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Bubberstation/code/modules/hydroponics/grown.dm
2015-03-02 13:45:15 +01:00

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// ***********************************************************
// Foods that are produced from hydroponics ~~~~~~~~~~
// Data from the seeds carry over to these grown foods
// ***********************************************************
//Grown foods
//Subclass so we can pass on values
/obj/item/weapon/reagent_containers/food/snacks/grown/
var/seed = null
var/plantname = ""
var/product //a type path
var/lifespan = 0
var/endurance = 0
var/maturation = 0
var/production = 0
var/yield = 0
var/plant_type = 0
icon = 'icons/obj/hydroponics/harvest.dmi'
potency = -1
dried_type = -1 //bit different. saves us from having to define each stupid grown's dried_type as itself. If you don't want a plant to be driable (watermelons) set this to null in the time definition.
/obj/item/weapon/reagent_containers/food/snacks/grown/New(newloc, new_potency = 50)
..()
potency = new_potency
pixel_x = rand(-5, 5)
pixel_y = rand(-5, 5)
if(dried_type == -1)
dried_type = src.type
if(seed && lifespan == 0) //This is for adminspawn or map-placed growns. They get the default stats of their seed type. This feels like a hack but people insist on putting these things on the map...
var/obj/item/seeds/S = new seed(src)
lifespan = S.lifespan
endurance = S.endurance
maturation = S.maturation
production = S.production
yield = S.yield
qdel(S) //Foods drop their contents when eaten, so delete the default seed.
add_juice()
transform *= TransformUsingVariable(potency, 100, 0.5) //Makes the resulting produce's sprite larger or smaller based on potency!
/obj/item/weapon/reagent_containers/food/snacks/grown/proc/add_juice()
if(reagents)
return 1
return 0
/obj/item/weapon/reagent_containers/food/snacks/grown/attackby(var/obj/item/O as obj, var/mob/user as mob, params)
..()
if (istype(O, /obj/item/device/analyzer/plant_analyzer))
var/msg
msg = "<span class='info'>*---------*\n This is \a <span class='name'>[src]</span>\n"
switch(plant_type)
if(0)
msg += "- Plant type: <i>Normal plant</i>\n"
if(1)
msg += "- Plant type: <i>Weed</i>. Can grow in nutrient-poor soil.\n"
if(2)
msg += "- Plant type: <i>Mushroom</i>. Can grow in dry soil.\n"
msg += "- Potency: <i>[potency]</i>\n"
msg += "- Yield: <i>[yield]</i>\n"
msg += "- Maturation speed: <i>[maturation]</i>\n"
msg += "- Production speed: <i>[production]</i>\n"
msg += "- Endurance: <i>[endurance]</i>\n"
msg += "- Nutritional value: <i>[reagents.get_reagent_amount("nutriment")]</i>\n"
msg += "- Other substances: <i>[reagents.total_volume-reagents.get_reagent_amount("nutriment")]</i>\n"
msg += "*---------*</span>"
usr << msg
return
return
/obj/item/weapon/grown/attackby(var/obj/item/O as obj, var/mob/user as mob, params)
..()
if (istype(O, /obj/item/device/analyzer/plant_analyzer))
var/msg
msg = "<span class='info'>*---------*\n This is \a <span class='name'>[src]</span>\n"
switch(plant_type)
if(0)
msg += "- Plant type: <i>Normal plant</i>\n"
if(1)
msg += "- Plant type: <i>Weed</i>. Can grow in nutrient-poor soil.\n"
if(2)
msg += "- Plant type: <i>Mushroom</i>. Can grow in dry soil.\n"
msg += "- Potency: <i>[potency]</i>\n"
msg += "- Yield: <i>[yield]</i>\n"
msg += "- Maturation speed: <i>[maturation]</i>\n"
msg += "- Production speed: <i>[production]</i>\n"
msg += "- Endurance: <i>[endurance]</i>\n"
msg += "*---------*</span>"
usr << msg
return
/obj/item/weapon/reagent_containers/food/snacks/grown/corn
seed = /obj/item/seeds/cornseed
name = "ear of corn"
desc = "Needs some butter!"
icon_state = "corn"
cooked_type = /obj/item/weapon/reagent_containers/food/snacks/popcorn
filling_color = "#FFFF00"
trash = /obj/item/weapon/grown/corncob
/obj/item/weapon/reagent_containers/food/snacks/grown/corn/add_juice()
if(..())
reagents.add_reagent("nutriment", 1 + round((potency / 10), 1))
reagents.add_reagent("vitamin", 1 + round((potency / 25), 1))
bitesize = 1 + round(reagents.total_volume / 2, 1)
/obj/item/weapon/reagent_containers/food/snacks/grown/cherries
seed = /obj/item/seeds/cherryseed
name = "cherries"
desc = "Great for toppings!"
icon_state = "cherry"
gender = PLURAL
filling_color = "#FF0000"
/obj/item/weapon/reagent_containers/food/snacks/grown/cherries/add_juice()
if(..())
reagents.add_reagent("nutriment", 1 + round((potency / 15), 1))
reagents.add_reagent("sugar", 1 + round((potency / 15), 1))
bitesize = 1 + round(reagents.total_volume / 2, 1)
/obj/item/weapon/reagent_containers/food/snacks/grown/bluecherries
seed = /obj/item/seeds/bluecherryseed
name = "blue cherries"
desc = "They're cherries that are blue."
icon_state = "bluecherry"
filling_color = "#6495ED"
/obj/item/weapon/reagent_containers/food/snacks/grown/bluecherries/add_juice()
if(..())
reagents.add_reagent("nutriment", 1 + round((potency / 15), 1))
reagents.add_reagent("sugar", 1 + round((potency / 50), 1))
bitesize = 1 + round(reagents.total_volume / 2, 1)
/obj/item/weapon/reagent_containers/food/snacks/grown/poppy
seed = /obj/item/seeds/poppyseed
name = "poppy"
desc = "Long-used as a symbol of rest, peace, and death."
icon_state = "poppy"
slot_flags = SLOT_HEAD
filling_color = "#FF6347"
/obj/item/weapon/reagent_containers/food/snacks/grown/poppy/add_juice()
if(..())
reagents.add_reagent("nutriment", 1 + round((potency / 20), 1))
reagents.add_reagent("hotline", 3 + round((potency / 10), 1))
bitesize = 1 + round(reagents.total_volume / 3, 1)
/obj/item/weapon/reagent_containers/food/snacks/grown/poppy/lily
seed = /obj/item/seeds/lilyseed
name = "lily"
desc = "A beautiful orange flower"
icon_state = "lily"
filling_color = "#FFA500"
/obj/item/weapon/reagent_containers/food/snacks/grown/poppy/geranium
seed = /obj/item/seeds/geraniumseed
name = "geranium"
desc = "A beautiful blue flower"
icon_state = "geranium"
filling_color = "#008B8B"
/obj/item/weapon/reagent_containers/food/snacks/grown/harebell
seed = /obj/item/seeds/harebell
name = "harebell"
desc = "\"I'll sweeten thy sad grave: thou shalt not lack the flower that's like thy face, pale primrose, nor the azured hare-bell, like thy veins; no, nor the leaf of eglantine, whom not to slander, out-sweetend not thy breath.\""
icon_state = "harebell"
slot_flags = SLOT_HEAD
filling_color = "#E6E6FA"
/obj/item/weapon/reagent_containers/food/snacks/grown/harebell/add_juice()
if(..())
reagents.add_reagent("nutriment", 1 + round((potency / 20), 1))
bitesize = 1 + round(reagents.total_volume / 3, 1)
/obj/item/weapon/reagent_containers/food/snacks/grown/potato
seed = /obj/item/seeds/potatoseed
name = "potato"
desc = "Boil 'em! Mash 'em! Stick 'em in a stew!"
icon_state = "potato"
filling_color = "#E9967A"
/obj/item/weapon/reagent_containers/food/snacks/grown/potato/add_juice()
if(..())
reagents.add_reagent("nutriment", 1 + round((potency / 10), 1))
reagents.add_reagent("vitamin", 1 + round((potency / 25), 1))
bitesize = reagents.total_volume
/obj/item/weapon/reagent_containers/food/snacks/grown/potato/attackby(obj/item/weapon/W as obj, mob/user as mob, params)
..()
if(istype(W, /obj/item/stack/cable_coil))
var/obj/item/stack/cable_coil/C = W
if (C.use(5))
user << "<span class='notice'>You add some cable to the potato and slide it inside the battery encasing.</span>"
var/obj/item/weapon/stock_parts/cell/potato/pocell = new /obj/item/weapon/stock_parts/cell/potato(user.loc)
pocell.maxcharge = src.potency * 10
pocell.charge = pocell.maxcharge
qdel(src)
return
else
user << "<span class='warning'>You need five lengths of cable to make a potato battery.</span>"
return
/obj/item/weapon/reagent_containers/food/snacks/grown/grapes
seed = /obj/item/seeds/grapeseed
name = "bunch of grapes"
desc = "Nutritious!"
icon_state = "grapes"
dried_type = /obj/item/weapon/reagent_containers/food/snacks/no_raisin
filling_color = "#FF1493"
/obj/item/weapon/reagent_containers/food/snacks/grown/grapes/add_juice()
if(..())
reagents.add_reagent("nutriment", 1 + round((potency / 10), 1))
reagents.add_reagent("sugar", 1 + round((potency / 10), 1))
reagents.add_reagent("vitamin", 1 + round((potency / 25), 1))
bitesize = 1 + round(reagents.total_volume / 2, 1)
/obj/item/weapon/reagent_containers/food/snacks/grown/grapes/green
seed = /obj/item/seeds/greengrapeseed
name = "bunch of green grapes"
desc = "Nutritious!"
icon_state = "greengrapes"
dried_type = /obj/item/weapon/reagent_containers/food/snacks/no_raisin
filling_color = "#7FFF00"
/obj/item/weapon/reagent_containers/food/snacks/grown/grapes/green/add_juice()
..()
reagents.add_reagent("salglu_solution", 3 + round((potency / 5), 1))
/obj/item/weapon/reagent_containers/food/snacks/grown/cabbage
seed = /obj/item/seeds/cabbageseed
name = "cabbage"
desc = "Ewwwwwwwwww. Cabbage."
icon_state = "cabbage"
filling_color = "#90EE90"
/obj/item/weapon/reagent_containers/food/snacks/grown/cabbage/add_juice()
if(..())
reagents.add_reagent("nutriment", 1 + round((potency / 10), 1))
reagents.add_reagent("vitamin", 1 + round((potency / 25), 1))
bitesize = 1 + round(reagents.total_volume / 2, 1)
/obj/item/weapon/reagent_containers/food/snacks/grown/berries
seed = /obj/item/seeds/berryseed
name = "bunch of berries"
desc = "Nutritious!"
icon_state = "berrypile"
gender = PLURAL
filling_color = "#FF00FF"
/obj/item/weapon/reagent_containers/food/snacks/grown/berries/add_juice()
if(..())
reagents.add_reagent("nutriment", 1 + round((potency / 10), 1))
reagents.add_reagent("vitamin", 1 + round((potency / 25), 1))
bitesize = 1 + round(reagents.total_volume / 2, 1)
/obj/item/weapon/reagent_containers/food/snacks/grown/berries/poison
seed = /obj/item/seeds/poisonberryseed
name = "bunch of poison-berries"
desc = "Taste so good, you could die!"
icon_state = "poisonberrypile"
filling_color = "#C71585"
/obj/item/weapon/reagent_containers/food/snacks/grown/berries/poison/add_juice()
..()
reagents.add_reagent("toxin", 3 + round(potency / 5, 1))
/obj/item/weapon/reagent_containers/food/snacks/grown/berries/death
seed = /obj/item/seeds/deathberryseed
name = "bunch of death-berries"
desc = "Taste so good, you could die!"
icon_state = "deathberrypile"
filling_color = "#708090"
/obj/item/weapon/reagent_containers/food/snacks/grown/berries/death/add_juice()
..()
reagents.add_reagent("toxin", 3 + round(potency / 3, 1))
reagents.add_reagent("lexorin", 1 + round(potency / 5, 1))
/obj/item/weapon/reagent_containers/food/snacks/grown/berries/glow
seed = /obj/item/seeds/glowberryseed
name = "bunch of glow-berries"
desc = "Nutritious!"
var/on = 1
var/brightness_on = 2 //luminosity when on
icon_state = "glowberrypile"
filling_color = "#7CFC00"
/obj/item/weapon/reagent_containers/food/snacks/grown/berries/glow/add_juice()
..()
reagents.add_reagent("uranium", 3 + round(potency / 5, 1))
bitesize = 1 + round(reagents.total_volume / 2, 1)
/obj/item/weapon/reagent_containers/food/snacks/grown/berries/glow/Destroy()
if(istype(loc,/mob))
loc.AddLuminosity(round(-potency / 5,1))
..()
/obj/item/weapon/reagent_containers/food/snacks/grown/berries/glow/pickup(mob/user)
src.SetLuminosity(0)
user.AddLuminosity(round(potency / 5,1))
/obj/item/weapon/reagent_containers/food/snacks/grown/berries/glow/dropped(mob/user)
user.AddLuminosity(round(-potency / 5,1))
src.SetLuminosity(round(potency / 5,1))
/obj/item/weapon/reagent_containers/food/snacks/grown/cocoapod
seed = /obj/item/seeds/cocoapodseed
name = "cocoa pod"
desc = "Fattening... Mmmmm... chucklate."
icon_state = "cocoapod"
filling_color = "#FFD700"
/obj/item/weapon/reagent_containers/food/snacks/grown/cocoapod/add_juice()
if(..())
reagents.add_reagent("nutriment", 1 + round((potency / 10), 1))
reagents.add_reagent("cocoa", 4 + round((potency / 5), 1))
bitesize = 1 + round(reagents.total_volume / 2, 1)
/obj/item/weapon/reagent_containers/food/snacks/grown/vanillapod
seed = /obj/item/seeds/vanillapodseed
name = "vanilla pod"
desc = "Fattening... Mmmmm... vanilla."
icon_state = "vanillapod"
filling_color = "#FFD700"
/obj/item/weapon/reagent_containers/food/snacks/grown/vanillapod/add_juice()
if(..())
reagents.add_reagent("nutriment", 1 + round((potency / 10), 1))
reagents.add_reagent("vanilla", 4 + round((potency / 5), 1))
bitesize = 1 + round(reagents.total_volume / 2, 1)
/obj/item/weapon/reagent_containers/food/snacks/grown/sugarcane
seed = /obj/item/seeds/sugarcaneseed
name = "sugarcane"
desc = "Sickly sweet."
icon_state = "sugarcane"
filling_color = "#FFD700"
/obj/item/weapon/reagent_containers/food/snacks/grown/sugarcane/add_juice()
if(..())
reagents.add_reagent("sugar", 4 + round((potency / 5), 1))
bitesize = 1 + round(reagents.total_volume / 2, 1)
/obj/item/weapon/reagent_containers/food/snacks/grown/ambrosia //abstract type
name = "ambrosia branch"
desc = "This is a plant."
icon_state = "ambrosiavulgaris"
slot_flags = SLOT_HEAD
filling_color = "#008000"
/obj/item/weapon/reagent_containers/food/snacks/grown/ambrosia/add_juice()
if(..())
reagents.add_reagent("nutriment", 1)
bitesize = 1 + round(reagents.total_volume / 2, 1)
/obj/item/weapon/reagent_containers/food/snacks/grown/ambrosia/vulgaris
seed = /obj/item/seeds/ambrosiavulgarisseed
name = "ambrosia vulgaris branch"
desc = "This is a plant containing various healing chemicals."
/obj/item/weapon/reagent_containers/food/snacks/grown/ambrosia/vulgaris/add_juice()
..()
reagents.add_reagent("space_drugs", 1 + round(potency / 8, 1))
reagents.add_reagent("salglu_solution", 1 + round(potency / 8, 1))
reagents.add_reagent("salglu_solution", 1 + round(potency / 10, 1))
reagents.add_reagent("toxin", 1 + round(potency / 10, 1))
reagents.add_reagent("vitamin", 1 + round((potency / 25), 1))
/obj/item/weapon/reagent_containers/food/snacks/grown/ambrosia/deus
seed = /obj/item/seeds/ambrosiadeusseed
name = "ambrosia deus branch"
desc = "Eating this makes you feel immortal!"
icon_state = "ambrosiadeus"
filling_color = "#008B8B"
/obj/item/weapon/reagent_containers/food/snacks/grown/ambrosia/deus/add_juice()
..()
reagents.add_reagent("omnizine", 1 + round(potency / 8, 1))
reagents.add_reagent("synaptizine", 1 + round(potency / 8, 1))
reagents.add_reagent("space_drugs", 1 + round(potency / 10, 1))
reagents.add_reagent("vitamin", 1 + round((potency / 25), 1))
/obj/item/weapon/reagent_containers/food/snacks/grown/apple
seed = /obj/item/seeds/appleseed
name = "apple"
desc = "It's a little piece of Eden."
icon_state = "apple"
filling_color = "#FF4500"
/obj/item/weapon/reagent_containers/food/snacks/grown/apple/add_juice()
if(..())
reagents.maximum_volume = 20
reagents.add_reagent("nutriment", 1 + round((potency / 10), 1))
reagents.add_reagent("vitamin", 1 + round((potency / 25), 1))
bitesize = reagents.maximum_volume // Always eat the apple in one
/obj/item/weapon/reagent_containers/food/snacks/grown/apple/poisoned
seed = /obj/item/seeds/poisonedappleseed
name = "apple"
desc = "It's a little piece of Eden."
icon_state = "apple"
/obj/item/weapon/reagent_containers/food/snacks/grown/apple/poisoned/add_juice()
..()
reagents.add_reagent("cyanide", 1 + round((potency / 5), 1))
/obj/item/weapon/reagent_containers/food/snacks/grown/apple/gold
seed = /obj/item/seeds/goldappleseed
name = "golden apple"
desc = "Emblazoned upon the apple is the word 'Kallisti'."
icon_state = "goldapple"
filling_color = "#FFD700"
/obj/item/weapon/reagent_containers/food/snacks/grown/apple/gold/add_juice()
..()
reagents.add_reagent("gold", 1 + round((potency / 5), 1))
/obj/item/weapon/reagent_containers/food/snacks/grown/apple/gold/attackby(var/obj/item/O as obj, var/mob/user as mob, params)
. = ..()
if (istype(O, /obj/item/device/analyzer/plant_analyzer))
user << "<span class='info'>- Mineral Content: <i>[reagents.get_reagent_amount("gold")]%</i></span>"
/obj/item/weapon/reagent_containers/food/snacks/grown/watermelon
seed = /obj/item/seeds/watermelonseed
name = "watermelon"
desc = "It's full of watery goodness."
icon_state = "watermelon"
slice_path = /obj/item/weapon/reagent_containers/food/snacks/watermelonslice
slices_num = 5
dried_type = null
w_class = 3
filling_color = "#008000"
/obj/item/weapon/reagent_containers/food/snacks/grown/watermelon/add_juice()
if(..())
reagents.add_reagent("nutriment", 1 + round((potency / 6), 1))
reagents.add_reagent("vitamin", 1 + round((potency / 25), 1))
bitesize = 1 + round(reagents.total_volume / 2, 1)
/obj/item/weapon/reagent_containers/food/snacks/grown/holymelon
seed = /obj/item/seeds/holymelonseed
name = "holymelon"
desc = "The water within this melon has been blessed by some deity that's particularly fond of watermelon."
icon_state = "holymelon"
filling_color = "#FFD700"
dried_type = null
/obj/item/weapon/reagent_containers/food/snacks/grown/holymelon/add_juice()
if(..())
reagents.add_reagent("holywater", 1 + round((potency / 6), 1))
bitesize = 1 + round(reagents.total_volume / 2, 1)
/obj/item/weapon/reagent_containers/food/snacks/grown/pumpkin
seed = /obj/item/seeds/pumpkinseed
name = "pumpkin"
desc = "It's large and scary."
icon_state = "pumpkin"
filling_color = "#FFA500"
/obj/item/weapon/reagent_containers/food/snacks/grown/pumpkin/add_juice()
if(..())
reagents.add_reagent("nutriment", 1 + round((potency / 6), 1))
reagents.add_reagent("vitamin", 1 + round((potency / 25), 1))
bitesize = 1 + round(reagents.total_volume / 2, 1)
/obj/item/weapon/reagent_containers/food/snacks/grown/pumpkin/attackby(obj/item/weapon/W as obj, mob/user as mob, params)
..()
if(is_sharp(W))
user.show_message("<span class='notice'>You carve a face into [src]!</span>", 1)
new /obj/item/clothing/head/hardhat/pumpkinhead (user.loc)
qdel(src)
return
/obj/item/weapon/reagent_containers/food/snacks/grown/blumpkin
seed = /obj/item/seeds/blumpkinseed
name = "blumpkin"
desc = "When you're making a mess this blumpkin's there to clean you up."
icon_state = "blumpkin"
filling_color = "#87CEFA"
/obj/item/weapon/reagent_containers/food/snacks/grown/blumpkin/add_juice()
if(..())
reagents.add_reagent("nutriment", 1 + round((potency / 6), 1))
reagents.add_reagent("ammonia", 1 + round((potency / 6), 1))
bitesize = 1 + round(reagents.total_volume / 2, 1)
/obj/item/weapon/reagent_containers/food/snacks/grown/citrus/ //abstract type
seed = /obj/item/seeds/limeseed
name = "citrus"
desc = "It's so sour, your face will twist."
icon_state = "lime"
/obj/item/weapon/reagent_containers/food/snacks/grown/citrus/add_juice()
if(..())
reagents.add_reagent("nutriment", 1 + round((potency / 20), 1))
reagents.add_reagent("vitamin", 1 + round((potency / 25), 1))
bitesize = 1 + round(reagents.total_volume / 2, 1)
/obj/item/weapon/reagent_containers/food/snacks/grown/citrus/lime
seed = /obj/item/seeds/limeseed
name = "lime"
desc = "It's so sour, your face will twist."
icon_state = "lime"
filling_color = "#00FF00"
/obj/item/weapon/reagent_containers/food/snacks/grown/citrus/lemon
seed = /obj/item/seeds/lemonseed
name = "lemon"
desc = "When life gives you lemons, be grateful they aren't limes."
icon_state = "lemon"
filling_color = "#FFD700"
/obj/item/weapon/reagent_containers/food/snacks/grown/citrus/orange
seed = /obj/item/seeds/orangeseed
name = "orange"
desc = "It's an tangy fruit."
icon_state = "orange"
filling_color = "#FFA500"
/obj/item/weapon/reagent_containers/food/snacks/grown/whitebeet
seed = /obj/item/seeds/whitebeetseed
name = "white-beet"
desc = "You can't beat white-beet."
icon_state = "whitebeet"
filling_color = "#F4A460"
/obj/item/weapon/reagent_containers/food/snacks/grown/whitebeet/add_juice()
if(..())
reagents.add_reagent("nutriment", round((potency / 20), 1))
reagents.add_reagent("vitamin", 1 + round((potency / 25), 1))
reagents.add_reagent("sugar", 1 + round((potency / 5), 1))
bitesize = 1 + round(reagents.total_volume / 2, 1)
/obj/item/weapon/reagent_containers/food/snacks/grown/sweetpotato
seed = /obj/item/seeds/sweetpotatoseed
name = "sweet potato"
desc = "It's sweet."
icon_state = "sweetpotato"
/obj/item/weapon/reagent_containers/food/snacks/grown/sweetpotato/add_juice()
if(..())
reagents.add_reagent("nutriment", 1 + round((potency / 10), 1))
reagents.add_reagent("vitamin", 1 + round((potency / 10), 1))
reagents.add_reagent("sugar", 1 + round((potency / 10), 1))
bitesize = reagents.total_volume
/obj/item/weapon/reagent_containers/food/snacks/grown/parsnip
seed = /obj/item/seeds/parsnipseed
name = "parsnip"
desc = "Closely related to carrots."
icon_state = "parsnip"
/obj/item/weapon/reagent_containers/food/snacks/grown/parsnip/add_juice()
if(..())
reagents.add_reagent("nutriment", 1 + round((potency / 20), 1))
reagents.add_reagent("vitamin", 1 + round((potency / 20), 1))
bitesize = 1 + round(reagents.total_volume / 2, 1)
/obj/item/weapon/reagent_containers/food/snacks/grown/redbeet
seed = /obj/item/seeds/redbeetseed
name = "red beet"
desc = "You can't beat red beet."
icon_state = "redbeet"
/obj/item/weapon/reagent_containers/food/snacks/grown/redbeet/add_juice()
if(..())
reagents.add_reagent("nutriment", round((potency / 20), 1))
reagents.add_reagent("vitamin", 1 + round((potency / 20), 1))
bitesize = 1 + round(reagents.total_volume / 2, 1)
/obj/item/weapon/reagent_containers/food/snacks/grown/banana
seed = /obj/item/seeds/bananaseed
name = "banana"
desc = "It's an excellent prop for a clown."
icon = 'icons/obj/items.dmi'
icon_state = "banana"
item_state = "banana"
trash = /obj/item/weapon/grown/bananapeel
filling_color = "#FFFF00"
/obj/item/weapon/reagent_containers/food/snacks/grown/banana/add_juice()
if(..())
reagents.add_reagent("nutriment", 1 + round((potency / 50), 1))
reagents.add_reagent("banana", 1 + round((potency / 10), 1))
reagents.add_reagent("vitamin", 1 + round((potency / 25), 1))
bitesize = 5
/obj/item/weapon/reagent_containers/food/snacks/grown/banana/suicide_act(mob/user)
user.visible_message("<span class='suicide'>[user] is aiming the [src.name] at themself! It looks like \he's trying to commit suicide.</span>")
playsound(loc, 'sound/items/bikehorn.ogg', 50, 1, -1)
sleep(25)
user.say("BANG!")
sleep(25)
user.visible_message("<B>[user]</B> laughs so hard they begin to suffocate!")
return (OXYLOSS)
/obj/item/weapon/reagent_containers/food/snacks/grown/mimana
seed = /obj/item/seeds/mimanaseed
name = "mimana"
desc = "It's an excellent prop for a mime."
icon_state = "mimana"
filling_color = "#FFFFEE"
/obj/item/weapon/reagent_containers/food/snacks/grown/mimana/add_juice()
if(..())
reagents.add_reagent("nutriment", 1 + round((potency / 50), 1))
reagents.add_reagent("nothing", 2 + round((potency / 10), 1))
reagents.add_reagent("mutetoxin", 2 + round((potency / 10), 1))
bitesize = 5
/obj/item/weapon/reagent_containers/food/snacks/grown/chili
seed = /obj/item/seeds/chiliseed
name = "chili"
desc = "It's spicy! Wait... IT'S BURNING ME!!"
icon_state = "chilipepper"
filling_color = "#FF0000"
/obj/item/weapon/reagent_containers/food/snacks/grown/chili/add_juice()
if(..())
reagents.add_reagent("nutriment", 1 + round((potency / 25), 1))
reagents.add_reagent("capsaicin", 3+round(potency / 5, 1))
reagents.add_reagent("vitamin", 1 + round((potency / 25), 1))
bitesize = 1 + round(reagents.total_volume / 2, 1)
/obj/item/weapon/reagent_containers/food/snacks/grown/chili/attackby(var/obj/item/O as obj, var/mob/user as mob, params)
. = ..()
if (istype(O, /obj/item/device/analyzer/plant_analyzer))
user << "<span class='info'>- Capsaicin: <i>[reagents.get_reagent_amount("capsaicin")]%</i></span>"
/obj/item/weapon/reagent_containers/food/snacks/grown/icepepper
seed = /obj/item/seeds/icepepperseed
name = "ice-pepper"
desc = "It's a mutant strain of chili"
icon_state = "icepepper"
filling_color = "#0000CD"
/obj/item/weapon/reagent_containers/food/snacks/grown/icepepper/add_juice()
..()
reagents.add_reagent("nutriment", 1 + round((potency / 50), 1))
reagents.add_reagent("vitamin", 1 + round((potency / 50), 1))
reagents.add_reagent("frostoil", 3+round(potency / 5, 1))
bitesize = 1 + round(reagents.total_volume / 2, 1)
/obj/item/weapon/reagent_containers/food/snacks/grown/icepepper/attackby(var/obj/item/O as obj, var/mob/user as mob, params)
. = ..()
if (istype(O, /obj/item/device/analyzer/plant_analyzer))
user << "<span class='info'>- Frostoil: <i>[reagents.get_reagent_amount("frostoil")]%</i></span>"
/obj/item/weapon/reagent_containers/food/snacks/grown/ghost_chili
seed = /obj/item/seeds/chilighost
name = "ghost chili"
desc = "It seems to be vibrating gently."
icon_state = "ghostchilipepper"
var/mob/held_mob
filling_color = "#F8F8FF"
/obj/item/weapon/reagent_containers/food/snacks/grown/ghost_chili/add_juice()
..()
reagents.add_reagent("nutriment", 1 + round((potency / 25), 1))
reagents.add_reagent("capsaicin", 8+round(potency / 2, 1))
reagents.add_reagent("condensedcapsaicin", 4+round(potency / 4, 1))
bitesize = 1 + round(reagents.total_volume / 4, 1)
/obj/item/weapon/reagent_containers/food/snacks/grown/ghost_chili/attackby(var/obj/item/O as obj, var/mob/user as mob, params)
. = ..()
if (istype(O, /obj/item/device/analyzer/plant_analyzer))
user << "<span class='info'>- Capsaicin: <i>[reagents.get_reagent_amount("capsaicin")]%</i></span>"
/obj/item/weapon/reagent_containers/food/snacks/grown/ghost_chili/attack_hand(mob/user as mob)
..()
if( istype(src.loc, /mob) )
held_mob = src.loc
SSobj.processing |= src
/obj/item/weapon/reagent_containers/food/snacks/grown/ghost_chili/process()
if(held_mob && src.loc == held_mob)
if( (held_mob.l_hand == src) || (held_mob.r_hand == src))
if(hasvar(held_mob,"gloves") && held_mob:gloves)
return
held_mob.bodytemperature += 20 * TEMPERATURE_DAMAGE_COEFFICIENT
if(prob(10))
held_mob << "<span class='warning'>Your hand holding [src] burns!</span>"
else
held_mob = null
..()
/obj/item/weapon/reagent_containers/food/snacks/grown/eggplant
seed = /obj/item/seeds/eggplantseed
name = "eggplant"
desc = "Maybe there's a chicken inside?"
icon_state = "eggplant"
filling_color = "#800080"
/obj/item/weapon/reagent_containers/food/snacks/grown/eggplant/add_juice()
if(..())
reagents.add_reagent("nutriment", 1 + round((potency / 10), 1))
reagents.add_reagent("vitamin", 1 + round((potency / 25), 1))
bitesize = 1 + round(reagents.total_volume / 2, 1)
/obj/item/weapon/reagent_containers/food/snacks/grown/shell/
var/inside_type = null
/obj/item/weapon/reagent_containers/food/snacks/grown/shell/attack_self(mob/user as mob)
if(inside_type)
new inside_type(user.loc)
user.unEquip(src)
qdel(src)
obj/item/weapon/reagent_containers/food/snacks/grown/shell/eggy
seed = /obj/item/seeds/eggyseed
name = "Egg-plant"
desc = "There MUST be a chicken inside."
icon_state = "eggyplant"
inside_type = /obj/item/weapon/reagent_containers/food/snacks/egg
filling_color = "#F8F8FF"
obj/item/weapon/reagent_containers/food/snacks/grown/shell/eggy/add_juice()
..()
reagents.add_reagent("nutriment", 1 + round((potency / 10), 1))
bitesize = 1 + round(reagents.total_volume / 2, 1)
/obj/item/weapon/reagent_containers/food/snacks/grown/soybeans
seed = /obj/item/seeds/soyaseed
name = "soybeans"
desc = "It's pretty bland, but oh the possibilities..."
gender = PLURAL
icon_state = "soybeans"
filling_color = "#F0E68C"
/obj/item/weapon/reagent_containers/food/snacks/grown/soybeans/add_juice()
if(..())
reagents.add_reagent("nutriment", 1 + round((potency / 20), 1))
reagents.add_reagent("vitamin", 1 + round((potency / 25), 1))
bitesize = 1 + round(reagents.total_volume / 2, 1)
/obj/item/weapon/reagent_containers/food/snacks/grown/koibeans
seed = /obj/item/seeds/koiseed
name = "koibean"
desc = "Something about these seems fishy."
icon_state = "koibeans"
filling_color = "#F0E68C"
/obj/item/weapon/reagent_containers/food/snacks/grown/koibeans/add_juice()
if(..())
reagents.add_reagent("nutriment", 1 + round((potency / 30), 1))
reagents.add_reagent("carpotoxin", 1 + round((potency / 20), 1))
reagents.add_reagent("vitamin", 1 + round((potency / 25), 1))
bitesize = 1 + round(reagents.total_volume / 2, 1)
/obj/item/weapon/reagent_containers/food/snacks/grown/moonflower
seed = /obj/item/seeds/moonflowerseed
name = "moonflower"
desc = "Store in a location at least 50 yards away from werewolves."
icon_state = "moonflower"
slot_flags = SLOT_HEAD
filling_color = "#E6E6FA"
/obj/item/weapon/reagent_containers/food/snacks/grown/moonflower/add_juice()
if(..())
reagents.add_reagent("nutriment", 1 + round((potency / 50), 1))
reagents.add_reagent("moonshine", 1 + round((potency / 10), 1))
reagents.add_reagent("vitamin", 1 + round((potency / 50), 1))
bitesize = 1 + round(reagents.total_volume / 2, 1)
//tomaters
/obj/item/weapon/reagent_containers/food/snacks/grown/tomato
seed = /obj/item/seeds/tomatoseed
name = "tomato"
desc = "I say to-mah-to, you say tom-mae-to."
icon_state = "tomato"
var/splat = /obj/effect/decal/cleanable/tomato_smudge
filling_color = "#FF6347"
/obj/item/weapon/reagent_containers/food/snacks/grown/tomato/add_juice()
if(..())
reagents.add_reagent("nutriment", 1 + round((potency / 10), 1))
reagents.add_reagent("vitamin", 1 + round((potency / 25), 1))
bitesize = 1 + round(reagents.total_volume / 2, 1)
/obj/item/weapon/reagent_containers/food/snacks/grown/tomato/proc/squish(atom/target)
new splat(src.loc)
src.visible_message("<span class='notice'>The [src.name] has been squashed.</span>","<span class='notice'>You hear a smack.</span>")
for(var/atom/A in get_turf(target))
src.reagents.reaction(A)
/obj/item/weapon/reagent_containers/food/snacks/grown/tomato/throw_impact(atom/hit_atom)
..()
squish(hit_atom)
del(src) // Not qdel, because it'll hit other mobs then the floor for runtimes.
return
/obj/item/weapon/reagent_containers/food/snacks/grown/tomato/killer
seed = /obj/item/seeds/killertomatoseed
name = "killer-tomato"
desc = "I say to-mah-to, you say tom-mae-to... OH GOD IT'S EATING MY LEGS!!"
icon_state = "killertomato"
var/awakening = 0
filling_color = "#FF0000"
/obj/item/weapon/reagent_containers/food/snacks/grown/tomato/killer/attack(mob/M, mob/user, def_zone)
if(awakening)
user << "<span class='warning'>The tomato is twitching and shaking, preventing you from eating it.</span>"
return
..()
/obj/item/weapon/reagent_containers/food/snacks/grown/tomato/killer/attack_self(mob/user as mob)
if(awakening || istype(user.loc,/turf/space))
return
user << "<span class='notice'>You begin to awaken the Killer Tomato.</span>"
awakening = 1
spawn(30)
if(!gc_destroyed)
var/mob/living/simple_animal/hostile/killertomato/K = new /mob/living/simple_animal/hostile/killertomato(get_turf(src.loc))
K.maxHealth += round(endurance / 3)
K.melee_damage_lower += round(potency / 10)
K.melee_damage_upper += round(potency / 10)
K.move_to_delay -= round(production / 50)
K.health = K.maxHealth
K.visible_message("<span class='notice'>The Killer Tomato growls as it suddenly awakens.</span>")
if(user)
user.unEquip(src)
qdel(src)
/obj/item/weapon/reagent_containers/food/snacks/grown/tomato/blood
seed = /obj/item/seeds/bloodtomatoseed
name = "blood-tomato"
desc = "So bloody...so...very...bloody....AHHHH!!!!"
icon_state = "bloodtomato"
splat = /obj/effect/gibspawner/generic
filling_color = "#FF0000"
/obj/item/weapon/reagent_containers/food/snacks/grown/tomato/blood/add_juice(var/loc, var/potency = 10)
..()
reagents.add_reagent("blood", 1 + round((potency / 5), 1))
/obj/item/weapon/reagent_containers/food/snacks/grown/tomato/blue
seed = /obj/item/seeds/bluetomatoseed
name = "blue-tomato"
desc = "I say blue-mah-to, you say blue-mae-to."
icon_state = "bluetomato"
splat = /obj/effect/decal/cleanable/oil
filling_color = "#0000FF"
/obj/item/weapon/reagent_containers/food/snacks/grown/tomato/blue/add_juice()
..()
reagents.add_reagent("lube", 1 + round((potency / 5), 1))
/obj/item/weapon/reagent_containers/food/snacks/grown/tomato/blue/Crossed(AM as mob|obj)
if (istype(AM, /mob/living/carbon))
var/mob/living/carbon/M = AM
var/stun = Clamp(potency / 10, 1, 10)
var/weaken = Clamp(potency / 20, 0.5, 5)
M.slip(stun, weaken, src)
/obj/item/weapon/reagent_containers/food/snacks/grown/tomato/blue/bluespace
seed = /obj/item/seeds/bluespacetomatoseed
name = "blue-space tomato"
desc = "So lubricated, you might slip through space-time."
icon_state = "bluespacetomato"
origin_tech = "bluespace=3"
/obj/item/weapon/reagent_containers/food/snacks/grown/tomato/blue/bluespace/add_juice()
..()
reagents.add_reagent("singulo", 1 + round((potency / 5), 1))
/obj/item/weapon/reagent_containers/food/snacks/grown/tomato/blue/bluespace/attack_self(var/mob/user)
squish(user)
user.drop_item()
src.visible_message("<span class='notice'>[user] squashes the [src.name].</span>","<span class='notice'>You hear a smack.</span>")
qdel(src)
/obj/item/weapon/reagent_containers/food/snacks/grown/tomato/blue/bluespace/squish(atom/squishee)
..()
var/teleport_radius = potency / 10
if(isliving(squishee))
new /obj/effect/decal/cleanable/molten_item(squishee.loc) //Leave a pile of goo behind for dramatic effect...
do_teleport(squishee, get_turf(squishee), teleport_radius)
/obj/item/weapon/reagent_containers/food/snacks/grown/wheat
seed = /obj/item/seeds/wheatseed
name = "wheat"
desc = "Sigh... wheat... a-grain?"
gender = PLURAL
icon_state = "wheat"
filling_color = "#F0E68C"
/obj/item/weapon/reagent_containers/food/snacks/grown/wheat/add_juice()
if(..())
reagents.add_reagent("nutriment", 1 + round((potency / 25), 1))
bitesize = 1 + round(reagents.total_volume / 2, 1)
/obj/item/weapon/reagent_containers/food/snacks/grown/oat
seed = /obj/item/seeds/oatseed
name = "oat"
desc = "Eat oats, do squats."
gender = PLURAL
icon_state = "oat"
filling_color = "#556B2F"
/obj/item/weapon/reagent_containers/food/snacks/grown/oat/add_juice()
if(..())
reagents.add_reagent("nutriment", 1 + round((potency / 25), 1))
bitesize = 1 + round(reagents.total_volume / 2, 1)
/obj/item/weapon/reagent_containers/food/snacks/grown/rice
seed = /obj/item/seeds/riceseed
name = "rice"
desc = "Rice to meet you."
gender = PLURAL
icon_state = "rice"
filling_color = "#FAFAD2"
/obj/item/weapon/reagent_containers/food/snacks/grown/rice/add_juice()
if(..())
reagents.add_reagent("rice", 1 + round((potency / 6), 1))
bitesize = 1 + round(reagents.total_volume / 2, 1)
/obj/item/weapon/reagent_containers/food/snacks/grown/grass
seed = /obj/item/seeds/grassseed
name = "grass"
desc = "Green and lush."
icon_state = "grassclump"
filling_color = "#32CD32"
/obj/item/weapon/reagent_containers/food/snacks/grown/grass/add_juice()
if(..())
reagents.add_reagent("nutriment", 1 + round((potency / 50), 1))
bitesize = 1 + round(reagents.total_volume / 2, 1)
/obj/item/weapon/reagent_containers/food/snacks/grown/grass/attack_self(mob/user as mob)
user << "<span class='notice'>You prepare the astroturf.</span>"
var/grassAmt = 1 + round(potency / 50) // The grass we're holding
for(var/obj/item/weapon/reagent_containers/food/snacks/grown/grass/G in user.loc) // The grass on the floor
grassAmt += 1 + round(G.potency / 50)
qdel(G)
while(grassAmt > 0)
var/obj/item/stack/tile/GT = new /obj/item/stack/tile/grass(user.loc)
if(grassAmt >= GT.max_amount)
GT.amount = GT.max_amount
else
GT.amount = grassAmt
grassAmt -= GT.max_amount
qdel(src)
return
/obj/item/weapon/reagent_containers/food/snacks/grown/carpet
seed = /obj/item/seeds/carpetseed
name = "carpet"
desc = "The textile industry's dark secret."
icon_state = "carpetclump"
/obj/item/weapon/reagent_containers/food/snacks/grown/carpet/attack_self(mob/user as mob)
user << "<span class='notice'>You roll out the red carpet.</span>"
var/carpetAmt = 1 + round(potency / 50) // The carpet we're holding
for(var/obj/item/weapon/reagent_containers/food/snacks/grown/carpet/C in user.loc) // The carpet on the floor
carpetAmt += 1 + round(C.potency / 50)
qdel(C)
while(carpetAmt > 0)
var/obj/item/stack/tile/CT = new /obj/item/stack/tile/carpet(user.loc)
if(carpetAmt >= CT.max_amount)
CT.amount = CT.max_amount
else
CT.amount = carpetAmt
carpetAmt -= CT.max_amount
qdel(src)
return
/obj/item/weapon/reagent_containers/food/snacks/grown/kudzupod
seed = /obj/item/seeds/kudzuseed
name = "kudzu pod"
desc = "<I>Pueraria Virallis</I>: An invasive species with vines that rapidly creep and wrap around whatever they contact."
icon_state = "kudzupod"
var/list/mutations = list()
filling_color = "#6B8E23"
/obj/item/weapon/reagent_containers/food/snacks/grown/kudzupod/add_juice()
if(..())
reagents.add_reagent("nutriment", 1 + round((potency / 50), 1))
reagents.add_reagent("charcoal", 1 + round((potency / 25), 1))
bitesize = 1 + round(reagents.total_volume / 2, 1)
/obj/item/weapon/reagent_containers/food/snacks/grown/carrot
seed = /obj/item/seeds/carrotseed
name = "carrot"
desc = "It's good for the eyes!"
icon_state = "carrot"
filling_color = "#FFA500"
/obj/item/weapon/reagent_containers/food/snacks/grown/carrot/add_juice()
if(..())
reagents.add_reagent("nutriment", 1 + round((potency / 20), 1))
reagents.add_reagent("vitamin", 1 + round((potency / 25), 1))
reagents.add_reagent("oculine", 3+round(potency / 5, 1))
bitesize = 1 + round(reagents.total_volume / 2, 1)
/obj/item/weapon/reagent_containers/food/snacks/grown/mushroom/reishi
seed = /obj/item/seeds/reishimycelium
name = "reishi"
desc = "<I>Ganoderma lucidum</I>: A special fungus known for its medicinal and stress relieving properties."
icon_state = "reishi"
filling_color = "#FF4500"
/obj/item/weapon/reagent_containers/food/snacks/grown/mushroom/reishi/add_juice()
..()
reagents.add_reagent("nutriment", 1)
reagents.add_reagent("charcoal", 3+round(potency / 3, 1))
reagents.add_reagent("morphine", 3+round(potency / 3, 1))
bitesize = 1 + round(reagents.total_volume / 2, 1)
/obj/item/weapon/reagent_containers/food/snacks/grown/mushroom/reishi/attackby(var/obj/item/O as obj, var/mob/user as mob, params)
. = ..()
if (istype(O, /obj/item/device/analyzer/plant_analyzer))
user << "<span class='info'>- Anti-Toxin: <i>[reagents.get_reagent_amount("charcoal")]%</i></span>"
user << "<span class='info'>- Morphine: <i>[reagents.get_reagent_amount("morphine")]%</i></span>"
/obj/item/weapon/reagent_containers/food/snacks/grown/mushroom/amanita
seed = /obj/item/seeds/amanitamycelium
name = "fly amanita"
desc = "<I>Amanita Muscaria</I>: Learn poisonous mushrooms by heart. Only pick mushrooms you know."
icon_state = "amanita"
filling_color = "#FF0000"
/obj/item/weapon/reagent_containers/food/snacks/grown/mushroom/amanita/add_juice()
..()
reagents.add_reagent("nutriment", 1)
reagents.add_reagent("amatoxin", 3+round(potency / 3, 1))
reagents.add_reagent("mushroomhallucinogen", 1 + round(potency / 25, 1))
bitesize = 1 + round(reagents.total_volume / 2, 1)
/obj/item/weapon/reagent_containers/food/snacks/grown/mushroom/amanita/attackby(var/obj/item/O as obj, var/mob/user as mob, params)
. = ..()
if (istype(O, /obj/item/device/analyzer/plant_analyzer))
user << "<span class='info'>- Amatoxins: <i>[reagents.get_reagent_amount("amatoxin")]%</i></span>"
user << "<span class='info'>- Mushroom Hallucinogen: <i>[reagents.get_reagent_amount("mushroomhallucinogen")]%</i></span>"
/obj/item/weapon/reagent_containers/food/snacks/grown/mushroom/angel
seed = /obj/item/seeds/angelmycelium
name = "destroying angel"
desc = "<I>Amanita Virosa</I>: Deadly poisonous basidiomycete fungus filled with alpha amatoxins."
icon_state = "angel"
filling_color = "#C0C0C0"
/obj/item/weapon/reagent_containers/food/snacks/grown/mushroom/angel/add_juice()
..()
reagents.add_reagent("nutriment", 1 + round((potency / 50), 1))
reagents.add_reagent("amatoxin", 13+round(potency / 3, 1))
reagents.add_reagent("mushroomhallucinogen", 1 + round(potency / 25, 1))
bitesize = 1 + round(reagents.total_volume / 2, 1)
/obj/item/weapon/reagent_containers/food/snacks/grown/mushroom/angel/attackby(var/obj/item/O as obj, var/mob/user as mob, params)
. = ..()
if (istype(O, /obj/item/device/analyzer/plant_analyzer))
user << "<span class='info'>- Amatoxins: <i>[reagents.get_reagent_amount("amatoxin")]%</i></span>"
user << "<span class='info'>- Mushroom Hallucinogen: <i>[reagents.get_reagent_amount("mushroomhallucinogen")]%</i></span>"
/obj/item/weapon/reagent_containers/food/snacks/grown/mushroom/libertycap
seed = /obj/item/seeds/libertymycelium
name = "liberty-cap"
desc = "<I>Psilocybe Semilanceata</I>: Liberate yourself!"
icon_state = "libertycap"
filling_color = "#DAA520"
/obj/item/weapon/reagent_containers/food/snacks/grown/mushroom/libertycap/add_juice(var/loc, var/potency = 15)
..()
reagents.add_reagent("nutriment", 1 + round((potency / 50), 1))
reagents.add_reagent("mushroomhallucinogen", 3+round(potency / 5, 1))
bitesize = 1 + round(reagents.total_volume / 2, 1)
/obj/item/weapon/reagent_containers/food/snacks/grown/mushroom/libertycap/attackby(var/obj/item/O as obj, var/mob/user as mob, params)
. = ..()
if (istype(O, /obj/item/device/analyzer/plant_analyzer))
user << "<span class='info'>- Mushroom Hallucinogen: <i>[reagents.get_reagent_amount("mushroomhallucinogen")]%</i></span>"
/obj/item/weapon/reagent_containers/food/snacks/grown/mushroom/plumphelmet
seed = /obj/item/seeds/plumpmycelium
name = "plump-helmet"
desc = "<I>Plumus Hellmus</I>: Plump, soft and s-so inviting~"
icon_state = "plumphelmet"
filling_color = "#9370DB"
/obj/item/weapon/reagent_containers/food/snacks/grown/mushroom/plumphelmet/add_juice()
..()
reagents.add_reagent("nutriment", 2+round((potency / 10), 1))
reagents.add_reagent("vitamin", 1 + round((potency / 25), 1))
bitesize = 1 + round(reagents.total_volume / 2, 1)
/obj/item/weapon/reagent_containers/food/snacks/grown/mushroom/walkingmushroom
seed = /obj/item/seeds/walkingmushroommycelium
name = "walking mushroom"
desc = "<I>Plumus Locomotus</I>: The beginning of the great walk."
icon_state = "walkingmushroom"
filling_color = "#9370DB"
/obj/item/weapon/reagent_containers/food/snacks/grown/mushroom/walkingmushroom/add_juice()
..()
reagents.add_reagent("nutriment", 2+round((potency / 10), 1))
bitesize = 1 + round(reagents.total_volume / 2, 1)
/obj/item/weapon/reagent_containers/food/snacks/grown/mushroom/walkingmushroom/attack_self(mob/user as mob)
if(istype(user.loc,/turf/space))
return
var/mob/living/simple_animal/hostile/mushroom/M = new /mob/living/simple_animal/hostile/mushroom(user.loc)
M.maxHealth += round(endurance / 4)
M.melee_damage_lower += round(potency / 20)
M.melee_damage_upper += round(potency / 20)
M.move_to_delay -= round(production / 50)
M.health = M.maxHealth
qdel(src)
user << "<span class='notice'>You plant the walking mushroom.</span>"
/obj/item/weapon/reagent_containers/food/snacks/grown/mushroom/chanterelle
seed = /obj/item/seeds/chantermycelium
name = "chanterelle cluster"
desc = "<I>Cantharellus Cibarius</I>: These jolly yellow little shrooms sure look tasty!"
icon_state = "chanterelle"
filling_color = "#FFA500"
/obj/item/weapon/reagent_containers/food/snacks/grown/mushroom/chanterelle/add_juice()
..()
reagents.add_reagent("nutriment", 1 + round((potency / 25), 1))
bitesize = 1 + round(reagents.total_volume / 2, 1)
/obj/item/weapon/reagent_containers/food/snacks/grown/mushroom/glowshroom
seed = /obj/item/seeds/glowshroom
name = "glowshroom cluster"
desc = "<I>Mycena Bregprox</I>: This species of mushroom glows in the dark."
icon_state = "glowshroom"
filling_color = "#00FA9A"
/obj/item/weapon/reagent_containers/food/snacks/grown/mushroom/glowshroom/New(var/loc, var/new_potency = 10)
..()
if(lifespan == 0) //basically, if you're spawning these via admin or on the map, then set up some default stats.
lifespan = 120
endurance = 30
maturation = 15
production = 1
yield = 3
potency = 30
plant_type = 2
if(istype(src.loc,/mob))
pickup(src.loc)//adjusts the lighting on the mob
else
src.SetLuminosity(round(potency / 10,1))
/obj/item/weapon/reagent_containers/food/snacks/grown/mushroom/glowshroom/add_juice()
..()
reagents.add_reagent("nutriment", 1 + round((potency / 25), 1))
reagents.add_reagent("radium", 1 + round((potency / 20), 1))
bitesize = 1 + round(reagents.total_volume / 2, 1)
/obj/item/weapon/reagent_containers/food/snacks/grown/mushroom/glowshroom/attack_self(mob/user as mob)
if(istype(user.loc,/turf/space))
return
var/obj/effect/glowshroom/planted = new /obj/effect/glowshroom(user.loc)
planted.delay = planted.delay - production * 100 //So the delay goes DOWN with better stats instead of up. :I
planted.endurance = endurance
planted.yield = yield
planted.potency = potency
qdel(src)
user << "<span class='notice'>You plant the glowshroom.</span>"
/obj/item/weapon/reagent_containers/food/snacks/grown/mushroom/glowshroom/Destroy()
if(istype(loc,/mob))
loc.AddLuminosity(round(-potency / 10,1))
..()
/obj/item/weapon/reagent_containers/food/snacks/grown/mushroom/glowshroom/pickup(mob/user)
SetLuminosity(0)
user.AddLuminosity(round(potency / 10,1))
/obj/item/weapon/reagent_containers/food/snacks/grown/mushroom/glowshroom/dropped(mob/user)
user.AddLuminosity(round(-potency / 10,1))
SetLuminosity(round(potency / 10,1))
/obj/item/weapon/reagent_containers/food/snacks/grown/shell/moneyfruit
seed = /obj/item/seeds/cashseed
name = "Money Fruit"
desc = "Looks like a lemon with someone buldging from the inside."
icon_state = "moneyfruit"
inside_type = null
/obj/item/weapon/reagent_containers/food/snacks/grown/shell/moneyfruit/add_juice()
..()
reagents.add_reagent("nutriment", 1 + round((potency / 20), 1))
bitesize = 1 + round(reagents.total_volume / 2, 1)
switch(potency)
if(0 to 10)
inside_type = /obj/item/weapon/spacecash/
if(11 to 20)
inside_type = /obj/item/weapon/spacecash/c10
if(21 to 30)
inside_type = /obj/item/weapon/spacecash/c20
if(31 to 40)
inside_type = /obj/item/weapon/spacecash/c50
if(41 to 50)
inside_type = /obj/item/weapon/spacecash/c100
if(51 to 60)
inside_type = /obj/item/weapon/spacecash/c200
if(61 to 80)
inside_type = /obj/item/weapon/spacecash/c500
else
inside_type = /obj/item/weapon/spacecash/c1000
/obj/item/weapon/reagent_containers/food/snacks/grown/gatfruit
seed = /obj/item/seeds/gatfruit
name = "gatfruit"
desc = "It smells like burning."
icon_state = "gatfruit"
origin_tech = "combat=3"
trash = /obj/item/weapon/gun/projectile/revolver
/obj/item/weapon/reagent_containers/food/snacks/grown/gatfruit/add_juice()
if(..())
reagents.add_reagent("sulfur", 1 + round((potency / 10), 1))
reagents.add_reagent("carbon", 1 + round((potency / 10), 1))
reagents.add_reagent("nitrogen", 1 + round((potency / 15), 1))
reagents.add_reagent("potassium", 1 + round((potency / 20), 1))
bitesize = 1 + round(reagents.total_volume / 2, 1)
/obj/item/weapon/reagent_containers/food/snacks/grown/coffee //abstract type
seed = /obj/item/seeds/coffee_arabica_seed
name = "coffee beans"
desc = "Dry them out to make coffee."
icon_state = "coffee_arabica"
filling_color = "#DC143C"
/obj/item/weapon/reagent_containers/food/snacks/grown/coffee/add_juice()
if(..())
reagents.add_reagent("coffeepowder", 1 + round((potency / 10), 2))
reagents.add_reagent("vitamin", 1 + round((potency / 25), 1))
bitesize = 1 + round(reagents.total_volume / 2, 1)
/obj/item/weapon/reagent_containers/food/snacks/grown/coffee/arabica
seed = /obj/item/seeds/coffee_arabica_seed
name = "coffee arabica beans"
desc = "Dry them out to make coffee."
icon_state = "coffee_arabica"
/obj/item/weapon/reagent_containers/food/snacks/grown/coffee/robusta
seed = /obj/item/seeds/coffee_robusta_seed
name = "coffee robusta beans"
desc = "Dry them out to make coffee."
icon_state = "coffee_robusta"
/obj/item/weapon/reagent_containers/food/snacks/grown/coffee/robusta/add_juice(var/loc, var/potency = 20)
..()
reagents.add_reagent("morphine", 1 + round((potency / 20), 1))
/obj/item/weapon/reagent_containers/food/snacks/grown/tobacco
seed = /obj/item/seeds/tobacco_seed
name = "tobacco leaves"
desc = "Dry them out to make some smokes."
icon_state = "tobacco_leaves"
filling_color = "#008000"
/obj/item/weapon/reagent_containers/food/snacks/grown/tobacco/add_juice()
if(..())
reagents.add_reagent("nutriment", 1 + round((potency / 40), 1))
reagents.add_reagent("nicotine", 1 + round((potency / 40), 1))
/obj/item/weapon/reagent_containers/food/snacks/grown/tobacco/space
seed = /obj/item/seeds/tobacco_space_seed
name = "space tobacco leaves"
desc = "Dry them out to make some space-smokes."
icon_state = "stobacco_leaves"
filling_color = "#008000"
/obj/item/weapon/reagent_containers/food/snacks/grown/tobacco/space/add_juice()
..()
reagents.add_reagent("salbutamol", 1 + round((potency / 20), 1))
reagents.add_reagent("nicotine", 1 + round((potency / 20), 1))
/obj/item/weapon/reagent_containers/food/snacks/grown/tea //abstract type
seed = /obj/item/seeds/tea_aspera_seed
name = "Tea tips"
desc = "These aromatic tips of the tea plant can be dried to make tea."
icon_state = "tea_aspera_leaves"
/obj/item/weapon/reagent_containers/food/snacks/grown/tea/add_juice()
if(..())
reagents.add_reagent("teapowder", 1 + round((potency / 10), 2))
reagents.add_reagent("vitamin", 1 + round((potency / 25), 1))
/obj/item/weapon/reagent_containers/food/snacks/grown/tea/aspera
seed = /obj/item/seeds/tea_aspera_seed
name = "Tea Aspera tips"
filling_color = "#008000"
/obj/item/weapon/reagent_containers/food/snacks/grown/tea/astra
seed = /obj/item/seeds/tea_astra_seed
name = "Tea Astra tips"
desc = "These aromatic tips of the tea plant can be dried to make tea."
icon_state = "tea_astra_leaves"
filling_color = "#4582B4"
/obj/item/weapon/reagent_containers/food/snacks/grown/tea/astra/add_juice()
..()
reagents.add_reagent("salglu_solution", 1 + round((potency / 20), 1))