Files
Bubberstation/code/modules/surgery/advanced/pacification.dm
SkyratBot 0a1f06a2d1 [MIRROR] This tail refactor turned into an organ refactor. Funny how that works. [MDB IGNORE] (#14017)
* This tail refactor turned into an organ refactor. Funny how that works.

* Firstly, fixing all the conflicts.

* Fixes all our maps (hopefully)

* Actually, this should fix pod people hair :)

* Almost everything is working, just two major things to fix

* Fixed a certain kind of external organ

* Cleaning up some more stuff

* Turned tail_cat into tail because why the fuck are they separate?

* Moved all the tails into tails.dmi because that was just dumb to have like 3 in a different file

* Adds relevant_layers to organs to help with rendering

* Makes stored_feature_id also check mutant_bodyparts

* Fixes the icon_state names of ALL the tails (pain)

* Fixes wagging, gotta refactor most mutant bodyparts later on

* I Love Added Failures

* Fixed some organs that slipped through my searches

* This could possibly fix the CI for this?

* It doesn't look like it did fix it

* This will make it pass, even if it's ugly as sin.

* Fixed Felinids having a weird ghost tail

* Fixes instances of snouts and tails not being properly colored

Co-authored-by: Kapu1178 <75460809+Kapu1178@users.noreply.github.com>
Co-authored-by: GoldenAlpharex <jerego1234@hotmail.com>
2022-06-11 23:20:16 -04:00

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/datum/surgery/advanced/pacify
name = "Pacification"
desc = "A surgical procedure which permanently inhibits the aggression center of the brain, making the patient unwilling to cause direct harm."
steps = list(
/datum/surgery_step/incise,
/datum/surgery_step/retract_skin,
/datum/surgery_step/saw,
/datum/surgery_step/clamp_bleeders,
/datum/surgery_step/pacify,
/datum/surgery_step/close)
target_mobtypes = list(/mob/living/carbon/human)
possible_locs = list(BODY_ZONE_HEAD)
requires_bodypart_type = 0
/datum/surgery/advanced/pacify/can_start(mob/user, mob/living/carbon/target)
. = ..()
var/obj/item/organ/internal/brain/target_brain = target.getorganslot(ORGAN_SLOT_BRAIN)
if(!target_brain)
return FALSE
/datum/surgery_step/pacify
name = "rewire brain"
implements = list(
TOOL_HEMOSTAT = 100,
TOOL_SCREWDRIVER = 35,
/obj/item/pen = 15)
time = 40
preop_sound = 'sound/surgery/hemostat1.ogg'
success_sound = 'sound/surgery/hemostat1.ogg'
failure_sound = 'sound/surgery/organ2.ogg'
/datum/surgery_step/pacify/preop(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
display_results(user, target, span_notice("You begin to pacify [target]..."),
span_notice("[user] begins to fix [target]'s brain."),
span_notice("[user] begins to perform surgery on [target]'s brain."))
display_pain(target, "Your head pounds with unimaginable pain!")
/datum/surgery_step/pacify/success(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery, default_display_results = FALSE)
display_results(user, target, span_notice("You succeed in neurologically pacifying [target]."),
span_notice("[user] successfully fixes [target]'s brain!"),
span_notice("[user] completes the surgery on [target]'s brain."))
display_pain(target, "Your head pounds... the concept of violence flashes in your head, and nearly makes you hurl!")
target.gain_trauma(/datum/brain_trauma/severe/pacifism, TRAUMA_RESILIENCE_LOBOTOMY)
return ..()
/datum/surgery_step/pacify/failure(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
display_results(user, target, span_notice("You screw up, rewiring [target]'s brain the wrong way around..."),
span_warning("[user] screws up, causing brain damage!"),
span_notice("[user] completes the surgery on [target]'s brain."))
display_pain(target, "Your head pounds, and it feels like it's getting worse!")
target.gain_trauma_type(BRAIN_TRAUMA_SEVERE, TRAUMA_RESILIENCE_LOBOTOMY)
return FALSE