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- Raised the chance to cure brainrot and GBS, lowered the chance to teleport for wizarditis. - Made Pandemic console buildable (and unbuildable) and placed the circuitboard in technical storage. - Replacement lights crate can be ordered in QM. - Added space cleaner and hand labeler to Virology. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@346 316c924e-a436-60f5-8080-3fe189b3f50e
67 lines
2.2 KiB
Plaintext
67 lines
2.2 KiB
Plaintext
/datum/disease/brainrot
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name = "Brainrot"
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max_stages = 4
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spread = "On contact"
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spread_type = CONTACT_GENERAL
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cure = "Spaceacillin & Alkysine"
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cure_id = list("alkysine","spaceacillin")
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agent = "Cryptococcus Cosmosis"
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affected_species = list("Human")
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curable = 0
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cure_chance = 15//higher chance to cure, since two reagents are required
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desc = "This disease destroys the braincells, causing brain fever, brain necrosis and general intoxication."
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severity = "Major"
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/datum/disease/brainrot/stage_act() //Removed toxloss because damaging diseases are pretty horrible. Last round it killed the entire station because the cure didn't work -- Urist
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..()
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switch(stage)
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if(2)
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if(prob(2))
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affected_mob.emote("blink")
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if(prob(2))
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affected_mob.emote("yawn")
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if(prob(2))
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affected_mob << "\red Your don't feel like yourself."
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if(prob(5))
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affected_mob.brainloss +=1
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affected_mob.updatehealth()
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if(3)
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if(prob(2))
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affected_mob.emote("stare")
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if(prob(2))
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affected_mob.emote("drool")
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if(prob(10) && affected_mob.brainloss<=98)//shouldn't retard you to death now
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affected_mob.brainloss += 2
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affected_mob.updatehealth()
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if(prob(2))
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affected_mob << "\red Your try to remember something important...but can't."
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/* if(prob(10))
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affected_mob.toxloss +=3
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affected_mob.updatehealth()
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if(prob(2))
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affected_mob << "\red Your head hurts." */
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if(4)
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if(prob(2))
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affected_mob.emote("stare")
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if(prob(2))
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affected_mob.emote("drool")
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/* if(prob(15))
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affected_mob.toxloss +=4
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affected_mob.updatehealth()
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if(prob(2))
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affected_mob << "\red Your head hurts." */
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if(prob(15) && affected_mob.brainloss<=98) //shouldn't retard you to death now
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affected_mob.brainloss +=3
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affected_mob.updatehealth()
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if(prob(2))
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affected_mob << "\red Strange buzzing fills your head, removing all thoughts."
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if(prob(3))
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affected_mob << "\red You lose consciousness..."
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for(var/mob/O in viewers(affected_mob, null))
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O.show_message("[affected_mob] suddenly collapses", 1)
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affected_mob.paralysis = rand(5,10)
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if(prob(1))
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affected_mob.emote("snore")
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if(prob(15))
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affected_mob.stuttering += 3
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return |