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## About The Pull Request Scanner gates now have a much-refined sprite with dirs. https://github.com/user-attachments/assets/22659e12-5565-4feb-a8e7-0f1a56c4a99e _The message in the video is outdated, now working with the formula `src.say("[detected_thing][reverse ? " not ": " "]detected!!")`_ Scanner gates now can have false positive/negative which depends on the tier of scanning modules in it: - Tier 1 - 4% - Tier 2 - 3% - Tier 3 - 2% - Tier 4 - 1% Scanner gates now loudly blare into chat when they detect stuff. Now there is a preset scanner gate to detect **GUNS** in main Brig entrances on maps, they are not upgraded with N-Spector. *** N-Spector now can not only scan items for contraband but people too. It takes 4 seconds, makes a loud noise, and warns the person getting scanned in a chat with bold text. https://github.com/user-attachments/assets/6aaca7bb-8273-485b-a727-c84f132b92f5 *** Made scanner code using proper cooldowns. The scanner gate description now tells on which mode it's turned on. Now smuggler satchel description tells you that it can prevent items from being detected by contraband scanners. ## Why It's Good For The Game Scanner gates sprites were ancient and as such been updated. Scanner gates having false-positive will make sure for Security to always be on their toes, and also cause interaction between crew who got false-positive. Also, it finally makes use of scanner gates being upgradable, as before this there was no reason for using higher-tier scanning modules for its construction. Scanner gates blaring into the chat now make it clearer for spectators to acknowledge why the scanner got triggered. Putting not upgraded scanners in the Brig entrance doors gives them some use outside of being sometimes built by bored Security Officers. *** When N-Spector was upgraded, I immediately thought it should also be possible to scan people, like how TSA scans people with metal detectors. It takes around the same time as stripping a backpack, and backpack searches still would be more effective as they can show stuff that the scanner cannot detect. The warning and loud sound make it possible for the person getting scanned to walk away if they start getting scanned unprompted. This would not likely cause any trouble, as going up and starting scanning someone for no reason would be the same as going up to someone and starting to strip their backpack. With N-Spector Security can perform more fluff interesting searches. ## Changelog 🆑 DrDiasyl aka DrTuxedo add: Scanner gates now blare into the chat the reason why it got triggered add: Scanner gates now can have false positives/negatives, and the chance of them being reduced when they are upgraded add: Brig entrances now have scanner gates preset to detect GUNS add: You can now scan people with N-Spector for contraband image: Scanner gates now have a better sprite with dirs qol: Scanner gates description now tells to what mode they are set fix: You no longer can remove N-Spector from scanner gates without unlocking them first /🆑 --------- Co-authored-by: Mothblocks <35135081+Mothblocks@users.noreply.github.com>
146 lines
4.9 KiB
Plaintext
146 lines
4.9 KiB
Plaintext
/datum/market_item/misc
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category = "Miscellaneous"
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abstract_path = /datum/market_item/misc
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/datum/market_item/misc/clear_pda
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name = "Clear PDA"
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desc = "Show off your style with this limited edition clear PDA!."
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item = /obj/item/modular_computer/pda/clear
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price_min = CARGO_CRATE_VALUE * 1.25
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price_max = CARGO_CRATE_VALUE *3
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stock_max = 2
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availability_prob = 50
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/datum/market_item/misc/jade_lantern
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name = "Jade Lantern"
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desc = "Found in a box labeled 'Danger: Radioactive'. Probably safe."
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item = /obj/item/flashlight/lantern/jade
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price_min = CARGO_CRATE_VALUE * 0.75
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price_max = CARGO_CRATE_VALUE * 2.5
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stock_max = 2
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availability_prob = 45
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/datum/market_item/misc/cap_gun
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name = "Cap Gun"
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desc = "Prank your friends with this harmless gun! Harmlessness guranteed."
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item = /obj/item/toy/gun
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price_min = CARGO_CRATE_VALUE * 0.25
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price_max = CARGO_CRATE_VALUE
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stock_max = 6
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availability_prob = 80
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/datum/market_item/misc/shoulder_holster
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name = "Shoulder holster"
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desc = "Yeehaw, hardboiled friends! This holster is the first step in your dream of becoming a detective and being allowed to shoot real guns!"
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item = /obj/item/storage/belt/holster
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price_min = CARGO_CRATE_VALUE * 2
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price_max = CARGO_CRATE_VALUE * 4
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stock_max = 8
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availability_prob = 60
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/datum/market_item/misc/donk_recycler
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name = "MOD Riot Foam Dart Recycler Module"
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desc = "If you love toy guns, hate cleaning and got a MODsuit, this module is a must have."
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item = /obj/item/mod/module/recycler/donk
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price_min = CARGO_CRATE_VALUE * 2
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price_max = CARGO_CRATE_VALUE * 4.5
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stock_max = 2
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availability_prob = 30
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/datum/market_item/misc/shove_blocker
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name = "MOD Bulwark Module"
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desc = "You have no idea how much effort it took us to extract this module from that damn safeguard MODsuit last shift."
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item = /obj/item/mod/module/shove_blocker
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price_min = CARGO_CRATE_VALUE * 4
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price_max = CARGO_CRATE_VALUE * 5.75
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stock_max = 1
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availability_prob = 25
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/datum/market_item/misc/holywater
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name = "Flask of holy water"
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desc = "Father Lootius' own brand of ready-made holy water."
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item = /obj/item/reagent_containers/cup/glass/bottle/holywater
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price_min = CARGO_CRATE_VALUE * 2
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price_max = CARGO_CRATE_VALUE * 3
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stock_max = 3
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availability_prob = 40
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/datum/market_item/misc/holywater/spawn_item(loc, datum/market_purchase/purchase)
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if (prob(6.66))
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item = /obj/item/reagent_containers/cup/beaker/unholywater
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else
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item = initial(item)
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return ..()
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/datum/market_item/misc/strange_seed
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name = "Strange Seeds"
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desc = "An Exotic Variety of seed that can contain anything from glow to acid."
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item = /obj/item/seeds/random
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price_min = CARGO_CRATE_VALUE * 1.6
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price_max = CARGO_CRATE_VALUE * 1.8
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stock_min = 2
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stock_max = 5
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availability_prob = 50
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/datum/market_item/misc/smugglers_satchel
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name = "Smuggler's Satchel"
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desc = "This easily hidden satchel can become a versatile tool to anybody with the desire to keep certain items out of sight and out of mind. Its contents cannot be detected by contraband scanners."
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item = /obj/item/storage/backpack/satchel/flat/empty
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price_min = CARGO_CRATE_VALUE * 3.75
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price_max = CARGO_CRATE_VALUE * 5
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stock_max = 2
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availability_prob = 30
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/datum/market_item/misc/roulette
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name = "Roulette Beacon"
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desc = "Start your own underground casino, wherever you go. One use only. No refunds."
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item = /obj/item/roulette_wheel_beacon
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price_min = CARGO_CRATE_VALUE * 1
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price_max = CARGO_CRATE_VALUE * 2.5
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stock_max = 3
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availability_prob = 50
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/datum/market_item/misc/jawed_hook
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name = "Jawed Fishing Hook"
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desc = "The thing ya use if y'are strugglin' with fishes. Just rememeber to whoop yer rod before it's too late, 'cause this thing's gonna hurt them like an Arkansas toothpick."
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item = /obj/item/fishing_hook/jaws
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price_min = CARGO_CRATE_VALUE * 0.75
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price_max = CARGO_CRATE_VALUE * 2
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stock_max = 3
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availability_prob = 70
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/datum/market_item/misc/v8_engine
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name = "Genuine V8 Engine (Perserved)"
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desc = "Hey greasemonkeys, you ready to start those engines? Want to start racing through the halls and making some tighter turns on the interstellar beltway? Then you need this classic engine."
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item = /obj/item/v8_engine
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price_min = CARGO_CRATE_VALUE * 4
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price_max = CARGO_CRATE_VALUE * 6
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stock_max = 1
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availability_prob = 15
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/datum/market_item/misc/fish
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name = "Fish"
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desc = "Fish! Fresh fish! Fish you can cut, grind and even keep in aquarium if you want to! Get some before the next fight at my village breaks out!"
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price_min = PAYCHECK_CREW * 0.5
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price_max = PAYCHECK_CREW * 1.2
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item = /obj/item/storage/fish_case/blackmarket
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stock_min = 3
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stock_max = 8
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availability_prob = 90
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/datum/market_item/misc/giant_wrench_parts
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name = "Big Slappy parts"
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desc = "Cheap illegal Big Slappy parts. The fastest and statistically most dangerous wrench."
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item = /obj/item/weaponcrafting/giant_wrench
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price_min = CARGO_CRATE_VALUE * 2
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price_max = CARGO_CRATE_VALUE * 5
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stock_max = 1
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availability_prob = 25
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