Files
Bubberstation/code/modules/modular_computers/file_system/programs/radar.dm
John Willard 17e16ad0c2 Replaces Camera bug with Camera tablet app (#77713)
## About The Pull Request

Replaces the Traitor's Camera Bug item with an application that allows
you to view camera apps.
The difference between this app and the Security one is that it does not
have an access requirement, does not make noise (it didn't previously
due to a bug, fixed in this PR), and can be installed on PDAs.
This can also be installed from syndienet, which means nukies now have a
way to see the station cameras while off the ship.

Adds Syndicate app disks, which are made of Gold. This is only used by
the Camera app as of right now.

I also fixed some issues along the way;
- Camera tablet app now properly shows cameras
- It now properly makes the noises it is supposed to
- It clears the viewers properly on the ui being closed or the app being
exited.

Syndicate app disks ddelete their apps upon being transferred over (like
maintenance disks), trying to remain consistent with previous behavior.

I also made this for a [personal project I am currently working
on](https://hackmd.io/XLt5MoRvRxuhFbwtk4VAUA). I could just make this UI
be TGUI, but I thought it could be worth trying to turn it into a better
item first.

Tracking people is much simpler now- You choose anyone from a list of
people found on cameras, and it will try to find a camera that sees
them. It follows them until you close the app or switch camera.

https://github.com/tgstation/tgstation/assets/53777086/1536ebb9-0c4f-45bb-b593-f98791ea6d23

## Why It's Good For The Game

The Camera Bug is one of the worst traitor items as of current. You can
remotely shut off a single camera, something that can be done with basic
tools you are likely carrying around anyways, and uses an HTML clunky UI
to flip through cameras.
This new Traitor item makes it much easier to use, since the camera
consoles are something you are likely already used to.
It also means emagging a tablet is slightly more useful, and golden data
disks are pretty cool.

Unfortunately this means that they no longer grant illegal tech, because
otherwise you can simply clone the app infinitely for personal use, and
deconstruct the disk itself for tech. This can be grinded into gold, but
I think if we want an illegal tech item, it'll have to find a new host.

Closes https://github.com/tgstation/tgstation/issues/74839
Closes https://github.com/tgstation/tgstation/issues/39975
Closes https://github.com/tgstation/tgstation/issues/53820

## Changelog

🆑
balance: The Traitor's Camera bug is now a tablet app that works like a
silent camera console with an extra ability to track people through
their nearby cameras.
/🆑
2023-08-23 21:09:28 +12:00

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/datum/computer_file/program/radar //generic parent that handles most of the process
filename = "genericfinder"
filedesc = "debug_finder"
category = PROGRAM_CATEGORY_CREW
ui_header = "borg_mon.gif" //DEBUG -- new icon before PR
program_icon_state = "radarntos"
requires_ntnet = TRUE
available_on_ntnet = FALSE
usage_flags = PROGRAM_LAPTOP | PROGRAM_TABLET
size = 5
tgui_id = "NtosRadar"
///List of trackable entities. Updated by the scan() proc.
var/list/list/objects
///Ref of the last trackable object selected by the user in the tgui window. Updated in the ui_act() proc.
var/selected
///Used to store when the next scan is available.
COOLDOWN_DECLARE(next_scan)
///Used to keep track of the last value program_icon_state was set to, to prevent constant unnecessary update_appearance() calls
var/last_icon_state = ""
///Used by the tgui interface, themed NT or Syndicate.
var/arrowstyle = "ntosradarpointer.png"
///Used by the tgui interface, themed for NT or Syndicate colors.
var/pointercolor = "green"
/datum/computer_file/program/radar/on_start(mob/living/user)
. = ..()
if(!.)
return
if(COOLDOWN_FINISHED(src, next_scan))
// start with a scan without a cooldown, but don't scan if we *are* on cooldown already.
scan()
START_PROCESSING(SSfastprocess, src)
/datum/computer_file/program/radar/kill_program(mob/user)
objects = list()
selected = null
STOP_PROCESSING(SSfastprocess, src)
return ..()
/datum/computer_file/program/radar/Destroy()
STOP_PROCESSING(SSfastprocess, src)
return ..()
/datum/computer_file/program/radar/ui_assets(mob/user)
return list(
get_asset_datum(/datum/asset/simple/radar_assets),
)
/datum/computer_file/program/radar/ui_data(mob/user)
var/list/data = list()
data["selected"] = selected
data["scanning"] = !COOLDOWN_FINISHED(src, next_scan)
data["object"] = objects
data["target"] = list()
var/list/trackinfo = track()
if(trackinfo)
data["target"] = trackinfo
return data
/datum/computer_file/program/radar/ui_act(action, params, datum/tgui/ui, datum/ui_state/state)
switch(action)
if("selecttarget")
var/selected_new_ref = params["ref"]
if(selected_new_ref in trackable_object_refs())
selected = selected_new_ref
return TRUE
if("scan")
if(!COOLDOWN_FINISHED(src, next_scan))
return TRUE // update anyways
COOLDOWN_START(src, next_scan, 2 SECONDS)
scan()
return TRUE
/// Returns all ref()s that are being tracked currently
/datum/computer_file/program/radar/proc/trackable_object_refs()
var/list/all_refs = list()
for(var/list/object_list as anything in objects)
all_refs += object_list["ref"]
return all_refs
/**
*Updates tracking information of the selected target.
*
*The track() proc updates the entire set of information about the location
*of the target, including whether the Ntos window should use a pinpointer
*crosshair over the up/down arrows, or none in favor of a rotating arrow
*for far away targets. This information is returned in the form of a list.
*
*/
/datum/computer_file/program/radar/proc/track()
var/atom/movable/signal = find_atom()
if(!trackable(signal))
return
var/turf/here_turf = (get_turf(computer))
var/turf/target_turf = (get_turf(signal))
var/userot = FALSE
var/rot = 0
var/pointer="crosshairs"
var/locx = (target_turf.x - here_turf.x) + 24
var/locy = (here_turf.y - target_turf.y) + 24
if(get_dist_euclidian(here_turf, target_turf) > 24)
userot = TRUE
rot = round(get_angle(here_turf, target_turf))
else
if(target_turf.z > here_turf.z)
pointer="caret-up"
else if(target_turf.z < here_turf.z)
pointer="caret-down"
var/list/trackinfo = list(
"locx" = locx,
"locy" = locy,
"userot" = userot,
"rot" = rot,
"arrowstyle" = arrowstyle,
"color" = pointercolor,
"pointer" = pointer,
)
return trackinfo
/**
*
*Checks the trackability of the selected target.
*
*If the target is on the computer's Z level, or both are on station Z
*levels, and the target isn't untrackable, return TRUE.
*Arguments:
**arg1 is the atom being evaluated.
*/
/datum/computer_file/program/radar/proc/trackable(atom/movable/signal)
if(!signal || !computer)
return FALSE
var/turf/here = get_turf(computer)
var/turf/there = get_turf(signal)
if(!here || !there)
return FALSE //I was still getting a runtime even after the above check while scanning, so fuck it
return (there.z == here.z) || (is_station_level(here.z) && is_station_level(there.z))
/**
*
*Runs a scan of all the trackable atoms.
*
*Checks each entry in the GLOB of the specific trackable atoms against
*the track() proc, and fill the objects list with lists containing the
*atoms' names and REFs. The objects list is handed to the tgui screen
*for displaying to, and being selected by, the user. A two second
*sleep is used to delay the scan, both for thematical reasons as well
*as to limit the load players may place on the server using these
*somewhat costly loops.
*/
/datum/computer_file/program/radar/proc/scan()
return
/**
*
*Finds the atom in the appropriate list that the `selected` var indicates
*
*The `selected` var holds a REF, which is a string. A mob REF may be
*something like "mob_209". In order to find the actual atom, we need
*to search the appropriate list for the REF string. This is dependant
*on the program (Lifeline uses GLOB.human_list, while Fission360 uses
*GLOB.poi_list), but the result will be the same; evaluate the string and
*return an atom reference.
*/
/datum/computer_file/program/radar/proc/find_atom()
return
//We use SSfastprocess for the program icon state because it runs faster than process_tick() does.
/datum/computer_file/program/radar/process()
if(computer.active_program != src)
STOP_PROCESSING(SSfastprocess, src) //We're not the active program, it's time to stop.
return
if(!selected)
return
var/atom/movable/signal = find_atom()
if(!trackable(signal))
program_icon_state = "[initial(program_icon_state)]lost"
if(last_icon_state != program_icon_state)
computer.update_appearance()
last_icon_state = program_icon_state
return
var/here_turf = get_turf(computer)
var/target_turf = get_turf(signal)
var/trackdistance = get_dist_euclidian(here_turf, target_turf)
switch(trackdistance)
if(0)
program_icon_state = "[initial(program_icon_state)]direct"
if(1 to 12)
program_icon_state = "[initial(program_icon_state)]close"
if(13 to 24)
program_icon_state = "[initial(program_icon_state)]medium"
if(25 to INFINITY)
program_icon_state = "[initial(program_icon_state)]far"
if(last_icon_state != program_icon_state)
computer.update_appearance()
last_icon_state = program_icon_state
computer.setDir(get_dir(here_turf, target_turf))
//We can use process_tick to restart fast processing, since the computer will be running this constantly either way.
/datum/computer_file/program/radar/process_tick(seconds_per_tick)
if(computer.active_program == src)
START_PROCESSING(SSfastprocess, src)
///////////////////
//Suit Sensor App//
///////////////////
///A program that tracks crew members via suit sensors
/datum/computer_file/program/radar/lifeline
filename = "lifeline"
filedesc = "Lifeline"
extended_desc = "This program allows for tracking of crew members via their suit sensors."
requires_ntnet = TRUE
transfer_access = list(ACCESS_MEDICAL)
available_on_ntnet = TRUE
program_icon = "heartbeat"
/datum/computer_file/program/radar/lifeline/find_atom()
return locate(selected) in GLOB.human_list
/datum/computer_file/program/radar/lifeline/scan()
objects = list()
for(var/i in GLOB.human_list)
var/mob/living/carbon/human/humanoid = i
if(!trackable(humanoid))
continue
var/crewmember_name = "Unknown"
if(humanoid.wear_id)
var/obj/item/card/id/ID = humanoid.wear_id.GetID()
if(ID?.registered_name)
crewmember_name = ID.registered_name
var/list/crewinfo = list(
ref = REF(humanoid),
name = crewmember_name,
)
objects += list(crewinfo)
/datum/computer_file/program/radar/lifeline/trackable(mob/living/carbon/human/humanoid)
if(!humanoid || !istype(humanoid))
return FALSE
if(..())
if (istype(humanoid.w_uniform, /obj/item/clothing/under))
var/obj/item/clothing/under/uniform = humanoid.w_uniform
if(uniform.has_sensor && uniform.sensor_mode >= SENSOR_COORDS) // Suit sensors must be on maximum
return TRUE
return FALSE
///Tracks all janitor equipment
/datum/computer_file/program/radar/custodial_locator
filename = "custodiallocator"
filedesc = "Custodial Locator"
extended_desc = "This program allows for tracking of custodial equipment."
requires_ntnet = TRUE
transfer_access = list(ACCESS_JANITOR)
available_on_ntnet = TRUE
program_icon = "broom"
size = 2
detomatix_resistance = DETOMATIX_RESIST_MINOR
/datum/computer_file/program/radar/custodial_locator/find_atom()
return locate(selected) in GLOB.janitor_devices
/datum/computer_file/program/radar/custodial_locator/scan()
objects = list()
for(var/obj/custodial_tools as anything in GLOB.janitor_devices)
if(!trackable(custodial_tools))
continue
var/tool_name = custodial_tools.name
if(istype(custodial_tools, /obj/item/mop))
var/obj/item/mop/wet_mop = custodial_tools
tool_name = "[wet_mop.reagents.total_volume ? "Wet" : "Dry"] [wet_mop.name]"
if(istype(custodial_tools, /obj/structure/mop_bucket/janitorialcart))
var/obj/structure/mop_bucket/janitorialcart/janicart = custodial_tools
tool_name = "[janicart.name] - Water level: [janicart.reagents.total_volume] / [janicart.reagents.maximum_volume]"
if(istype(custodial_tools, /mob/living/simple_animal/bot/cleanbot))
var/mob/living/simple_animal/bot/cleanbot/cleanbots = custodial_tools
tool_name = "[cleanbots.name] - [cleanbots.bot_mode_flags & BOT_MODE_ON ? "Online" : "Offline"]"
var/list/tool_information = list(
ref = REF(custodial_tools),
name = tool_name,
)
objects += list(tool_information)
////////////////////////
//Nuke Disk Finder App//
////////////////////////
///A program that tracks nukes and nuclear accessories
/datum/computer_file/program/radar/fission360
filename = "fission360"
filedesc = "Fission360"
category = PROGRAM_CATEGORY_MISC
program_icon_state = "radarsyndicate"
extended_desc = "This program allows for tracking of nuclear authorization disks and warheads."
requires_ntnet = FALSE
available_on_ntnet = FALSE
available_on_syndinet = TRUE
tgui_id = "NtosRadarSyndicate"
program_icon = "bomb"
arrowstyle = "ntosradarpointerS.png"
pointercolor = "red"
/datum/computer_file/program/radar/fission360/on_start(mob/living/user)
. = ..()
if(!.)
return
RegisterSignal(SSdcs, COMSIG_GLOB_NUKE_DEVICE_ARMED, PROC_REF(on_nuke_armed))
/datum/computer_file/program/radar/fission360/kill_program(mob/user)
UnregisterSignal(SSdcs, COMSIG_GLOB_NUKE_DEVICE_ARMED)
return ..()
/datum/computer_file/program/radar/fission360/Destroy()
UnregisterSignal(SSdcs, COMSIG_GLOB_NUKE_DEVICE_ARMED)
return ..()
/datum/computer_file/program/radar/fission360/find_atom()
return SSpoints_of_interest.get_poi_atom_by_ref(selected)
/datum/computer_file/program/radar/fission360/scan()
objects = list()
// All the nukes
for(var/obj/machinery/nuclearbomb/nuke as anything in SSmachines.get_machines_by_type_and_subtypes(/obj/machinery/nuclearbomb))
var/list/nuke_info = list(
ref = REF(nuke),
name = nuke.name,
)
objects += list(nuke_info)
// Dat fukken disk
var/obj/item/disk/nuclear/disk = locate() in SSpoints_of_interest.real_nuclear_disks
var/list/disk_info = list(
ref = REF(disk),
name = "Nuke Auth. Disk",
)
objects += list(disk_info)
// The infiltrator
var/obj/docking_port/mobile/infiltrator = SSshuttle.getShuttle("syndicate")
var/list/ship_info = list(
ref = REF(infiltrator),
name = "Infiltrator",
)
objects += list(ship_info)
///Shows how long until the nuke detonates, if one is active.
/datum/computer_file/program/radar/fission360/on_examine(obj/item/modular_computer/source, mob/user)
var/list/examine_list = list()
for(var/obj/machinery/nuclearbomb/bomb as anything in SSmachines.get_machines_by_type_and_subtypes(/obj/machinery/nuclearbomb))
if(bomb.timing)
examine_list += span_danger("Extreme danger. Arming signal detected. Time remaining: [bomb.get_time_left()].")
return examine_list
/*
* Signal proc for [COMSIG_GLOB_NUKE_DEVICE_ARMED].
* Warns anyone nearby or holding the computer that a nuke was armed.
*/
/datum/computer_file/program/radar/fission360/proc/on_nuke_armed(datum/source, obj/machinery/nuclearbomb/bomb)
SIGNAL_HANDLER
if(!computer)
return
playsound(computer, 'sound/items/nuke_toy_lowpower.ogg', 50, FALSE)
if(isliving(computer.loc))
to_chat(computer.loc, span_userdanger("Your [computer.name] vibrates and lets out an ominous alarm. Uh oh."))
else
computer.audible_message(
span_danger("[computer] vibrates and lets out an ominous alarm. Uh oh."),
span_notice("[computer] begins to vibrate rapidly. Wonder what that means..."),
)