|
|
if(_V == quirk_name)
|
|
has_quirk = TRUE
|
|
if(initial(T.mood_quirk) && CONFIG_GET(flag/disable_human_mood))
|
|
lock_reason = "Mood is disabled."
|
|
quirk_conflict = TRUE
|
|
if(has_quirk)
|
|
if(quirk_conflict)
|
|
all_quirks -= quirk_name
|
|
has_quirk = FALSE
|
|
else
|
|
quirk_cost *= -1 //invert it back, since we'd be regaining this amount
|
|
if(quirk_cost > 0)
|
|
quirk_cost = "+[quirk_cost]"
|
|
var/font_color = "#AAAAFF"
|
|
if(initial(T.value) != 0)
|
|
font_color = initial(T.value) > 0 ? "#AAFFAA" : "#FFAAAA"
|
|
if(quirk_conflict)
|
|
dat += "<font color='[font_color]'>[quirk_name]</font> - [initial(T.desc)] \
|
|
<font color='red'><b>LOCKED: [lock_reason]</b></font><br>"
|
|
else
|
|
if(has_quirk)
|
|
dat += "<a href='?_src_=prefs;preference=trait;task=update;trait=[quirk_name]'>[has_quirk ? "Remove" : "Take"] ([quirk_cost] pts.)</a> \
|
|
<b><font color='[font_color]'>[quirk_name]</font></b> - [initial(T.desc)]<br>"
|
|
else
|
|
dat += "<a href='?_src_=prefs;preference=trait;task=update;trait=[quirk_name]'>[has_quirk ? "Remove" : "Take"] ([quirk_cost] pts.)</a> \
|
|
<font color='[font_color]'>[quirk_name]</font> - [initial(T.desc)]<br>"
|
|
dat += "<br><center><a href='?_src_=prefs;preference=trait;task=reset'>Reset Quirks</a></center>"
|
|
|
|
var/datum/browser/popup = new(user, "mob_occupation", "<div align='center'>Quirk Preferences</div>", 900, 600) //no reason not to reuse the occupation window, as it's cleaner that way
|
|
popup.set_window_options("can_close=0")
|
|
popup.set_content(dat.Join())
|
|
popup.open(FALSE)
|
|
|
|
/datum/preferences/proc/GetQuirkBalance()
|
|
var/bal = 0
|
|
for(var/V in all_quirks)
|
|
var/datum/quirk/T = SSquirks.quirks[V]
|
|
bal -= initial(T.value)
|
|
return bal
|
|
|
|
/datum/preferences/proc/GetPositiveQuirkCount()
|
|
. = 0
|
|
for(var/q in all_quirks)
|
|
if(SSquirks.quirk_points[q] > 0)
|
|
.++
|
|
|
|
/datum/preferences/Topic(href, href_list, hsrc) //yeah, gotta do this I guess..
|
|
. = ..()
|
|
if(href_list["close"])
|
|
var/client/C = usr.client
|
|
if(C)
|
|
C.clear_character_previews()
|
|
|
|
/datum/preferences/proc/process_link(mob/user, list/href_list)
|
|
if(href_list["bancheck"])
|
|
var/list/ban_details = is_banned_from_with_details(user.ckey, user.client.address, user.client.computer_id, href_list["bancheck"])
|
|
var/admin = FALSE
|
|
if(GLOB.admin_datums[user.ckey] || GLOB.deadmins[user.ckey])
|
|
admin = TRUE
|
|
for(var/i in ban_details)
|
|
if(admin && !text2num(i["applies_to_admins"]))
|
|
continue
|
|
ban_details = i
|
|
break //we only want to get the most recent ban's details
|
|
if(ban_details && ban_details.len)
|
|
var/expires = "This is a permanent ban."
|
|
if(ban_details["expiration_time"])
|
|
expires = " The ban is for [DisplayTimeText(text2num(ban_details["duration"]) MINUTES)] and expires on [ban_details["expiration_time"]] (server time)."
|
|
to_chat(user, "<span class='danger'>You, or another user of this computer or connection ([ban_details["key"]]) is banned from playing [href_list["bancheck"]].<br>The ban reason is: [ban_details["reason"]]<br>This ban (BanID #[ban_details["id"]]) was applied by [ban_details["admin_key"]] on [ban_details["bantime"]] during round ID [ban_details["round_id"]].<br>[expires]</span>")
|
|
return
|
|
if(href_list["preference"] == "job")
|
|
switch(href_list["task"])
|
|
if("close")
|
|
user << browse(null, "window=mob_occupation")
|
|
ShowChoices(user)
|
|
if("reset")
|
|
ResetJobs()
|
|
SetChoices(user)
|
|
if("random")
|
|
switch(joblessrole)
|
|
if(RETURNTOLOBBY)
|
|
if(is_banned_from(user.ckey, SSjob.overflow_role))
|
|
joblessrole = BERANDOMJOB
|
|
else
|
|
joblessrole = BEOVERFLOW
|
|
if(BEOVERFLOW)
|
|
joblessrole = BERANDOMJOB
|
|
if(BERANDOMJOB)
|
|
joblessrole = RETURNTOLOBBY
|
|
SetChoices(user)
|
|
if("setJobLevel")
|
|
UpdateJobPreference(user, href_list["text"], text2num(href_list["level"]))
|
|
else
|
|
SetChoices(user)
|
|
return 1
|
|
|
|
else if(href_list["preference"] == "trait")
|
|
switch(href_list["task"])
|
|
if("close")
|
|
user << browse(null, "window=mob_occupation")
|
|
ShowChoices(user)
|
|
if("update")
|
|
var/quirk = href_list["trait"]
|
|
if(!SSquirks.quirks[quirk])
|
|
return
|
|
for(var/V in SSquirks.quirk_blacklist) //V is a list
|
|
var/list/L = V
|
|
if(!(quirk in L))
|
|
continue
|
|
for(var/Q in all_quirks)
|
|
if((Q in L) && !(Q == quirk)) //two quirks have lined up in the list of the list of quirks that conflict with each other, so return (see quirks.dm for more details)
|
|
to_chat(user, "<span class='danger'>[quirk] is incompatible with [Q].</span>")
|
|
return
|
|
var/value = SSquirks.quirk_points[quirk]
|
|
var/balance = GetQuirkBalance()
|
|
if(quirk in all_quirks)
|
|
if(balance + value < 0)
|
|
to_chat(user, "<span class='warning'>Refunding this would cause you to go below your balance!</span>")
|
|
return
|
|
all_quirks -= quirk
|
|
else
|
|
var/is_positive_quirk = SSquirks.quirk_points[quirk] > 0
|
|
if(is_positive_quirk && GetPositiveQuirkCount() >= MAX_QUIRKS)
|
|
to_chat(user, "<span class='warning'>You can't have more than [MAX_QUIRKS] positive quirks!</span>")
|
|
return
|
|
if(balance - value < 0)
|
|
to_chat(user, "<span class='warning'>You don't have enough balance to gain this quirk!</span>")
|
|
return
|
|
all_quirks += quirk
|
|
SetQuirks(user)
|
|
if("reset")
|
|
all_quirks = list()
|
|
SetQuirks(user)
|
|
else
|
|
SetQuirks(user)
|
|
return TRUE
|
|
|
|
switch(href_list["task"])
|
|
if("random")
|
|
switch(href_list["preference"])
|
|
if("name")
|
|
real_name = pref_species.random_name(gender,1)
|
|
if("age")
|
|
age = rand(AGE_MIN, AGE_MAX)
|
|
if("hair")
|
|
hair_color = random_short_color()
|
|
if("hairstyle")
|
|
hairstyle = random_hairstyle(gender)
|
|
if("facial")
|
|
facial_hair_color = random_short_color()
|
|
if("facial_hairstyle")
|
|
facial_hairstyle = random_facial_hairstyle(gender)
|
|
if("underwear")
|
|
underwear = random_underwear(gender)
|
|
if("underwear_color")
|
|
underwear_color = random_short_color()
|
|
if("undershirt")
|
|
undershirt = random_undershirt(gender)
|
|
if("socks")
|
|
socks = random_socks()
|
|
if(BODY_ZONE_PRECISE_EYES)
|
|
eye_color = random_eye_color()
|
|
if("s_tone")
|
|
skin_tone = random_skin_tone()
|
|
if("species")
|
|
random_species()
|
|
if("bag")
|
|
backpack = pick(GLOB.backpacklist)
|
|
if("suit")
|
|
jumpsuit_style = pick(GLOB.jumpsuitlist)
|
|
if("all")
|
|
random_character(gender)
|
|
|
|
if("input")
|
|
|
|
if(href_list["preference"] in GLOB.preferences_custom_names)
|
|
ask_for_custom_name(user,href_list["preference"])
|
|
|
|
|
|
switch(href_list["preference"])
|
|
if("ghostform")
|
|
if(unlock_content)
|
|
var/new_form = input(user, "Thanks for supporting BYOND - Choose your ghostly form:","Thanks for supporting BYOND",null) as null|anything in GLOB.ghost_forms
|
|
if(new_form)
|
|
ghost_form = new_form
|
|
if("ghostorbit")
|
|
if(unlock_content)
|
|
var/new_orbit = input(user, "Thanks for supporting BYOND - Choose your ghostly orbit:","Thanks for supporting BYOND", null) as null|anything in GLOB.ghost_orbits
|
|
if(new_orbit)
|
|
ghost_orbit = new_orbit
|
|
|
|
if("ghostaccs")
|
|
var/new_ghost_accs = alert("Do you want your ghost to show full accessories where possible, hide accessories but still use the directional sprites where possible, or also ignore the directions and stick to the default sprites?",,GHOST_ACCS_FULL_NAME, GHOST_ACCS_DIR_NAME, GHOST_ACCS_NONE_NAME)
|
|
switch(new_ghost_accs)
|
|
if(GHOST_ACCS_FULL_NAME)
|
|
ghost_accs = GHOST_ACCS_FULL
|
|
if(GHOST_ACCS_DIR_NAME)
|
|
ghost_accs = GHOST_ACCS_DIR
|
|
if(GHOST_ACCS_NONE_NAME)
|
|
ghost_accs = GHOST_ACCS_NONE
|
|
|
|
if("ghostothers")
|
|
var/new_ghost_others = alert("Do you want the ghosts of others to show up as their own setting, as their default sprites or always as the default white ghost?",,GHOST_OTHERS_THEIR_SETTING_NAME, GHOST_OTHERS_DEFAULT_SPRITE_NAME, GHOST_OTHERS_SIMPLE_NAME)
|
|
switch(new_ghost_others)
|
|
if(GHOST_OTHERS_THEIR_SETTING_NAME)
|
|
ghost_others = GHOST_OTHERS_THEIR_SETTING
|
|
if(GHOST_OTHERS_DEFAULT_SPRITE_NAME)
|
|
ghost_others = GHOST_OTHERS_DEFAULT_SPRITE
|
|
if(GHOST_OTHERS_SIMPLE_NAME)
|
|
ghost_others = GHOST_OTHERS_SIMPLE
|
|
|
|
if("name")
|
|
var/new_name = input(user, "Choose your character's name:", "Character Preference") as text|null
|
|
if(new_name)
|
|
new_name = reject_bad_name(new_name)
|
|
if(new_name)
|
|
real_name = new_name
|
|
else
|
|
to_chat(user, "<font color='red'>Invalid name. Your name should be at least 2 and at most [MAX_NAME_LEN] characters long. It may only contain the characters A-Z, a-z, -, ' and .</font>")
|
|
|
|
if("age")
|
|
var/new_age = input(user, "Choose your character's age:\n([AGE_MIN]-[AGE_MAX])", "Character Preference") as num|null
|
|
if(new_age)
|
|
age = max(min( round(text2num(new_age)), AGE_MAX),AGE_MIN)
|
|
|
|
if("hair")
|
|
var/new_hair = input(user, "Choose your character's hair colour:", "Character Preference","#"+hair_color) as color|null
|
|
if(new_hair)
|
|
hair_color = sanitize_hexcolor(new_hair)
|
|
|
|
if("hairstyle")
|
|
var/new_hairstyle
|
|
if(gender == MALE)
|
|
new_hairstyle = input(user, "Choose your character's hairstyle:", "Character Preference") as null|anything in GLOB.hairstyles_male_list
|
|
else if(gender == FEMALE)
|
|
new_hairstyle = input(user, "Choose your character's hairstyle:", "Character Preference") as null|anything in GLOB.hairstyles_female_list
|
|
else
|
|
new_hairstyle = input(user, "Choose your character's hairstyle:", "Character Preference") as null|anything in GLOB.hairstyles_list
|
|
if(new_hairstyle)
|
|
hairstyle = new_hairstyle
|
|
|
|
if("next_hairstyle")
|
|
if (gender == MALE)
|
|
hairstyle = next_list_item(hairstyle, GLOB.hairstyles_male_list)
|
|
else if(gender == FEMALE)
|
|
hairstyle = next_list_item(hairstyle, GLOB.hairstyles_female_list)
|
|
else
|
|
hairstyle = next_list_item(hairstyle, GLOB.hairstyles_list)
|
|
|
|
if("previous_hairstyle")
|
|
if (gender == MALE)
|
|
hairstyle = previous_list_item(hairstyle, GLOB.hairstyles_male_list)
|
|
else if(gender == FEMALE)
|
|
hairstyle = previous_list_item(hairstyle, GLOB.hairstyles_female_list)
|
|
else
|
|
hairstyle = previous_list_item(hairstyle, GLOB.hairstyles_list)
|
|
|
|
if("facial")
|
|
var/new_facial = input(user, "Choose your character's facial-hair colour:", "Character Preference","#"+facial_hair_color) as color|null
|
|
if(new_facial)
|
|
facial_hair_color = sanitize_hexcolor(new_facial)
|
|
|
|
if("facial_hairstyle")
|
|
var/new_facial_hairstyle
|
|
if(gender == MALE)
|
|
new_facial_hairstyle = input(user, "Choose your character's facial-hairstyle:", "Character Preference") as null|anything in GLOB.facial_hairstyles_male_list
|
|
else if(gender == FEMALE)
|
|
new_facial_hairstyle = input(user, "Choose your character's facial-hairstyle:", "Character Preference") as null|anything in GLOB.facial_hairstyles_female_list
|
|
else
|
|
new_facial_hairstyle = input(user, "Choose your character's facial-hairstyle:", "Character Preference") as null|anything in GLOB.facial_hairstyles_list
|
|
if(new_facial_hairstyle)
|
|
facial_hairstyle = new_facial_hairstyle
|
|
|
|
if("next_facehairstyle")
|
|
if (gender == MALE)
|
|
facial_hairstyle = next_list_item(facial_hairstyle, GLOB.facial_hairstyles_male_list)
|
|
else if(gender == FEMALE)
|
|
facial_hairstyle = next_list_item(facial_hairstyle, GLOB.facial_hairstyles_female_list)
|
|
else
|
|
facial_hairstyle = next_list_item(facial_hairstyle, GLOB.facial_hairstyles_list)
|
|
|
|
if("previous_facehairstyle")
|
|
if (gender == MALE)
|
|
facial_hairstyle = previous_list_item(facial_hairstyle, GLOB.facial_hairstyles_male_list)
|
|
else if (gender == FEMALE)
|
|
facial_hairstyle = previous_list_item(facial_hairstyle, GLOB.facial_hairstyles_female_list)
|
|
else
|
|
facial_hairstyle = previous_list_item(facial_hairstyle, GLOB.facial_hairstyles_list)
|
|
|
|
if("underwear")
|
|
var/new_underwear
|
|
if(gender == MALE)
|
|
new_underwear = input(user, "Choose your character's underwear:", "Character Preference") as null|anything in GLOB.underwear_m
|
|
else if(gender == FEMALE)
|
|
new_underwear = input(user, "Choose your character's underwear:", "Character Preference") as null|anything in GLOB.underwear_f
|
|
else
|
|
new_underwear = input(user, "Choose your character's underwear:", "Character Preference") as null|anything in GLOB.underwear_list
|
|
if(new_underwear)
|
|
underwear = new_underwear
|
|
|
|
if("underwear_color")
|
|
var/new_underwear_color = input(user, "Choose your character's underwear color:", "Character Preference","#"+underwear_color) as color|null
|
|
if(new_underwear_color)
|
|
underwear_color = sanitize_hexcolor(new_underwear_color)
|
|
|
|
if("undershirt")
|
|
var/new_undershirt
|
|
if(gender == MALE)
|
|
new_undershirt = input(user, "Choose your character's undershirt:", "Character Preference") as null|anything in GLOB.undershirt_m
|
|
else if(gender == FEMALE)
|
|
new_undershirt = input(user, "Choose your character's undershirt:", "Character Preference") as null|anything in GLOB.undershirt_f
|
|
else
|
|
new_undershirt = input(user, "Choose your character's undershirt:", "Character Preference") as null|anything in GLOB.undershirt_list
|
|
if(new_undershirt)
|
|
undershirt = new_undershirt
|
|
|
|
if("socks")
|
|
var/new_socks
|
|
new_socks = input(user, "Choose your character's socks:", "Character Preference") as null|anything in GLOB.socks_list
|
|
if(new_socks)
|
|
socks = new_socks
|
|
|
|
if("eyes")
|
|
var/new_eyes = input(user, "Choose your character's eye colour:", "Character Preference","#"+eye_color) as color|null
|
|
if(new_eyes)
|
|
eye_color = sanitize_hexcolor(new_eyes)
|
|
|
|
if("species")
|
|
|
|
var/result = input(user, "Select a species", "Species Selection") as null|anything in GLOB.roundstart_races
|
|
|
|
if(result)
|
|
var/newtype = GLOB.species_list[result]
|
|
pref_species = new newtype()
|
|
//Now that we changed our species, we must verify that the mutant colour is still allowed.
|
|
var/temp_hsv = RGBtoHSV(features["mcolor"])
|
|
if(features["mcolor"] == "#000" || (!(MUTCOLORS_PARTSONLY in pref_species.species_traits) && ReadHSV(temp_hsv)[3] < ReadHSV("#7F7F7F")[3]))
|
|
features["mcolor"] = pref_species.default_color
|
|
if(randomise[RANDOM_NAME])
|
|
real_name = pref_species.random_name(gender)
|
|
|
|
if("mutant_color")
|
|
var/new_mutantcolor = input(user, "Choose your character's alien/mutant color:", "Character Preference","#"+features["mcolor"]) as color|null
|
|
if(new_mutantcolor)
|
|
var/temp_hsv = RGBtoHSV(new_mutantcolor)
|
|
if(new_mutantcolor == "#000000")
|
|
features["mcolor"] = pref_species.default_color
|
|
else if((MUTCOLORS_PARTSONLY in pref_species.species_traits) || ReadHSV(temp_hsv)[3] >= ReadHSV("#7F7F7F")[3]) // mutantcolors must be bright, but only if they affect the skin
|
|
features["mcolor"] = sanitize_hexcolor(new_mutantcolor)
|
|
else
|
|
to_chat(user, "<span class='danger'>Invalid color. Your color is not bright enough.</span>")
|
|
|
|
if("color_ethereal")
|
|
var/new_etherealcolor = input(user, "Choose your ethereal color", "Character Preference") as null|anything in GLOB.color_list_ethereal
|
|
if(new_etherealcolor)
|
|
features["ethcolor"] = GLOB.color_list_ethereal[new_etherealcolor]
|
|
|
|
|
|
if("tail_lizard")
|
|
var/new_tail
|
|
new_tail = input(user, "Choose your character's tail:", "Character Preference") as null|anything in GLOB.tails_list_lizard
|
|
if(new_tail)
|
|
features["tail_lizard"] = new_tail
|
|
|
|
if("tail_human")
|
|
var/new_tail
|
|
new_tail = input(user, "Choose your character's tail:", "Character Preference") as null|anything in GLOB.tails_list_human
|
|
if(new_tail)
|
|
features["tail_human"] = new_tail
|
|
|
|
if("snout")
|
|
var/new_snout
|
|
new_snout = input(user, "Choose your character's snout:", "Character Preference") as null|anything in GLOB.snouts_list
|
|
if(new_snout)
|
|
features["snout"] = new_snout
|
|
|
|
if("horns")
|
|
var/new_horns
|
|
new_horns = input(user, "Choose your character's horns:", "Character Preference") as null|anything in GLOB.horns_list
|
|
if(new_horns)
|
|
features["horns"] = new_horns
|
|
|
|
if("ears")
|
|
var/new_ears
|
|
new_ears = input(user, "Choose your character's ears:", "Character Preference") as null|anything in GLOB.ears_list
|
|
if(new_ears)
|
|
features["ears"] = new_ears
|
|
|
|
if("wings")
|
|
var/new_wings
|
|
new_wings = input(user, "Choose your character's wings:", "Character Preference") as null|anything in GLOB.r_wings_list
|
|
if(new_wings)
|
|
features["wings"] = new_wings
|
|
|
|
if("frills")
|
|
var/new_frills
|
|
new_frills = input(user, "Choose your character's frills:", "Character Preference") as null|anything in GLOB.frills_list
|
|
if(new_frills)
|
|
features["frills"] = new_frills
|
|
|
|
if("spines")
|
|
var/new_spines
|
|
new_spines = input(user, "Choose your character's spines:", "Character Preference") as null|anything in GLOB.spines_list
|
|
if(new_spines)
|
|
features["spines"] = new_spines
|
|
|
|
if("body_markings")
|
|
var/new_body_markings
|
|
new_body_markings = input(user, "Choose your character's body markings:", "Character Preference") as null|anything in GLOB.body_markings_list
|
|
if(new_body_markings)
|
|
features["body_markings"] = new_body_markings
|
|
|
|
if("legs")
|
|
var/new_legs
|
|
new_legs = input(user, "Choose your character's legs:", "Character Preference") as null|anything in GLOB.legs_list
|
|
if(new_legs)
|
|
features["legs"] = new_legs
|
|
|
|
if("moth_wings")
|
|
var/new_moth_wings
|
|
new_moth_wings = input(user, "Choose your character's wings:", "Character Preference") as null|anything in GLOB.moth_wings_list
|
|
if(new_moth_wings)
|
|
features["moth_wings"] = new_moth_wings
|
|
|
|
if("moth_markings")
|
|
var/new_moth_markings
|
|
new_moth_markings = input(user, "Choose your character's markings:", "Character Preference") as null|anything in GLOB.moth_markings_list
|
|
if(new_moth_markings)
|
|
features["moth_markings"] = new_moth_markings
|
|
|
|
if("s_tone")
|
|
var/new_s_tone = input(user, "Choose your character's skin-tone:", "Character Preference") as null|anything in GLOB.skin_tones
|
|
if(new_s_tone)
|
|
skin_tone = new_s_tone
|
|
|
|
if("ooccolor")
|
|
var/new_ooccolor = input(user, "Choose your OOC colour:", "Game Preference",ooccolor) as color|null
|
|
if(new_ooccolor)
|
|
ooccolor = new_ooccolor
|
|
|
|
if("asaycolor")
|
|
var/new_asaycolor = input(user, "Choose your ASAY color:", "Game Preference",asaycolor) as color|null
|
|
if(new_asaycolor)
|
|
asaycolor = new_asaycolor
|
|
|
|
if("bag")
|
|
var/new_backpack = input(user, "Choose your character's style of bag:", "Character Preference") as null|anything in GLOB.backpacklist
|
|
if(new_backpack)
|
|
backpack = new_backpack
|
|
|
|
if("suit")
|
|
if(jumpsuit_style == PREF_SUIT)
|
|
jumpsuit_style = PREF_SKIRT
|
|
else
|
|
jumpsuit_style = PREF_SUIT
|
|
|
|
if("uplink_loc")
|
|
var/new_loc = input(user, "Choose your character's traitor uplink spawn location:", "Character Preference") as null|anything in GLOB.uplink_spawn_loc_list
|
|
if(new_loc)
|
|
uplink_spawn_loc = new_loc
|
|
|
|
if("playtime_reward_cloak")
|
|
if (user.client.get_exp_living(TRUE) >= PLAYTIME_VETERAN)
|
|
playtime_reward_cloak = !playtime_reward_cloak
|
|
|
|
if("ai_core_icon")
|
|
var/ai_core_icon = input(user, "Choose your preferred AI core display screen:", "AI Core Display Screen Selection") as null|anything in GLOB.ai_core_display_screens
|
|
if(ai_core_icon)
|
|
preferred_ai_core_display = ai_core_icon
|
|
|
|
if("sec_dept")
|
|
var/department = input(user, "Choose your preferred security department:", "Security Departments") as null|anything in GLOB.security_depts_prefs
|
|
if(department)
|
|
prefered_security_department = department
|
|
|
|
if ("preferred_map")
|
|
var/maplist = list()
|
|
var/default = "Default"
|
|
if (config.defaultmap)
|
|
default += " ([config.defaultmap.map_name])"
|
|
for (var/M in config.maplist)
|
|
var/datum/map_config/VM = config.maplist[M]
|
|
if(!VM.votable)
|
|
continue
|
|
var/friendlyname = "[VM.map_name] "
|
|
if (VM.voteweight <= 0)
|
|
friendlyname += " (disabled)"
|
|
maplist[friendlyname] = VM.map_name
|
|
maplist[default] = null
|
|
var/pickedmap = input(user, "Choose your preferred map. This will be used to help weight random map selection.", "Character Preference") as null|anything in sortList(maplist)
|
|
if (pickedmap)
|
|
preferred_map = maplist[pickedmap]
|
|
|
|
if ("clientfps")
|
|
var/desiredfps = input(user, "Choose your desired fps. (0 = synced with server tick rate (currently:[world.fps]))", "Character Preference", clientfps) as null|num
|
|
if (!isnull(desiredfps))
|
|
clientfps = desiredfps
|
|
parent.fps = desiredfps
|
|
if("ui")
|
|
var/pickedui = input(user, "Choose your UI style.", "Character Preference", UI_style) as null|anything in sortList(GLOB.available_ui_styles)
|
|
if(pickedui)
|
|
UI_style = pickedui
|
|
if (parent && parent.mob && parent.mob.hud_used)
|
|
parent.mob.hud_used.update_ui_style(ui_style2icon(UI_style))
|
|
if("pda_style")
|
|
var/pickedPDAStyle = input(user, "Choose your PDA style.", "Character Preference", pda_style) as null|anything in GLOB.pda_styles
|
|
if(pickedPDAStyle)
|
|
pda_style = pickedPDAStyle
|
|
if("pda_color")
|
|
var/pickedPDAColor = input(user, "Choose your PDA Interface color.", "Character Preference", pda_color) as color|null
|
|
if(pickedPDAColor)
|
|
pda_color = pickedPDAColor
|
|
|
|
if("phobia")
|
|
var/phobiaType = input(user, "What are you scared of?", "Character Preference", phobia) as null|anything in SStraumas.phobia_types
|
|
if(phobiaType)
|
|
phobia = phobiaType
|
|
|
|
if ("max_chat_length")
|
|
var/desiredlength = input(user, "Choose the max character length of shown Runechat messages. Valid range is 1 to [CHAT_MESSAGE_MAX_LENGTH] (default: [initial(max_chat_length)]))", "Character Preference", max_chat_length) as null|num
|
|
if (!isnull(desiredlength))
|
|
max_chat_length = clamp(desiredlength, 1, CHAT_MESSAGE_MAX_LENGTH)
|
|
|
|
else
|
|
switch(href_list["preference"])
|
|
if("publicity")
|
|
if(unlock_content)
|
|
toggles ^= MEMBER_PUBLIC
|
|
if("gender")
|
|
var/list/friendlyGenders = list("Male" = "male", "Female" = "female", "Other" = "plural")
|
|
var/pickedGender = input(user, "Choose your gender.", "Character Preference", gender) as null|anything in friendlyGenders
|
|
if(pickedGender && friendlyGenders[pickedGender] != gender)
|
|
gender = friendlyGenders[pickedGender]
|
|
underwear = random_underwear(gender)
|
|
undershirt = random_undershirt(gender)
|
|
socks = random_socks()
|
|
facial_hairstyle = random_facial_hairstyle(gender)
|
|
hairstyle = random_hairstyle(gender)
|
|
if("body_type")
|
|
if(body_type == MALE)
|
|
body_type = FEMALE
|
|
else
|
|
body_type = MALE
|
|
if("hotkeys")
|
|
hotkeys = !hotkeys
|
|
if(hotkeys)
|
|
winset(user, null, "input.focus=true input.background-color=[COLOR_INPUT_ENABLED]")
|
|
else
|
|
winset(user, null, "input.focus=true input.background-color=[COLOR_INPUT_DISABLED]")
|
|
|
|
if("keybindings_capture")
|
|
var/datum/keybinding/kb = GLOB.keybindings_by_name[href_list["keybinding"]]
|
|
var/old_key = href_list["old_key"]
|
|
CaptureKeybinding(user, kb, old_key)
|
|
return
|
|
|
|
if("keybindings_set")
|
|
var/kb_name = href_list["keybinding"]
|
|
if(!kb_name)
|
|
user << browse(null, "window=capturekeypress")
|
|
ShowChoices(user)
|
|
return
|
|
|
|
var/clear_key = text2num(href_list["clear_key"])
|
|
var/old_key = href_list["old_key"]
|
|
if(clear_key)
|
|
if(key_bindings[old_key])
|
|
key_bindings[old_key] -= kb_name
|
|
if(!length(key_bindings[old_key]))
|
|
key_bindings -= old_key
|
|
user << browse(null, "window=capturekeypress")
|
|
save_preferences()
|
|
ShowChoices(user)
|
|
return
|
|
|
|
var/new_key = uppertext(href_list["key"])
|
|
var/AltMod = text2num(href_list["alt"]) ? "Alt" : ""
|
|
var/CtrlMod = text2num(href_list["ctrl"]) ? "Ctrl" : ""
|
|
var/ShiftMod = text2num(href_list["shift"]) ? "Shift" : ""
|
|
var/numpad = text2num(href_list["numpad"]) ? "Numpad" : ""
|
|
// var/key_code = text2num(href_list["key_code"])
|
|
|
|
if(GLOB._kbMap[new_key])
|
|
new_key = GLOB._kbMap[new_key]
|
|
|
|
var/full_key
|
|
switch(new_key)
|
|
if("Alt")
|
|
full_key = "[new_key][CtrlMod][ShiftMod]"
|
|
if("Ctrl")
|
|
full_key = "[AltMod][new_key][ShiftMod]"
|
|
if("Shift")
|
|
full_key = "[AltMod][CtrlMod][new_key]"
|
|
else
|
|
full_key = "[AltMod][CtrlMod][ShiftMod][numpad][new_key]"
|
|
if(key_bindings[old_key])
|
|
key_bindings[old_key] -= kb_name
|
|
if(!length(key_bindings[old_key]))
|
|
key_bindings -= old_key
|
|
key_bindings[full_key] += list(kb_name)
|
|
key_bindings[full_key] = sortList(key_bindings[full_key])
|
|
|
|
user << browse(null, "window=capturekeypress")
|
|
user.client.update_movement_keys()
|
|
save_preferences()
|
|
|
|
if("keybindings_reset")
|
|
var/choice = tgalert(user, "Would you prefer 'hotkey' or 'classic' defaults?", "Setup keybindings", "Hotkey", "Classic", "Cancel")
|
|
if(choice == "Cancel")
|
|
ShowChoices(user)
|
|
return
|
|
hotkeys = (choice == "Hotkey")
|
|
key_bindings = (hotkeys) ? deepCopyList(GLOB.hotkey_keybinding_list_by_key) : deepCopyList(GLOB.classic_keybinding_list_by_key)
|
|
user.client.update_movement_keys()
|
|
|
|
if("chat_on_map")
|
|
chat_on_map = !chat_on_map
|
|
if("see_chat_non_mob")
|
|
see_chat_non_mob = !see_chat_non_mob
|
|
|
|
if("action_buttons")
|
|
buttons_locked = !buttons_locked
|
|
if("tgui_fancy")
|
|
tgui_fancy = !tgui_fancy
|
|
if("tgui_lock")
|
|
tgui_lock = !tgui_lock
|
|
if("winflash")
|
|
windowflashing = !windowflashing
|
|
|
|
//here lies the badmins
|
|
if("hear_adminhelps")
|
|
user.client.toggleadminhelpsound()
|
|
if("hear_prayers")
|
|
user.client.toggle_prayer_sound()
|
|
if("announce_login")
|
|
user.client.toggleannouncelogin()
|
|
if("combohud_lighting")
|
|
toggles ^= COMBOHUD_LIGHTING
|
|
if("toggle_dead_chat")
|
|
user.client.deadchat()
|
|
if("toggle_radio_chatter")
|
|
user.client.toggle_hear_radio()
|
|
if("toggle_prayers")
|
|
user.client.toggleprayers()
|
|
if("toggle_deadmin_always")
|
|
toggles ^= DEADMIN_ALWAYS
|
|
if("toggle_deadmin_antag")
|
|
toggles ^= DEADMIN_ANTAGONIST
|
|
if("toggle_deadmin_head")
|
|
toggles ^= DEADMIN_POSITION_HEAD
|
|
if("toggle_deadmin_security")
|
|
toggles ^= DEADMIN_POSITION_SECURITY
|
|
if("toggle_deadmin_silicon")
|
|
toggles ^= DEADMIN_POSITION_SILICON
|
|
if("toggle_ignore_cult_ghost")
|
|
toggles ^= ADMIN_IGNORE_CULT_GHOST
|
|
|
|
|
|
if("be_special")
|
|
var/be_special_type = href_list["be_special_type"]
|
|
if(be_special_type in be_special)
|
|
be_special -= be_special_type
|
|
else
|
|
be_special += be_special_type
|
|
|
|
if("toggle_random")
|
|
var/random_type = href_list["random_type"]
|
|
if(randomise[random_type])
|
|
randomise -= random_type
|
|
else
|
|
randomise[random_type] = TRUE
|
|
|
|
if("persistent_scars")
|
|
persistent_scars = !persistent_scars
|
|
|
|
if("clear_scars")
|
|
to_chat(user, "<span class='notice'>All scar slots cleared. Please save character to confirm.</span>")
|
|
scars_list["1"] = ""
|
|
scars_list["2"] = ""
|
|
scars_list["3"] = ""
|
|
scars_list["4"] = ""
|
|
scars_list["5"] = ""
|
|
|
|
if("hear_midis")
|
|
toggles ^= SOUND_MIDI
|
|
|
|
if("lobby_music")
|
|
toggles ^= SOUND_LOBBY
|
|
if((toggles & SOUND_LOBBY) && user.client && isnewplayer(user))
|
|
user.client.playtitlemusic()
|
|
else
|
|
user.stop_sound_channel(CHANNEL_LOBBYMUSIC)
|
|
|
|
if("endofround_sounds")
|
|
toggles ^= SOUND_ENDOFROUND
|
|
|
|
if("ghost_ears")
|
|
chat_toggles ^= CHAT_GHOSTEARS
|
|
|
|
if("ghost_sight")
|
|
chat_toggles ^= CHAT_GHOSTSIGHT
|
|
|
|
if("ghost_whispers")
|
|
chat_toggles ^= CHAT_GHOSTWHISPER
|
|
|
|
if("ghost_radio")
|
|
chat_toggles ^= CHAT_GHOSTRADIO
|
|
|
|
if("ghost_pda")
|
|
chat_toggles ^= CHAT_GHOSTPDA
|
|
|
|
if("ghost_laws")
|
|
chat_toggles ^= CHAT_GHOSTLAWS
|
|
|
|
if("income_pings")
|
|
chat_toggles ^= CHAT_BANKCARD
|
|
|
|
if("pull_requests")
|
|
chat_toggles ^= CHAT_PULLR
|
|
|
|
if("allow_midround_antag")
|
|
toggles ^= MIDROUND_ANTAG
|
|
|
|
if("parallaxup")
|
|
parallax = WRAP(parallax + 1, PARALLAX_INSANE, PARALLAX_DISABLE + 1)
|
|
if (parent && parent.mob && parent.mob.hud_used)
|
|
parent.mob.hud_used.update_parallax_pref(parent.mob)
|
|
|
|
if("parallaxdown")
|
|
parallax = WRAP(parallax - 1, PARALLAX_INSANE, PARALLAX_DISABLE + 1)
|
|
if (parent && parent.mob && parent.mob.hud_used)
|
|
parent.mob.hud_used.update_parallax_pref(parent.mob)
|
|
|
|
if("ambientocclusion")
|
|
ambientocclusion = !ambientocclusion
|
|
if(parent && parent.screen && parent.screen.len)
|
|
var/obj/screen/plane_master/game_world/PM = locate(/obj/screen/plane_master/game_world) in parent.screen
|
|
PM.backdrop(parent.mob)
|
|
|
|
if("auto_fit_viewport")
|
|
auto_fit_viewport = !auto_fit_viewport
|
|
if(auto_fit_viewport && parent)
|
|
parent.fit_viewport()
|
|
|
|
if("widescreenpref")
|
|
widescreenpref = !widescreenpref
|
|
user.client.view_size.setDefault(getScreenSize(widescreenpref))
|
|
|
|
if("pixel_size")
|
|
switch(pixel_size)
|
|
if(PIXEL_SCALING_AUTO)
|
|
pixel_size = PIXEL_SCALING_1X
|
|
if(PIXEL_SCALING_1X)
|
|
pixel_size = PIXEL_SCALING_1_2X
|
|
if(PIXEL_SCALING_1_2X)
|
|
pixel_size = PIXEL_SCALING_2X
|
|
if(PIXEL_SCALING_2X)
|
|
pixel_size = PIXEL_SCALING_3X
|
|
if(PIXEL_SCALING_3X)
|
|
pixel_size = PIXEL_SCALING_AUTO
|
|
user.client.view_size.apply() //Let's winset() it so it actually works
|
|
|
|
if("scaling_method")
|
|
switch(scaling_method)
|
|
if(SCALING_METHOD_NORMAL)
|
|
scaling_method = SCALING_METHOD_DISTORT
|
|
if(SCALING_METHOD_DISTORT)
|
|
scaling_method = SCALING_METHOD_BLUR
|
|
if(SCALING_METHOD_BLUR)
|
|
scaling_method = SCALING_METHOD_NORMAL
|
|
user.client.view_size.setZoomMode()
|
|
|
|
if("save")
|
|
save_preferences()
|
|
save_character()
|
|
|
|
if("load")
|
|
load_preferences()
|
|
load_character()
|
|
|
|
if("changeslot")
|
|
if(!load_character(text2num(href_list["num"])))
|
|
random_character()
|
|
real_name = random_unique_name(gender)
|
|
save_character()
|
|
|
|
if("tab")
|
|
if (href_list["tab"])
|
|
current_tab = text2num(href_list["tab"])
|
|
|
|
if("clear_heart")
|
|
hearted = FALSE
|
|
hearted_until = null
|
|
to_chat(user, "<span class='notice'>OOC Commendation Heart disabled</span>")
|
|
save_preferences()
|
|
|
|
ShowChoices(user)
|
|
return 1
|
|
|
|
/datum/preferences/proc/copy_to(mob/living/carbon/human/character, icon_updates = 1, roundstart_checks = TRUE, character_setup = FALSE, antagonist = FALSE, is_latejoiner = TRUE)
|
|
|
|
hardcore_survival_score = 0 //Set to 0 to prevent you getting points from last another time.
|
|
|
|
if((randomise[RANDOM_SPECIES] || randomise[RANDOM_HARDCORE]) && !character_setup)
|
|
|
|
random_species()
|
|
|
|
if((randomise[RANDOM_BODY] || (randomise[RANDOM_BODY_ANTAG] && antagonist) || randomise[RANDOM_HARDCORE]) && !character_setup)
|
|
slot_randomized = TRUE
|
|
random_character(gender, antagonist)
|
|
|
|
if((randomise[RANDOM_NAME] || (randomise[RANDOM_NAME_ANTAG] && antagonist) || randomise[RANDOM_HARDCORE]) && !character_setup)
|
|
slot_randomized = TRUE
|
|
real_name = pref_species.random_name(gender)
|
|
|
|
if(randomise[RANDOM_HARDCORE] && parent.mob.mind && !character_setup)
|
|
if(can_be_random_hardcore())
|
|
hardcore_random_setup(character, antagonist, is_latejoiner)
|
|
|
|
if(roundstart_checks)
|
|
if(CONFIG_GET(flag/humans_need_surnames) && (pref_species.id == "human"))
|
|
var/firstspace = findtext(real_name, " ")
|
|
var/name_length = length(real_name)
|
|
if(!firstspace) //we need a surname
|
|
real_name += " [pick(GLOB.last_names)]"
|
|
else if(firstspace == name_length)
|
|
real_name += "[pick(GLOB.last_names)]"
|
|
|
|
character.real_name = real_name
|
|
character.name = character.real_name
|
|
|
|
character.gender = gender
|
|
character.age = age
|
|
if(gender == MALE || gender == FEMALE)
|
|
character.body_type = gender
|
|
else
|
|
character.body_type = body_type
|
|
|
|
character.eye_color = eye_color
|
|
var/obj/item/organ/eyes/organ_eyes = character.getorgan(/obj/item/organ/eyes)
|
|
if(organ_eyes)
|
|
if(!initial(organ_eyes.eye_color))
|
|
organ_eyes.eye_color = eye_color
|
|
organ_eyes.old_eye_color = eye_color
|
|
character.hair_color = hair_color
|
|
character.facial_hair_color = facial_hair_color
|
|
|
|
character.skin_tone = skin_tone
|
|
character.hairstyle = hairstyle
|
|
character.facial_hairstyle = facial_hairstyle
|
|
character.underwear = underwear
|
|
character.underwear_color = underwear_color
|
|
character.undershirt = undershirt
|
|
character.socks = socks
|
|
|
|
character.backpack = backpack
|
|
|
|
character.jumpsuit_style = jumpsuit_style
|
|
|
|
var/datum/species/chosen_species
|
|
chosen_species = pref_species.type
|
|
if(roundstart_checks && !(pref_species.id in GLOB.roundstart_races) && !(pref_species.id in (CONFIG_GET(keyed_list/roundstart_no_hard_check))))
|
|
chosen_species = /datum/species/human
|
|
pref_species = new /datum/species/human
|
|
save_character()
|
|
|
|
character.dna.features = features.Copy()
|
|
character.set_species(chosen_species, icon_update = FALSE, pref_load = TRUE)
|
|
character.dna.real_name = character.real_name
|
|
|
|
if("tail_lizard" in pref_species.default_features)
|
|
character.dna.species.mutant_bodyparts |= "tail_lizard"
|
|
|
|
if(icon_updates)
|
|
character.update_body()
|
|
character.update_hair()
|
|
character.update_body_parts()
|
|
|
|
/datum/preferences/proc/can_be_random_hardcore()
|
|
if(parent.mob.mind.assigned_role in GLOB.command_positions) //No command staff
|
|
return FALSE
|
|
for(var/A in parent.mob.mind.antag_datums)
|
|
var/datum/antagonist/antag
|
|
if(antag.get_team()) //No team antags
|
|
return FALSE
|
|
return TRUE
|
|
|
|
/datum/preferences/proc/get_default_name(name_id)
|
|
switch(name_id)
|
|
if("human")
|
|
return random_unique_name()
|
|
if("ai")
|
|
return pick(GLOB.ai_names)
|
|
if("cyborg")
|
|
return DEFAULT_CYBORG_NAME
|
|
if("clown")
|
|
return pick(GLOB.clown_names)
|
|
if("mime")
|
|
return pick(GLOB.mime_names)
|
|
if("religion")
|
|
return DEFAULT_RELIGION
|
|
if("deity")
|
|
return DEFAULT_DEITY
|
|
return random_unique_name()
|
|
|
|
/datum/preferences/proc/ask_for_custom_name(mob/user,name_id)
|
|
var/namedata = GLOB.preferences_custom_names[name_id]
|
|
if(!namedata)
|
|
return
|
|
|
|
var/raw_name = input(user, "Choose your character's [namedata["qdesc"]]:","Character Preference") as text|null
|
|
if(!raw_name)
|
|
if(namedata["allow_null"])
|
|
custom_names[name_id] = get_default_name(name_id)
|
|
else
|
|
return
|
|
else
|
|
var/sanitized_name = reject_bad_name(raw_name,namedata["allow_numbers"])
|
|
if(!sanitized_name)
|
|
to_chat(user, "<font color='red'>Invalid name. Your name should be at least 2 and at most [MAX_NAME_LEN] characters long. It may only contain the characters A-Z, a-z,[namedata["allow_numbers"] ? ",0-9," : ""] -, ' and .</font>")
|
|
return
|
|
else
|
|
custom_names[name_id] = sanitized_name
|
|
|
|
//Used in savefile update 32, can be removed once that is no longer relevant.
|
|
/datum/preferences/proc/force_reset_keybindings()
|
|
var/choice = tgalert(parent.mob, "Your basic keybindings need to be reset, emotes will remain as before. Would you prefer 'hotkey' or 'classic' mode?", "Reset keybindings", "Hotkey", "Classic")
|
|
hotkeys = (choice != "Classic")
|
|
var/list/oldkeys = key_bindings
|
|
key_bindings = (hotkeys) ? deepCopyList(GLOB.hotkey_keybinding_list_by_key) : deepCopyList(GLOB.classic_keybinding_list_by_key)
|
|
|
|
for(var/key in oldkeys)
|
|
if(!key_bindings[key])
|
|
key_bindings[key] = oldkeys[key]
|
|
parent.update_movement_keys()
|