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Moved all main .dmm maps to _maps/map_files Each main map gets a .dm file in _maps, this is what's ticked, -NOT- the .dmm file. This allows use of a MAP_NAME define for various purposes, and lays the groundwork for map customization in the future. Also included a hacky dm.sh script which supports swapping maps. For example, "./dm.sh tgstation.dme -Mmetastation" would compile with metastation. Signed-off-by: Mloc-Argent <colmohici@gmail.com>
43 lines
945 B
Plaintext
43 lines
945 B
Plaintext
//Academy Areas
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/area/awaymission/academy
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name = "\improper Academy Asteroids"
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icon_state = "away"
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/area/awaymission/academy/headmaster
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name = "\improper Academy Fore Block"
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icon_state = "away1"
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/area/awaymission/academy/classrooms
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name = "\improper Academy Classroom Block"
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icon_state = "away2"
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/area/awaymission/academy/academyaft
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name = "\improper Academy Ship Aft Block"
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icon_state = "away3"
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/area/awaymission/academy/academygate
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name = "\improper Academy Gateway"
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icon_state = "away4"
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//Academy Items
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/obj/machinery/singularity/academy
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dissipate = 0
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move_self = 0
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grav_pull = 1
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/obj/machinery/singularity/academy/admin_investigate_setup()
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return
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/obj/machinery/singularity/academy/process()
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eat()
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if(prob(1))
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mezzer()
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/obj/item/clothing/glasses/meson/truesight
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name = "The Lens of Truesight"
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desc = "I can see forever!"
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icon_state = "monocle"
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item_state = "headset" |