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## About The Pull Request Replaces the Traitor's Camera Bug item with an application that allows you to view camera apps. The difference between this app and the Security one is that it does not have an access requirement, does not make noise (it didn't previously due to a bug, fixed in this PR), and can be installed on PDAs. This can also be installed from syndienet, which means nukies now have a way to see the station cameras while off the ship. Adds Syndicate app disks, which are made of Gold. This is only used by the Camera app as of right now. I also fixed some issues along the way; - Camera tablet app now properly shows cameras - It now properly makes the noises it is supposed to - It clears the viewers properly on the ui being closed or the app being exited. Syndicate app disks ddelete their apps upon being transferred over (like maintenance disks), trying to remain consistent with previous behavior. I also made this for a [personal project I am currently working on](https://hackmd.io/XLt5MoRvRxuhFbwtk4VAUA). I could just make this UI be TGUI, but I thought it could be worth trying to turn it into a better item first. Tracking people is much simpler now- You choose anyone from a list of people found on cameras, and it will try to find a camera that sees them. It follows them until you close the app or switch camera. https://github.com/tgstation/tgstation/assets/53777086/1536ebb9-0c4f-45bb-b593-f98791ea6d23 ## Why It's Good For The Game The Camera Bug is one of the worst traitor items as of current. You can remotely shut off a single camera, something that can be done with basic tools you are likely carrying around anyways, and uses an HTML clunky UI to flip through cameras. This new Traitor item makes it much easier to use, since the camera consoles are something you are likely already used to. It also means emagging a tablet is slightly more useful, and golden data disks are pretty cool. Unfortunately this means that they no longer grant illegal tech, because otherwise you can simply clone the app infinitely for personal use, and deconstruct the disk itself for tech. This can be grinded into gold, but I think if we want an illegal tech item, it'll have to find a new host. Closes https://github.com/tgstation/tgstation/issues/74839 Closes https://github.com/tgstation/tgstation/issues/39975 Closes https://github.com/tgstation/tgstation/issues/53820 ## Changelog 🆑 balance: The Traitor's Camera bug is now a tablet app that works like a silent camera console with an extra ability to track people through their nearby cameras. /🆑
137 lines
4.2 KiB
Plaintext
137 lines
4.2 KiB
Plaintext
/datum/computer_file/program/ai_restorer
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filename = "ai_restore"
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filedesc = "AI Manager & Restorer"
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category = PROGRAM_CATEGORY_SCI
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program_icon_state = "generic"
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extended_desc = "Firmware Restoration Kit, capable of reconstructing damaged AI systems. Requires direct AI connection via intellicard slot."
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size = 12
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requires_ntnet = FALSE
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usage_flags = PROGRAM_CONSOLE | PROGRAM_LAPTOP
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transfer_access = list(ACCESS_RD)
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available_on_ntnet = TRUE
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tgui_id = "NtosAiRestorer"
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program_icon = "laptop-code"
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/// The AI stored in the program
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var/obj/item/aicard/stored_card
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/// Variable dictating if we are in the process of restoring the AI in the inserted intellicard
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var/restoring = FALSE
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/datum/computer_file/program/ai_restorer/on_examine(obj/item/modular_computer/source, mob/user)
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var/list/examine_text = list()
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if(!stored_card)
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examine_text += "It has a slot installed for an intelliCard."
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return examine_text
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if(computer.Adjacent(user))
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examine_text += "It has a slot installed for an intelliCard which contains: [stored_card.name]"
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else
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examine_text += "It has a slot installed for an intelliCard, which appears to be occupied."
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examine_text += span_info("Alt-click to eject the intelliCard.")
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return examine_text
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/datum/computer_file/program/ai_restorer/kill_program(mob/user)
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try_eject(forced = TRUE)
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return ..()
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/datum/computer_file/program/ai_restorer/process_tick(seconds_per_tick)
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. = ..()
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if(!restoring) //Put the check here so we don't check for an ai all the time
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return
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var/mob/living/silicon/ai/A = stored_card.AI
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if(stored_card.flush)
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restoring = FALSE
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return
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A.adjustOxyLoss(-5, FALSE)
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A.adjustFireLoss(-5, FALSE)
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A.adjustBruteLoss(-5, FALSE)
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// Please don't forget to update health, otherwise the below if statements will probably always fail.
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A.updatehealth()
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if(A.health >= 0 && A.stat == DEAD)
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A.revive()
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stored_card.update_appearance()
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// Finished restoring
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if(A.health >= 100)
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restoring = FALSE
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return TRUE
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/datum/computer_file/program/ai_restorer/application_attackby(obj/item/attacking_item, mob/living/user)
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if(!computer)
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return FALSE
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if(!istype(attacking_item, /obj/item/aicard))
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return FALSE
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if(stored_card)
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to_chat(user, span_warning("You try to insert \the [attacking_item] into \the [computer.name], but the slot is occupied."))
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return FALSE
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if(user && !user.transferItemToLoc(attacking_item, computer))
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return FALSE
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stored_card = attacking_item
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to_chat(user, span_notice("You insert \the [attacking_item] into \the [computer.name]."))
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return TRUE
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/datum/computer_file/program/ai_restorer/try_eject(mob/living/user, forced = FALSE)
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if(!stored_card)
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if(user)
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to_chat(user, span_warning("There is no card in \the [computer.name]."))
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return FALSE
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if(restoring && !forced)
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if(user)
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to_chat(user, span_warning("Safeties prevent you from removing the card until reconstruction is complete..."))
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return FALSE
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if(user && computer.Adjacent(user))
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to_chat(user, span_notice("You remove [stored_card] from [computer.name]."))
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user.put_in_hands(stored_card)
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else
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stored_card.forceMove(computer.drop_location())
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stored_card = null
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restoring = FALSE
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return TRUE
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/datum/computer_file/program/ai_restorer/ui_act(action, params, datum/tgui/ui, datum/ui_state/state)
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switch(action)
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if("PRG_beginReconstruction")
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if(!stored_card || !stored_card.AI)
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return FALSE
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var/mob/living/silicon/ai/A = stored_card.AI
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if(A && A.health < 100)
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restoring = TRUE
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A.notify_ghost_cloning("Your core files are being restored!", source = computer)
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return TRUE
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if("PRG_eject")
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if(stored_card)
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try_eject(usr)
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return TRUE
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/datum/computer_file/program/ai_restorer/ui_data(mob/user)
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var/list/data = list()
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data["ejectable"] = TRUE
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data["AI_present"] = !!stored_card?.AI
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data["error"] = null
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if(!stored_card)
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data["error"] = "Please insert an intelliCard."
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else if(!stored_card.AI)
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data["error"] = "No AI located..."
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else if(stored_card.flush)
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data["error"] = "Flush in progress!"
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else
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data["name"] = stored_card.AI.name
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data["restoring"] = restoring
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data["health"] = (stored_card.AI.health + 100) / 2
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data["isDead"] = stored_card.AI.stat == DEAD
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data["laws"] = stored_card.AI.laws.get_law_list(include_zeroth = TRUE, render_html = FALSE)
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return data
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