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## About The Pull Request Adds Summon Simians, a spell that summons four monkeys or lesser gorillas, with the amount increasing per upgrade. The monkeys have various fun gear depending on how lucky you get and how leveled the spell is. If the spell is maximum level, it only summons normal gorillas. Added further support for nonhuman robed casting: Monkeys, cyborgs, and drones can all now cast robed spells as long as they're wearing a wizardly hat as well. Made monkeys able to wield things again. Wizard Mutate spell works on non-human races. It also gives you Gigantism now (funny). If the Race can't support tinted bodyparts, your whole sprite is temporarily turned green. Made Laser eyes projectiles a subtype of actual lasers, which has various properties such as on-hit effects and upping the damage to 30. Improved some monkey AI code. ## Why It's Good For The Game > Adds Summon Simians, a spell that summons four monkeys or lesser gorillas, with the amount increasing per upgrade. The monkeys have various fun gear depending on how lucky you get and how leveled the spell is. If the spell is maximum level, it only summons normal gorillas. It's criminal we don't have a monky spell, and this is a really fun spin on it. Total chaos, but total monky chaos. It's surprisingly strong, but! it can very well backfire if you stay near the angry monkeys too long and your protection fades away. Unless you become a monkey yourself!! > Wizard Mutate spell works on non-human races. This spell is great but it's hampered by the mutation's human requirement, which is reasonable in normal gameplay. Wizards don't need to care about that, and the human restriction hinders a lot of possible gimmicks, so off it goes. Also, wizard hulk does't cause chunky fingers for similar reasons > Made Laser eyes projectiles a subtype of actual lasers, which has various properties such as on-hit effects and upping the damage to 30. Don't really caer about the damage so much, this is more so that it has effects such as on-hit visuals. Can lower the damage if required, but honestly anything that competes against troll mjolnir is good. > Added further support for nonhuman robed casting: Monkeys, cyborgs, and drones can all now cast robed spells as long as they're wearing a wizardly hat as well. SS13 is known for 'The Dev Team Thinks of Everything' and I believe this is a sorely lacking part of this or something. It's funny. I want to see a monkey wizard. > Made monkeys able to wield things again. I really don't know why this was a thing and it was breaking my axe and spear wielding primal monkeys. Like, why? ## Changelog 🆑 add: Adds Summon Simians, a spell that summons four monkeys or lesser gorillas, with the amount increasing per upgrade. The monkeys have various fun gear depending on how lucky you get and how leveled the spell is. If the spell is maximum level, it only summons normal gorillas. balance: Wizard Mutate spell works on non-human races. It also gives you Gigantism now (funny). If the Race can't support tinted bodyparts, your whole sprite is temporarily turned green. balance: Made Laser eyes projectiles a subtype of actual lasers, which has various properties such as on-hit effects and upping the damage to 30. add: Added further support for nonhuman robed casting: Monkeys, cyborgs, and drones can all now cast robed spells as long as they're wearing a wizardly hat as well. balance: Made monkeys able to wield two-handed things again. /🆑 --------- Co-authored-by: MrMelbert <51863163+MrMelbert@users.noreply.github.com>