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## About The Pull Request All usages of world.icon_size in code have been replaced with new `ICONSIZE_X`, `ICONSIZE_Y` and `ICONSIZE_ALL` defines depending on context Replaces some "32" magic numbers with the defines A few bits of code have been modified to split up x/y math as well ## Why It's Good For The Game Magic number bad, code more readable, code more flexible and I'm told there's an access cost to doing world.icon_size so minor performance gains ## Changelog 🆑 tonty code: made some code relating to the world's icon size more readable /🆑 --------- Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com>
50 lines
1.6 KiB
Plaintext
50 lines
1.6 KiB
Plaintext
/atom/movable/screen/tutorial_instruction
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icon = 'icons/effects/alphacolors.dmi'
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icon_state = "white"
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color = COLOR_NEARLY_ALL_BLACK
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alpha = 0
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screen_loc = "TOP-2,CENTER"
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layer = TUTORIAL_INSTRUCTIONS_LAYER
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mouse_opacity = MOUSE_OPACITY_TRANSPARENT
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var/atom/movable/screen/tutorial_instruction_text/instruction_text
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/atom/movable/screen/tutorial_instruction/Initialize(mapload, datum/hud/hud_owner, message, client/client)
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. = ..()
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transform = transform.Scale(36, 2.5)
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animate(src, alpha = 245, time = 0.8 SECONDS, easing = SINE_EASING)
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instruction_text = new(src, null, message, client)
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vis_contents += instruction_text
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/atom/movable/screen/tutorial_instruction/Destroy()
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QDEL_NULL(instruction_text)
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return ..()
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/atom/movable/screen/tutorial_instruction/proc/change_message(message)
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instruction_text.change_message(message)
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/atom/movable/screen/tutorial_instruction_text
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maptext_height = 480
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maptext_y = -2
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mouse_opacity = MOUSE_OPACITY_TRANSPARENT
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layer = TUTORIAL_INSTRUCTIONS_LAYER
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/atom/movable/screen/tutorial_instruction_text/Initialize(mapload, datum/hud/hud_owner, message, client/client)
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. = ..()
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var/view = client?.view_size.getView()
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maptext_width = view ? view_to_pixels(view)[1] : 480
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pixel_x = (maptext_width - ICON_SIZE_X) * -0.5
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change_message(message)
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/atom/movable/screen/tutorial_instruction_text/proc/change_message(message)
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message = MAPTEXT_VCR_OSD_MONO("<span style='font-size: 22px; text-align: center'>[message]</span>")
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animate(src, alpha = 0, time = (maptext ? 0.5 SECONDS : 0), easing = SINE_EASING)
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animate(alpha = 255, time = 0.5 SECONDS, maptext = message)
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