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Bubberstation/code/modules/surgery/surgery_step.dm
Incoming bc2c692825 Adds a full assortment of surgery tools to the mediborg
Mediborgs won't accidentally slice up people if they use the wrong tool
Mediborgs won't fail surgery steps
2015-02-14 14:04:26 -05:00

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/datum/surgery_step
var/list/implements = list() //format is path = probability of success. alternatively
var/implement_type = null //the current type of implement used. This has to be stored, as the actual typepath of the tool may not match the list type.
var/accept_hand = 0 //does the surgery step require an open hand? If true, ignores implements. Compatible with accept_any_item.
var/accept_any_item = 0 //does the surgery step accept any item? If true, ignores implements. Compatible with require_hand.
var/time = 10 //how long does the step take?
var/new_organ = null //Used for multilocation operations
var/list/allowed_organs = list()//Allowed organs, see Handle_Multi_Loc below - RR
/datum/surgery_step/proc/try_op(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
var/success = 0
if(accept_hand)
if(!tool)
success = 1
if(accept_any_item)
if(tool && tool_check(user, tool))
success = 1
else
for(var/path in implements)
if(istype(tool, path))
implement_type = path
if(tool_check(user, tool))
success = 1
if(success)
if(target_zone == surgery.location)
if(get_location_accessible(target, target_zone))
initiate(user, target, target_zone, tool, surgery)
return 1
else
user << "<span class='notice'>You need to expose [target]'s [parse_zone(target_zone)] to perform surgery on it!</span>"
return 1 //returns 1 so we don't stab the guy in the dick or wherever.
if(isrobot(user) && user.a_intent != "harm") //to save asimov borgs a LOT of heartache
return 1
return 0
/datum/surgery_step/proc/initiate(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
surgery.step_in_progress = 1
if(surgery.has_multi_loc) //if it is multi-location, handle that
Handle_Multi_Loc(user, target)
preop(user, target, target_zone, tool)
if(do_after(user, time))
var/advance = 0
var/prob_chance = 100
if(implement_type) //this means it isn't a require hand or any item step.
prob_chance = implements[implement_type]
prob_chance *= get_location_modifier(target)
if(prob(prob_chance) || isrobot(user))
if(success(user, target, target_zone, tool, surgery))
advance = 1
else
if(failure(user, target, target_zone, tool, surgery))
advance = 1
if(advance)
surgery.status++
if(surgery.status > surgery.steps.len)
surgery.complete(target)
surgery.step_in_progress = 0
/datum/surgery_step/proc/preop(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
user.visible_message("<span class='notice'>[user] begins to perform surgery on [target].</span>")
/datum/surgery_step/proc/success(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
user.visible_message("<span class='notice'>[user] succeeds!</span>")
return 1
/datum/surgery_step/saw/success(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
if(ishuman(target))
var/mob/living/carbon/human/H = target
H.apply_damage(75,"brute","[target_zone]")
user.visible_message("<span class='notice'>[user] saws [target]'s [parse_zone(target_zone)] open!")
return 1
/datum/surgery_step/proc/failure(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
user.visible_message("<span class='warning'>[user] screws up!</span>")
return 0
/datum/surgery_step/proc/tool_check(mob/user, obj/item/tool)
return 1
/datum/surgery_step/proc/Handle_Multi_Loc(mob/user, mob/living/carbon/target) //this is here so MultiLoc Surgeries don't need to rewrite it each time - RR
if(user.zone_sel.selecting in allowed_organs)
switch(user.zone_sel.selecting) //Switch, for Aran - RR
if("r_arm")
new_organ = target.getlimb(/obj/item/organ/limb/r_arm)
if("l_arm")
new_organ = target.getlimb(/obj/item/organ/limb/l_arm)
if("r_leg")
new_organ = target.getlimb(/obj/item/organ/limb/r_leg)
if("l_leg")
new_organ = target.getlimb(/obj/item/organ/limb/l_leg)
if("chest")
new_organ = target.getlimb(/obj/item/organ/limb/chest)
if("groin")
new_organ = target.getlimb(/obj/item/organ/limb/chest)
if("head")
new_organ = target.getlimb(/obj/item/organ/limb/head)
if("eyes")
new_organ = target.getlimb(/obj/item/organ/limb/head)
if("mouth")
new_organ = target.getlimb(/obj/item/organ/limb/head)
else
user << "<span class='warning'>You cannot perform this operation on this body part!</span>" //Explain to the surgeon what went wrong - RR
return 0
return new_organ
else
return 0