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## About The Pull Request - Moves remote materials attack chain to item interaction level. Another step in moving away from `attackby()` - Fixes #40070. Though the timer subsystem maybe affected by FPS, round start trigger is always done after everything is set up which is now used by remote materials ## Changelog 🆑 fix: silo connection on some machines won't time out when changing FPS settings code: improved attack chain code for silo connection /🆑