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About The Pull Request When #48236 was in progress, there was discussion about how a crew pinpointer was OP for paramedics. I immediately had an idea for a new one and made a PR to the paramedic PR. 81Denton asked me to make this its own PR after the paramedic PR was merged. The proximity crew pinpointer does not point in the direction of the patient, but has a circle sprite that gets smaller larger as you get closer, so you have to search around, or combine it with the handheld crew monitor. The circle is at maximum the smallest size after 29 tiles away, so you must be 28 or fewer tiles away for an indication that you are getting close. I welcome feedback on this. The handheld crew monitor can be used to find the area they are in. proxpin Demo video: https://youtu.be/_rXeJ49b-e8 (The pinpointer gets bigger rather than smaller now) This is only attainable at the moment to paramedics as they spawn. Should it also be available elsewhere? now constructable from the Biological Technology techweb Further changes Moved Crew Pinpointer into premium nanomed items for 900 credits Moved Handheld Crew monitor into premium nanomed items for 1750 credits, same price as before Why It's Good For The Game In #48236 it was stated that paramedics should start with the bare minimum equipment to do their job. The crew pinpointer that points them in exactly the right direction is pretty powerful, and this nerf will encourage them to either get used to the proximity one, or upgrade to the normal one at a price from the NanoMed or from techwebs. Moving the Crew Monitor into premium was necessary to make it more of a luxury than an instant grab. Feedback for nanomed premium prices on the normal pinpointer and the handheld monitor would help a lot Changelog cl JJRcop add: New proximity crew pinpointer. balance: Paramedic's crew pinpointer replaced with proximity crew pinpointer. balance: The crew monitor was moved to premium items in nanomed, same with the handheld crew pinpointer /cl
235 lines
7.4 KiB
Plaintext
235 lines
7.4 KiB
Plaintext
//Pinpointers are used to track atoms from a distance as long as they're on the same z-level. The captain and nuke ops have ones that track the nuclear authentication disk.
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/obj/item/pinpointer
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name = "pinpointer"
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desc = "A handheld tracking device that locks onto certain signals."
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icon = 'icons/obj/device.dmi'
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icon_state = "pinpointer"
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flags_1 = CONDUCT_1
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slot_flags = ITEM_SLOT_BELT
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w_class = WEIGHT_CLASS_SMALL
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item_state = "electronic"
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lefthand_file = 'icons/mob/inhands/misc/devices_lefthand.dmi'
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righthand_file = 'icons/mob/inhands/misc/devices_righthand.dmi'
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throw_speed = 3
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throw_range = 7
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custom_materials = list(/datum/material/iron = 500, /datum/material/glass = 250)
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resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | ACID_PROOF
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var/active = FALSE
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var/atom/movable/target //The thing we're searching for
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var/minimum_range = 0 //at what range the pinpointer declares you to be at your destination
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var/alert = FALSE // TRUE to display things more seriously
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var/process_scan = TRUE // some pinpointers change target every time they scan, which means we can't have it change very process but instead when it turns on.
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var/icon_suffix = "" // for special pinpointer icons
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/obj/item/pinpointer/Initialize()
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. = ..()
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GLOB.pinpointer_list += src
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/obj/item/pinpointer/Destroy()
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STOP_PROCESSING(SSfastprocess, src)
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GLOB.pinpointer_list -= src
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target = null
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return ..()
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/obj/item/pinpointer/attack_self(mob/living/user)
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if(!process_scan) //since it's not scanning on process, it scans here.
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scan_for_target()
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toggle_on()
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user.visible_message("<span class='notice'>[user] [active ? "" : "de"]activates [user.p_their()] pinpointer.</span>", "<span class='notice'>You [active ? "" : "de"]activate your pinpointer.</span>")
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/obj/item/pinpointer/proc/toggle_on()
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active = !active
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playsound(src, 'sound/items/screwdriver2.ogg', 50, TRUE)
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if(active)
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START_PROCESSING(SSfastprocess, src)
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else
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target = null
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STOP_PROCESSING(SSfastprocess, src)
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update_icon()
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/obj/item/pinpointer/process()
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if(!active)
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return PROCESS_KILL
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if(process_scan)
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scan_for_target()
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update_icon()
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/obj/item/pinpointer/proc/scan_for_target()
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return
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/obj/item/pinpointer/update_overlays()
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. = ..()
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if(!active)
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return
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if(!target)
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. += "pinon[alert ? "alert" : ""]null[icon_suffix]"
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return
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var/turf/here = get_turf(src)
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var/turf/there = get_turf(target)
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if(here.z != there.z)
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. += "pinon[alert ? "alert" : ""]null[icon_suffix]"
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return
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update_direction_icon(here, there)
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///Called by update_icon after sanity. There is a target
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/obj/item/pinpointer/proc/update_direction_icon(here, there)
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if(get_dist_euclidian(here,there) <= minimum_range)
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. += "pinon[alert ? "alert" : ""]direct[icon_suffix]"
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else
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setDir(get_dir(here, there))
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switch(get_dist(here, there))
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if(1 to 8)
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. += "pinon[alert ? "alert" : "close"][icon_suffix]"
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if(9 to 16)
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. += "pinon[alert ? "alert" : "medium"][icon_suffix]"
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if(16 to INFINITY)
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. += "pinon[alert ? "alert" : "far"][icon_suffix]"
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/obj/item/pinpointer/crew // A replacement for the old crew monitoring consoles
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name = "crew pinpointer"
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desc = "A handheld tracking device that points to crew suit sensors."
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icon_state = "pinpointer_crew"
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custom_price = 900
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custom_premium_price = 900
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var/has_owner = FALSE
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var/pinpointer_owner = null
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var/ignore_suit_sensor_level = FALSE /// Do we find people even if their suit sensors are turned off
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/obj/item/pinpointer/crew/proc/trackable(mob/living/carbon/human/H)
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var/turf/here = get_turf(src)
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if((H.z == 0 || H.z == here.z) && istype(H.w_uniform, /obj/item/clothing/under))
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var/obj/item/clothing/under/U = H.w_uniform
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// Suit sensors must be on maximum.
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if(!U.has_sensor || (U.sensor_mode < SENSOR_COORDS && !ignore_suit_sensor_level))
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return FALSE
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var/turf/there = get_turf(H)
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return (H.z != 0 || (there && there.z == here.z))
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return FALSE
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/obj/item/pinpointer/crew/attack_self(mob/living/user)
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if(active)
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toggle_on()
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user.visible_message("<span class='notice'>[user] deactivates [user.p_their()] pinpointer.</span>", "<span class='notice'>You deactivate your pinpointer.</span>")
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return
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if (has_owner && !pinpointer_owner)
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pinpointer_owner = user
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if (pinpointer_owner && pinpointer_owner != user)
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to_chat(user, "<span class='notice'>The pinpointer doesn't respond. It seems to only recognise its owner.</span>")
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return
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var/list/name_counts = list()
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var/list/names = list()
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for(var/i in GLOB.human_list)
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var/mob/living/carbon/human/H = i
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if(!trackable(H))
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continue
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var/crewmember_name = "Unknown"
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if(H.wear_id)
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var/obj/item/card/id/I = H.wear_id.GetID()
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if(I && I.registered_name)
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crewmember_name = I.registered_name
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while(crewmember_name in name_counts)
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name_counts[crewmember_name]++
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crewmember_name = text("[] ([])", crewmember_name, name_counts[crewmember_name])
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names[crewmember_name] = H
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name_counts[crewmember_name] = 1
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if(!names.len)
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user.visible_message("<span class='notice'>[user]'s pinpointer fails to detect a signal.</span>", "<span class='notice'>Your pinpointer fails to detect a signal.</span>")
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return
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var/A = input(user, "Person to track", "Pinpoint") in sortList(names)
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if(!A || QDELETED(src) || !user || !user.is_holding(src) || user.incapacitated())
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return
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target = names[A]
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toggle_on()
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user.visible_message("<span class='notice'>[user] activates [user.p_their()] pinpointer.</span>", "<span class='notice'>You activate your pinpointer.</span>")
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/obj/item/pinpointer/crew/scan_for_target()
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if(target)
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if(ishuman(target))
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var/mob/living/carbon/human/H = target
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if(!trackable(H))
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target = null
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if(!target) //target can be set to null from above code, or elsewhere
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active = FALSE
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/obj/item/pinpointer/crew/prox //Weaker version of crew monitor primarily for EMT
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name = "proximity crew pinpointer"
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desc = "A handheld tracking device that displays its proximity to crew suit sensors."
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icon_state = "pinpointer_crewprox"
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custom_price = 300
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/obj/item/pinpointer/crew/prox/update_direction_icon(here, there)
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var/size = ""
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if(here == there)
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size = "small"
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else
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switch(get_dist(here, there))
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if(1 to 4)
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size = "xtrlarge"
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if(5 to 16)
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size = "large"
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//17 through 28 use the normal pinion, "pinondirect"
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if(29 to INFINITY)
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size = "small"
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add_overlay("pinondirect[size]")
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/obj/item/pinpointer/pair
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name = "pair pinpointer"
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desc = "A handheld tracking device that locks onto its other half of the matching pair."
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var/other_pair
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/obj/item/pinpointer/pair/Destroy()
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other_pair = null
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. = ..()
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/obj/item/pinpointer/pair/scan_for_target()
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target = other_pair
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/obj/item/pinpointer/pair/examine(mob/user)
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. = ..()
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if(!active || !target)
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return
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var/mob/mob_holder = get(target, /mob)
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if(istype(mob_holder))
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. += "Its pair is being held by [mob_holder]."
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return
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/obj/item/storage/box/pinpointer_pairs
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name = "pinpointer pair box"
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/obj/item/storage/box/pinpointer_pairs/PopulateContents()
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var/obj/item/pinpointer/pair/A = new(src)
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var/obj/item/pinpointer/pair/B = new(src)
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A.other_pair = B
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B.other_pair = A
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/obj/item/pinpointer/shuttle
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name = "fugitive pinpointer"
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desc = "A handheld tracking device that locates the bounty hunter shuttle for quick escapes."
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icon_state = "pinpointer_hunter"
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icon_suffix = "_hunter"
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var/obj/shuttleport
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/obj/item/pinpointer/shuttle/Initialize(mapload)
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. = ..()
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shuttleport = SSshuttle.getShuttle("huntership")
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/obj/item/pinpointer/shuttle/scan_for_target()
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target = shuttleport
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/obj/item/pinpointer/shuttle/Destroy()
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shuttleport = null
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. = ..()
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