Files
Bubberstation/code/datums/components
Ghom 421861aab1 DUPE_SOURCES is no longer just a fancier DUPE_ALLOWED (#89503)
## About The Pull Request
Small logical mistake where dupe sources would spawn a new component
everytime a source is being added. The code containing the correct logic
with the source being added to the old component is indented under a
check that it can never pass.

## Why It's Good For The Game
Fixing a backend issue with the component mode.

## Changelog
N/A
2025-02-17 12:44:55 -08:00
..
2025-02-08 15:35:11 -08:00
2024-10-09 02:03:50 +02:00
2025-01-02 14:15:23 +00:00
2025-02-17 00:25:56 +01:00
2024-08-21 17:07:02 +12:00
2025-01-22 20:50:07 -07:00
2025-01-28 03:12:59 +01:00
2024-10-07 13:34:36 +02:00

Datum Component System (DCS)

Concept

Loosely adapted from /vg/. This is an entity component system for adding behaviours to datums when inheritance doesn't quite cut it. By using signals and events instead of direct inheritance, you can inject behaviours without hacky overloads. It requires a different method of thinking, but is not hard to use correctly. If a behaviour can have application across more than one thing. Make it generic, make it a component. Atom/mob/obj event? Give it a signal, and forward its arguments with a SendSignal() call. Now every component that want's to can also know about this happening.

HackMD page for an introduction to the system as a whole.

See/Define signals and their arguments in __DEFINES\components.dm