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Bubberstation/code/modules/unit_tests/dummy_spawn.dm
SkyratBot b7164873d4 [MIRROR] Speeds up the preference menu, significantly. Adds object pooling, other stuff too [MDB IGNORE] (#9962)
* Speeds up the preference menu, significantly. Adds object pooling, other stuff too

* First fixes

* Feex

* Quick fix for the unit test to shut up

* Fixing the runtime with randomly-colored jumpsuits

* Fixes that one hard del

Co-authored-by: LemonInTheDark <58055496+LemonInTheDark@users.noreply.github.com>
Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com>
Co-authored-by: GoldenAlpharex <jerego1234@hotmail.com>
2021-12-10 02:22:41 +00:00

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///This set of tests is focused on ensuring the stability of preference dummies
///And by extension the hacks built to make them fast
///Organ consistency, object pooling via the wardrobe ss, etc
//Test spawning one of every species
/datum/unit_test/dummy_spawn_species
/datum/unit_test/dummy_spawn_species/Run()
var/mob/living/carbon/human/dummy/lad = allocate(/mob/living/carbon/human/dummy)
for(var/datum/species/testing_testing as anything in subtypesof(/datum/species))
lad.set_species(testing_testing, icon_update = FALSE, pref_load = TRUE) //I wonder if I should somehow hook into the species pref here
///Equips and devests our dummy of one of every job outfit
/datum/unit_test/dummy_spawn_outfit
/datum/unit_test/dummy_spawn_outfit/Run()
var/mob/living/carbon/human/dummy/lad = allocate(/mob/living/carbon/human/dummy)
for(var/datum/job/one_two_three as anything in subtypesof(/datum/job))
var/datum/job/can_you_hear_this = SSjob.GetJobType(one_two_three)
if(!can_you_hear_this)
log_world("Job type [one_two_three] could not be retrieved from SSjob")
continue
lad.job = can_you_hear_this
lad.dress_up_as_job(can_you_hear_this, TRUE)
lad.wipe_state() //Nuke it all