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## About The Pull Request When using the `map_export` admin verb the following things are fixed: - All objects density, anchored, opacity, atom_integrity, and resistance_flags vars are saved - Multi-tile objects being spammed on all tiles the sprite reaches - Dirt decals error icon - Airlocks error icon and to save welded state - Dark Wizard Simple Mobs error icon - Closets to save welded, open, and locked states - Air alarms to save name - Air scrubbers/vents to save name and welded states - APCs to save name, charge, cell, lighting, equipment, and environmental states - APCs spawning a duplicated terminal underneath it when one already exists - SMES to save charge, input, and output states - Holodecks to revert any holodeck turfs to the empty turf and skip saving any hologram items - Photos and Paintings error icons - Bloody Footprints error icons - False Walls error icons - Docking Ports runtimes because the map template var would change - Effects (lasers, portals, beams, sparks, etc.) saving when they should be omitted I would have loved to get `component_parts` to save for machines and turf decals, but perhaps that is for another day since it requires complicated solutions. Here are some before and after pictures:     ## Why It's Good For The Game Better map saving code. ## Changelog 🆑 fix: Fix `map_export` admin verb not properly saving a massive amount of objects. /🆑