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- Two new admin verbs. "toggle hear radio" and "toggle hear deadcast". These don't care if you're a ghost or what you had for breakfast, they work because they're tied to your client, not your mob. To non-admins it might seem silly that this is needed but when dealing with multiple adminhelps you don't want text to move at lightning speed, so anything that you can disable is good. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2259 316c924e-a436-60f5-8080-3fe189b3f50e
169 lines
5.6 KiB
Plaintext
169 lines
5.6 KiB
Plaintext
#define NON_CONTAGIOUS -1
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#define SPECIAL 0
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#define CONTACT_GENERAL 1
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#define CONTACT_HANDS 2
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#define CONTACT_FEET 3
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#define AIRBORNE 4
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#define BLOOD 5
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#define SCANNER 1
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#define PANDEMIC 2
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/*
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IMPORTANT NOTE: Please delete the diseases by using cure() proc or del() instruction.
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Diseases are referenced in a global list, so simply setting mob or obj vars
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to null does not delete the object itself. Thank you.
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*/
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/datum/disease
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var/form = "Virus" //During medscans, what the disease is referred to as
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var/name = "No disease"
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var/stage = 1 //all diseases start at stage 1
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var/max_stages = 0.0
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var/cure = null
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var/cure_id = null// reagent.id or list containing them
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var/cure_list = null // allows for multiple possible cure combinations
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var/cure_chance = 8//chance for the cure to do its job
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var/spread = null //spread type description
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var/spread_type = AIRBORNE
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var/contagious_period = 0//the disease stage when it can be spread
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var/list/affected_species = list()
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var/mob/living/carbon/affected_mob = null //the mob which is affected by disease.
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var/holder = null //the atom containing the disease (mob or obj)
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var/carrier = 0.0 //there will be a small chance that the person will be a carrier
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var/curable = 0 //can this disease be cured? (By itself...)
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var/list/strain_data = list() //This is passed on to infectees
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var/stage_prob = 4 // probability of advancing to next stage, default 4% per check
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var/agent = "some microbes"//name of the disease agent
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var/permeability_mod = 1//permeability modifier coefficient.
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var/desc = null//description. Leave it null and this disease won't show in med records.
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var/severity = null//severity descr
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var/longevity = 250//time in "ticks" the virus stays in inanimate object (blood stains, corpses, etc). In syringes, bottles and beakers it stays infinitely.
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var/list/hidden = list(0, 0)
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// if hidden[1] is true, then virus is hidden from medical scanners
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// if hidden[2] is true, then virus is hidden from PANDEMIC machine
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/datum/disease/proc/stage_act()
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var/cure_present = has_cure()
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//world << "[cure_present]"
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if(carrier&&!cure_present)
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//world << "[affected_mob] is carrier"
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return
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spread = (cure_present?"Remissive":initial(spread))
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if(stage > max_stages)
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stage = max_stages
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if(stage_prob != 0 && prob(stage_prob) && stage != max_stages && !cure_present) //now the disease shouldn't get back up to stage 4 in no time
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stage++
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if(stage != 1 && (prob(1) || (cure_present && prob(cure_chance))))
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stage--
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else if(stage <= 1 && ((prob(1) && curable) || (cure_present && prob(cure_chance))))
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// world << "Cured as stage act"
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cure()
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return
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return
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/datum/disease/proc/has_cure()//check if affected_mob has required reagents.
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if(!cure_id) return 0
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var/result = 1
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if(cure_list == list(cure_id))
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if(istype(cure_id, /list))
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for(var/C_id in cure_id)
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if(!affected_mob.reagents.has_reagent(C_id))
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result = 0
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else if(!affected_mob.reagents.has_reagent(cure_id))
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result = 0
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else
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for(var/C_list in cure_list)
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if(istype(C_list, /list))
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for(var/C_id in cure_id)
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if(!affected_mob.reagents.has_reagent(C_id))
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result = 0
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else if(!affected_mob.reagents.has_reagent(C_list))
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result = 0
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return result
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/datum/disease/proc/spread(var/atom/source=null)
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//world << "Disease [src] proc spread was called from holder [source]"
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if(spread_type == SPECIAL || spread_type == NON_CONTAGIOUS)//does not spread
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return
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if(stage < contagious_period) //the disease is not contagious at this stage
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return
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if(!source)//no holder specified
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if(affected_mob)//no mob affected holder
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source = affected_mob
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else //no source and no mob affected. Rogue disease. Break
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return
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var/check_range = AIRBORNE//defaults to airborne - range 4
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if(spread_type != AIRBORNE && spread_type != SPECIAL)
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check_range = 0 // everything else, like infect-on-contact things, only infect things on top of it
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for(var/mob/living/carbon/M in oviewers(check_range, source))
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M.contract_disease(src)
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return
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/datum/disease/proc/process()
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if(!holder) return
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if(prob(65))
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spread(holder)
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if(affected_mob)
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for(var/datum/disease/D in affected_mob.viruses)
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if(D != src)
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if(istype(src, D.type))
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del(D) // if there are somehow two viruses of the same kind in the system, delete the other one
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if(holder == affected_mob)
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if(affected_mob.stat < 2) //he's alive
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stage_act()
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else //he's dead.
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if(spread_type!=SPECIAL)
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spread_type = CONTACT_GENERAL
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affected_mob = null
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if(!affected_mob) //the virus is in inanimate obj
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// world << "[src] longevity = [longevity]"
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if(prob(70))
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if(--longevity<=0)
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cure(0)
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return
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/datum/disease/proc/cure(var/resistance=1)//if resistance = 0, the mob won't develop resistance to disease
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if(resistance && affected_mob && !(type in affected_mob.resistances))
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// world << "Setting res to [src]"
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var/saved_type = "[type]"//copy the value, not create the reference to it, so when the object is deleted, the value remains.
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affected_mob.resistances += text2path(saved_type)
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if((affected_mob) && (istype(src, /datum/disease/alien_embryo)))//Get rid of the flag.
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affected_mob.alien_egg_flag = 0
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// world << "Removing [src]"
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spawn(0)
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del(src)
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return
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/datum/disease/New(var/process=1)//process = 1 - adding the object to global list. List is processed by master controller.
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cure_list = list(cure_id) // to add more cures, add more vars to this list in the actual disease's New()
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if(process) // Viruses in list are considered active.
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active_diseases += src
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/*
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/datum/disease/Del()
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active_diseases.Remove(src)
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*/
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