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* [ready]Heretic new path : Path of Void [sprites approved] (#54252) * E * E * E * E * E * E * VOID FINALLY * E * E * E * VOID STORM * e * Update code/modules/antagonists/eldritch_cult/eldritch_items.dm Co-authored-by: Rohesie <rohesie@ gmail.com> * Update code/modules/antagonists/eldritch_cult/eldritch_items.dm Co-authored-by: Rohesie <rohesie@ gmail.com> * Update code/modules/antagonists/eldritch_cult/eldritch_magic.dm Co-authored-by: Rohesie <rohesie@ gmail.com> * Update code/modules/antagonists/eldritch_cult/eldritch_magic.dm Co-authored-by: Rohesie <rohesie@ gmail.com> * E * FUCKING FINALLY * E * E * Voids Embrace * E * E * E * E * some changes * E * E * E * EEE * E * E * Update code/modules/antagonists/eldritch_cult/eldritch_items.dm Co-authored-by: necromanceranne <40847847+necromanceranne@ users.noreply.github.com> * Update code/modules/antagonists/eldritch_cult/eldritch_items.dm Co-authored-by: necromanceranne <40847847+necromanceranne@ users.noreply.github.com> * Update code/modules/antagonists/eldritch_cult/eldritch_items.dm Co-authored-by: necromanceranne <40847847+necromanceranne@ users.noreply.github.com> * Update code/modules/antagonists/eldritch_cult/eldritch_items.dm Co-authored-by: necromanceranne <40847847+necromanceranne@ users.noreply.github.com> * Update code/modules/antagonists/eldritch_cult/eldritch_items.dm Co-authored-by: girl <11748095+ExcessiveUseOfCobblestone@ users.noreply.github.com> * Apply suggestions from code review Co-authored-by: ATH1909 <42606352+ATH1909@ users.noreply.github.com> * E * E * E * MERGE READY UWU * Update code/modules/clothing/suits/toggles.dm Co-authored-by: Rohesie <rohesie@ gmail.com> Co-authored-by: necromanceranne <40847847+necromanceranne@ users.noreply.github.com> Co-authored-by: girl <11748095+ExcessiveUseOfCobblestone@ users.noreply.github.com> Co-authored-by: ATH1909 <42606352+ATH1909@ users.noreply.github.com> * [ready]Heretic new path : Path of Void [sprites approved] Co-authored-by: EdgeLordExe <42111655+EdgeLordExe@users.noreply.github.com> Co-authored-by: Rohesie <rohesie@ gmail.com> Co-authored-by: necromanceranne <40847847+necromanceranne@ users.noreply.github.com> Co-authored-by: girl <11748095+ExcessiveUseOfCobblestone@ users.noreply.github.com> Co-authored-by: ATH1909 <42606352+ATH1909@ users.noreply.github.com>
Datum Component System (DCS)
Concept
Loosely adapted from /vg/. This is an entity component system for adding behaviours to datums when inheritance doesn't quite cut it. By using signals and events instead of direct inheritance, you can inject behaviours without hacky overloads. It requires a different method of thinking, but is not hard to use correctly. If a behaviour can have application across more than one thing. Make it generic, make it a component. Atom/mob/obj event? Give it a signal, and forward it's arguments with a SendSignal() call. Now every component that want's to can also know about this happening.
See this thread for an introduction to the system as a whole.