Files
Bubberstation/code/modules/admin/admin_verbs.dm
Jacquerel d7264ce0f3 Admin verb to apply mob random speech behaviour (#89382)
## About The Pull Request

Separate verb and PR from #89375 because this is something you'd apply
on top of a mob with existing behaviour, or one you've used the other
verb on.
This will probably conflict with my other PR but that's my problem.

This adds a shortcut for making mobs say/emote stuff randomly on a timer
from a list of things you have specified.
Doing this via VV is possible but sufficiently complicated that I don't
think anyone would ever bother.
As with the other PR you can optionally do this to mobs who already have
a client if you want them to randomly burp every so often or something.

I briefly flirted with the idea of replacing all
`/datum/ai_planning_subtree/random_speech` subtypes with blackboard ones
but... I think probably actually we save some memory _and_ sanity by not
doing that.
A bunch of mobs on totally different typepaths use the `/insect` subtype
for instance, and I don't think it would be an improvement to paste the
same four vars into all of their blackboards.

## Why It's Good For The Game

This one is frankly more niche than the other PR probably but it is
plausibly useful if you are setting up some kind of VV creature.
2025-02-14 14:06:27 -06:00

782 lines
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/client/proc/add_admin_verbs()
control_freak = CONTROL_FREAK_SKIN | CONTROL_FREAK_MACROS
SSadmin_verbs.assosciate_admin(src)
/client/proc/remove_admin_verbs()
control_freak = initial(control_freak)
SSadmin_verbs.deassosciate_admin(src)
ADMIN_VERB(hide_verbs, R_NONE, "Adminverbs - Hide All", "Hide most of your admin verbs.", ADMIN_CATEGORY_MAIN)
user.remove_admin_verbs()
add_verb(user, /client/proc/show_verbs)
to_chat(user, span_interface("Almost all of your adminverbs have been hidden."), confidential = TRUE)
BLACKBOX_LOG_ADMIN_VERB("Hide All Adminverbs")
ADMIN_VERB(admin_ghost, R_ADMIN, "AGhost", "Become a ghost without DNR.", ADMIN_CATEGORY_GAME)
. = TRUE
if(isobserver(user.mob))
//re-enter
var/mob/dead/observer/ghost = user.mob
if(!ghost.mind || !ghost.mind.current) //won't do anything if there is no body
return FALSE
if(!ghost.can_reenter_corpse)
log_admin("[key_name(user)] re-entered corpse")
message_admins("[key_name_admin(user)] re-entered corpse")
ghost.can_reenter_corpse = 1 //force re-entering even when otherwise not possible
ghost.reenter_corpse()
BLACKBOX_LOG_ADMIN_VERB("Admin Reenter")
else if(isnewplayer(user.mob))
to_chat(user, "<font color='red'>Error: Aghost: Can't admin-ghost whilst in the lobby. Join or Observe first.</font>", confidential = TRUE)
return FALSE
else
//ghostize
log_admin("[key_name(user)] admin ghosted.")
message_admins("[key_name_admin(user)] admin ghosted.")
var/mob/body = user.mob
body.ghostize(TRUE, TRUE)
user.init_verbs()
if(body && !body.key)
body.key = "@[user.key]" //Haaaaaaaack. But the people have spoken. If it breaks; blame adminbus
BLACKBOX_LOG_ADMIN_VERB("Admin Ghost")
ADMIN_VERB(invisimin, R_ADMIN, "Invisimin", "Toggles ghost-like invisibility.", ADMIN_CATEGORY_GAME)
if(HAS_TRAIT(user.mob, TRAIT_INVISIMIN))
REMOVE_TRAIT(user.mob, TRAIT_INVISIMIN, ADMIN_TRAIT)
user.mob.add_to_all_human_data_huds()
user.mob.RemoveInvisibility(INVISIBILITY_SOURCE_INVISIMIN)
to_chat(user, span_adminnotice(span_bold("Invisimin off. Invisibility reset.")), confidential = TRUE)
return
ADD_TRAIT(user.mob, TRAIT_INVISIMIN, ADMIN_TRAIT)
user.mob.remove_from_all_data_huds()
user.mob.SetInvisibility(INVISIBILITY_OBSERVER, INVISIBILITY_SOURCE_INVISIMIN, INVISIBILITY_PRIORITY_ADMIN)
to_chat(user, span_adminnotice(span_bold("Invisimin on. You are now as invisible as a ghost.")), confidential = TRUE)
ADMIN_VERB(check_antagonists, R_ADMIN, "Check Antagonists", "See all antagonists for the round.", ADMIN_CATEGORY_GAME)
user.holder.check_antagonists()
log_admin("[key_name(user)] checked antagonists.")
if(!isobserver(user.mob) && SSticker.HasRoundStarted())
message_admins("[key_name_admin(user)] checked antagonists.")
BLACKBOX_LOG_ADMIN_VERB("Check Antagonists")
ADMIN_VERB(list_bombers, R_ADMIN, "List Bombers", "Look at all bombs and their likely culprit.", ADMIN_CATEGORY_GAME)
user.holder.list_bombers()
BLACKBOX_LOG_ADMIN_VERB("List Bombers")
ADMIN_VERB(list_signalers, R_ADMIN, "List Signalers", "View all signalers.", ADMIN_CATEGORY_GAME)
user.holder.list_signalers()
BLACKBOX_LOG_ADMIN_VERB("List Signalers")
ADMIN_VERB(list_law_changes, R_ADMIN, "List Law Changes", "View all AI law changes.", ADMIN_CATEGORY_DEBUG)
user.holder.list_law_changes()
BLACKBOX_LOG_ADMIN_VERB("List Law Changes")
ADMIN_VERB(show_manifest, R_ADMIN, "Show Manifest", "View the shift's Manifest.", ADMIN_CATEGORY_DEBUG)
user.holder.show_manifest()
BLACKBOX_LOG_ADMIN_VERB("Show Manifest")
ADMIN_VERB(list_dna, R_ADMIN, "List DNA", "View DNA.", ADMIN_CATEGORY_DEBUG)
user.holder.list_dna()
BLACKBOX_LOG_ADMIN_VERB("List DNA")
ADMIN_VERB(list_fingerprints, R_ADMIN, "List Fingerprints", "View fingerprints.", ADMIN_CATEGORY_DEBUG)
user.holder.list_fingerprints()
BLACKBOX_LOG_ADMIN_VERB("List Fingerprints")
ADMIN_VERB(ban_panel, R_BAN, "Banning Panel", "Ban players here.", ADMIN_CATEGORY_MAIN)
user.holder.ban_panel()
BLACKBOX_LOG_ADMIN_VERB("Banning Panel")
ADMIN_VERB(unban_panel, R_BAN, "Unbanning Panel", "Unban players here.", ADMIN_CATEGORY_MAIN)
user.holder.unban_panel()
BLACKBOX_LOG_ADMIN_VERB("Unbanning Panel")
ADMIN_VERB(game_panel, R_ADMIN, "Game Panel", "Look at the state of the game.", ADMIN_CATEGORY_GAME)
user.holder.Game()
BLACKBOX_LOG_ADMIN_VERB("Game Panel")
ADMIN_VERB(poll_panel, R_POLL, "Server Poll Management", "View and manage polls.", ADMIN_CATEGORY_MAIN)
user.holder.poll_list_panel()
BLACKBOX_LOG_ADMIN_VERB("Server Poll Management")
/// Returns this client's stealthed ckey
/client/proc/getStealthKey()
return GLOB.stealthminID[ckey]
/// Takes a stealthed ckey as input, returns the true key it represents
/proc/findTrueKey(stealth_key)
if(!stealth_key)
return
for(var/potentialKey in GLOB.stealthminID)
if(GLOB.stealthminID[potentialKey] == stealth_key)
return potentialKey
/// Hands back a stealth ckey to use, guarenteed to be unique
/proc/generateStealthCkey()
var/guess = rand(0, 1000)
var/text_guess
var/valid_found = FALSE
while(valid_found == FALSE)
valid_found = TRUE
text_guess = "@[num2text(guess)]"
// We take a guess at some number, and if it's not in the existing stealthmin list we exit
for(var/key in GLOB.stealthminID)
// If it is in the list tho, we up one number, and redo the loop
if(GLOB.stealthminID[key] == text_guess)
guess += 1
valid_found = FALSE
break
return text_guess
/client/proc/createStealthKey()
GLOB.stealthminID["[ckey]"] = generateStealthCkey()
ADMIN_VERB(stealth, R_STEALTH, "Stealth Mode", "Toggle stealth.", ADMIN_CATEGORY_MAIN)
if(user.holder.fakekey)
user.disable_stealth_mode()
else
user.enable_stealth_mode()
BLACKBOX_LOG_ADMIN_VERB("Stealth Mode")
#define STEALTH_MODE_TRAIT "stealth_mode"
/client/proc/enable_stealth_mode()
var/new_key = ckeyEx(stripped_input(usr, "Enter your desired display name.", "Fake Key", key, 26))
if(!new_key)
return
holder.fakekey = new_key
createStealthKey()
if(isobserver(mob))
mob.SetInvisibility(INVISIBILITY_ABSTRACT, INVISIBILITY_SOURCE_STEALTHMODE, INVISIBILITY_PRIORITY_ADMIN)
mob.alpha = 0 //JUUUUST IN CASE
mob.name = " "
mob.mouse_opacity = MOUSE_OPACITY_TRANSPARENT
ADD_TRAIT(mob, TRAIT_ORBITING_FORBIDDEN, STEALTH_MODE_TRAIT)
QDEL_NULL(mob.orbiters)
log_admin("[key_name(usr)] has turned stealth mode ON")
message_admins("[key_name_admin(usr)] has turned stealth mode ON")
/client/proc/disable_stealth_mode()
holder.fakekey = null
if(isobserver(mob))
mob.RemoveInvisibility(INVISIBILITY_SOURCE_STEALTHMODE)
mob.alpha = initial(mob.alpha)
if(mob.mind)
if(mob.mind.ghostname)
mob.name = mob.mind.ghostname
else
mob.name = mob.mind.name
else
mob.name = mob.real_name
mob.mouse_opacity = initial(mob.mouse_opacity)
REMOVE_TRAIT(mob, TRAIT_ORBITING_FORBIDDEN, STEALTH_MODE_TRAIT)
log_admin("[key_name(usr)] has turned stealth mode OFF")
message_admins("[key_name_admin(usr)] has turned stealth mode OFF")
#undef STEALTH_MODE_TRAIT
ADMIN_VERB(drop_bomb, R_FUN, "Drop Bomb", "Cause an explosion of varying strength at your location", ADMIN_CATEGORY_FUN)
var/list/choices = list("Small Bomb (1, 2, 3, 3)", "Medium Bomb (2, 3, 4, 4)", "Big Bomb (3, 5, 7, 5)", "Maxcap", "Custom Bomb")
var/choice = tgui_input_list(user, "What size explosion would you like to produce? NOTE: You can do all this rapidly and in an IC manner (using cruise missiles!) with the Config/Launch Supplypod verb. WARNING: These ignore the maxcap", "Drop Bomb", choices)
if(isnull(choice))
return
var/turf/epicenter = user.mob.loc
switch(choice)
if("Small Bomb (1, 2, 3, 3)")
explosion(epicenter, devastation_range = 1, heavy_impact_range = 2, light_impact_range = 3, flash_range = 3, adminlog = TRUE, ignorecap = TRUE, explosion_cause = user.mob)
if("Medium Bomb (2, 3, 4, 4)")
explosion(epicenter, devastation_range = 2, heavy_impact_range = 3, light_impact_range = 4, flash_range = 4, adminlog = TRUE, ignorecap = TRUE, explosion_cause = user.mob)
if("Big Bomb (3, 5, 7, 5)")
explosion(epicenter, devastation_range = 3, heavy_impact_range = 5, light_impact_range = 7, flash_range = 5, adminlog = TRUE, ignorecap = TRUE, explosion_cause = user.mob)
if("Maxcap")
explosion(epicenter, devastation_range = GLOB.MAX_EX_DEVESTATION_RANGE, heavy_impact_range = GLOB.MAX_EX_HEAVY_RANGE, light_impact_range = GLOB.MAX_EX_LIGHT_RANGE, flash_range = GLOB.MAX_EX_FLASH_RANGE, adminlog = TRUE, ignorecap = TRUE, explosion_cause = user.mob)
if("Custom Bomb")
var/range_devastation = input(user, "Devastation range (in tiles):") as null|num
if(range_devastation == null)
return
var/range_heavy = input(user, "Heavy impact range (in tiles):") as null|num
if(range_heavy == null)
return
var/range_light = input(user, "Light impact range (in tiles):") as null|num
if(range_light == null)
return
var/range_flash = input(user, "Flash range (in tiles):") as null|num
if(range_flash == null)
return
if(range_devastation > GLOB.MAX_EX_DEVESTATION_RANGE || range_heavy > GLOB.MAX_EX_HEAVY_RANGE || range_light > GLOB.MAX_EX_LIGHT_RANGE || range_flash > GLOB.MAX_EX_FLASH_RANGE)
if(tgui_alert(user, "Bomb is bigger than the maxcap. Continue?",,list("Yes","No")) != "Yes")
return
epicenter = get_turf(user.mob) //We need to reupdate as they may have moved again
explosion(epicenter, devastation_range = range_devastation, heavy_impact_range = range_heavy, light_impact_range = range_light, flash_range = range_flash, adminlog = TRUE, ignorecap = TRUE, explosion_cause = user.mob)
message_admins("[ADMIN_LOOKUPFLW(user.mob)] creating an admin explosion at [epicenter.loc].")
log_admin("[key_name(user)] created an admin explosion at [epicenter.loc].")
BLACKBOX_LOG_ADMIN_VERB("Drop Bomb")
ADMIN_VERB(drop_bomb_dynex, R_FUN, "Drop DynEx Bomb", "Cause an explosion of varying strength at your location.", ADMIN_CATEGORY_FUN)
var/ex_power = input(user, "Explosive Power:") as null|num
var/turf/epicenter = get_turf(user.mob)
if(!ex_power || !epicenter)
return
dyn_explosion(epicenter, ex_power)
message_admins("[ADMIN_LOOKUPFLW(user.mob)] creating an admin explosion at [epicenter.loc].")
log_admin("[key_name(user)] created an admin explosion at [epicenter.loc].")
BLACKBOX_LOG_ADMIN_VERB("Drop Dynamic Bomb")
ADMIN_VERB(get_dynex_range, R_FUN, "Get DynEx Range", "Get the estimated range of a bomb using explosive power.", ADMIN_CATEGORY_DEBUG)
var/ex_power = input(user, "Explosive Power:") as null|num
if (isnull(ex_power))
return
var/range = round((2 * ex_power)**GLOB.DYN_EX_SCALE)
to_chat(user, "Estimated Explosive Range: (Devastation: [round(range*0.25)], Heavy: [round(range*0.5)], Light: [round(range)])", confidential = TRUE)
ADMIN_VERB(get_dynex_power, R_FUN, "Get DynEx Power", "Get the estimated required power of a bomb to reach the given range.", ADMIN_CATEGORY_DEBUG)
var/ex_range = input(user, "Light Explosion Range:") as null|num
if (isnull(ex_range))
return
var/power = (0.5 * ex_range)**(1/GLOB.DYN_EX_SCALE)
to_chat(user, "Estimated Explosive Power: [power]", confidential = TRUE)
ADMIN_VERB(set_dynex_scale, R_FUN, "Set DynEx Scale", "Set the scale multiplier on dynex explosions. Default 0.5.", ADMIN_CATEGORY_DEBUG)
var/ex_scale = input(user, "New DynEx Scale:") as null|num
if(!ex_scale)
return
GLOB.DYN_EX_SCALE = ex_scale
log_admin("[key_name(user)] has modified Dynamic Explosion Scale: [ex_scale]")
message_admins("[key_name_admin(user)] has modified Dynamic Explosion Scale: [ex_scale]")
ADMIN_VERB(atmos_control, R_DEBUG|R_SERVER, "Atmos Control Panel", "Open the atmospherics control panel.", ADMIN_CATEGORY_DEBUG)
SSair.ui_interact(user.mob)
ADMIN_VERB(reload_cards, R_DEBUG, "Reload Cards", "Reload all TCG cards.", ADMIN_CATEGORY_DEBUG)
if(!SStrading_card_game.loaded)
message_admins("The card subsystem is not currently loaded")
return
SStrading_card_game.reloadAllCardFiles()
ADMIN_VERB(validate_cards, R_DEBUG, "Validate Cards", "Validate the card settings.", ADMIN_CATEGORY_DEBUG)
if(!SStrading_card_game.loaded)
message_admins("The card subsystem is not currently loaded")
return
var/message = SStrading_card_game.check_cardpacks(SStrading_card_game.card_packs)
message += SStrading_card_game.check_card_datums()
if(message)
message_admins(message)
else
message_admins("No errors found in card rarities or overrides.")
ADMIN_VERB(test_cardpack_distribution, R_DEBUG, "Test Cardpack Distribution", "Test the distribution of a card pack.", ADMIN_CATEGORY_DEBUG)
if(!SStrading_card_game.loaded)
message_admins("The card subsystem is not currently loaded")
return
var/pack = tgui_input_list(user, "Which pack should we test?", "You fucked it didn't you", sort_list(SStrading_card_game.card_packs))
if(!pack)
return
var/batch_count = tgui_input_number(user, "How many times should we open it?", "Don't worry, I understand")
var/batch_size = tgui_input_number(user, "How many cards per batch?", "I hope you remember to check the validation")
var/guar = tgui_input_number(user, "Should we use the pack's guaranteed rarity? If so, how many?", "We've all been there. Man you should have seen the old system")
SStrading_card_game.check_card_distribution(pack, batch_size, batch_count, guar)
ADMIN_VERB(print_cards, R_DEBUG, "Print Cards", "Print all cards to chat.", ADMIN_CATEGORY_DEBUG)
SStrading_card_game.printAllCards()
ADMIN_VERB(give_mob_action, R_FUN, "Give Mob Action", ADMIN_VERB_NO_DESCRIPTION, ADMIN_CATEGORY_HIDDEN, mob/ability_recipient)
var/static/list/all_mob_actions = sort_list(subtypesof(/datum/action/cooldown/mob_cooldown), GLOBAL_PROC_REF(cmp_typepaths_asc))
var/static/list/actions_by_name = list()
if (!length(actions_by_name))
for (var/datum/action/cooldown/mob_cooldown as anything in all_mob_actions)
actions_by_name["[initial(mob_cooldown.name)] ([mob_cooldown])"] = mob_cooldown
var/ability = tgui_input_list(user, "Choose an ability", "Ability", actions_by_name)
if(isnull(ability))
return
var/ability_type = actions_by_name[ability]
var/datum/action/cooldown/mob_cooldown/add_ability
var/make_sequence = tgui_alert(user, "Would you like this action to be a sequence of multiple abilities?", "Sequence Ability", list("Yes", "No"))
if(make_sequence == "Yes")
add_ability = new /datum/action/cooldown/mob_cooldown(ability_recipient)
add_ability.sequence_actions = list()
while(!isnull(ability_type))
var/ability_delay = tgui_input_number(user, "Enter the delay in seconds before the next ability in the sequence is used", "Ability Delay", 2)
if(isnull(ability_delay) || ability_delay < 0)
ability_delay = 0
add_ability.sequence_actions[ability_type] = ability_delay * 1 SECONDS
ability = tgui_input_list(user, "Choose a new sequence ability", "Sequence Ability", actions_by_name)
ability_type = actions_by_name[ability]
var/ability_cooldown = tgui_input_number(user, "Enter the sequence abilities cooldown in seconds", "Ability Cooldown", 2)
if(isnull(ability_cooldown) || ability_cooldown < 0)
ability_cooldown = 2
add_ability.cooldown_time = ability_cooldown * 1 SECONDS
var/ability_melee_cooldown = tgui_input_number(user, "Enter the abilities melee cooldown in seconds", "Melee Cooldown", 2)
if(isnull(ability_melee_cooldown) || ability_melee_cooldown < 0)
ability_melee_cooldown = 2
add_ability.melee_cooldown_time = ability_melee_cooldown * 1 SECONDS
add_ability.name = tgui_input_text(user, "Choose ability name", "Ability name", "Generic Ability", max_length = MAX_NAME_LEN)
add_ability.create_sequence_actions()
else
add_ability = new ability_type(ability_recipient)
if(isnull(ability_recipient))
return
add_ability.Grant(ability_recipient)
message_admins("[key_name_admin(user)] added mob ability [ability_type] to mob [ability_recipient].")
log_admin("[key_name(user)] added mob ability [ability_type] to mob [ability_recipient].")
BLACKBOX_LOG_ADMIN_VERB("Add Mob Ability")
ADMIN_VERB(remove_mob_action, R_FUN, "Remove Mob Action", ADMIN_VERB_NO_DESCRIPTION, ADMIN_CATEGORY_HIDDEN, mob/removal_target)
var/list/target_abilities = list()
for(var/datum/action/cooldown/mob_cooldown/ability in removal_target.actions)
target_abilities[ability.name] = ability
if(!length(target_abilities))
return
var/chosen_ability = tgui_input_list(user, "Choose the spell to remove from [removal_target]", "Depower", sort_list(target_abilities))
if(isnull(chosen_ability))
return
var/datum/action/cooldown/mob_cooldown/to_remove = target_abilities[chosen_ability]
if(!istype(to_remove))
return
qdel(to_remove)
log_admin("[key_name(user)] removed the ability [chosen_ability] from [key_name(removal_target)].")
message_admins("[key_name_admin(user)] removed the ability [chosen_ability] from [key_name_admin(removal_target)].")
BLACKBOX_LOG_ADMIN_VERB("Remove Mob Ability")
ADMIN_VERB(give_spell, R_FUN, "Give Spell", ADMIN_VERB_NO_DESCRIPTION, ADMIN_CATEGORY_HIDDEN, mob/spell_recipient)
var/which = tgui_alert(user, "Chose by name or by type path?", "Chose option", list("Name", "Typepath"))
if(!which)
return
if(QDELETED(spell_recipient))
to_chat(user, span_warning("The intended spell recipient no longer exists."))
return
var/list/spell_list = list()
for(var/datum/action/cooldown/spell/to_add as anything in subtypesof(/datum/action/cooldown/spell))
var/spell_name = initial(to_add.name)
if(spell_name == "Spell") // abstract or un-named spells should be skipped.
continue
if(which == "Name")
spell_list[spell_name] = to_add
else
spell_list += to_add
var/chosen_spell = tgui_input_list(user, "Choose the spell to give to [spell_recipient]", "ABRAKADABRA", sort_list(spell_list))
if(isnull(chosen_spell))
return
var/datum/action/cooldown/spell/spell_path = which == "Typepath" ? chosen_spell : spell_list[chosen_spell]
if(!ispath(spell_path))
return
var/robeless = (tgui_alert(user, "Would you like to force this spell to be robeless?", "Robeless Casting?", list("Force Robeless", "Use Spell Setting")) == "Force Robeless")
if(QDELETED(spell_recipient))
to_chat(user, span_warning("The intended spell recipient no longer exists."))
return
BLACKBOX_LOG_ADMIN_VERB("Give Spell")
log_admin("[key_name(user)] gave [key_name(spell_recipient)] the spell [chosen_spell][robeless ? " (Forced robeless)" : ""].")
message_admins("[key_name_admin(user)] gave [key_name_admin(spell_recipient)] the spell [chosen_spell][robeless ? " (Forced robeless)" : ""].")
var/datum/action/cooldown/spell/new_spell = new spell_path(spell_recipient.mind || spell_recipient)
if(robeless)
new_spell.spell_requirements &= ~SPELL_REQUIRES_WIZARD_GARB
new_spell.Grant(spell_recipient)
if(!spell_recipient.mind)
to_chat(user, span_userdanger("Spells given to mindless mobs will belong to the mob and not their mind, \
and as such will not be transferred if their mind changes body (Such as from Mindswap)."))
ADMIN_VERB(remove_spell, R_FUN, "Remove Spell", ADMIN_VERB_NO_DESCRIPTION, ADMIN_CATEGORY_HIDDEN, mob/removal_target)
var/list/target_spell_list = list()
for(var/datum/action/cooldown/spell/spell in removal_target.actions)
target_spell_list[spell.name] = spell
if(!length(target_spell_list))
return
var/chosen_spell = tgui_input_list(user, "Choose the spell to remove from [removal_target]", "ABRAKADABRA", sort_list(target_spell_list))
if(isnull(chosen_spell))
return
var/datum/action/cooldown/spell/to_remove = target_spell_list[chosen_spell]
if(!istype(to_remove))
return
qdel(to_remove)
log_admin("[key_name(user)] removed the spell [chosen_spell] from [key_name(removal_target)].")
message_admins("[key_name_admin(user)] removed the spell [chosen_spell] from [key_name_admin(removal_target)].")
BLACKBOX_LOG_ADMIN_VERB("Remove Spell")
ADMIN_VERB(give_disease, R_FUN, "Give Disease", ADMIN_VERB_NO_DESCRIPTION, ADMIN_CATEGORY_HIDDEN, mob/living/victim)
var/datum/disease/D = input(user, "Choose the disease to give to that guy", "ACHOO") as null|anything in sort_list(SSdisease.diseases, GLOBAL_PROC_REF(cmp_typepaths_asc))
if(!D)
return
victim.ForceContractDisease(new D, FALSE, TRUE)
BLACKBOX_LOG_ADMIN_VERB("Give Disease")
log_admin("[key_name(user)] gave [key_name(victim)] the disease [D].")
message_admins(span_adminnotice("[key_name_admin(user)] gave [key_name_admin(victim)] the disease [D]."))
ADMIN_VERB_AND_CONTEXT_MENU(object_say, R_FUN, "OSay", ADMIN_VERB_NO_DESCRIPTION, ADMIN_CATEGORY_HIDDEN, obj/speaker in world)
var/message = tgui_input_text(user, "What do you want the message to be?", "Make Sound", encode = FALSE)
if(!message)
return
speaker.say(message, sanitize = FALSE)
log_admin("[key_name(user)] made [speaker] at [AREACOORD(speaker)] say \"[message]\"")
message_admins(span_adminnotice("[key_name_admin(user)] made [speaker] at [AREACOORD(speaker)]. say \"[message]\""))
BLACKBOX_LOG_ADMIN_VERB("Object Say")
ADMIN_VERB(build_mode_self, R_BUILD, "Toggle Build Mode Self", "Toggle build mode for yourself.", ADMIN_CATEGORY_EVENTS)
togglebuildmode(user.mob) // why is this a global proc???
BLACKBOX_LOG_ADMIN_VERB("Toggle Build Mode")
ADMIN_VERB(check_ai_laws, R_ADMIN, "Check AI Laws", "View the current AI laws.", ADMIN_CATEGORY_GAME)
user.holder.output_ai_laws()
ADMIN_VERB(manage_sect, R_ADMIN, "Manage Religious Sect", "Manages the chaplain's religion.", ADMIN_CATEGORY_GAME)
if (!isnull(GLOB.religious_sect))
var/you_sure = tgui_alert(
user,
"The Chaplain has already chosen [GLOB.religious_sect.name], override their selection?",
"Replace God?",
list("Yes", "Cancel"),
)
if (you_sure != "Yes")
return
var/static/list/choices = list()
if (!length(choices))
choices["nothing"] = null
for(var/datum/religion_sect/sect as anything in subtypesof(/datum/religion_sect))
choices[initial(sect.name)] = sect
var/choice = tgui_input_list(user, "Set new Chaplain sect", "God Picker", choices)
if(isnull(choice))
return
if(choice == "nothing")
reset_religious_sect()
return
set_new_religious_sect(choices[choice], reset_existing = TRUE)
ADMIN_VERB(deadmin, R_NONE, "DeAdmin", "Shed your admin powers.", ADMIN_CATEGORY_MAIN)
user.holder.deactivate()
to_chat(user, span_interface("You are now a normal player."))
log_admin("[key_name(user)] deadminned themselves.")
message_admins("[key_name_admin(user)] deadminned themselves.")
BLACKBOX_LOG_ADMIN_VERB("Deadmin")
ADMIN_VERB(populate_world, R_DEBUG, "Populate World", "Populate the world with test mobs.", ADMIN_CATEGORY_DEBUG, amount = 50 as num)
for (var/i in 1 to amount)
var/turf/tile = get_safe_random_station_turf_equal_weight()
var/mob/living/carbon/human/hooman = new(tile)
hooman.equipOutfit(pick(subtypesof(/datum/outfit)))
testing("Spawned test mob at [get_area_name(tile, TRUE)] ([tile.x],[tile.y],[tile.z])")
ADMIN_VERB(toggle_ai_interact, R_ADMIN, "Toggle Admin AI Interact", "Allows you to interact with most machines as an AI would as a ghost.", ADMIN_CATEGORY_GAME)
var/doesnt_have_silicon_access = !HAS_TRAIT_FROM(user, TRAIT_AI_ACCESS, ADMIN_TRAIT)
if(doesnt_have_silicon_access)
ADD_TRAIT(user, TRAIT_AI_ACCESS, ADMIN_TRAIT)
else
REMOVE_TRAIT(user, TRAIT_AI_ACCESS, ADMIN_TRAIT)
log_admin("[key_name(user)] has [doesnt_have_silicon_access ? "activated" : "deactivated"] Admin AI Interact")
message_admins("[key_name_admin(user)] has [doesnt_have_silicon_access ? "activated" : "deactivated"] their AI interaction")
ADMIN_VERB(debug_statpanel, R_DEBUG, "Debug Stat Panel", "Toggles local debug of the stat panel", ADMIN_CATEGORY_DEBUG)
user.stat_panel.send_message("create_debug")
ADMIN_VERB(display_sendmaps, R_DEBUG, "Send Maps Profile", "View the profile.", ADMIN_CATEGORY_DEBUG)
user << link("?debug=profile&type=sendmaps&window=test")
ADMIN_VERB(spawn_debug_full_crew, R_DEBUG, "Spawn Debug Full Crew", "Creates a full crew for the station, flling datacore and assigning minds and jobs.", ADMIN_CATEGORY_DEBUG)
if(SSticker.current_state != GAME_STATE_PLAYING)
to_chat(user, "You should only be using this after a round has setup and started.")
return
// Two input checks here to make sure people are certain when they're using this.
if(tgui_alert(user, "This command will create a bunch of dummy crewmembers with minds, job, and datacore entries, which will take a while and fill the manifest.", "Spawn Crew", list("Yes", "Cancel")) != "Yes")
return
if(tgui_alert(user, "I sure hope you aren't doing this on live. Are you sure?", "Spawn Crew (Be certain)", list("Yes", "Cancel")) != "Yes")
return
// Find the observer spawn, so we have a place to dump the dummies.
var/obj/effect/landmark/observer_start/observer_point = locate(/obj/effect/landmark/observer_start) in GLOB.landmarks_list
var/turf/destination = get_turf(observer_point)
if(!destination)
to_chat(user, "Failed to find the observer spawn to send the dummies.")
return
// Okay, now go through all nameable occupations.
// Pick out all jobs that have JOB_CREW_MEMBER set.
// Then, spawn a human and slap a person into it.
var/number_made = 0
for(var/rank in SSjob.name_occupations)
var/datum/job/job = SSjob.get_job(rank)
// JOB_CREW_MEMBER is all jobs that pretty much aren't silicon
if(!(job.job_flags & JOB_CREW_MEMBER))
continue
// Create our new_player for this job and set up its mind.
var/mob/dead/new_player/new_guy = new()
new_guy.mind_initialize()
new_guy.mind.name = "[rank] Dummy"
// Assign the rank to the new player dummy.
if(!SSjob.assign_role(new_guy, job, do_eligibility_checks = FALSE))
qdel(new_guy)
to_chat(user, "[rank] wasn't able to be spawned.")
continue
// It's got a job, spawn in a human and shove it in the human.
var/mob/living/carbon/human/character = new(destination)
character.name = new_guy.mind.name
new_guy.mind.transfer_to(character)
qdel(new_guy)
// Then equip up the human with job gear.
SSjob.equip_rank(character, job)
job.after_latejoin_spawn(character)
// Finally, ensure the minds are tracked and in the manifest.
SSticker.minds += character.mind
if(ishuman(character))
GLOB.manifest.inject(character)
number_made++
CHECK_TICK
to_chat(user, "[number_made] crewmembers have been created.")
ADMIN_VERB(debug_spell_requirements, R_DEBUG, "Debug Spell Requirements", "View all spells and their requirements.", ADMIN_CATEGORY_DEBUG)
var/header = "<tr><th>Name</th> <th>Requirements</th>"
var/all_requirements = list()
for(var/datum/action/cooldown/spell/spell as anything in typesof(/datum/action/cooldown/spell))
if(initial(spell.name) == "Spell")
continue
var/list/real_reqs = list()
var/reqs = initial(spell.spell_requirements)
if(reqs & SPELL_CASTABLE_AS_BRAIN)
real_reqs += "Castable as brain"
if(reqs & SPELL_REQUIRES_HUMAN)
real_reqs += "Must be human"
if(reqs & SPELL_REQUIRES_MIME_VOW)
real_reqs += "Must be miming"
if(reqs & SPELL_REQUIRES_MIND)
real_reqs += "Must have a mind"
if(reqs & SPELL_REQUIRES_NO_ANTIMAGIC)
real_reqs += "Must have no antimagic"
if(reqs & SPELL_REQUIRES_STATION)
real_reqs += "Must be on the station z-level"
if(reqs & SPELL_REQUIRES_WIZARD_GARB)
real_reqs += "Must have wizard clothes"
all_requirements += "<tr><td>[initial(spell.name)]</td> <td>[english_list(real_reqs, "No requirements")]</td></tr>"
var/page_style = "<style>table, th, td {border: 1px solid black;border-collapse: collapse;}</style>"
var/page_contents = "[page_style]<table style=\"width:100%\">[header][jointext(all_requirements, "")]</table>"
var/datum/browser/popup = new(user.mob, "spellreqs", "Spell Requirements", 600, 400)
popup.set_content(page_contents)
popup.open()
ADMIN_VERB(load_lazy_template, R_ADMIN, "Load/Jump Lazy Template", "Loads a lazy template and/or jumps to it.", ADMIN_CATEGORY_EVENTS)
var/list/choices = LAZY_TEMPLATE_KEY_LIST_ALL()
var/choice = tgui_input_list(user, "Key?", "Lazy Loader", choices)
var/teleport_to_template = tgui_input_list(user, "Jump to template after loading?", "Where to?", list("Yes", "No"))
if(!choice)
return
choice = choices[choice]
if(!choice)
to_chat(user, span_warning("No template with that key found, report this!"))
return
var/already_loaded = LAZYACCESS(SSmapping.loaded_lazy_templates, choice)
var/force_load = FALSE
if(already_loaded && (tgui_alert(user, "Template already loaded.", "", list("Jump", "Load Again")) == "Load Again"))
force_load = TRUE
var/datum/turf_reservation/reservation = SSmapping.lazy_load_template(choice, force = force_load)
if(!reservation)
to_chat(user, span_boldwarning("Failed to load template!"))
return
if(teleport_to_template == "Yes")
if(!isobserver(user.mob))
SSadmin_verbs.dynamic_invoke_verb(user, /datum/admin_verb/admin_ghost)
user.mob.forceMove(reservation.bottom_left_turfs[1])
to_chat(user, span_boldnicegreen("Template loaded, you have been moved to the bottom left of the reservation."))
message_admins("[key_name_admin(user)] has loaded lazy template '[choice]'")
ADMIN_VERB(library_control, R_BAN, "Library Management", "List and manage the Library.", ADMIN_CATEGORY_MAIN)
if(!user.holder.library_manager)
user.holder.library_manager = new
user.holder.library_manager.ui_interact(user.mob)
BLACKBOX_LOG_ADMIN_VERB("Library Management")
ADMIN_VERB(create_mob_worm, R_FUN, "Create Mob Worm", "Attach a linked list of mobs to your marked mob.", ADMIN_CATEGORY_FUN)
if(!isliving(user.holder.marked_datum))
to_chat(user, span_warning("Error: Please mark a mob to attach mobs to."))
return
var/mob/living/head = user.holder.marked_datum
var/attempted_target_path = tgui_input_text(
user,
"Enter typepath of a mob you'd like to make your chain from.",
"Typepath",
"[/mob/living/basic/pet/dog/corgi/ian]",
)
if (isnull(attempted_target_path))
return //The user pressed "Cancel"
var/desired_mob = text2path(attempted_target_path)
if(!ispath(desired_mob))
desired_mob = pick_closest_path(attempted_target_path, make_types_fancy(subtypesof(/mob/living)))
if(isnull(desired_mob) || !ispath(desired_mob) || QDELETED(head))
return //The user pressed "Cancel"
var/amount = tgui_input_number(user, "How long should our tail be?", "Worm Configurator", default = 3, min_value = 1)
if (isnull(amount) || amount < 1 || QDELETED(head))
return
head.AddComponent(/datum/component/mob_chain)
var/mob/living/previous = head
for (var/i in 1 to amount)
var/mob/living/segment = new desired_mob(head.drop_location())
if (QDELETED(segment)) // ffs mobs which replace themselves with other mobs
i--
continue
ADD_TRAIT(segment, TRAIT_PERMANENTLY_MORTAL, INNATE_TRAIT)
QDEL_NULL(segment.ai_controller)
segment.AddComponent(/datum/component/mob_chain, front = previous)
previous = segment
ADMIN_VERB(give_ai_controller, R_FUN, "Give AI Controller", ADMIN_VERB_NO_DESCRIPTION, ADMIN_CATEGORY_HIDDEN, mob/living/my_guy)
var/static/list/controllers = subtypesof(/datum/admin_ai_template)
var/static/list/controllers_by_name = list()
if (!length(controllers_by_name))
for (var/datum/admin_ai_template/template as anything in controllers)
controllers_by_name["[initial(template.name)]"] = template
var/chosen = tgui_input_list(user, "Which template should we apply?", "Select Template", controllers_by_name)
if (isnull(chosen))
return
var/chosen_type = controllers_by_name[chosen]
var/datum/admin_ai_template/using_template = new chosen_type
using_template.apply(my_guy, user)
ADMIN_VERB(give_ai_speech, R_FUN, "Give Random AI Speech", ADMIN_VERB_NO_DESCRIPTION, ADMIN_CATEGORY_HIDDEN, mob/living/my_guy)
if (isnull(my_guy.ai_controller))
var/create_controller = tgui_alert(user, "Target has no AI controller, add one?", "Give AI?", list("Yes", "No")) == "Yes"
if (!create_controller)
return
var/run_with_mind = tgui_alert(user, "Run AI controller while the target has a client?", "Override Client?", list("Yes", "No"))
if (isnull(run_with_mind))
return
if (QDELETED(my_guy))
to_chat(user, span_warning("Target ceased to exist."))
return
my_guy.ai_controller = new /datum/ai_controller/basic_controller/talk(my_guy)
if (run_with_mind == "Yes")
var/datum/ai_controller/guy_controller = my_guy.ai_controller
guy_controller.continue_processing_when_client = TRUE
guy_controller.reset_ai_status()
var/speech_chance
var/list/spoken_lines
var/list/audible_emotes
var/list/visible_emotes
var/list/sounds
speech_chance = tgui_input_number(user, "Enter chance per second to say something", "Speech Chance", default = 2, min_value = 0, max_value = 100, round_value = FALSE)
if (isnull(speech_chance))
return
var/add_another
var/next_line
add_another = tgui_alert(user, "Add [length(spoken_lines) ? "another" : "a"] spoken line?", "Spoken Lines", list("Yes", "No"))
while (add_another == "Yes")
next_line = tgui_input_text(user, "Enter [length(spoken_lines) ? "another" : "a"] thing spoken out loud.", "Spoken Lines")
if (isnull(next_line))
return
LAZYADD(spoken_lines, next_line)
add_another = tgui_alert(user, "Add [length(spoken_lines) ? "another" : "a"] spoken line?", "Spoken Lines", list("Yes", "No"))
if (isnull(add_another))
return
add_another = tgui_alert(user, "Add [length(spoken_lines) ? "another" : "a"] emote which people can hear?", "Audible Emotes", list("Yes", "No"))
while (add_another == "Yes")
next_line = tgui_input_text(user, "Enter [length(spoken_lines) ? "another" : "an"] emote which people can hear.", "Audible Emotes")
if (isnull(next_line))
return
LAZYADD(audible_emotes, next_line)
add_another = tgui_alert(user, "Add [length(spoken_lines) ? "another" : "a"] emote which people can hear?", "Audible Emotes", list("Yes", "No"))
if (isnull(add_another))
return
add_another = tgui_alert(user, "Add [length(spoken_lines) ? "another" : "a"] emote which people can see?", "Visible Emotes", list("Yes", "No"))
while (add_another == "Yes")
next_line = tgui_input_text(user, "Enter [length(spoken_lines) ? "another" : "an"] emote which people can see.", "Visible Emotes")
if (isnull(next_line))
return
LAZYADD(visible_emotes, next_line)
add_another = tgui_alert(user, "Add [length(spoken_lines) ? "another" : "a"] emote which people can see?", "Visible Emotes", list("Yes", "No"))
if (isnull(add_another))
return
if (!length(spoken_lines) && !length(audible_emotes) && !length(visible_emotes))
return // Well you didn't tell it to say anything...
if (length(spoken_lines) || length(audible_emotes))
add_another = tgui_alert(user, "Add [length(spoken_lines) ? "another" : "a"] sound to play when doing something audible?", "Sounds", list("Yes", "No"))
while (add_another == "Yes")
next_line = input("", "Select sound",) as null|sound
if (isnull(next_line))
return
LAZYADD(sounds, next_line)
add_another = tgui_alert(user, "Add [length(spoken_lines) ? "another" : "a"] sound to play when doing something audible?", "Sounds", list("Yes", "No"))
if (isnull(add_another))
return
if (QDELETED(my_guy))
to_chat(user, span_warning("Target stopped existing."))
return
var/datum/ai_controller/our_controller = my_guy.ai_controller
if (length(spoken_lines))
spoken_lines = string_list(spoken_lines)
if (length(audible_emotes))
audible_emotes = string_list(audible_emotes)
if (length(visible_emotes))
visible_emotes = string_list(visible_emotes)
var/list/emotes = list(
BB_EMOTE_SAY = spoken_lines,
BB_EMOTE_HEAR = audible_emotes,
BB_EMOTE_SEE = visible_emotes,
BB_EMOTE_SOUND = sounds,
BB_SPEAK_CHANCE = speech_chance,
)
our_controller.set_blackboard_key(BB_BASIC_MOB_SPEAK_LINES, emotes)
var/behaviour_exists = !!(locate(/datum/ai_planning_subtree/random_speech/blackboard) in our_controller.planning_subtrees)
if (behaviour_exists)
return
our_controller.planning_subtrees = list(GLOB.ai_subtrees[/datum/ai_planning_subtree/random_speech/blackboard]) + our_controller.planning_subtrees