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## About The Pull Request Just found out we actually had 4 handed people in-game now and looked at it in-game just to find out the basic things of the drop button and opening inventories were off, so this fixes that. https://github.com/user-attachments/assets/5521d5f8-a16e-4ce4-8cf1-92b70d154a94 6 hands works too  Before:  ## Why It's Good For The Game Four hands work a little better wahoo ## Changelog 🆑 fix: Four handed wizards now have a drop button & open inventory above their hands. /🆑 --------- Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com>
110 lines
4.3 KiB
Plaintext
110 lines
4.3 KiB
Plaintext
/// Datum tracker for storage UI
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/datum/storage_interface
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/// UI elements for this theme
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var/atom/movable/screen/close/closer
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var/atom/movable/screen/storage/cell/cells
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var/atom/movable/screen/storage/corner/corner_top_left
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var/atom/movable/screen/storage/corner/top_right/corner_top_right
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var/atom/movable/screen/storage/corner/bottom_left/corner_bottom_left
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var/atom/movable/screen/storage/corner/bottom_right/corner_bottom_right
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var/atom/movable/screen/storage/rowjoin/rowjoin_left
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var/atom/movable/screen/storage/rowjoin/right/rowjoin_right
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/// Storage that owns us
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var/datum/storage/parent_storage
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/datum/storage_interface/New(ui_style, parent_storage)
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..()
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src.parent_storage = parent_storage
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closer = new(null, null, parent_storage)
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cells = new(null, null, parent_storage)
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corner_top_left = new(null, null, parent_storage)
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corner_top_right = new(null, null, parent_storage)
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corner_bottom_left = new(null, null, parent_storage)
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corner_bottom_right = new(null, null, parent_storage)
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rowjoin_left = new(null, null, parent_storage)
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rowjoin_right = new(null, null, parent_storage)
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for (var/atom/movable/screen/ui_elem as anything in list_ui_elements())
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ui_elem.icon = ui_style
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/// Returns all UI elements under this theme
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/datum/storage_interface/proc/list_ui_elements()
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return list(cells, corner_top_left, corner_top_right, corner_bottom_left, corner_bottom_right, rowjoin_left, rowjoin_right, closer)
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/datum/storage_interface/Destroy(force)
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QDEL_NULL(cells)
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QDEL_NULL(corner_top_left)
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QDEL_NULL(corner_top_right)
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QDEL_NULL(corner_bottom_left)
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QDEL_NULL(corner_bottom_right)
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QDEL_NULL(rowjoin_left)
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QDEL_NULL(rowjoin_right)
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parent_storage = null
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return ..()
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/// Updates position of all UI elements
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/datum/storage_interface/proc/update_position(
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screen_start_x,
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screen_pixel_x,
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screen_start_y,
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screen_pixel_y,
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columns,
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rows,
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mob/user_looking,
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atom/real_location,
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list/datum/numbered_display/numbered_contents,
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)
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var/number_of_hands = user_looking.held_items.len
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while(number_of_hands > user_looking.default_hand_amount)
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number_of_hands /= user_looking.default_hand_amount
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screen_start_y++
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var/start_pixel_x = screen_start_x * 32 + screen_pixel_x
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var/start_pixel_y = screen_start_y * 32 + screen_pixel_y
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var/end_pixel_x = start_pixel_x + (columns - 1) * 32
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var/end_pixel_y = start_pixel_y + (rows - 1) * 32
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cells.screen_loc = spanning_screen_loc(start_pixel_x, start_pixel_y, end_pixel_x, end_pixel_y)
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var/left_edge_loc = spanning_screen_loc(min(start_pixel_x + 32, end_pixel_x), start_pixel_y, end_pixel_x, end_pixel_y)
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var/right_edge_loc = spanning_screen_loc(start_pixel_x, start_pixel_y, max(start_pixel_x, end_pixel_x - 32), end_pixel_y)
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corner_top_left.screen_loc = left_edge_loc
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corner_bottom_left.screen_loc = left_edge_loc
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corner_top_right.screen_loc = right_edge_loc
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corner_bottom_right.screen_loc = right_edge_loc
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var/row_left_loc = spanning_screen_loc(start_pixel_x, start_pixel_y + 27, start_pixel_x, start_pixel_y + 27 + max(0, rows - 2) * 32)
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rowjoin_left.screen_loc = row_left_loc
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rowjoin_left.alpha = (rows > 1) * 255
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var/row_right_loc = spanning_screen_loc(end_pixel_x, start_pixel_y + 27, end_pixel_x, start_pixel_y + 27 + max(0, rows - 2) * 32)
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rowjoin_right.screen_loc = row_right_loc
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rowjoin_right.alpha = (rows > 1) * 255
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closer.screen_loc = "[screen_start_x + columns]:[screen_pixel_x - 5],[screen_start_y]:[screen_pixel_y]"
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var/current_x = screen_start_x
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var/current_y = screen_start_y
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var/turf/our_turf = get_turf(real_location)
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var/list/obj/storage_contents = list()
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if (islist(numbered_contents))
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for(var/content_type in numbered_contents)
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var/datum/numbered_display/numberdisplay = numbered_contents[content_type]
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storage_contents[numberdisplay.sample_object] = MAPTEXT("<font color='white'>[(numberdisplay.number > 1)? "[numberdisplay.number]" : ""]</font>")
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else
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for(var/obj/item as anything in real_location)
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storage_contents[item] = ""
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for(var/obj/item as anything in storage_contents)
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item.mouse_opacity = MOUSE_OPACITY_OPAQUE
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item.screen_loc = "[current_x]:[screen_pixel_x],[current_y]:[screen_pixel_y]"
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item.maptext = storage_contents[item]
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SET_PLANE(item, ABOVE_HUD_PLANE, our_turf)
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current_x++
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if(current_x - screen_start_x < columns)
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continue
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current_x = screen_start_x
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current_y++
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if(current_y - screen_start_y >= rows)
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break
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