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## About The Pull Request New malf AI upgrade Remote safety overrides: Mid-cost, Mid-supply. Allows the AI to remotely emag things it can see and can access. 1. Very useful for psychological warfare (Emagging APCs to throw the crew off their trail) 2. Logically makes sense - why, of all things, can the AI not emag anything when it's fundumentally integrated with the station's electronics? 3. Generally speaking can only access things that make sense for it to access - it cannot emag ethereals, sadly In order for this to work, emag_act now returns a boolean, designating if the emag had any effect. While I was in there, I also added args to every single emag_act I could find and added far more feedback/converted a lot of things to balloon alerts to allow the AI to see if its emag had any effect. ## Why It's Good For The Game It just makes sense that the AI, the most electronically-sensitive entity in the game, would be able to emag things. Plus, more options given to malf that aren't strictly MURDER KILL MURDER are always a plus, especially if they allow for fancier plays. ## Changelog 🆑 add: New malf ability: Remote safety overrides. Allows the AI to remotely emag things it has access to. code: emag_act() now returns a boolean designating it's success in emagging code: All instances of emag_act() now have the proper arguments qol: Most usecases of emagging now have some kind of feedback, and existing feedback has been sanity checked and converted to balloon alerts. /🆑
228 lines
9.7 KiB
Plaintext
228 lines
9.7 KiB
Plaintext
/obj/machinery/computer/cargo/express
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name = "express supply console"
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desc = "This console allows the user to purchase a package \
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with 1/40th of the delivery time: made possible by Nanotrasen's new \"1500mm Orbital Railgun\".\
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All sales are near instantaneous - please choose carefully"
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icon_screen = "supply_express"
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circuit = /obj/item/circuitboard/computer/cargo/express
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blockade_warning = "Bluespace instability detected. Delivery impossible."
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req_access = list(ACCESS_CARGO)
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is_express = TRUE
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interface_type = "CargoExpress"
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var/message
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var/printed_beacons = 0 //number of beacons printed. Used to determine beacon names.
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var/list/meme_pack_data
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var/obj/item/supplypod_beacon/beacon //the linked supplypod beacon
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var/area/landingzone = /area/station/cargo/storage //where we droppin boys
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var/podType = /obj/structure/closet/supplypod
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var/cooldown = 0 //cooldown to prevent printing supplypod beacon spam
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var/locked = TRUE //is the console locked? unlock with ID
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var/usingBeacon = FALSE //is the console in beacon mode? exists to let beacon know when a pod may come in
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/obj/machinery/computer/cargo/express/Initialize(mapload)
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. = ..()
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packin_up()
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/obj/machinery/computer/cargo/express/on_construction(mob/user)
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. = ..()
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packin_up()
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/obj/machinery/computer/cargo/express/Destroy()
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if(beacon)
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beacon.unlink_console()
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return ..()
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/obj/machinery/computer/cargo/express/attackby(obj/item/W, mob/living/user, params)
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if(W.GetID() && allowed(user))
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locked = !locked
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to_chat(user, span_notice("You [locked ? "lock" : "unlock"] the interface."))
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return
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else if(istype(W, /obj/item/disk/cargo/bluespace_pod))
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podType = /obj/structure/closet/supplypod/bluespacepod//doesnt effect circuit board, making reversal possible
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to_chat(user, span_notice("You insert the disk into [src], allowing for advanced supply delivery vehicles."))
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qdel(W)
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return TRUE
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else if(istype(W, /obj/item/supplypod_beacon))
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var/obj/item/supplypod_beacon/sb = W
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if (sb.express_console != src)
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sb.link_console(src, user)
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return TRUE
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else
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to_chat(user, span_alert("[src] is already linked to [sb]."))
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..()
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/obj/machinery/computer/cargo/express/emag_act(mob/user, obj/item/card/emag/emag_card)
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if(obj_flags & EMAGGED)
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return FALSE
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if(user)
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if (emag_card)
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user.visible_message(span_warning("[user] swipes [emag_card] through [src]!"))
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to_chat(user, span_notice("You change the routing protocols, allowing the Supply Pod to land anywhere on the station."))
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obj_flags |= EMAGGED
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contraband = TRUE
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// This also sets this on the circuit board
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var/obj/item/circuitboard/computer/cargo/board = circuit
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board.obj_flags |= EMAGGED
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board.contraband = TRUE
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packin_up()
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return TRUE
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/obj/machinery/computer/cargo/express/proc/packin_up() // oh shit, I'm sorry
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meme_pack_data = list() // sorry for what?
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for(var/pack in SSshuttle.supply_packs) // our quartermaster taught us not to be ashamed of our supply packs
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var/datum/supply_pack/P = SSshuttle.supply_packs[pack] // specially since they're such a good price and all
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if(!meme_pack_data[P.group]) // yeah, I see that, your quartermaster gave you good advice
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meme_pack_data[P.group] = list( // it gets cheaper when I return it
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"name" = P.group, // mmhm
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"packs" = list() // sometimes, I return it so much, I rip the manifest
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) // see, my quartermaster taught me a few things too
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if((P.hidden) || (P.special)) // like, how not to rip the manifest
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continue// by using someone else's crate
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if(P.contraband && !contraband) // will you show me?
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continue // i'd be right happy to
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meme_pack_data[P.group]["packs"] += list(list(
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"name" = P.name,
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"cost" = P.get_cost(),
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"id" = pack,
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"desc" = P.desc || P.name // If there is a description, use it. Otherwise use the pack's name.
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))
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/obj/machinery/computer/cargo/express/ui_data(mob/user)
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var/canBeacon = beacon && (isturf(beacon.loc) || ismob(beacon.loc))//is the beacon in a valid location?
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var/list/data = list()
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var/datum/bank_account/D = SSeconomy.get_dep_account(ACCOUNT_CAR)
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if(D)
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data["points"] = D.account_balance
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data["locked"] = locked//swipe an ID to unlock
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data["siliconUser"] = user.has_unlimited_silicon_privilege
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data["beaconzone"] = beacon ? get_area(beacon) : ""//where is the beacon located? outputs in the tgui
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data["usingBeacon"] = usingBeacon //is the mode set to deliver to the beacon or the cargobay?
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data["canBeacon"] = !usingBeacon || canBeacon //is the mode set to beacon delivery, and is the beacon in a valid location?
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data["canBuyBeacon"] = cooldown <= 0 && D.account_balance >= BEACON_COST
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data["beaconError"] = usingBeacon && !canBeacon ? "(BEACON ERROR)" : ""//changes button text to include an error alert if necessary
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data["hasBeacon"] = beacon != null//is there a linked beacon?
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data["beaconName"] = beacon ? beacon.name : "No Beacon Found"
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data["printMsg"] = cooldown > 0 ? "Print Beacon for [BEACON_COST] credits ([cooldown])" : "Print Beacon for [BEACON_COST] credits"//buttontext for printing beacons
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data["supplies"] = list()
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message = "Sales are near-instantaneous - please choose carefully."
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if(SSshuttle.supply_blocked)
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message = blockade_warning
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if(usingBeacon && !beacon)
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message = "BEACON ERROR: BEACON MISSING"//beacon was destroyed
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else if (usingBeacon && !canBeacon)
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message = "BEACON ERROR: MUST BE EXPOSED"//beacon's loc/user's loc must be a turf
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if(obj_flags & EMAGGED)
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message = "(&!#@ERROR: R0UTING_#PRO7O&OL MALF(*CT#ON. $UG%ESTE@ ACT#0N: !^/PULS3-%E)ET CIR*)ITB%ARD."
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data["message"] = message
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if(!meme_pack_data)
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packin_up()
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stack_trace("There was no pack data for [src]")
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data["supplies"] = meme_pack_data
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if (cooldown > 0)//cooldown used for printing beacons
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cooldown--
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return data
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/obj/machinery/computer/cargo/express/ui_act(action, params, datum/tgui/ui)
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. = ..()
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if(.)
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return
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switch(action)
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if("LZCargo")
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usingBeacon = FALSE
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if (beacon)
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beacon.update_status(SP_UNREADY) //ready light on beacon will turn off
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if("LZBeacon")
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usingBeacon = TRUE
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if (beacon)
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beacon.update_status(SP_READY) //turns on the beacon's ready light
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if("printBeacon")
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var/datum/bank_account/D = SSeconomy.get_dep_account(ACCOUNT_CAR)
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if(D)
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if(D.adjust_money(-BEACON_COST))
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cooldown = 10//a ~ten second cooldown for printing beacons to prevent spam
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var/obj/item/supplypod_beacon/C = new /obj/item/supplypod_beacon(drop_location())
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C.link_console(src, usr)//rather than in beacon's Initialize(), we can assign the computer to the beacon by reusing this proc)
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printed_beacons++//printed_beacons starts at 0, so the first one out will be called beacon # 1
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beacon.name = "Supply Pod Beacon #[printed_beacons]"
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if("add")//Generate Supply Order first
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if(TIMER_COOLDOWN_CHECK(src, COOLDOWN_EXPRESSPOD_CONSOLE))
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say("Railgun recalibrating. Stand by.")
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return
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var/id = params["id"]
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id = text2path(id) || id
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var/datum/supply_pack/pack = SSshuttle.supply_packs[id]
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if(!istype(pack))
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CRASH("Unknown supply pack id given by express order console ui. ID: [params["id"]]")
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var/name = "*None Provided*"
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var/rank = "*None Provided*"
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var/ckey = usr.ckey
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if(ishuman(usr))
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var/mob/living/carbon/human/H = usr
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name = H.get_authentification_name()
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rank = H.get_assignment(hand_first = TRUE)
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else if(issilicon(usr))
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name = usr.real_name
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rank = "Silicon"
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var/reason = ""
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var/list/empty_turfs
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var/datum/supply_order/SO = new(pack, name, rank, ckey, reason)
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var/points_to_check
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var/datum/bank_account/D = SSeconomy.get_dep_account(ACCOUNT_CAR)
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if(D)
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points_to_check = D.account_balance
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if(!(obj_flags & EMAGGED))
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if(SO.pack.get_cost() <= points_to_check)
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var/LZ
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if (istype(beacon) && usingBeacon)//prioritize beacons over landing in cargobay
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LZ = get_turf(beacon)
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beacon.update_status(SP_LAUNCH)
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else if (!usingBeacon)//find a suitable supplypod landing zone in cargobay
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landingzone = GLOB.areas_by_type[/area/station/cargo/storage]
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if (!landingzone)
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WARNING("[src] couldnt find a Quartermaster/Storage (aka cargobay) area on the station, and as such it has set the supplypod landingzone to the area it resides in.")
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landingzone = get_area(src)
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for(var/turf/open/floor/T in landingzone.get_contained_turfs())//uses default landing zone
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if(T.is_blocked_turf())
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continue
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LAZYADD(empty_turfs, T)
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CHECK_TICK
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if(empty_turfs?.len)
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LZ = pick(empty_turfs)
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if (SO.pack.get_cost() <= points_to_check && LZ)//we need to call the cost check again because of the CHECK_TICK call
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TIMER_COOLDOWN_START(src, COOLDOWN_EXPRESSPOD_CONSOLE, 5 SECONDS)
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D.adjust_money(-SO.pack.get_cost())
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if(pack.special_pod)
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new /obj/effect/pod_landingzone(LZ, pack.special_pod, SO)
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else
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new /obj/effect/pod_landingzone(LZ, podType, SO)
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. = TRUE
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update_appearance()
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else
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if(SO.pack.get_cost() * (0.72*MAX_EMAG_ROCKETS) <= points_to_check) // bulk discount :^)
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landingzone = GLOB.areas_by_type[pick(GLOB.the_station_areas)] //override default landing zone
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for(var/turf/open/floor/T in landingzone.get_contained_turfs())
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if(T.is_blocked_turf())
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continue
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LAZYADD(empty_turfs, T)
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CHECK_TICK
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if(empty_turfs?.len)
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TIMER_COOLDOWN_START(src, COOLDOWN_EXPRESSPOD_CONSOLE, 10 SECONDS)
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D.adjust_money(-(SO.pack.get_cost() * (0.72*MAX_EMAG_ROCKETS)))
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SO.generateRequisition(get_turf(src))
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for(var/i in 1 to MAX_EMAG_ROCKETS)
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var/LZ = pick(empty_turfs)
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LAZYREMOVE(empty_turfs, LZ)
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if(pack.special_pod)
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new /obj/effect/pod_landingzone(LZ, pack.special_pod, SO)
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else
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new /obj/effect/pod_landingzone(LZ, podType, SO)
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. = TRUE
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update_appearance()
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CHECK_TICK
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