Files
Bubberstation/code/modules/zombie/organs.dm
T
GhomandGitHub 6272b3680c You can use a fishing rod to snatch organs during organ manipulation surgery (feat organs sanity fix) (#87774)
## About The Pull Request
This allows you to use a fishing rod during the "manipulate organs" step
of the aforementioned surgery to snatch organs from a target.

Unlike other fish sources, this one has a negative fishing difficulty of
-20, which when summed with the default minigame difficulty should still
result in a negative difficulty. In layman terms, this means the
minigame is skipped here (unless you're wearing some clunky stuff like
insulated or boxing gloves). It also has a wait time of 8 to 13 seconds
versus the more random standard 3 to 25 seconds.

A small side-effect of this is that explosions during the "manipulate
organs" step will basically disembowel you, but it kinda fits anyway.

By the by, because of this, there is a tiny chance bluespace fishing
rods can yield you random organs. Worry not, they're newly generated, so
you won't be snatching it from another player by accident (at least for
now).

## Why It's Good For The Game
It adds more possible weird and rare shenanigans involving surgery.

## Changelog

🆑
Add: You can use a fishing rod to snatch organs during organ
manipulation surgery
/🆑
2024-11-20 22:13:18 +00:00

97 lines
3.7 KiB
Plaintext

/obj/item/organ/zombie_infection
name = "festering ooze"
desc = "A black web of pus and viscera."
zone = BODY_ZONE_HEAD
slot = ORGAN_SLOT_ZOMBIE
icon_state = "blacktumor"
var/causes_damage = TRUE
var/datum/species/old_species = /datum/species/human
var/living_transformation_time = 30
var/converts_living = FALSE
var/revive_time_min = 450
var/revive_time_max = 700
var/timer_id
/obj/item/organ/zombie_infection/Initialize(mapload)
. = ..()
if(iscarbon(loc))
Insert(loc)
GLOB.zombie_infection_list += src
/obj/item/organ/zombie_infection/Destroy()
GLOB.zombie_infection_list -= src
. = ..()
/obj/item/organ/zombie_infection/on_mob_insert(mob/living/carbon/new_owner, special = FALSE, movement_flags)
. = ..()
RegisterSignal(new_owner, COMSIG_LIVING_DEATH, PROC_REF(organ_owner_died))
START_PROCESSING(SSobj, src)
/obj/item/organ/zombie_infection/on_mob_remove(mob/living/carbon/new_owner, special = FALSE, movement_flags)
. = ..()
STOP_PROCESSING(SSobj, src)
if(iszombie(new_owner) && old_species && !special)
new_owner.set_species(old_species)
if(timer_id)
deltimer(timer_id)
UnregisterSignal(new_owner, COMSIG_LIVING_DEATH)
/obj/item/organ/zombie_infection/proc/organ_owner_died(mob/living/carbon/source, gibbed)
SIGNAL_HANDLER
if(iszombie(source))
qdel(src) // Congrats you somehow died so hard you stopped being a zombie
/obj/item/organ/zombie_infection/on_find(mob/living/finder)
to_chat(finder, span_warning("Inside the head is a disgusting black \
web of pus and viscera, bound tightly around the brain like some \
biological harness."))
/obj/item/organ/zombie_infection/process(seconds_per_tick, times_fired)
if(!owner)
return
if(!(src in owner.organs))
Remove(owner)
if(owner.mob_biotypes & MOB_MINERAL)//does not process in inorganic things
return
if (causes_damage && !iszombie(owner) && owner.stat != DEAD)
owner.adjustToxLoss(0.5 * seconds_per_tick)
if (SPT_PROB(5, seconds_per_tick))
to_chat(owner, span_danger("You feel sick..."))
if(timer_id || HAS_TRAIT(owner, TRAIT_SUICIDED) || !owner.get_organ_by_type(/obj/item/organ/brain))
return
if(owner.stat != DEAD && !converts_living)
return
if(!iszombie(owner))
to_chat(owner, span_cult_large("You can feel your heart stopping, but something isn't right... \
life has not abandoned your broken form. You can only feel a deep and immutable hunger that \
not even death can stop, you will rise again!"))
var/revive_time = rand(revive_time_min, revive_time_max)
var/flags = TIMER_STOPPABLE
timer_id = addtimer(CALLBACK(src, PROC_REF(zombify), owner), revive_time, flags)
/obj/item/organ/zombie_infection/proc/zombify(mob/living/carbon/target)
timer_id = null
if(!converts_living && owner.stat != DEAD)
return
if(!iszombie(owner))
old_species = owner.dna.species.type
target.set_species(/datum/species/zombie/infectious)
var/stand_up = (target.stat == DEAD) || (target.stat == UNCONSCIOUS)
//Fully heal the zombie's damage the first time they rise
if(!target.heal_and_revive(0, span_danger("[target] suddenly convulses, as [target.p_they()][stand_up ? " stagger to [target.p_their()] feet and" : ""] gain a ravenous hunger in [target.p_their()] eyes!")))
return
to_chat(target, span_alien("You HUNGER!"))
to_chat(target, span_alertalien("You are now a zombie! Do not seek to be cured, do not help any non-zombies in any way, do not harm your zombie brethren and spread the disease by killing others. You are a creature of hunger and violence."))
playsound(target, 'sound/effects/hallucinations/far_noise.ogg', 50, 1)
target.do_jitter_animation(living_transformation_time)
target.Stun(living_transformation_time)
/obj/item/organ/zombie_infection/nodamage
causes_damage = FALSE