Files
Bubberstation/code/modules/projectiles
Hatterhat 7941de57ab reduces the Regal Condor's base spread from 10 to 0, mildly revises its desc (#76161)
## About The Pull Request
uh. tin? regal condor's spread override got dropped so it should just be
getting the base gun spread of 0.

## Why It's Good For The Game
So, quick review on what you have to do to make the Regal Condor:
- emag a cargo console (4 tc investment)
- drum up 20k credits (or 22k if you're private-ordering it)
- read the memoirs to unlock the recipe
and then, the recipe for the gun itself involves stealing the captain's
crown and getting your grubby mitts on:
- a makarov (7 tc),
- 3 raw telecrystals (3 tc)
- a tactical toolbox (1 TC/spaceloot)
- a syndicate mask (contraband crates/spaceloot)

The gun itself does not come with a magazine; magazines are a separate
recipe and, as part of the recipe, require 2 raw TC each.

If you manage to put it together, I think you should feel confident in
your gun's ability to hit where you click, and not have to worry about
random projectile deviation shooting a wall or a tank, instead of the
security officer who probably wants to kick you in the nuts for emagging
a great many things and/or gathering the components to make a really
spicy handgun.

## Changelog

🆑
balance: The Regal Condor's base spread has been reduced to 0, like damn
near every other gun that exists.
/🆑

Co-authored-by: Hatterhat <Hatterhat@users.noreply.github.com>
2023-06-27 00:05:39 -07:00
..