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## About The Pull Request Code cleanup and refactors the delam suppression system. Instead of a guaranteed heal of the crystal and flooding the room with a freon fire, the suppression system will try its best to suppress the delam, alternatively minimizing the explosion size of the delam through cooling it. - Orange alert threshold moved from 95% to 40%. (70% on skeleton crew) - Reduced amount of freon in the system by half - Windows in the SM chamber no longer explode when the system is activated - Various minor timing adjustments to fit the new system purpose - Penalty to delam counter highscore reduced to 50% from 100% ## Why It's Good For The Game The freon flood/fire in the engine room is pain in the ass busywork. Instead, minimizing the size of the delam explosion keeps it mostly contained to the engine room while also being a logical type of cleanup associated with a delam. Example of a minimized explosion:  ## Changelog 🆑 LT3 balance: Windows in the SM chamber no longer explode when the suppression system is activated balance: Reduced amount of freon in the delam suppression system by half balance: Penalty to delam counter highscore reduced to 50% from 100% qol: Automatic alert for delams fires later into the delam progress. fix: The delam sound effect stops if the delam is saved during the 15 second countdown fix: Partially delaminated supermatter crystal heat modifier actually works /🆑