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* Standardizes attack chain signal returns and fixes a tk bug (#54475) The attack chain is a bit of a mess, and the introduction of signals hasn't helped in simplifying it. In order to take a step into untangling this, I re-ordered the attack signals to no longer be by source type and instead to be grouped more modularly, as they are all members of the attack chain and function similarly. They all share the trait of potentially ending the attack chain via a return, but had several different names for it. I joined it into one. Additionally, fixed a tk bug reported by @ Timberpoes by adding a signal return check at the base of /mob/proc/RangedAttack Lastly, removed the async call of /datum/mutation/human/telekinesis/proc/on_ranged_attack, which was added as a lazy patch to appease the linter complaining about a sleep on a signal handler (namely in /obj/singularity/attack_tk). Fixed the problem using timers. Also cleaned some code here and there. * Standardizes attack chain signal returns and fixes a tk bug Co-authored-by: Rohesie <rohesie@gmail.com>
222 lines
8.7 KiB
Plaintext
222 lines
8.7 KiB
Plaintext
/** Component representing acid applied to an object.
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*
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* Must be attached to an atom.
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* Processes, repeatedly damaging whatever it is attached to.
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* If the parent atom is a turf it applies acid to the contents of the turf.
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*/
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/datum/component/acid
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dupe_mode = COMPONENT_DUPE_UNIQUE_PASSARGS
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/// The strength of the acid on the parent [/atom].
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var/acid_power
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/// The volume of acid on the parent [/atom].
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var/acid_volume
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/// The maximum volume of acid on the parent [/atom].
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var/max_volume = INFINITY
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/// The ambiant sound of acid eating away at the parent [/atom].
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var/datum/looping_sound/acid/sizzle
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/// Used exclusively for melting turfs. TODO: Move integrity to the atom level so that this can be dealt with there.
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var/parent_integrity = 30
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/// How far the acid melting of turfs has progressed
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var/stage = 0
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/// The proc used to handle the parent [/atom] when processing. TODO: Unify damage and resistance flags so that this doesn't need to exist!
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var/datum/callback/process_effect
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/datum/component/acid/Initialize(_acid_power, _acid_volume, _max_volume=null)
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if((_acid_power) <= 0 || (_acid_volume <= 0))
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stack_trace("Acid component added with insufficient acid power ([_acid_power]) or acid volume ([_acid_power]).")
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return COMPONENT_INCOMPATIBLE // Not enough acid or the acid's too weak, either one.
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if(!isatom(parent))
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stack_trace("Acid component added to [parent] ([parent?.type]) which is not a /atom subtype.")
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return COMPONENT_INCOMPATIBLE // Incompatible type. TODO: Rework take_damage to the atom level and move this there.
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if(isobj(parent))
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var/obj/parent_object = parent
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if(parent_object.resistance_flags & UNACIDABLE) // The parent object cannot have acid. Should never happen, will happen.
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stack_trace("Acid component added to unacidable object [parent].")
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return COMPONENT_INCOMPATIBLE
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max_volume = OBJ_ACID_VOLUME_MAX
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process_effect = CALLBACK(src, .proc/process_obj, parent)
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else if(isliving(parent))
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max_volume = MOB_ACID_VOLUME_MAX
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process_effect = CALLBACK(src, .proc/process_mob, parent)
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else if(isturf(parent))
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max_volume = TURF_ACID_VOLUME_MAX
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process_effect = CALLBACK(src, .proc/process_turf, parent)
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acid_power = _acid_power
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set_volume(_acid_volume)
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var/atom/parent_atom = parent
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RegisterSignal(parent, COMSIG_ATOM_UPDATE_OVERLAYS, .proc/on_update_overlays)
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parent_atom.update_icon()
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sizzle = new(list(parent), TRUE)
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START_PROCESSING(SSacid, src)
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/datum/component/acid/Destroy(force, silent)
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STOP_PROCESSING(SSacid, src)
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if(sizzle)
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QDEL_NULL(sizzle)
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if(process_effect)
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QDEL_NULL(process_effect)
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UnregisterSignal(parent, COMSIG_ATOM_UPDATE_OVERLAYS)
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if(parent && !QDELING(parent))
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var/atom/parent_atom = parent
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parent_atom.update_icon()
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return ..()
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/datum/component/acid/RegisterWithParent()
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RegisterSignal(parent, COMSIG_PARENT_EXAMINE, .proc/on_examine)
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RegisterSignal(parent, COMSIG_COMPONENT_CLEAN_ACT, .proc/on_clean)
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RegisterSignal(parent, COMSIG_ATOM_ATTACK_HAND, .proc/on_attack_hand)
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RegisterSignal(parent, COMSIG_ATOM_EXPOSE_REAGENT, .proc/on_expose_reagent)
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if(isturf(parent))
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RegisterSignal(parent, COMSIG_MOVABLE_CROSSED, .proc/on_crossed)
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/datum/component/acid/UnregisterFromParent()
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UnregisterSignal(parent, list(
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COMSIG_PARENT_EXAMINE,
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COMSIG_COMPONENT_CLEAN_ACT,
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COMSIG_ATOM_ATTACK_HAND,
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COMSIG_ATOM_EXPOSE_REAGENT))
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if(isturf(parent))
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UnregisterSignal(parent, COMSIG_MOVABLE_CROSSED)
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/// Averages corrosive power and sums volume.
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/datum/component/acid/InheritComponent(datum/component/C, i_am_original, _acid_power, _acid_volume)
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acid_power = ((acid_power * acid_volume) + (_acid_power * _acid_volume)) / (acid_volume + _acid_volume)
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set_volume(acid_volume + _acid_volume)
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/// Sets the acid volume to a new value. Limits the acid volume by the amount allowed to exist on the parent atom.
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/datum/component/acid/proc/set_volume(new_volume)
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acid_volume = clamp(new_volume, 0, max_volume)
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if(!acid_volume)
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qdel(src)
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/// Handles the slow corrosion of the parent [/atom].
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/datum/component/acid/process(delta_time)
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process_effect?.InvokeAsync(delta_time)
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if(QDELING(src)) //The process effect deals damage, and on turfs diminishes the acid volume, potentially destroying the component. Let's not destroy it twice.
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return
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set_volume(acid_volume - (ACID_DECAY_BASE + (ACID_DECAY_SCALING*round(sqrt(acid_volume)))) * delta_time)
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/// Handles processing on a [/obj].
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/datum/component/acid/proc/process_obj(obj/target, delta_time)
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if(target.resistance_flags & ACID_PROOF)
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return
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target.take_damage(min(1 + round(sqrt(acid_power * acid_volume)*0.3), OBJ_ACID_DAMAGE_MAX) * delta_time, BURN, ACID, 0)
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/// Handles processing on a [/mob/living].
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/datum/component/acid/proc/process_mob(mob/living/target, delta_time)
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target.acid_act(acid_power, acid_volume * delta_time)
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/// Handles processing on a [/turf].
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/datum/component/acid/proc/process_turf(turf/target_turf, delta_time)
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var/acid_used = min(acid_volume * 0.05, 20) * delta_time
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var/applied_targets = 0
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for(var/am in target_turf)
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var/atom/movable/target_movable = am
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if(target_movable.acid_act(acid_power, acid_used))
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applied_targets++
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if(applied_targets)
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set_volume(acid_volume - (acid_used * applied_targets))
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// Snowflake code for handling acid melting walls. TODO: Move integrity handling to the atom level so this can be desnowflaked.
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if(acid_power < ACID_POWER_MELT_TURF)
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return
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parent_integrity -= delta_time
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if(parent_integrity <= 0)
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target_turf.visible_message("<span class='warning'>[target_turf] collapses under its own weight into a puddle of goop and undigested debris!</span>")
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target_turf.acid_melt()
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else if(parent_integrity <= 4 && stage <= 3)
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target_turf.visible_message("<span class='warning'>[target_turf] begins to crumble under the acid!</span>")
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stage = 4
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else if(parent_integrity <= 8 && stage <= 2)
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target_turf.visible_message("<span class='warning'>[target_turf] is struggling to withstand the acid!</span>")
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stage = 3
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else if(parent_integrity <= 16 && stage <= 1)
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target_turf.visible_message("<span class='warning'>[target_turf] is being melted by the acid!</span>")
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stage = 2
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else if(parent_integrity <= 24 && stage == 0)
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target_turf.visible_message("<span class='warning'>[target_turf] is holding up against the acid!</span>")
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stage = 1
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/// Used to maintain the acid overlay on the parent [/atom].
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/datum/component/acid/proc/on_update_overlays(atom/parent_atom, list/overlays)
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SIGNAL_HANDLER
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overlays += mutable_appearance('icons/effects/acid.dmi', parent_atom.custom_acid_overlay || ACID_OVERLAY_DEFAULT)
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/// Alerts any examiners to the acid on the parent atom.
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/datum/component/acid/proc/on_examine(atom/A, mob/user, list/examine_list)
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SIGNAL_HANDLER
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examine_list += "<span class='danger'>[A.p_theyre()] covered in corrosive liquid!</span>"
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/// Makes it possible to clean acid off of objects.
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/datum/component/acid/proc/on_clean(atom/A, clean_types)
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SIGNAL_HANDLER
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if(!(clean_types & CLEAN_TYPE_ACID))
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return NONE
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qdel(src)
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return COMPONENT_CLEANED
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/// Handles water diluting the acid on the object.
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/datum/component/acid/proc/on_expose_reagent(atom/parent_atom, datum/reagent/exposing_reagent, reac_volume)
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SIGNAL_HANDLER
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if(!istype(exposing_reagent, /datum/reagent/water))
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return NONE
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acid_power /= (acid_volume / (acid_volume + reac_volume))
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set_volume(acid_volume + reac_volume)
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return NONE
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/// Handles searing the hand of anyone who tries to touch this without protection.
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/datum/component/acid/proc/on_attack_hand(atom/parent_atom, mob/living/carbon/user)
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SIGNAL_HANDLER
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if(!istype(user))
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return NONE
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if((parent_atom == user) || (parent_atom.loc == user))
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return NONE // So people can take their own clothes off.
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if((acid_power * acid_volume) < ACID_LEVEL_HANDBURN)
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return NONE
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if(user.gloves?.resistance_flags & (UNACIDABLE|ACID_PROOF))
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return NONE
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var/obj/item/bodypart/affecting = user.get_bodypart("[(user.active_hand_index % 2 == 0) ? "r" : "l" ]_arm")
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if(!affecting?.receive_damage(0, 5))
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return NONE
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to_chat(user, "<span class='warning'>The acid on \the [parent_atom] burns your hand!</span>")
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playsound(parent_atom, 'sound/weapons/sear.ogg', 50, TRUE)
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user.update_damage_overlays()
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return COMPONENT_CANCEL_ATTACK_CHAIN
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/// Handles searing the feet of whoever walks over this without protection. Only active if the parent is a turf.
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/datum/component/acid/proc/on_crossed(atom/parent_atom, mob/living/crosser)
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SIGNAL_HANDLER
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if(!isliving(crosser))
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return
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if(crosser.movement_type & FLYING)
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return
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if(crosser.m_intent & MOVE_INTENT_WALK)
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return
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if(prob(60))
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return
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var/acid_used = min(acid_volume * 0.05, 20)
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if(crosser.acid_act(acid_power, acid_used, FEET))
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playsound(crosser, 'sound/weapons/sear.ogg', 50, TRUE)
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to_chat(crosser, "<span class='userdanger'>The acid on the [parent] burns you!</span>")
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set_volume(max(acid_volume - acid_used, 10))
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