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Bubberstation/_maps/metastation.dm
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Metacideandphil235 3504362efe Updated MetaStation.dmm (#17574)
Updated metastation.dm
*Added extra grounding rods to the engine area to stop the tesla destroying airlocks and killing people outside, as well as moving some bothersome conductive signs.
*Added missing circuit boards to tech storage to match current box boards - exosuit fabricator, circuit imprinter, teleporter, and AI integrity restorer boards.
*Added some glass and metal to the bar backroom closet to allow for easier modifications
*Added a selection of blank canvas to art storage and some easels to maint.
*Added cameras to each xenobiology containment pen so the slime computers don't bug out so often.
*Added missing indoor window pane in atmos by one of the computers
*Added a custom name to the armory securitron, which now also starts active and will by default detain unknowns and those holding guns without clearance.
*Added formal uniform crate to the armory anteroom.
*Adjusted layout of the aft arm of the engine area, making it a separate maint tunnel which is part of the engineering escape pod area.
*Adjusted positions of some machines in the cargo office and QM office so the cargo APC and other items can be accessed properly again.
*Adjusted interrogation access - now anyone with brig access can get in, such as the lawyer.
*Anchored the O2 lockers in the engine room airlocks to stop them being dragged out by spacewind every time the airlocks are used.
*Fixed glass sheet stacks in engineering having 12 sheets not 50
*Fixed the mutli-belt typo
*Fixed maint autodrobe incorrectly requiring theatre access
*Fixed some of the emergency shuttle exit airlocks requiring certain access levels.
*Moved the portable flashes out into the armory anteroom, adding racks to where they were, which hold extra flashes, tear gas grenades, emergency doughnuts, and a rack of barrier grenades.
*Moved HoP keycard authentication device so it can be reached without having to clamber on a table.
*Replaced an empty canister in toxins with a fourth O2 canister.
*The cloning APC now starts unlocked.
*Removed version suffix on filename
2016-05-13 13:40:45 +02:00

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/*
The /tg/ codebase currently requires you to have 7 z-levels of the same size dimensions.
z-level order is important, the order you put them in inside this file will determine what z level number they are assigned ingame.
Names of z-level do not matter, but order does greatly, for instances such as checking alive status of revheads on z1
current as of 2014/11/24
z1 = station
z2 = centcomm
z3 = derelict telecomms satellite
z4 = derelict station
z5 = mining
z6 = empty space
z7 = empty space
*/
#if !defined(MAP_FILE)
#define TITLESCREEN "title" //Add an image in misc/fullscreen.dmi, and set this define to the icon_state, to set a custom titlescreen for your map
#define MINETYPE "lavaland"
#include "map_files\MetaStation\MetaStation.dmm"
#include "map_files\generic\z2.dmm"
#include "map_files\generic\z3.dmm"
#include "map_files\generic\z4.dmm"
#include "map_files\generic\lavaland.dmm"
#include "map_files\generic\z6.dmm"
#include "map_files\generic\z7.dmm"
#include "map_files\generic\z8.dmm"
#include "map_files\generic\z9.dmm"
#define MAP_PATH "map_files/MetaStation"
#define MAP_FILE "MetaStation.dmm"
#define MAP_NAME "MetaStation"
#define MAP_TRANSITION_CONFIG list(MAIN_STATION = CROSSLINKED, CENTCOMM = SELFLOOPING, ABANDONED_SATELLITE = CROSSLINKED, DERELICT = CROSSLINKED, MINING = SELFLOOPING, EMPTY_AREA_1 = CROSSLINKED, EMPTY_AREA_2 = CROSSLINKED, EMPTY_AREA_3 = CROSSLINKED, EMPTY_AREA_4 = CROSSLINKED)
#elif !defined(MAP_OVERRIDE)
#warn a map has already been included, ignoring MetaStation.
#endif