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Bubberstation/code/modules/unit_tests/emoting.dm
SkyratBot 456f347dfa [MIRROR] USE SIGNAL_HANDLER REEEEEE (#5921)
* use SIGNAL_HANDLER REEEEEE (#59242)

makes as many procs as i can find use the SIGNAL_HANDLER define which i assumed they all already did

* USE SIGNAL_HANDLER REEEEEE

Co-authored-by: Kylerace <kylerlumpkin1@gmail.com>
2021-05-25 03:42:11 +01:00

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/datum/unit_test/emoting
var/emotes_used = 0
/datum/unit_test/emoting/Run()
var/mob/living/carbon/human/human = allocate(/mob/living/carbon/human)
RegisterSignal(human, COMSIG_MOB_EMOTE, .proc/on_emote_used)
human.say("*shrug")
TEST_ASSERT_EQUAL(emotes_used, 1, "Human did not shrug")
//SKYRAT EDIT REMOVAL BEGIN - Following check does not affect us
/*
human.say("*beep")
TEST_ASSERT_EQUAL(emotes_used, 1, "Human beeped, when that should be restricted to silicons")
*/
//SKYRAT EDIT REMOVAL END
human.setOxyLoss(140)
TEST_ASSERT(human.stat != CONSCIOUS, "Human is somehow conscious after receiving suffocation damage")
human.say("*shrug")
TEST_ASSERT_EQUAL(emotes_used, 1, "Human shrugged while unconscious")
//SKYRAT EDIT REMOVAL BEGIN - Following check fails due to global cooldown from the above test step (.8s)
/*
human.say("*deathgasp")
TEST_ASSERT_EQUAL(emotes_used, 2, "Human could not deathgasp while unconscious")
*/
//SKYRAT EDIT REMOVAL END
/datum/unit_test/emoting/proc/on_emote_used()
SIGNAL_HANDLER
emotes_used += 1