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* Disable some effect systems during init (#53929) Instantly spread gib streaks rather than doing so over a delay Completely skip broken light fixture sparking during init * Disable some effect systems during init Co-authored-by: Tad Hardesty <tad@platymuus.com>
154 lines
7.0 KiB
Plaintext
154 lines
7.0 KiB
Plaintext
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/obj/effect/gibspawner
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icon_state = "gibspawner"// For the map editor
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var/sparks = 0 //whether sparks spread
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var/virusProb = 20 //the chance for viruses to spread on the gibs
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var/gib_mob_type //generate a fake mob to transfer DNA from if we weren't passed a mob.
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var/sound_to_play = 'sound/effects/blobattack.ogg'
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var/sound_vol = 60
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var/list/gibtypes = list() //typepaths of the gib decals to spawn
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var/list/gibamounts = list() //amount to spawn for each gib decal type we'll spawn.
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var/list/gibdirections = list() //of lists of possible directions to spread each gib decal type towards.
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/obj/effect/gibspawner/Initialize(mapload, mob/living/source_mob, list/datum/disease/diseases)
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. = ..()
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if(gibtypes.len != gibamounts.len)
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stack_trace("Gib list amount length mismatch!")
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return
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if(gibamounts.len != gibdirections.len)
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stack_trace("Gib list dir length mismatch!")
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return
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var/obj/effect/decal/cleanable/blood/gibs/gib = null
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if(sound_to_play && isnum(sound_vol))
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playsound(src, sound_to_play, sound_vol, TRUE)
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if(sparks)
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var/datum/effect_system/spark_spread/s = new /datum/effect_system/spark_spread
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s.set_up(2, 1, loc)
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s.start()
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var/list/dna_to_add //find the dna to pass to the spawned gibs. do note this can be null if the mob doesn't have blood. add_blood_DNA() has built in null handling.
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if(source_mob)
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dna_to_add = source_mob.get_blood_dna_list() //ez pz
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else if(gib_mob_type)
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var/mob/living/temp_mob = new gib_mob_type(src) //generate a fake mob so that we pull the right type of DNA for the gibs.
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dna_to_add = temp_mob.get_blood_dna_list()
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qdel(temp_mob)
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else
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dna_to_add = list("Non-human DNA" = random_blood_type()) //else, generate a random bloodtype for it.
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for(var/i = 1, i<= gibtypes.len, i++)
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if(gibamounts[i])
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for(var/j = 1, j<= gibamounts[i], j++)
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var/gibType = gibtypes[i]
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gib = new gibType(loc, diseases)
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gib.add_blood_DNA(dna_to_add)
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var/list/directions = gibdirections[i]
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if(isturf(loc))
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if(directions.len)
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gib.streak(directions, mapload)
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return INITIALIZE_HINT_QDEL
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/obj/effect/gibspawner/generic
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gibtypes = list(/obj/effect/decal/cleanable/blood/gibs, /obj/effect/decal/cleanable/blood/gibs, /obj/effect/decal/cleanable/blood/gibs/core)
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gibamounts = list(2, 2, 1)
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sound_vol = 40
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/obj/effect/gibspawner/generic/Initialize()
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if(!gibdirections.len)
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gibdirections = list(list(WEST, NORTHWEST, SOUTHWEST, NORTH),list(EAST, NORTHEAST, SOUTHEAST, SOUTH), list())
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return ..()
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/obj/effect/gibspawner/generic/animal
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gib_mob_type = /mob/living/simple_animal/pet
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/obj/effect/gibspawner/human
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gibtypes = list(/obj/effect/decal/cleanable/blood/gibs/up, /obj/effect/decal/cleanable/blood/gibs/down, /obj/effect/decal/cleanable/blood/gibs, /obj/effect/decal/cleanable/blood/gibs, /obj/effect/decal/cleanable/blood/gibs/body, /obj/effect/decal/cleanable/blood/gibs/limb, /obj/effect/decal/cleanable/blood/gibs/core)
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gibamounts = list(1, 1, 1, 1, 1, 1, 1)
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gib_mob_type = /mob/living/carbon/human
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sound_vol = 50
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/obj/effect/gibspawner/human/Initialize()
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if(!gibdirections.len)
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gibdirections = list(list(NORTH, NORTHEAST, NORTHWEST),list(SOUTH, SOUTHEAST, SOUTHWEST),list(WEST, NORTHWEST, SOUTHWEST),list(EAST, NORTHEAST, SOUTHEAST), GLOB.alldirs, GLOB.alldirs, list())
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return ..()
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/obj/effect/gibspawner/human/bodypartless //only the gibs that don't look like actual full bodyparts (except torso).
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gibtypes = list(/obj/effect/decal/cleanable/blood/gibs, /obj/effect/decal/cleanable/blood/gibs/core, /obj/effect/decal/cleanable/blood/gibs, /obj/effect/decal/cleanable/blood/gibs/core, /obj/effect/decal/cleanable/blood/gibs, /obj/effect/decal/cleanable/blood/gibs/torso)
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gibamounts = list(1, 1, 1, 1, 1, 1)
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/obj/effect/gibspawner/human/bodypartless/Initialize()
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if(!gibdirections.len)
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gibdirections = list(list(NORTH, NORTHEAST, NORTHWEST),list(SOUTH, SOUTHEAST, SOUTHWEST),list(WEST, NORTHWEST, SOUTHWEST),list(EAST, NORTHEAST, SOUTHEAST), GLOB.alldirs, list())
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return ..()
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/obj/effect/gibspawner/xeno
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gibtypes = list(/obj/effect/decal/cleanable/xenoblood/xgibs/up, /obj/effect/decal/cleanable/xenoblood/xgibs/down, /obj/effect/decal/cleanable/xenoblood/xgibs, /obj/effect/decal/cleanable/xenoblood/xgibs, /obj/effect/decal/cleanable/xenoblood/xgibs/body, /obj/effect/decal/cleanable/xenoblood/xgibs/limb, /obj/effect/decal/cleanable/xenoblood/xgibs/core)
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gibamounts = list(1, 1, 1, 1, 1, 1, 1)
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gib_mob_type = /mob/living/carbon/alien
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/obj/effect/gibspawner/xeno/Initialize()
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if(!gibdirections.len)
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gibdirections = list(list(NORTH, NORTHEAST, NORTHWEST),list(SOUTH, SOUTHEAST, SOUTHWEST),list(WEST, NORTHWEST, SOUTHWEST),list(EAST, NORTHEAST, SOUTHEAST), GLOB.alldirs, GLOB.alldirs, list())
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return ..()
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/obj/effect/gibspawner/xeno/bodypartless //only the gibs that don't look like actual full bodyparts (except torso).
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gibtypes = list(/obj/effect/decal/cleanable/xenoblood/xgibs, /obj/effect/decal/cleanable/xenoblood/xgibs/core, /obj/effect/decal/cleanable/xenoblood/xgibs, /obj/effect/decal/cleanable/xenoblood/xgibs/core, /obj/effect/decal/cleanable/xenoblood/xgibs, /obj/effect/decal/cleanable/xenoblood/xgibs/torso)
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gibamounts = list(1, 1, 1, 1, 1, 1)
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/obj/effect/gibspawner/xeno/bodypartless/Initialize()
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if(!gibdirections.len)
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gibdirections = list(list(NORTH, NORTHEAST, NORTHWEST),list(SOUTH, SOUTHEAST, SOUTHWEST),list(WEST, NORTHWEST, SOUTHWEST),list(EAST, NORTHEAST, SOUTHEAST), GLOB.alldirs, list())
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return ..()
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/obj/effect/gibspawner/larva
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gibtypes = list(/obj/effect/decal/cleanable/xenoblood/xgibs/larva, /obj/effect/decal/cleanable/xenoblood/xgibs/larva, /obj/effect/decal/cleanable/xenoblood/xgibs/larva/body, /obj/effect/decal/cleanable/xenoblood/xgibs/larva/body)
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gibamounts = list(1, 1, 1, 1)
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gib_mob_type = /mob/living/carbon/alien/larva
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/obj/effect/gibspawner/larva/Initialize()
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if(!gibdirections.len)
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gibdirections = list(list(NORTH, NORTHEAST, NORTHWEST),list(SOUTH, SOUTHEAST, SOUTHWEST), list(), GLOB.alldirs)
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return ..()
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/obj/effect/gibspawner/larva/bodypartless
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gibtypes = list(/obj/effect/decal/cleanable/xenoblood/xgibs/larva, /obj/effect/decal/cleanable/xenoblood/xgibs/larva, /obj/effect/decal/cleanable/xenoblood/xgibs/larva)
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gibamounts = list(1, 1, 1)
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/obj/effect/gibspawner/larva/bodypartless/Initialize()
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if(!gibdirections.len)
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gibdirections = list(list(NORTH, NORTHEAST, NORTHWEST),list(SOUTH, SOUTHEAST, SOUTHWEST), list())
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return ..()
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/obj/effect/gibspawner/robot
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sparks = 1
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gibtypes = list(/obj/effect/decal/cleanable/robot_debris/up, /obj/effect/decal/cleanable/robot_debris/down, /obj/effect/decal/cleanable/robot_debris, /obj/effect/decal/cleanable/robot_debris, /obj/effect/decal/cleanable/robot_debris, /obj/effect/decal/cleanable/robot_debris/limb)
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gibamounts = list(1, 1, 1, 1, 1, 1)
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gib_mob_type = /mob/living/silicon
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/obj/effect/gibspawner/robot/Initialize()
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if(!gibdirections.len)
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gibdirections = list(list(NORTH, NORTHEAST, NORTHWEST),list(SOUTH, SOUTHEAST, SOUTHWEST),list(WEST, NORTHWEST, SOUTHWEST),list(EAST, NORTHEAST, SOUTHEAST), GLOB.alldirs, GLOB.alldirs)
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gibamounts[6] = pick(0, 1, 2)
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return ..()
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