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Bubberstation/code/controllers/subsystem/shuttles.dm
Incoming f6380f385e Removed some now obsoleted code
Fixed an edge case
2015-01-21 23:28:48 -05:00

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var/datum/subsystem/shuttle/SSshuttle
/datum/subsystem/shuttle
name = "Shuttles"
wait = 10
priority = 3
var/list/mobile = list()
var/list/stationary = list()
var/list/transit = list()
//emergency shuttle stuff
var/obj/docking_port/mobile/emergency/emergency
var/emergencyCallTime = 6000 //time taken for emergency shuttle to reach the station when called (in deciseconds)
var/emergencyDockTime = 1800 //time taken for emergency shuttle to leave again once it has docked (in deciseconds)
var/emergencyEscapeTime = 1200 //time taken for emergency shuttle to reach a safe distance after leaving station (in deciseconds)
var/area/emergencyLastCallLoc
var/emergencyNoEscape
//supply shuttle stuff
var/obj/docking_port/mobile/supply/supply
var/ordernum = 1 //order number given to next order
var/points = 50 //number of trade-points we have
var/points_per_decisecond = 0.005 //points gained every decisecond
var/points_per_slip = 2 //points gained per slip returned
var/points_per_crate = 5 //points gained per crate returned
var/points_per_intel = 100 //points gained per intel returned
var/points_per_plasma = 5 //points gained per plasma returned
var/centcom_message = "" //Remarks from Centcom on how well you checked the last order.
var/list/discoveredPlants = list() //Unique typepaths for unusual things we've already sent CentComm, associated with their potencies
var/list/shoppinglist = list()
var/list/requestlist = list()
var/list/supply_packs = list()
var/datum/round_event/shuttle_loan/shuttle_loan
var/sold_atoms = ""
/datum/subsystem/shuttle/New()
NEW_SS_GLOBAL(SSshuttle)
/datum/subsystem/shuttle/Initialize()
if(!emergency)
WARNING("No /obj/docking_port/mobile/emergency placed on the map!")
if(!supply)
WARNING("No /obj/docking_port/mobile/supply placed on the map!")
ordernum = rand(1,9000)
for(var/typepath in typesof(/datum/supply_packs))
if(typepath == /datum/supply_packs)
continue
var/datum/supply_packs/P = new typepath()
if(P.name == "HEADER") continue // To filter out group headers
supply_packs["[P.type]"] = P
..()
/datum/subsystem/shuttle/fire()
points += points_per_decisecond * wait
var/i=1
for(var/thing in mobile)
if(thing)
var/obj/docking_port/mobile/P = thing
P.check()
++i
continue
mobile.Cut(i, i+1)
/datum/subsystem/shuttle/proc/getShuttle(id)
for(var/obj/docking_port/mobile/M in mobile)
if(M.id == id)
return M
WARNING("couldn't find shuttle with id: [id]")
/datum/subsystem/shuttle/proc/getDock(id)
for(var/obj/docking_port/stationary/S in stationary)
if(S.id == id)
return S
WARNING("couldn't find dock with id: [id]")
/datum/subsystem/shuttle/proc/requestEvac(mob/user, call_reason)
if(!emergency)
ERROR("There is no emergency shuttle! The game will be unresolvable. This is likely due to a mapping error")
return
if(world.time - round_start_time < config.shuttle_refuel_delay)
user << "The emergency shuttle is refueling. Please wait another [abs(round(((world.time - round_start_time) - config.shuttle_refuel_delay)/600))] minutes before trying again."
return
switch(emergency.mode)
if(SHUTTLE_RECALL)
user << "The emergency shuttle may not be called while returning to Centcom."
return
if(SHUTTLE_CALL)
user << "The emergency shuttle is already on its way."
return
if(SHUTTLE_DOCKED)
user << "The emergency shuttle is already here."
return
if(SHUTTLE_ESCAPE)
user << "The emergency shuttle is moving away to a safe distance."
return
if(SHUTTLE_STRANDED)
user << "The emergency shuttle has been disabled by Centcom."
return
call_reason = strip_html_properly(trim(call_reason))
if(length(call_reason) < CALL_SHUTTLE_REASON_LENGTH)
user << "You must provide a reason."
return
var/area/signal_origin = get_area(user)
var/emergency_reason = "\nNature of emergency:\n\n[call_reason]"
if(seclevel2num(get_security_level()) == SEC_LEVEL_RED) // There is a serious threat we gotta move no time to give them five minutes.
emergency.request(null, 0.5, signal_origin, emergency_reason, 1)
else
emergency.request(null, 1, signal_origin, emergency_reason, 0)
log_game("[key_name(user)] has called the shuttle.")
message_admins("[key_name_admin(user)] has called the shuttle.")
return
/datum/subsystem/shuttle/proc/cancelEvac(mob/user)
if(emergency.mode != SHUTTLE_CALL)
return
if(ticker.mode.name == "meteor")
return
if((seclevel2num(get_security_level()) == SEC_LEVEL_RED))
if(emergency.timeLeft(1) < emergencyCallTime * 0.25)
return
else if(emergency.timeLeft(1) < emergencyCallTime * 0.5)
return
emergency.cancel(get_area(user))
log_game("[key_name(user)] has recalled the shuttle.")
message_admins("[key_name_admin(user)] has recalled the shuttle.")
return 1
/datum/subsystem/shuttle/proc/autoEvac()
var/callShuttle = 1
for(var/thing in shuttle_caller_list)
if(istype(thing, /mob/living/silicon/ai))
var/mob/living/silicon/ai/AI = thing
if(AI.stat || !AI.client)
continue
else if(istype(thing, /obj/machinery/computer/communications))
var/obj/machinery/computer/communications/C = thing
if(C.stat & BROKEN)
continue
var/turf/T = get_turf(thing)
if(T && T.z == ZLEVEL_STATION)
callShuttle = 0
break
if(callShuttle)
if(emergency.mode < SHUTTLE_DOCKED)
emergency.request(null, 2.5)
log_game("There is no means of calling the shuttle anymore. Shuttle automatically called.")
message_admins("All the communications consoles were destroyed and all AIs are inactive. Shuttle called.")
//try to move/request to dockHome if possible, otherwise dockAway. Mainly used for admin buttons
/datum/subsystem/shuttle/proc/toggleShuttle(shuttleId, dockHome, dockAway, timed)
var/obj/docking_port/mobile/M = getShuttle(shuttleId)
if(!M)
return 1
var/obj/docking_port/stationary/dockedAt = M.get_docked()
var/destination = dockHome
if(dockedAt && dockedAt.id == dockHome)
destination = dockAway
if(timed)
if(M.request(getDock(destination)))
return 2
else
if(M.dock(getDock(destination)))
return 2
return 0 //dock successful
/datum/subsystem/shuttle/proc/moveShuttle(shuttleId, dockId, timed)
var/obj/docking_port/mobile/M = getShuttle(shuttleId)
if(!M)
return 1
if(timed)
if(M.request(getDock(dockId)))
return 2
else
if(M.dock(getDock(dockId)))
return 2
return 0 //dock successful
/*
/proc/push_mob_back(var/mob/living/L, var/dir)
if(iscarbon(L) && isturf(L.loc))
if(prob(88))
var/turf/T = get_step(L, dir)
if(T)
for(var/obj/O in T) // For doors and such (kinda ugly but we can't have people opening doors)
if(!O.CanPass(L, L.loc, 1))
return
L.Move(get_step(L, dir), dir)
*/
/datum/supply_order
var/ordernum
var/datum/supply_packs/object = null
var/orderedby = null
var/orderedbyRank
var/comment = null
/datum/supply_order/proc/generateRequisition(atom/_loc)
if(!object)
return
var/obj/item/weapon/paper/reqform = new /obj/item/weapon/paper(_loc)
reqform.name = "requisition form - [object.name]"
reqform.info += "<h3>[station_name] Supply Requisition Form</h3><hr>"
reqform.info += "INDEX: #[ordernum]<br>"
reqform.info += "REQUESTED BY: [orderedby]<br>"
reqform.info += "RANK: [orderedbyRank]<br>"
reqform.info += "REASON: [comment]<br>"
reqform.info += "SUPPLY CRATE TYPE: [object.name]<br>"
reqform.info += "ACCESS RESTRICTION: [replacetext(get_access_desc(object.access))]<br>"
reqform.info += "CONTENTS:<br>"
reqform.info += object.manifest
reqform.info += "<hr>"
reqform.info += "STAMP BELOW TO APPROVE THIS REQUISITION:<br>"
reqform.update_icon() //Fix for appearing blank when printed.
return reqform
/datum/supply_order/proc/createObject(atom/_loc, errors=0)
if(!object)
return
//create the crate
var/atom/Crate = new object.containertype(_loc)
Crate.name = "[object.containername] [comment ? "([comment])":"" ]"
if(object.access)
Crate:req_access = list(text2num(object.access))
//create the manifest slip
var/obj/item/weapon/paper/manifest/slip = new /obj/item/weapon/paper/manifest()
slip.erroneous = errors
slip.points = object.cost
slip.ordernumber = ordernum
var/stationName = (errors & MANIFEST_ERROR_NAME) ? new_station_name() : station_name()
var/packagesAmt = SSshuttle.shoppinglist.len + ((errors & MANIFEST_ERROR_COUNT) ? rand(1,2) : 0)
slip.info = "<h3>[command_name()] Shipping Manifest</h3><hr><br>"
slip.info +="Order #[ordernum]<br>"
slip.info +="Destination: [stationName]<br>"
slip.info +="[packagesAmt] PACKAGES IN THIS SHIPMENT<br>"
slip.info +="CONTENTS:<br><ul>"
//we now create the actual contents
var/list/contains
if(istype(object, /datum/supply_packs/misc/randomised))
var/datum/supply_packs/misc/randomised/SO = object
contains = list()
if(object.contains.len)
for(var/j=1, j<=SO.num_contained, j++)
contains += pick(object.contains)
else
contains = object.contains
for(var/typepath in contains)
if(!typepath) continue
var/atom/A = new typepath(Crate)
if(object.amount && A.vars.Find("amount") && A:amount)
A:amount = object.amount
slip.info += "<li>[A.name]</li>" //add the item to the manifest (even if it was misplaced)
if((errors & MANIFEST_ERROR_ITEM))
//secure and large crates cannot lose items
if(findtext("[object.containertype]", "/secure/") || findtext("[object.containertype]","/largecrate/"))
errors &= ~MANIFEST_ERROR_ITEM
else
var/lostAmt = max(round(Crate.contents.len/10), 1)
//lose some of the items
while(--lostAmt >= 0)
qdel(pick(Crate.contents))
//manifest finalisation
slip.info += "</ul><br>"
slip.info += "CHECK CONTENTS AND STAMP BELOW THE LINE TO CONFIRM RECEIPT OF GOODS<hr>" // And now this is actually meaningful.
slip.loc = Crate
return Crate
/datum/subsystem/shuttle/proc/generateSupplyOrder(packId, _orderedby, _orderedbyRank, _comment)
if(!packId)
return
var/datum/supply_packs/P = supply_packs["[packId]"]
if(!P)
return
var/datum/supply_order/O = new()
O.ordernum = ordernum++
O.object = P
O.orderedby = _orderedby
O.orderedbyRank = _orderedbyRank
O.comment = _comment
requestlist += O
return O
/*
/datum/subsystem/shuttle/proc/getShuttleFromArea(area/A)
if(!A)
return
for(var/obj/docking_port/mobile/M in SSshuttle.mobile)
if(M.areaInstance == A)
return M
*/