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* Pope should now appropriately not move during cutscene events. * Pope now uses spiral_range_turfs instead of a subtracted range. * Pope will no long flee-spam. * Pope will appropriately manage his acolytes in all states now. * Pope's rage timer values adjusted for previously changed rage timers. * Pope will now teleport to a generic event marker in the chapel for his flee, failing to find one will result in him healing on the spot. * Acolytes no longer use del_on_death and Pope will appropriately respond to their demise.