Files
Bubberstation/code/modules/mining/machine_unloading.dm
Rohesie e03cd1aada Refactors move procs to support multitle objects (#59658)
Enter(), Entered(), Exit() and Exited() all passed the old loc forward, but everything except a single a case cared about the direction of the movement more than about the specific source.
Since moving multi-tile objects will have multiple sources of movement but a single direction, this change makes it easier to track their movement.

Cleaned up a lot of code around and made proc inputs compatible.

I'll add opacity support for multi-tile objects in a different PR after this is merged, as this has grown large enough and I don't want to compromise the reviewability.

Tested this locally and as expected it didn't impair movement nor produced any runtimes.
2021-06-20 14:55:37 -07:00

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/**********************Unloading unit**************************/
/obj/machinery/mineral/unloading_machine
name = "unloading machine"
icon = 'icons/obj/machines/mining_machines.dmi'
icon_state = "unloader"
density = TRUE
input_dir = WEST
output_dir = EAST
needs_item_input = TRUE
processing_flags = START_PROCESSING_MANUALLY
/obj/machinery/mineral/unloading_machine/pickup_item(datum/source, atom/movable/target, direction)
if(QDELETED(target))
return
if(istype(target, /obj/structure/ore_box))
var/obj/structure/ore_box/box = target
for(var/obj/item/stack/ore/O in box)
unload_mineral(O)
else if(istype(target, /obj/item/stack/ore))
var/obj/item/stack/ore/O = target
unload_mineral(O)