## About The Pull Request
This could cause runtimes preventing antag datum removal in case your
body got destroyed. Ideally we'd unit test for this, but I can't get it
to work sanely without touching some dynamic code (due to some antag
datums requiring a bunch of snowflaky setups), so the unit test will
come after its refactored.
## Changelog
🆑
fix: Fixed some edge cases where antagonist datums would "stick" and not
get removed if your body got destroyed.
/🆑
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Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com>