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## About The Pull Request Replaces the Traitor's Camera Bug item with an application that allows you to view camera apps. The difference between this app and the Security one is that it does not have an access requirement, does not make noise (it didn't previously due to a bug, fixed in this PR), and can be installed on PDAs. This can also be installed from syndienet, which means nukies now have a way to see the station cameras while off the ship. Adds Syndicate app disks, which are made of Gold. This is only used by the Camera app as of right now. I also fixed some issues along the way; - Camera tablet app now properly shows cameras - It now properly makes the noises it is supposed to - It clears the viewers properly on the ui being closed or the app being exited. Syndicate app disks ddelete their apps upon being transferred over (like maintenance disks), trying to remain consistent with previous behavior. I also made this for a [personal project I am currently working on](https://hackmd.io/XLt5MoRvRxuhFbwtk4VAUA). I could just make this UI be TGUI, but I thought it could be worth trying to turn it into a better item first. Tracking people is much simpler now- You choose anyone from a list of people found on cameras, and it will try to find a camera that sees them. It follows them until you close the app or switch camera. https://github.com/tgstation/tgstation/assets/53777086/1536ebb9-0c4f-45bb-b593-f98791ea6d23 ## Why It's Good For The Game The Camera Bug is one of the worst traitor items as of current. You can remotely shut off a single camera, something that can be done with basic tools you are likely carrying around anyways, and uses an HTML clunky UI to flip through cameras. This new Traitor item makes it much easier to use, since the camera consoles are something you are likely already used to. It also means emagging a tablet is slightly more useful, and golden data disks are pretty cool. Unfortunately this means that they no longer grant illegal tech, because otherwise you can simply clone the app infinitely for personal use, and deconstruct the disk itself for tech. This can be grinded into gold, but I think if we want an illegal tech item, it'll have to find a new host. Closes https://github.com/tgstation/tgstation/issues/74839 Closes https://github.com/tgstation/tgstation/issues/39975 Closes https://github.com/tgstation/tgstation/issues/53820 ## Changelog 🆑 balance: The Traitor's Camera bug is now a tablet app that works like a silent camera console with an extra ability to track people through their nearby cameras. /🆑
388 lines
13 KiB
Plaintext
388 lines
13 KiB
Plaintext
/datum/computer_file/program/radar //generic parent that handles most of the process
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filename = "genericfinder"
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filedesc = "debug_finder"
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category = PROGRAM_CATEGORY_CREW
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ui_header = "borg_mon.gif" //DEBUG -- new icon before PR
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program_icon_state = "radarntos"
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requires_ntnet = TRUE
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available_on_ntnet = FALSE
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usage_flags = PROGRAM_LAPTOP | PROGRAM_TABLET
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size = 5
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tgui_id = "NtosRadar"
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///List of trackable entities. Updated by the scan() proc.
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var/list/list/objects
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///Ref of the last trackable object selected by the user in the tgui window. Updated in the ui_act() proc.
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var/selected
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///Used to store when the next scan is available.
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COOLDOWN_DECLARE(next_scan)
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///Used to keep track of the last value program_icon_state was set to, to prevent constant unnecessary update_appearance() calls
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var/last_icon_state = ""
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///Used by the tgui interface, themed NT or Syndicate.
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var/arrowstyle = "ntosradarpointer.png"
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///Used by the tgui interface, themed for NT or Syndicate colors.
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var/pointercolor = "green"
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/datum/computer_file/program/radar/on_start(mob/living/user)
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. = ..()
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if(!.)
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return
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if(COOLDOWN_FINISHED(src, next_scan))
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// start with a scan without a cooldown, but don't scan if we *are* on cooldown already.
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scan()
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START_PROCESSING(SSfastprocess, src)
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/datum/computer_file/program/radar/kill_program(mob/user)
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objects = list()
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selected = null
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STOP_PROCESSING(SSfastprocess, src)
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return ..()
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/datum/computer_file/program/radar/Destroy()
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STOP_PROCESSING(SSfastprocess, src)
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return ..()
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/datum/computer_file/program/radar/ui_assets(mob/user)
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return list(
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get_asset_datum(/datum/asset/simple/radar_assets),
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)
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/datum/computer_file/program/radar/ui_data(mob/user)
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var/list/data = list()
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data["selected"] = selected
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data["scanning"] = !COOLDOWN_FINISHED(src, next_scan)
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data["object"] = objects
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data["target"] = list()
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var/list/trackinfo = track()
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if(trackinfo)
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data["target"] = trackinfo
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return data
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/datum/computer_file/program/radar/ui_act(action, params, datum/tgui/ui, datum/ui_state/state)
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switch(action)
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if("selecttarget")
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var/selected_new_ref = params["ref"]
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if(selected_new_ref in trackable_object_refs())
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selected = selected_new_ref
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return TRUE
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if("scan")
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if(!COOLDOWN_FINISHED(src, next_scan))
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return TRUE // update anyways
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COOLDOWN_START(src, next_scan, 2 SECONDS)
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scan()
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return TRUE
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/// Returns all ref()s that are being tracked currently
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/datum/computer_file/program/radar/proc/trackable_object_refs()
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var/list/all_refs = list()
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for(var/list/object_list as anything in objects)
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all_refs += object_list["ref"]
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return all_refs
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/**
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*Updates tracking information of the selected target.
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*
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*The track() proc updates the entire set of information about the location
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*of the target, including whether the Ntos window should use a pinpointer
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*crosshair over the up/down arrows, or none in favor of a rotating arrow
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*for far away targets. This information is returned in the form of a list.
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*
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*/
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/datum/computer_file/program/radar/proc/track()
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var/atom/movable/signal = find_atom()
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if(!trackable(signal))
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return
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var/turf/here_turf = (get_turf(computer))
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var/turf/target_turf = (get_turf(signal))
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var/userot = FALSE
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var/rot = 0
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var/pointer="crosshairs"
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var/locx = (target_turf.x - here_turf.x) + 24
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var/locy = (here_turf.y - target_turf.y) + 24
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if(get_dist_euclidian(here_turf, target_turf) > 24)
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userot = TRUE
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rot = round(get_angle(here_turf, target_turf))
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else
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if(target_turf.z > here_turf.z)
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pointer="caret-up"
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else if(target_turf.z < here_turf.z)
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pointer="caret-down"
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var/list/trackinfo = list(
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"locx" = locx,
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"locy" = locy,
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"userot" = userot,
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"rot" = rot,
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"arrowstyle" = arrowstyle,
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"color" = pointercolor,
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"pointer" = pointer,
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)
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return trackinfo
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/**
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*
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*Checks the trackability of the selected target.
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*
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*If the target is on the computer's Z level, or both are on station Z
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*levels, and the target isn't untrackable, return TRUE.
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*Arguments:
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**arg1 is the atom being evaluated.
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*/
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/datum/computer_file/program/radar/proc/trackable(atom/movable/signal)
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if(!signal || !computer)
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return FALSE
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var/turf/here = get_turf(computer)
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var/turf/there = get_turf(signal)
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if(!here || !there)
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return FALSE //I was still getting a runtime even after the above check while scanning, so fuck it
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return (there.z == here.z) || (is_station_level(here.z) && is_station_level(there.z))
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/**
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*
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*Runs a scan of all the trackable atoms.
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*
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*Checks each entry in the GLOB of the specific trackable atoms against
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*the track() proc, and fill the objects list with lists containing the
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*atoms' names and REFs. The objects list is handed to the tgui screen
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*for displaying to, and being selected by, the user. A two second
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*sleep is used to delay the scan, both for thematical reasons as well
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*as to limit the load players may place on the server using these
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*somewhat costly loops.
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*/
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/datum/computer_file/program/radar/proc/scan()
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return
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/**
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*
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*Finds the atom in the appropriate list that the `selected` var indicates
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*
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*The `selected` var holds a REF, which is a string. A mob REF may be
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*something like "mob_209". In order to find the actual atom, we need
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*to search the appropriate list for the REF string. This is dependant
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*on the program (Lifeline uses GLOB.human_list, while Fission360 uses
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*GLOB.poi_list), but the result will be the same; evaluate the string and
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*return an atom reference.
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*/
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/datum/computer_file/program/radar/proc/find_atom()
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return
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//We use SSfastprocess for the program icon state because it runs faster than process_tick() does.
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/datum/computer_file/program/radar/process()
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if(computer.active_program != src)
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STOP_PROCESSING(SSfastprocess, src) //We're not the active program, it's time to stop.
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return
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if(!selected)
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return
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var/atom/movable/signal = find_atom()
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if(!trackable(signal))
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program_icon_state = "[initial(program_icon_state)]lost"
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if(last_icon_state != program_icon_state)
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computer.update_appearance()
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last_icon_state = program_icon_state
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return
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var/here_turf = get_turf(computer)
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var/target_turf = get_turf(signal)
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var/trackdistance = get_dist_euclidian(here_turf, target_turf)
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switch(trackdistance)
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if(0)
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program_icon_state = "[initial(program_icon_state)]direct"
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if(1 to 12)
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program_icon_state = "[initial(program_icon_state)]close"
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if(13 to 24)
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program_icon_state = "[initial(program_icon_state)]medium"
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if(25 to INFINITY)
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program_icon_state = "[initial(program_icon_state)]far"
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if(last_icon_state != program_icon_state)
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computer.update_appearance()
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last_icon_state = program_icon_state
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computer.setDir(get_dir(here_turf, target_turf))
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//We can use process_tick to restart fast processing, since the computer will be running this constantly either way.
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/datum/computer_file/program/radar/process_tick(seconds_per_tick)
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if(computer.active_program == src)
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START_PROCESSING(SSfastprocess, src)
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///////////////////
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//Suit Sensor App//
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///////////////////
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///A program that tracks crew members via suit sensors
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/datum/computer_file/program/radar/lifeline
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filename = "lifeline"
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filedesc = "Lifeline"
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extended_desc = "This program allows for tracking of crew members via their suit sensors."
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requires_ntnet = TRUE
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transfer_access = list(ACCESS_MEDICAL)
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available_on_ntnet = TRUE
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program_icon = "heartbeat"
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/datum/computer_file/program/radar/lifeline/find_atom()
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return locate(selected) in GLOB.human_list
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/datum/computer_file/program/radar/lifeline/scan()
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objects = list()
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for(var/i in GLOB.human_list)
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var/mob/living/carbon/human/humanoid = i
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if(!trackable(humanoid))
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continue
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var/crewmember_name = "Unknown"
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if(humanoid.wear_id)
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var/obj/item/card/id/ID = humanoid.wear_id.GetID()
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if(ID?.registered_name)
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crewmember_name = ID.registered_name
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var/list/crewinfo = list(
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ref = REF(humanoid),
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name = crewmember_name,
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)
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objects += list(crewinfo)
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/datum/computer_file/program/radar/lifeline/trackable(mob/living/carbon/human/humanoid)
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if(!humanoid || !istype(humanoid))
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return FALSE
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if(..())
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if (istype(humanoid.w_uniform, /obj/item/clothing/under))
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var/obj/item/clothing/under/uniform = humanoid.w_uniform
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if(uniform.has_sensor && uniform.sensor_mode >= SENSOR_COORDS) // Suit sensors must be on maximum
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return TRUE
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return FALSE
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///Tracks all janitor equipment
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/datum/computer_file/program/radar/custodial_locator
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filename = "custodiallocator"
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filedesc = "Custodial Locator"
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extended_desc = "This program allows for tracking of custodial equipment."
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requires_ntnet = TRUE
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transfer_access = list(ACCESS_JANITOR)
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available_on_ntnet = TRUE
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program_icon = "broom"
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size = 2
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detomatix_resistance = DETOMATIX_RESIST_MINOR
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/datum/computer_file/program/radar/custodial_locator/find_atom()
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return locate(selected) in GLOB.janitor_devices
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/datum/computer_file/program/radar/custodial_locator/scan()
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objects = list()
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for(var/obj/custodial_tools as anything in GLOB.janitor_devices)
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if(!trackable(custodial_tools))
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continue
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var/tool_name = custodial_tools.name
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if(istype(custodial_tools, /obj/item/mop))
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var/obj/item/mop/wet_mop = custodial_tools
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tool_name = "[wet_mop.reagents.total_volume ? "Wet" : "Dry"] [wet_mop.name]"
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if(istype(custodial_tools, /obj/structure/mop_bucket/janitorialcart))
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var/obj/structure/mop_bucket/janitorialcart/janicart = custodial_tools
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tool_name = "[janicart.name] - Water level: [janicart.reagents.total_volume] / [janicart.reagents.maximum_volume]"
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if(istype(custodial_tools, /mob/living/simple_animal/bot/cleanbot))
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var/mob/living/simple_animal/bot/cleanbot/cleanbots = custodial_tools
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tool_name = "[cleanbots.name] - [cleanbots.bot_mode_flags & BOT_MODE_ON ? "Online" : "Offline"]"
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var/list/tool_information = list(
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ref = REF(custodial_tools),
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name = tool_name,
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)
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objects += list(tool_information)
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////////////////////////
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//Nuke Disk Finder App//
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////////////////////////
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///A program that tracks nukes and nuclear accessories
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/datum/computer_file/program/radar/fission360
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filename = "fission360"
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filedesc = "Fission360"
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category = PROGRAM_CATEGORY_MISC
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program_icon_state = "radarsyndicate"
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extended_desc = "This program allows for tracking of nuclear authorization disks and warheads."
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requires_ntnet = FALSE
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available_on_ntnet = FALSE
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available_on_syndinet = TRUE
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tgui_id = "NtosRadarSyndicate"
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program_icon = "bomb"
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arrowstyle = "ntosradarpointerS.png"
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pointercolor = "red"
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/datum/computer_file/program/radar/fission360/on_start(mob/living/user)
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. = ..()
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if(!.)
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return
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RegisterSignal(SSdcs, COMSIG_GLOB_NUKE_DEVICE_ARMED, PROC_REF(on_nuke_armed))
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/datum/computer_file/program/radar/fission360/kill_program(mob/user)
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UnregisterSignal(SSdcs, COMSIG_GLOB_NUKE_DEVICE_ARMED)
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return ..()
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/datum/computer_file/program/radar/fission360/Destroy()
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UnregisterSignal(SSdcs, COMSIG_GLOB_NUKE_DEVICE_ARMED)
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return ..()
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/datum/computer_file/program/radar/fission360/find_atom()
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return SSpoints_of_interest.get_poi_atom_by_ref(selected)
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/datum/computer_file/program/radar/fission360/scan()
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objects = list()
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// All the nukes
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for(var/obj/machinery/nuclearbomb/nuke as anything in SSmachines.get_machines_by_type_and_subtypes(/obj/machinery/nuclearbomb))
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var/list/nuke_info = list(
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ref = REF(nuke),
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name = nuke.name,
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)
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objects += list(nuke_info)
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// Dat fukken disk
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var/obj/item/disk/nuclear/disk = locate() in SSpoints_of_interest.real_nuclear_disks
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var/list/disk_info = list(
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ref = REF(disk),
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name = "Nuke Auth. Disk",
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)
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objects += list(disk_info)
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// The infiltrator
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var/obj/docking_port/mobile/infiltrator = SSshuttle.getShuttle("syndicate")
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var/list/ship_info = list(
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ref = REF(infiltrator),
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name = "Infiltrator",
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)
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objects += list(ship_info)
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///Shows how long until the nuke detonates, if one is active.
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/datum/computer_file/program/radar/fission360/on_examine(obj/item/modular_computer/source, mob/user)
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var/list/examine_list = list()
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for(var/obj/machinery/nuclearbomb/bomb as anything in SSmachines.get_machines_by_type_and_subtypes(/obj/machinery/nuclearbomb))
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if(bomb.timing)
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examine_list += span_danger("Extreme danger. Arming signal detected. Time remaining: [bomb.get_time_left()].")
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return examine_list
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/*
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* Signal proc for [COMSIG_GLOB_NUKE_DEVICE_ARMED].
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* Warns anyone nearby or holding the computer that a nuke was armed.
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*/
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/datum/computer_file/program/radar/fission360/proc/on_nuke_armed(datum/source, obj/machinery/nuclearbomb/bomb)
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SIGNAL_HANDLER
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if(!computer)
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return
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playsound(computer, 'sound/items/nuke_toy_lowpower.ogg', 50, FALSE)
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if(isliving(computer.loc))
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to_chat(computer.loc, span_userdanger("Your [computer.name] vibrates and lets out an ominous alarm. Uh oh."))
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else
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computer.audible_message(
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span_danger("[computer] vibrates and lets out an ominous alarm. Uh oh."),
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span_notice("[computer] begins to vibrate rapidly. Wonder what that means..."),
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)
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