mirror of
https://github.com/Bubberstation/Bubberstation.git
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/obj/effects is now /obj/effect. /obj/station_objects is now /obj/structure. Did a bit of minor blob work. The Bay 12 body bags were replaced with closets because having two sets of code that do almost the same thing is silly. Changed back a few of the last jobproc edits as the remove from list before assign was a check to see if the mob was fucked up and if it was remove it so we did not check it again as it would still be fucked up. The medbay/tox monkeys names are random once more. More random name monkeys will help with changeling and clean up the observe/mob menus. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2324 316c924e-a436-60f5-8080-3fe189b3f50e
143 lines
4.2 KiB
Plaintext
143 lines
4.2 KiB
Plaintext
/datum/disease/wizarditis
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name = "Wizarditis"
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max_stages = 4
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spread = "Airborne"
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cure = "The Manly Dorf"
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cure_id = "manlydorf"
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agent = "Rincewindus Vulgaris"
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affected_species = list("Human")
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curable = 0
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permeability_mod = 0.75
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desc = "Some speculate, that this virus is the cause of Wizard Federation existance. Subjects affected show the signs of mental retardation, yelling obscure sentences or total gibberish. On late stages subjects sometime express the feelings of inner power, and, cite, 'the ability to control the forces of cosmos themselves!' A gulp of strong, manly spirits usually reverts them to normal, humanlike, condition."
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severity = "Minor"
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/*
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BIRUZ BENNAR
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SCYAR NILA - teleport
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NEC CANTIO - dis techno
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EI NATH - shocking grasp
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AULIE OXIN FIERA - knock
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TARCOL MINTI ZHERI - forcewall
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STI KALY - blind
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*/
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/datum/disease/wizarditis/stage_act()
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..()
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/*
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switch(stage)
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if(2)
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if(prob(4))
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affected_mob.say(pick("You shall not pass!", "Expeliarmus!", "By Merlins beard!", "Feel the power of the Dark Side!"))
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if(prob(2))
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affected_mob << "\red You feel [pick("that you don't have enough mana.", "that the winds of magic are gone.", "an urge to summon familiar.")]"
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if(3)
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spawn_wizard_clothes(5)
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if(prob(4))
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affected_mob.say(pick("NEC CANTIO!","AULIE OXIN FIERA!", "STI KALY!", "TARCOL MINTI ZHERI!"))
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if(prob(2))
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affected_mob << "\red You feel [pick("the magic bubbling in your veins","that this location gives you a +1 to INT","an urge to summon familiar.")]."
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if(4)
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spawn_wizard_clothes(10)
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if(prob(4))
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affected_mob.say(pick("NEC CANTIO!","AULIE OXIN FIERA!","STI KALY!","EI NATH!"))
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return
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if(prob(2))
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affected_mob << "\red You feel [pick("the tidal wave of raw power building inside","that this location gives you a +2 to INT and +1 to WIS","an urge to teleport")]."
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if(prob(2))
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teleport()
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*/
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return
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/datum/disease/wizarditis/proc/spawn_wizard_clothes(var/chance=5)
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/*
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if(istype(affected_mob, /mob/living/carbon/human))
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var/mob/living/carbon/human/H = affected_mob
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if(prob(chance))
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if(!istype(H.head, /obj/item/clothing/head/wizard))
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if(H.head)
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H.drop_from_slot(H.head)
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H.head = new /obj/item/clothing/head/wizard(H)
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H.head.layer = 20
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return
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if(prob(chance))
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if(!istype(H.wear_suit, /obj/item/clothing/suit/wizrobe))
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if(H.wear_suit)
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H.drop_from_slot(H.wear_suit)
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H.wear_suit = new /obj/item/clothing/suit/wizrobe(H)
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H.wear_suit.layer = 20
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return
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if(prob(chance))
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if(!istype(H.shoes, /obj/item/clothing/shoes/sandal))
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if(H.shoes)
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H.drop_from_slot(H.shoes)
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H.shoes = new /obj/item/clothing/shoes/sandal(H)
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H.shoes.layer = 20
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return
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else
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var/mob/living/carbon/H = affected_mob
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if(prob(chance))
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if(!istype(H.r_hand, /obj/item/weapon/staff))
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if(H.r_hand)
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H.drop_from_slot(H.r_hand)
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H.r_hand = new /obj/item/weapon/staff(H)
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H.r_hand.layer = 20
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return*/
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return
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/datum/disease/wizarditis/proc/teleport()
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/*
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var/list/theareas = new/list()
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for(var/area/AR in world)
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if(theareas.Find(AR)) continue
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var/turf/picked = pick(get_area_turfs(AR.type)
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if (picked && picked.z == affected_mob.z)
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theareas += AR
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var/area/thearea = pick(theareas)
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*/
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/*
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var/list/theareas = new/list()
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for(var/area/AR in orange(80, affected_mob))
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if(theareas.Find(AR) || AR.name == "Space") continue
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theareas += AR
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if(!theareas)
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return
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var/area/thearea = pick(theareas)
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var/datum/effect/system/harmless_smoke_spread/smoke = new /datum/effect/system/harmless_smoke_spread()
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smoke.set_up(5, 0, affected_mob.loc)
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smoke.attach(affected_mob)
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smoke.start()
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var/list/L = list()
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for(var/turf/T in get_area_turfs(thearea.type))
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if(T.z != affected_mob.z) continue
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if(T.name == "space") continue
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if(!T.density)
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var/clear = 1
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for(var/obj/O in T)
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if(O.density)
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clear = 0
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break
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if(clear)
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L+=T
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if(!L)
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return
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affected_mob.say("SCYAR NILA [uppertext(thearea.name)]!")
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affected_mob.loc = pick(L)
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smoke.start()
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//Apparently it created a lagspike every time it was called -- Urist
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*/
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return
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