Files
Bubberstation/code/modules/projectiles/pins.dm
Cheridan 2b880ff4ff honk
2015-02-07 10:12:40 -06:00

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/obj/item/device/firing_pin
name = "electronic firing pin"
desc = "A small authentication device, to be inserted into a firearm reciever to allow operation. NT safety regulations require all new designs to incorporate one."
icon = 'icons/obj/device.dmi'
icon_state = "firing_pin"
item_state = "pen"
flags = CONDUCT
w_class = 1
attack_verb = list("poked")
var/emagged = 0
/obj/item/device/firing_pin/afterattack(atom/target, mob/user, proximity_flag)
if(proximity_flag)
if(istype(target, /obj/item/weapon/gun))
var/obj/item/weapon/gun/G = target
if(!G.pin)
user.drop_item()
G.pin = src
loc = G
else
user << "<span class ='notice'>This firearm already has a firing pin installed.</span>"
/obj/item/device/firing_pin/emag_act(mob/user)
if(!emagged)
emagged = 1
user << "<span class='notice'>You override the authentication mechanism.</span>"
/obj/item/device/firing_pin/proc/pin_auth(mob/living/user)
return 1
/obj/item/device/firing_pin/test_range
name = "test-range firing pin"
desc = "This safety firing pin allows weapons to be fired within proximity to a firing range."
/obj/item/device/firing_pin/test_range/pin_auth(mob/living/user)
for(var/obj/machinery/magnetic_controller/M in range(user, 3))
return 1
return 0
/obj/item/device/firing_pin/magic
name = "magic crystal shard"
desc = "A small enchanted shard which allows magical weapons to fire."
/obj/item/device/firing_pin/implant
name = "implant-keyed firing pin"
desc = "This is a security firing pin which only authorizes users who are implanted with a certain device."
var/obj/item/weapon/implant/req_implant = null
/obj/item/device/firing_pin/implant/pin_auth(mob/living/user)
for(var/obj/item/weapon/implant/I in user)
if(req_implant && I.imp_in == user && I.type == req_implant)
return 1
return 0
/obj/item/device/firing_pin/implant/loyalty
name = "loyalty firing pin"
desc = "This is a security firing pin which only authorizes users who are loyalty-implanted."
icon_state = "firing_pin_loyalty"
req_implant = /obj/item/weapon/implant/loyalty
/obj/item/device/firing_pin/implant/pindicate
name = "syndicate firing pin"
icon_state = "firing_pin_pindi"
req_implant = /obj/item/weapon/implant/weapons_auth
/obj/item/device/firing_pin/clown
name = "hilarious firing pin"
desc = "Advanced clowntech that can convert any firearm into a far more useful object."
color = "yellow"
/obj/item/device/firing_pin/clown/pin_auth(mob/living/user)
playsound(src.loc, 'sound/items/bikehorn.ogg', 50, 1)
return 0
//muh laser tag
/obj/item/device/firing_pin/tag
name = "laser tag firing pin"
desc = "A recreational firing pin, used in laser tag units to ensure users have their vests on."
var/obj/item/clothing/suit/suit_requirement = null
/obj/item/device/firing_pin/tag/pin_auth(mob/living/user)
if(ishuman(user))
var/mob/living/carbon/human/M = user
if(istype(M.wear_suit, suit_requirement))
return 1
user << "<span class='warning'>You need to be wearing [suit_requirement.name]!</span>"
return 0
/obj/item/device/firing_pin/tag/red
name = "red laser tag firing pin"
icon_state = "firing_pin_red"
suit_requirement = /obj/item/clothing/suit/redtag
/obj/item/device/firing_pin/tag/blue
name = "blue laser tag firing pin"
icon_state = "firing_pin_blue"
suit_requirement = /obj/item/clothing/suit/bluetag