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Updated metastation.dm *Added extra grounding rods to the engine area to stop the tesla destroying airlocks and killing people outside, as well as moving some bothersome conductive signs. *Added missing circuit boards to tech storage to match current box boards - exosuit fabricator, circuit imprinter, teleporter, and AI integrity restorer boards. *Added some glass and metal to the bar backroom closet to allow for easier modifications *Added a selection of blank canvas to art storage and some easels to maint. *Added cameras to each xenobiology containment pen so the slime computers don't bug out so often. *Added missing indoor window pane in atmos by one of the computers *Added a custom name to the armory securitron, which now also starts active and will by default detain unknowns and those holding guns without clearance. *Added formal uniform crate to the armory anteroom. *Adjusted layout of the aft arm of the engine area, making it a separate maint tunnel which is part of the engineering escape pod area. *Adjusted positions of some machines in the cargo office and QM office so the cargo APC and other items can be accessed properly again. *Adjusted interrogation access - now anyone with brig access can get in, such as the lawyer. *Anchored the O2 lockers in the engine room airlocks to stop them being dragged out by spacewind every time the airlocks are used. *Fixed glass sheet stacks in engineering having 12 sheets not 50 *Fixed the mutli-belt typo *Fixed maint autodrobe incorrectly requiring theatre access *Fixed some of the emergency shuttle exit airlocks requiring certain access levels. *Moved the portable flashes out into the armory anteroom, adding racks to where they were, which hold extra flashes, tear gas grenades, emergency doughnuts, and a rack of barrier grenades. *Moved HoP keycard authentication device so it can be reached without having to clamber on a table. *Replaced an empty canister in toxins with a fourth O2 canister. *The cloning APC now starts unlocked. *Removed version suffix on filename
43 lines
1.5 KiB
Plaintext
43 lines
1.5 KiB
Plaintext
/*
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The /tg/ codebase currently requires you to have 7 z-levels of the same size dimensions.
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z-level order is important, the order you put them in inside this file will determine what z level number they are assigned ingame.
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Names of z-level do not matter, but order does greatly, for instances such as checking alive status of revheads on z1
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current as of 2014/11/24
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z1 = station
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z2 = centcomm
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z3 = derelict telecomms satellite
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z4 = derelict station
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z5 = mining
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z6 = empty space
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z7 = empty space
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*/
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#if !defined(MAP_FILE)
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#define TITLESCREEN "title" //Add an image in misc/fullscreen.dmi, and set this define to the icon_state, to set a custom titlescreen for your map
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#define MINETYPE "lavaland"
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#include "map_files\MetaStation\MetaStation.dmm"
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#include "map_files\generic\z2.dmm"
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#include "map_files\generic\z3.dmm"
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#include "map_files\generic\z4.dmm"
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#include "map_files\generic\lavaland.dmm"
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#include "map_files\generic\z6.dmm"
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#include "map_files\generic\z7.dmm"
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#include "map_files\generic\z8.dmm"
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#include "map_files\generic\z9.dmm"
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#define MAP_PATH "map_files/MetaStation"
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#define MAP_FILE "MetaStation.dmm"
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#define MAP_NAME "MetaStation"
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#define MAP_TRANSITION_CONFIG list(MAIN_STATION = CROSSLINKED, CENTCOMM = SELFLOOPING, ABANDONED_SATELLITE = CROSSLINKED, DERELICT = CROSSLINKED, MINING = SELFLOOPING, EMPTY_AREA_1 = CROSSLINKED, EMPTY_AREA_2 = CROSSLINKED, EMPTY_AREA_3 = CROSSLINKED, EMPTY_AREA_4 = CROSSLINKED)
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#elif !defined(MAP_OVERRIDE)
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#warn a map has already been included, ignoring MetaStation.
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#endif
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