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Bubberstation/code/modules/research
ArcaneMusic 304748ff22 Arcane makes good on his promise to get rid of lathe tax as a result of mineral balance (#81151)
## About The Pull Request


![image](https://github.com/tgstation/tgstation/assets/41715314/9ea9b578-d394-4a0e-971c-7f1099acae4a)

![image](https://github.com/tgstation/tgstation/assets/41715314/ab06a6b8-ab7c-4db4-86a8-e91d4f0bb771)

![image](https://github.com/tgstation/tgstation/assets/41715314/5d08ee4b-4005-4175-9f21-a0295f1596c5)

With the merge of #78524, we have a significant amount more control over
how many materials are entering the round, as if it's overtuned, we can
adjust the mineral spawning percentages, and if it's undertuned we can
do vice-versa. Similarly with ore vents, we can adjust how much of every
resource will spawn, allowing for items that can be printed via the
lathe to have a significant more impact on how much they cost depending
on round balance.

Going forward, this data can be found using the mineral logging and
graphing tool found in `tools\silo_grapher\silo_graph_script.py` to make
future balance decisions. These tools combined allow for a full suite of
resource controls going in and out of the round for decisions to be made
on item printing.

## Why It's Good For The Game

We needed better control on resources going in and out of the round for
the massive, massive quantity of items in game limited by being
extremely cheap to print on the lathe.

We have those resource controls now, and the tools to adjust the balance
as necessary. Therefore, I'm fine with us axing this.

Fixes #67009, and fixes #66601.

I would wait out the last bit of the freeze but ahh fuck it I don't see
why not to do it now

## Changelog

🆑
del: The lathe tax on printing items has been removed from the game for
both humans and silicons.
/🆑
2024-01-29 18:50:43 +01:00
..
2023-12-09 13:31:50 +01:00
2023-12-09 13:31:50 +01:00
2023-12-09 13:31:50 +01:00