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* Vox clowns and mimes now spawn with their masks, added gas mask filters for vox Fixed vox clowns and mimes not spawning with their job-related masks. Added said job related masks. * Moved the gas masks out from breath and into gasmask.dm * Fixes unused proc from tg that is used on Skyrat give_important_for_life() proc is a cleaner way to do the vox outfit-giving but I noticed it was not working. The proc itself was bugged, fixed it. * Update species.dm * Revert "Update species.dm" This reverts commit 5b737965f573258211dc219fb6399284cdee8749. * Revert "Fixes unused proc from tg that is used on Skyrat" This reverts commit 3d8219a347cee0c17e99d4de32f5ebb3d70585cb. * Fixes give_important_for_life() proc give_important_for_life() proc is a cleaner way to do the vox outfit-giving but I noticed it was not working. The proc itself was bugged, fixed it. * revert skyrat edit, wait for upstream PR to merge * Fixes potential issue with null jobs, handle vox outfits properly for 'other vox' * Removed gas filtering flags on the clown and mime masks * Fixes a balaclava that made you go bald * Created missing sprites for the alternate versions Now you can change the style with the radial menu * ocd edit * No longer needed as it is handled within equip * Merge conflict update.. * No longer needed after the update to equipOutfit Opening internals in hand slots is now done automatically there #19054