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Bubberstation/code/modules/research/techweb
Bloop ab6db14578 [SEMI-MODULAR] Fixed Vox clowns not spawning with their job masks, added some job-related vox gas masks with new filters, and a misc balaclava fix (#18614)
* Vox clowns and mimes now spawn with their masks, added gas mask filters for vox

Fixed vox clowns and mimes not spawning with their job-related masks.

Added said job related masks.

* Moved the gas masks out from breath and into gasmask.dm

* Fixes unused proc from tg that is used on Skyrat

give_important_for_life() proc is a cleaner way to do the vox outfit-giving but I noticed it was not working. The proc itself was bugged, fixed it.

* Update species.dm

* Revert "Update species.dm"

This reverts commit 5b737965f573258211dc219fb6399284cdee8749.

* Revert "Fixes unused proc from tg that is used on Skyrat"

This reverts commit 3d8219a347cee0c17e99d4de32f5ebb3d70585cb.

* Fixes give_important_for_life() proc

give_important_for_life() proc is a cleaner way to do the vox outfit-giving but I noticed it was not working. The proc itself was bugged, fixed it.

* revert skyrat edit, wait for upstream PR to merge

* Fixes potential issue with null jobs, handle vox outfits properly for 'other vox'

* Removed gas filtering flags on the clown and mime masks

* Fixes a balaclava that made you go bald

* Created missing sprites for the alternate versions

Now you can change the style with the radial menu

* ocd edit

* No longer needed as it is handled within equip

* Merge conflict update..

* No longer needed after the update to equipOutfit

Opening internals in hand slots is now done automatically there #19054
2023-02-10 14:27:57 +00:00
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