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Bubberstation/code/datums/storage/storage_interface.dm
John Willard 6d20386e8d Fixes HUDs for people with 4 hands (#90921)
## About The Pull Request

Just found out we actually had 4 handed people in-game now and looked at
it in-game just to find out the basic things of the drop button and
opening inventories were off, so this fixes that.


https://github.com/user-attachments/assets/5521d5f8-a16e-4ce4-8cf1-92b70d154a94

6 hands works too

![image](https://github.com/user-attachments/assets/12db43b3-84af-402d-8c7a-8aa342296225)

Before:

![image](https://github.com/user-attachments/assets/400e652a-55fa-4583-8e7c-1dffca7a4d16)

## Why It's Good For The Game

Four hands work a little better wahoo

## Changelog

🆑
fix: Four handed wizards now have a drop button & open inventory above
their hands.
/🆑

---------

Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com>
2025-05-08 19:02:03 -04:00

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/// Datum tracker for storage UI
/datum/storage_interface
/// UI elements for this theme
var/atom/movable/screen/close/closer
var/atom/movable/screen/storage/cell/cells
var/atom/movable/screen/storage/corner/corner_top_left
var/atom/movable/screen/storage/corner/top_right/corner_top_right
var/atom/movable/screen/storage/corner/bottom_left/corner_bottom_left
var/atom/movable/screen/storage/corner/bottom_right/corner_bottom_right
var/atom/movable/screen/storage/rowjoin/rowjoin_left
var/atom/movable/screen/storage/rowjoin/right/rowjoin_right
/// Storage that owns us
var/datum/storage/parent_storage
/datum/storage_interface/New(ui_style, parent_storage)
..()
src.parent_storage = parent_storage
closer = new(null, null, parent_storage)
cells = new(null, null, parent_storage)
corner_top_left = new(null, null, parent_storage)
corner_top_right = new(null, null, parent_storage)
corner_bottom_left = new(null, null, parent_storage)
corner_bottom_right = new(null, null, parent_storage)
rowjoin_left = new(null, null, parent_storage)
rowjoin_right = new(null, null, parent_storage)
for (var/atom/movable/screen/ui_elem as anything in list_ui_elements())
ui_elem.icon = ui_style
/// Returns all UI elements under this theme
/datum/storage_interface/proc/list_ui_elements()
return list(cells, corner_top_left, corner_top_right, corner_bottom_left, corner_bottom_right, rowjoin_left, rowjoin_right, closer)
/datum/storage_interface/Destroy(force)
QDEL_NULL(cells)
QDEL_NULL(corner_top_left)
QDEL_NULL(corner_top_right)
QDEL_NULL(corner_bottom_left)
QDEL_NULL(corner_bottom_right)
QDEL_NULL(rowjoin_left)
QDEL_NULL(rowjoin_right)
parent_storage = null
return ..()
/// Updates position of all UI elements
/datum/storage_interface/proc/update_position(
screen_start_x,
screen_pixel_x,
screen_start_y,
screen_pixel_y,
columns,
rows,
mob/user_looking,
atom/real_location,
list/datum/numbered_display/numbered_contents,
)
var/number_of_hands = user_looking.held_items.len
while(number_of_hands > user_looking.default_hand_amount)
number_of_hands /= user_looking.default_hand_amount
screen_start_y++
var/start_pixel_x = screen_start_x * 32 + screen_pixel_x
var/start_pixel_y = screen_start_y * 32 + screen_pixel_y
var/end_pixel_x = start_pixel_x + (columns - 1) * 32
var/end_pixel_y = start_pixel_y + (rows - 1) * 32
cells.screen_loc = spanning_screen_loc(start_pixel_x, start_pixel_y, end_pixel_x, end_pixel_y)
var/left_edge_loc = spanning_screen_loc(min(start_pixel_x + 32, end_pixel_x), start_pixel_y, end_pixel_x, end_pixel_y)
var/right_edge_loc = spanning_screen_loc(start_pixel_x, start_pixel_y, max(start_pixel_x, end_pixel_x - 32), end_pixel_y)
corner_top_left.screen_loc = left_edge_loc
corner_bottom_left.screen_loc = left_edge_loc
corner_top_right.screen_loc = right_edge_loc
corner_bottom_right.screen_loc = right_edge_loc
var/row_left_loc = spanning_screen_loc(start_pixel_x, start_pixel_y + 27, start_pixel_x, start_pixel_y + 27 + max(0, rows - 2) * 32)
rowjoin_left.screen_loc = row_left_loc
rowjoin_left.alpha = (rows > 1) * 255
var/row_right_loc = spanning_screen_loc(end_pixel_x, start_pixel_y + 27, end_pixel_x, start_pixel_y + 27 + max(0, rows - 2) * 32)
rowjoin_right.screen_loc = row_right_loc
rowjoin_right.alpha = (rows > 1) * 255
closer.screen_loc = "[screen_start_x + columns]:[screen_pixel_x - 5],[screen_start_y]:[screen_pixel_y]"
var/current_x = screen_start_x
var/current_y = screen_start_y
var/turf/our_turf = get_turf(real_location)
var/list/obj/storage_contents = list()
if (islist(numbered_contents))
for(var/content_type in numbered_contents)
var/datum/numbered_display/numberdisplay = numbered_contents[content_type]
storage_contents[numberdisplay.sample_object] = MAPTEXT("<font color='white'>[(numberdisplay.number > 1)? "[numberdisplay.number]" : ""]</font>")
else
for(var/obj/item as anything in real_location)
storage_contents[item] = ""
for(var/obj/item as anything in storage_contents)
item.mouse_opacity = MOUSE_OPACITY_OPAQUE
item.screen_loc = "[current_x]:[screen_pixel_x],[current_y]:[screen_pixel_y]"
item.maptext = storage_contents[item]
SET_PLANE(item, ABOVE_HUD_PLANE, our_turf)
current_x++
if(current_x - screen_start_x < columns)
continue
current_x = screen_start_x
current_y++
if(current_y - screen_start_y >= rows)
break