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* Fixes runtimes with arm implants in general and the Vorpal Scythe in particular (#77595) ## About The Pull Request Two batches of runtimes, somewhat related: 1. Being dismembered while holding an extended arm implant would runtime, because Retract() no longer has an owner to reference when moving the deployed item back into the implant. This, on top of runtiming, would make the item in question be permanently stuck (and usable) on your missing limb. (Described, along a similar but seemingly unrelated issue with the godhand, in #76899) Solution: Sanity check for an owner, forcemove the item into the implant if we don't have one. 2. Spamming sheathe and unsheathe on a vorpal blade seems to occasionally cause it to retract while it isn't in your hand. Additionally, being self-dismembered by unsheathing an unsated vorpal blade would trigger runtime number 1 with a vengeance, as it calls Retract() twice in the same block. Solution: Sanity check to make sure we do have a scythe in hand before continuing and some other changes and minor re-structuring to more cleanly handle losing the limb. ## Why It's Good For The Game The less runtimes, the better. The less people running around with scythes and energy guns super-glued to the stump of their arm, the better. ## Changelog 🆑 fix: items implanted on arms no longer become permanently stuck in-hand when their limb is dismembered fix: quickly sheathing and unsheathing the vorpal scythe can no longer bug out and prevent its effects from being applied /🆑 --------- Co-authored-by: san7890 <the@ san7890.com> * Fixes runtimes with arm implants in general and the Vorpal Scythe in particular --------- Co-authored-by: A miscellaneous Fern <80640114+FernandoJ8@users.noreply.github.com> Co-authored-by: san7890 <the@ san7890.com>