mirror of
https://github.com/Bubberstation/Bubberstation.git
synced 2026-01-01 20:42:08 +00:00
About The Pull Request Converts every single usage of playsound's vary parameter to use the boolean define instead of 1 or 0. I'm tired of people copypasting the incorrect usage. Also changes a couple of places where a list was picked from instead of using get_sfx internal calls This was done via regex: (playsound\(.+,.+,.+, ?)1( ?\)| ?,.+\)) to match 1 (playsound\(.+,.+,.+, ?)0( ?\)| ?,.+\)) to match 0 full sed commands: /(playsound\(.+,.+,.+, ?)1( ?\)| ?,.+\))/\1TRUE\2/ 1 to TRUE /(playsound\(.+,.+,.+, ?)0( ?\)| ?,.+\))/\1FALSE\2/ 0 to FALSE I'm not very good with regex and these could probably be optimized, but they worked. Why It's Good For The Game Code usability
230 lines
6.3 KiB
Plaintext
230 lines
6.3 KiB
Plaintext
/*
|
|
Items, Structures, Machines
|
|
*/
|
|
|
|
|
|
//
|
|
// Items
|
|
//
|
|
|
|
/obj/item/holo
|
|
damtype = STAMINA
|
|
|
|
/obj/item/holo/esword
|
|
name = "holographic energy sword"
|
|
desc = "May the force be with you. Sorta."
|
|
icon = 'icons/obj/transforming_energy.dmi'
|
|
icon_state = "sword0"
|
|
lefthand_file = 'icons/mob/inhands/weapons/swords_lefthand.dmi'
|
|
righthand_file = 'icons/mob/inhands/weapons/swords_righthand.dmi'
|
|
force = 3.0
|
|
throw_speed = 2
|
|
throw_range = 5
|
|
throwforce = 0
|
|
w_class = WEIGHT_CLASS_SMALL
|
|
hitsound = "swing_hit"
|
|
armour_penetration = 50
|
|
var/active = 0
|
|
var/saber_color
|
|
|
|
/obj/item/holo/esword/green/Initialize()
|
|
. = ..()
|
|
saber_color = "green"
|
|
|
|
/obj/item/holo/esword/red/Initialize()
|
|
. = ..()
|
|
saber_color = "red"
|
|
|
|
/obj/item/holo/esword/hit_reaction(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", final_block_chance = 0, damage = 0, attack_type = MELEE_ATTACK)
|
|
if(active)
|
|
return ..()
|
|
return 0
|
|
|
|
/obj/item/holo/esword/attack(target as mob, mob/user as mob)
|
|
..()
|
|
|
|
/obj/item/holo/esword/Initialize()
|
|
. = ..()
|
|
saber_color = pick("red","blue","green","purple")
|
|
|
|
/obj/item/holo/esword/attack_self(mob/living/user as mob)
|
|
active = !active
|
|
if (active)
|
|
force = 30
|
|
icon_state = "sword[saber_color]"
|
|
w_class = WEIGHT_CLASS_BULKY
|
|
hitsound = 'sound/weapons/blade1.ogg'
|
|
playsound(user, 'sound/weapons/saberon.ogg', 20, TRUE)
|
|
to_chat(user, "<span class='warning'>[src] is now active.</span>")
|
|
else
|
|
force = 3
|
|
icon_state = "sword0"
|
|
w_class = WEIGHT_CLASS_SMALL
|
|
hitsound = "swing_hit"
|
|
playsound(user, 'sound/weapons/saberoff.ogg', 20, TRUE)
|
|
to_chat(user, "<span class='warning'>[src] can now be concealed.</span>")
|
|
return
|
|
|
|
//BASKETBALL OBJECTS
|
|
|
|
/obj/item/toy/beach_ball/holoball
|
|
name = "basketball"
|
|
icon = 'icons/obj/items_and_weapons.dmi'
|
|
icon_state = "basketball"
|
|
item_state = "basketball"
|
|
desc = "Here's your chance, do your dance at the Space Jam."
|
|
w_class = WEIGHT_CLASS_BULKY //Stops people from hiding it in their bags/pockets
|
|
|
|
/obj/item/toy/beach_ball/holoball/dodgeball
|
|
name = "dodgeball"
|
|
icon_state = "dodgeball"
|
|
item_state = "dodgeball"
|
|
desc = "Used for playing the most violent and degrading of childhood games."
|
|
|
|
/obj/item/toy/beach_ball/holoball/dodgeball/throw_impact(atom/hit_atom, datum/thrownthing/throwingdatum)
|
|
..()
|
|
if((ishuman(hit_atom)))
|
|
var/mob/living/carbon/M = hit_atom
|
|
playsound(src, 'sound/items/dodgeball.ogg', 50, TRUE)
|
|
M.apply_damage(10, STAMINA)
|
|
if(prob(5))
|
|
M.Paralyze(60)
|
|
visible_message("<span class='danger'>[M] is knocked right off [M.p_their()] feet!</span>")
|
|
|
|
//
|
|
// Structures
|
|
//
|
|
|
|
/obj/structure/holohoop
|
|
name = "basketball hoop"
|
|
desc = "Boom, shakalaka!"
|
|
icon = 'icons/obj/basketball.dmi'
|
|
icon_state = "hoop"
|
|
anchored = TRUE
|
|
density = TRUE
|
|
|
|
/obj/structure/holohoop/attackby(obj/item/W as obj, mob/user as mob, params)
|
|
if(get_dist(src,user)<2)
|
|
if(user.transferItemToLoc(W, drop_location()))
|
|
visible_message("<span class='warning'>[user] dunks [W] into \the [src]!</span>")
|
|
|
|
/obj/structure/holohoop/attack_hand(mob/user)
|
|
. = ..()
|
|
if(.)
|
|
return
|
|
if(user.pulling && user.a_intent == INTENT_GRAB && isliving(user.pulling))
|
|
var/mob/living/L = user.pulling
|
|
if(user.grab_state < GRAB_AGGRESSIVE)
|
|
to_chat(user, "<span class='warning'>You need a better grip to do that!</span>")
|
|
return
|
|
L.forceMove(loc)
|
|
L.Paralyze(100)
|
|
visible_message("<span class='danger'>[user] dunks [L] into \the [src]!</span>")
|
|
user.stop_pulling()
|
|
else
|
|
..()
|
|
|
|
/obj/structure/holohoop/hitby(atom/movable/AM, skipcatch, hitpush, blocked, datum/thrownthing/throwingdatum)
|
|
if (isitem(AM) && !istype(AM,/obj/item/projectile))
|
|
if(prob(50))
|
|
AM.forceMove(get_turf(src))
|
|
visible_message("<span class='warning'>Swish! [AM] lands in [src].</span>")
|
|
return
|
|
else
|
|
visible_message("<span class='danger'>[AM] bounces off of [src]'s rim!</span>")
|
|
return ..()
|
|
else
|
|
return ..()
|
|
|
|
|
|
|
|
//
|
|
// Machines
|
|
//
|
|
|
|
/obj/machinery/readybutton
|
|
name = "ready declaration device"
|
|
desc = "This device is used to declare ready. If all devices in an area are ready, the event will begin!"
|
|
icon = 'icons/obj/monitors.dmi'
|
|
icon_state = "auth_off"
|
|
var/ready = 0
|
|
var/area/currentarea = null
|
|
var/eventstarted = FALSE
|
|
|
|
use_power = IDLE_POWER_USE
|
|
idle_power_usage = 2
|
|
active_power_usage = 6
|
|
power_channel = ENVIRON
|
|
|
|
/obj/machinery/readybutton/attack_ai(mob/user as mob)
|
|
to_chat(user, "The station AI is not to interact with these devices.")
|
|
return
|
|
|
|
/obj/machinery/readybutton/attack_paw(mob/user as mob)
|
|
to_chat(user, "<span class='warning'>You are too primitive to use this device!</span>")
|
|
return
|
|
|
|
/obj/machinery/readybutton/attackby(obj/item/W as obj, mob/user as mob, params)
|
|
to_chat(user, "The device is a solid button, there's nothing you can do with it!")
|
|
|
|
/obj/machinery/readybutton/attack_hand(mob/user as mob)
|
|
. = ..()
|
|
if(.)
|
|
return
|
|
if(user.stat || stat & (NOPOWER|BROKEN))
|
|
to_chat(user, "<span class='warning'>This device is not powered!</span>")
|
|
return
|
|
|
|
currentarea = get_area(src.loc)
|
|
if(!currentarea)
|
|
qdel(src)
|
|
|
|
if(eventstarted)
|
|
to_chat(usr, "<span class='warning'>The event has already begun!</span>")
|
|
return
|
|
|
|
ready = !ready
|
|
|
|
update_icon()
|
|
|
|
var/numbuttons = 0
|
|
var/numready = 0
|
|
for(var/obj/machinery/readybutton/button in currentarea)
|
|
numbuttons++
|
|
if (button.ready)
|
|
numready++
|
|
|
|
if(numbuttons == numready)
|
|
begin_event()
|
|
|
|
/obj/machinery/readybutton/update_icon()
|
|
if(ready)
|
|
icon_state = "auth_on"
|
|
else
|
|
icon_state = "auth_off"
|
|
|
|
/obj/machinery/readybutton/proc/begin_event()
|
|
|
|
eventstarted = TRUE
|
|
|
|
for(var/obj/structure/window/W in currentarea)
|
|
if(W.flags_1&NODECONSTRUCT_1) // Just in case: only holo-windows
|
|
qdel(W)
|
|
|
|
for(var/mob/M in currentarea)
|
|
to_chat(M, "FIGHT!")
|
|
|
|
/obj/machinery/conveyor/holodeck
|
|
|
|
/obj/machinery/conveyor/holodeck/attackby(obj/item/I, mob/user, params)
|
|
if(!user.transferItemToLoc(I, drop_location()))
|
|
return ..()
|
|
|
|
/obj/item/paper/fluff/holodeck/trek_diploma
|
|
name = "paper - Starfleet Academy Diploma"
|
|
info = {"<h2>Starfleet Academy</h2></br><p>Official Diploma</p></br>"}
|
|
|
|
/obj/item/paper/fluff/holodeck/disclaimer
|
|
name = "Holodeck Disclaimer"
|
|
info = "Bruises sustained in the holodeck can be healed simply by sleeping."
|