mirror of
https://github.com/Bubberstation/Bubberstation.git
synced 2026-01-16 03:56:20 +00:00
* Fixed paralyzed characters being able to walk post-amputation. (#84805) ## About The Pull Request Fixes #80396. Fixes #81508. I suspect this also fixes #74025, but that one was never properly reproduced. There has been a bug for quite a long time allowing paraplegic characters to walk around after the loss of a leg. This was due to the paraplegic trait being cleared from a removed limb _before_ its owner is cleared, causing the number of usable legs to incorrectly increment. Repeatedly removing and reattaching legs could increment usable_legs arbitrarily high, allowing you to walk around at full speed with no legs at all. Things have been rearranged so that the limb's owner gets cleared first, removing this bug. ## Why It's Good For The Game As funny as it is for a completely legless person to be "walking" around the station at full speed, I don't think this is something you should be able to do freely if you know how. ## Changelog 🆑 fix: Amputating a paraplegic's leg no longer miraculously allows them to walk. /🆑 --------- Co-authored-by: Ghom <42542238+Ghommie@ users.noreply.github.com> * Fixed paralyzed characters being able to walk post-amputation. --------- Co-authored-by: lizardqueenlexi <105025397+lizardqueenlexi@users.noreply.github.com> Co-authored-by: Ghom <42542238+Ghommie@ users.noreply.github.com>