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* Renames a few variables. Also reorders fallback order again. Renames item_state to inhand_icon_state Renames mob_overlay_icon to worn_icon Renames mob_overlay_state to worn_icon_state worn_icon_state/mob_overlay_state now never gets used for inhands. * Fixes some comments * Fixes map issue * Restart lints * Properly resolves conflicts
15 lines
622 B
Plaintext
15 lines
622 B
Plaintext
/**********************Mining Equipment Vendor Items**************************/
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//misc stuff you can buy from the vendor that has special code but doesn't really need its own file
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/**********************Facehugger toy**********************/
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/obj/item/clothing/mask/facehugger/toy
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inhand_icon_state = "facehugger_inactive"
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desc = "A toy often used to play pranks on other miners by putting it in their beds. It takes a bit to recharge after latching onto something."
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throwforce = 0
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real = 0
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sterile = 1
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tint = 3 //Makes it feel more authentic when it latches on
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/obj/item/clothing/mask/facehugger/toy/Die()
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return
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