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## About The Pull Request Fixes #64459 Fixes #82052 , probably Fixes #79747 , probably Fixes #81443 Infrared emitters now use beam datums instead of making their own effects and trying to `Move` it out until it hits something This means 1. Infrared emitters are (probably) more responsive 2. Infrared emitters (probably) react to less things they shouldn't react to (such as projectiles) This also means - Infrared emitters (when visible) are emissive (and glow in the dark slightly). Kinda neat? If you don't want it you can obviously just make it invisible - You can limbo under beams? Maybe you can do that already? IDK Other notes - Beams no longer set their beam component's `x`, `y` directly, now using `forceMove`   https://github.com/tgstation/tgstation/assets/51863163/29b76b58-ef36-4c4a-a3b2-017b625389dd ## Changelog 🆑 Melbert refactor: Infrared emitters now function better (or at least more how you would expect them) (hopefully). Report any oddities /🆑