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## About The Pull Request    With the merge of #78524, we have a significant amount more control over how many materials are entering the round, as if it's overtuned, we can adjust the mineral spawning percentages, and if it's undertuned we can do vice-versa. Similarly with ore vents, we can adjust how much of every resource will spawn, allowing for items that can be printed via the lathe to have a significant more impact on how much they cost depending on round balance. Going forward, this data can be found using the mineral logging and graphing tool found in `tools\silo_grapher\silo_graph_script.py` to make future balance decisions. These tools combined allow for a full suite of resource controls going in and out of the round for decisions to be made on item printing. ## Why It's Good For The Game We needed better control on resources going in and out of the round for the massive, massive quantity of items in game limited by being extremely cheap to print on the lathe. We have those resource controls now, and the tools to adjust the balance as necessary. Therefore, I'm fine with us axing this. Fixes #67009, and fixes #66601. I would wait out the last bit of the freeze but ahh fuck it I don't see why not to do it now ## Changelog 🆑 del: The lathe tax on printing items has been removed from the game for both humans and silicons. /🆑