Files
Bubberstation/code/game/objects/items/weapons/wrappingpaper.dm
johnsonmt88@gmail.com 8432f2aabe Resisting out of lockers
- Being inside a wrapped locker no longer delete you when you resist out of it. Fixes Issue 596
- Resisting out of a locker now takes longer then 5 seconds

Certain spells can no longer be cast on z2
- 'walk through wall' spells are disabled to prevent people from getting to centcomm
- 'construct turf' spells are disabled because turfs in transit space crash the server

get_contents()
- Now recursively runs through a mobs contents for items and should actually find everything.
- Now take package wrapped items into account.

check_for_contents() now simply calls get_contents() to generate a list instead of using copy/pasted code from get_contents().

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4064 316c924e-a436-60f5-8080-3fe189b3f50e
2012-07-14 01:00:22 +00:00

204 lines
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/*
CONTAINS:
WRAPPING PAPER
GIFTS
BEDSHEET BIN
PHOTOGRAPHS
*/
// WRAPPING PAPER
/obj/item/weapon/wrapping_paper/attackby(obj/item/weapon/W as obj, mob/user as mob)
..()
if (!( locate(/obj/structure/table, src.loc) ))
user << "\blue You MUST put the paper on a table!"
if (W.w_class < 4)
if ((istype(user.l_hand, /obj/item/weapon/wirecutters) || istype(user.r_hand, /obj/item/weapon/wirecutters)))
var/a_used = 2 ** (src.w_class - 1)
if (src.amount < a_used)
user << "\blue You need more paper!"
return
else
if(istype(W, /obj/item/smallDelivery) || istype(W, /obj/item/weapon/gift)) //No gift wrapping gifts!
return
src.amount -= a_used
user.drop_item()
var/obj/item/weapon/gift/G = new /obj/item/weapon/gift( src.loc )
G.size = W.w_class
G.w_class = G.size + 1
G.icon_state = text("gift[]", G.size)
G.gift = W
W.loc = G
G.add_fingerprint(user)
W.add_fingerprint(user)
src.add_fingerprint(user)
if (src.amount <= 0)
new /obj/item/weapon/c_tube( src.loc )
del(src)
return
else
user << "\blue You need scissors!"
else
user << "\blue The object is FAR too large!"
return
/obj/item/weapon/wrapping_paper/examine()
set src in oview(1)
..()
usr << text("There is about [] square units of paper left!", src.amount)
return
/obj/item/weapon/wrapping_paper/attack(mob/target as mob, mob/user as mob)
if (!istype(target, /mob/living/carbon/human)) return
var/mob/living/carbon/human/H = target
if (istype(H.wear_suit, /obj/item/clothing/suit/straight_jacket) || H.stat)
if (src.amount > 2)
var/obj/effect/spresent/present = new /obj/effect/spresent (H.loc)
src.amount -= 2
if (H.client)
H.client.perspective = EYE_PERSPECTIVE
H.client.eye = present
H.loc = present
H.attack_log += text("\[[time_stamp()]\] <font color='orange'>Has been wrapped with [src.name] by [user.name] ([user.ckey])</font>")
user.attack_log += text("\[[time_stamp()]\] <font color='red'>Used the [src.name] to wrap [H.name] ([H.ckey])</font>")
log_attack("<font color='red'>[user.name] ([user.ckey]) used the [src.name] to wrap [H.name] ([H.ckey])</font>")
else
user << "\blue You need more paper."
else
user << "Theyre moving around too much. a Straitjacket would help."
// GIFTS
/obj/item/weapon/gift/attack_self(mob/user as mob)
user.drop_item()
if(src.gift)
user.put_in_active_hand(gift)
src.gift.add_fingerprint(user)
else
user << "\blue The gift was empty!"
del(src)
return
/obj/item/weapon/a_gift/ex_act()
del(src)
return
/obj/effect/spresent/relaymove(mob/user as mob)
if (user.stat)
return
user << "\blue You cant move."
/obj/effect/spresent/attackby(obj/item/weapon/W as obj, mob/user as mob)
..()
if (!istype(W, /obj/item/weapon/wirecutters))
user << "\blue I need wirecutters for that."
return
user << "\blue You cut open the present."
for(var/mob/M in src) //Should only be one but whatever.
M.loc = src.loc
if (M.client)
M.client.eye = M.client.mob
M.client.perspective = MOB_PERSPECTIVE
del(src)
/obj/item/weapon/a_gift/attack_self(mob/M as mob)
switch(pick("flash", "t_gun", "l_gun", "shield", "sword", "axe"))
if("flash")
var/obj/item/device/flash/W = new /obj/item/device/flash( M )
M.put_in_active_hand(W)
W.add_fingerprint(M)
del(src)
return
if("l_gun")
var/obj/item/weapon/gun/energy/laser/W = new /obj/item/weapon/gun/energy/laser( M )
M.put_in_active_hand(W)
W.add_fingerprint(M)
del(src)
return
if("t_gun")
var/obj/item/weapon/gun/energy/taser/W = new /obj/item/weapon/gun/energy/taser( M )
M.put_in_active_hand(W)
W.add_fingerprint(M)
del(src)
return
if("sword")
var/obj/item/weapon/melee/energy/sword/W = new /obj/item/weapon/melee/energy/sword( M )
M.put_in_active_hand(W)
W.add_fingerprint(M)
del(src)
return
if("axe")
var/obj/item/weapon/melee/energy/axe/W = new /obj/item/weapon/melee/energy/axe( M )
M.put_in_active_hand(W)
W.add_fingerprint(M)
del(src)
return
else
return
// BEDSHEET BIN
/obj/structure/bedsheetbin/attackby(obj/item/weapon/W as obj, mob/user as mob)
if (istype(W, /obj/item/weapon/bedsheet))
del(W)
src.amount++
return
/obj/structure/bedsheetbin/attack_paw(mob/user as mob)
return src.attack_hand(user)
/obj/structure/bedsheetbin/attack_hand(mob/user as mob)
if (src.amount >= 1)
src.amount--
new /obj/item/weapon/bedsheet( src.loc )
add_fingerprint(user)
/obj/structure/bedsheetbin/examine()
set src in oview(1)
src.amount = round(src.amount)
if (src.amount <= 0)
src.amount = 0
usr << "There are no bed sheets in the bin."
else
if (src.amount == 1)
usr << "There is one bed sheet in the bin."
else
usr << text("There are [] bed sheets in the bin.", src.amount)
return
// PHOTOGRAPH
/obj/item/weapon/paper/photograph/New()
..()
src.pixel_y = 0
src.pixel_x = 0
return
/obj/item/weapon/paper/photograph/attack_self(mob/user as mob)
var/n_name = copytext(sanitize(input(user, "What would you like to label the photo?", "Paper Labelling", null) as text),1,32)
if ((src.loc == user && user.stat == 0))
src.name = text("photo[]", (n_name ? text("- '[]'", n_name) : null))
src.add_fingerprint(user)
return