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* Spider Rework * Update giant_spider.dm Co-authored-by: IndieanaJones <47086570+IndieanaJones@users.noreply.github.com> Co-authored-by: Azarak <azarak10@gmail.com>
304 lines
11 KiB
Plaintext
304 lines
11 KiB
Plaintext
//generic procs copied from obj/effect/alien
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/obj/structure/spider
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name = "web"
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icon = 'icons/effects/effects.dmi'
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desc = "It's stringy and sticky."
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anchored = TRUE
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density = FALSE
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max_integrity = 15
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/obj/structure/spider/play_attack_sound(damage_amount, damage_type = BRUTE, damage_flag = 0)
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if(damage_type == BURN)//the stickiness of the web mutes all attack sounds except fire damage type
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playsound(loc, 'sound/items/welder.ogg', 100, TRUE)
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/obj/structure/spider/run_obj_armor(damage_amount, damage_type, damage_flag = 0, attack_dir)
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if(damage_flag == MELEE)
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switch(damage_type)
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if(BURN)
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damage_amount *= 2
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if(BRUTE)
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damage_amount *= 0.25
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. = ..()
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/obj/structure/spider/temperature_expose(datum/gas_mixture/air, exposed_temperature, exposed_volume)
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if(exposed_temperature > 300)
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take_damage(5, BURN, 0, 0)
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/obj/structure/spider/stickyweb
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var/genetic = FALSE
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icon_state = "stickyweb1"
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/obj/structure/spider/stickyweb/Initialize()
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if(prob(50))
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icon_state = "stickyweb2"
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. = ..()
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/obj/structure/spider/stickyweb/CanAllowThrough(atom/movable/mover, turf/target)
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. = ..()
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if(genetic)
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return
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if(istype(mover, /mob/living/simple_animal/hostile/poison/giant_spider))
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return TRUE
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else if(isliving(mover))
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if(istype(mover.pulledby, /mob/living/simple_animal/hostile/poison/giant_spider))
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return TRUE
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if(prob(50))
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to_chat(mover, "<span class='danger'>You get stuck in \the [src] for a moment.</span>")
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return FALSE
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else if(istype(mover, /obj/projectile))
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return prob(30)
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/obj/structure/spider/stickyweb/genetic //for the spider genes in genetics
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genetic = TRUE
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var/mob/living/allowed_mob
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/obj/structure/spider/stickyweb/genetic/Initialize(mapload, allowedmob)
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allowed_mob = allowedmob
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. = ..()
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/obj/structure/spider/stickyweb/genetic/CanAllowThrough(atom/movable/mover, turf/target)
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. = ..() //this is the normal spider web return aka a spider would make this TRUE
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if(mover == allowed_mob)
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return TRUE
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else if(isliving(mover)) //we change the spider to not be able to go through here
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if(mover.pulledby == allowed_mob)
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return TRUE
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if(prob(50))
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to_chat(mover, "<span class='danger'>You get stuck in \the [src] for a moment.</span>")
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return FALSE
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else if(istype(mover, /obj/projectile))
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return prob(30)
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/obj/structure/spider/eggcluster
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name = "egg cluster"
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desc = "They seem to pulse slightly with an inner life."
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icon_state = "eggs"
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///The amount the egg cluster has grown. Is able to produce a spider when it hits 100.
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var/amount_grown = 0
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///The mother's directive at the time the egg was produced. Passed onto the child.
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var/directive = "" //Message from the mother
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///Which factions to give to the produced spider, inherited from the mother.
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var/list/faction = list("spiders")
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///Whether or not a ghost can use the cluster to become a spider.
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var/ghost_ready = FALSE
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///The types of spiders the egg sac could produce.
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var/list/mob/living/potentialspawns = list(/mob/living/simple_animal/hostile/poison/giant_spider,
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/mob/living/simple_animal/hostile/poison/giant_spider/hunter,
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/mob/living/simple_animal/hostile/poison/giant_spider/nurse)
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/obj/structure/spider/eggcluster/Initialize()
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pixel_x = base_pixel_x + rand(3,-3)
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pixel_y = base_pixel_y + rand(3,-3)
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START_PROCESSING(SSobj, src)
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. = ..()
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/obj/structure/spider/eggcluster/process(delta_time)
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amount_grown += rand(0,1) * delta_time
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if(amount_grown >= 100 && !ghost_ready)
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notify_ghosts("[src] is ready to hatch!", null, enter_link="<a href=?src=[REF(src)];activate=1>(Click to play)</a>", source=src, action=NOTIFY_ATTACK, ignore_key = POLL_IGNORE_SPIDER)
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ghost_ready = TRUE
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/obj/structure/spider/eggcluster/attack_ghost(mob/user)
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. = ..()
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if(ghost_ready)
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make_spider(user)
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/**
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* Makes a ghost into a spider based on the type of egg cluster.
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*
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* Allows a ghost to get a prompt to use the egg cluster to become a spider.
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* Arguments:
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* * user - The ghost attempting to become a spider.
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*/
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/obj/structure/spider/eggcluster/proc/make_spider(mob/user)
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var/list/spider_list = list()
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var/list/display_spiders = list()
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for(var/choice in potentialspawns)
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var/mob/living/simple_animal/spider = choice
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spider_list[initial(spider.name)] = choice
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var/image/spider_image = image(icon = initial(spider.icon), icon_state = initial(spider.icon_state))
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display_spiders += list(initial(spider.name) = spider_image)
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sortList(display_spiders)
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var/chosen_spider = show_radial_menu(user, src, display_spiders, radius = 38, require_near = TRUE)
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chosen_spider = spider_list[chosen_spider]
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if(QDELETED(src) || QDELETED(user) || !chosen_spider)
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return FALSE
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var/mob/living/simple_animal/hostile/poison/giant_spider/new_spider = new chosen_spider(src.loc)
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new_spider.faction = faction.Copy()
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new_spider.directive = directive
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new_spider.key = user.key
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QDEL_NULL(src)
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return TRUE
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/obj/structure/spider/eggcluster/enriched
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name = "enriched egg cluster"
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color = rgb(148,0,211)
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potentialspawns = list(/mob/living/simple_animal/hostile/poison/giant_spider/tarantula,
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/mob/living/simple_animal/hostile/poison/giant_spider/viper,
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/mob/living/simple_animal/hostile/poison/giant_spider/midwife)
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/obj/structure/spider/eggcluster/bloody
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name = "bloody egg cluster"
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color = rgb(255,0,0)
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directive = "You are the spawn of a visicious changeling. You have no ambitions except to wreak havoc and ensure your own survival. You are aggressive to all living beings outside of your species, including changelings."
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potentialspawns = list(/mob/living/simple_animal/hostile/poison/giant_spider/hunter/flesh)
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/obj/structure/spider/eggcluster/midwife
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name = "midwife egg cluster"
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potentialspawns = list(/mob/living/simple_animal/hostile/poison/giant_spider/midwife)
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directive = "Ensure the survival of the spider species and overtake whatever structure you find yourself in."
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/obj/structure/spider/spiderling
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name = "spiderling"
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desc = "It never stays still for long."
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icon_state = "spiderling"
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anchored = FALSE
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layer = PROJECTILE_HIT_THRESHHOLD_LAYER
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max_integrity = 3
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var/amount_grown = 0
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var/grow_as = null
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var/obj/machinery/atmospherics/components/unary/vent_pump/entry_vent
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var/travelling_in_vent = 0
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var/directive = "" //Message from the mother
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var/list/faction = list("spiders")
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/obj/structure/spider/spiderling/Destroy()
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new/obj/item/reagent_containers/food/snacks/spiderling(get_turf(src))
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. = ..()
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/obj/structure/spider/spiderling/Initialize()
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. = ..()
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pixel_x = rand(6,-6)
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pixel_y = rand(6,-6)
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START_PROCESSING(SSobj, src)
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AddComponent(/datum/component/swarming)
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/obj/structure/spider/spiderling/hunter
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grow_as = /mob/living/simple_animal/hostile/poison/giant_spider/hunter
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/obj/structure/spider/spiderling/nurse
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grow_as = /mob/living/simple_animal/hostile/poison/giant_spider/nurse
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/obj/structure/spider/spiderling/midwife
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grow_as = /mob/living/simple_animal/hostile/poison/giant_spider/midwife
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/obj/structure/spider/spiderling/viper
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grow_as = /mob/living/simple_animal/hostile/poison/giant_spider/viper
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/obj/structure/spider/spiderling/tarantula
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grow_as = /mob/living/simple_animal/hostile/poison/giant_spider/tarantula
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/obj/structure/spider/spiderling/Bump(atom/user)
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if(istype(user, /obj/structure/table))
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forceMove(user.loc)
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else
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..()
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/obj/structure/spider/spiderling/proc/cancel_vent_move()
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forceMove(entry_vent)
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entry_vent = null
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/obj/structure/spider/spiderling/proc/vent_move(obj/machinery/atmospherics/components/unary/vent_pump/exit_vent)
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if(QDELETED(exit_vent) || exit_vent.welded)
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cancel_vent_move()
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return
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forceMove(exit_vent)
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var/travel_time = round(get_dist(loc, exit_vent.loc) / 2)
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addtimer(CALLBACK(src, .proc/do_vent_move, exit_vent, travel_time), travel_time)
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/obj/structure/spider/spiderling/proc/do_vent_move(obj/machinery/atmospherics/components/unary/vent_pump/exit_vent, travel_time)
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if(QDELETED(exit_vent) || exit_vent.welded)
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cancel_vent_move()
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return
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if(prob(50))
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audible_message("<span class='hear'>You hear something scampering through the ventilation ducts.</span>")
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addtimer(CALLBACK(src, .proc/finish_vent_move, exit_vent), travel_time)
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/obj/structure/spider/spiderling/proc/finish_vent_move(obj/machinery/atmospherics/components/unary/vent_pump/exit_vent)
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if(QDELETED(exit_vent) || exit_vent.welded)
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cancel_vent_move()
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return
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forceMove(exit_vent.loc)
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entry_vent = null
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/obj/structure/spider/spiderling/process()
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if(travelling_in_vent)
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if(isturf(loc))
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travelling_in_vent = 0
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entry_vent = null
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else if(entry_vent)
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if(get_dist(src, entry_vent) <= 1)
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var/list/vents = list()
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var/datum/pipeline/entry_vent_parent = entry_vent.parents[1]
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for(var/obj/machinery/atmospherics/components/unary/vent_pump/temp_vent in entry_vent_parent.other_atmosmch)
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vents.Add(temp_vent)
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if(!vents.len)
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entry_vent = null
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return
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var/obj/machinery/atmospherics/components/unary/vent_pump/exit_vent = pick(vents)
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if(prob(50))
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visible_message("<B>[src] scrambles into the ventilation ducts!</B>", \
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"<span class='hear'>You hear something scampering through the ventilation ducts.</span>")
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addtimer(CALLBACK(src, .proc/vent_move, exit_vent), rand(20,60))
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//=================
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else if(prob(33))
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var/list/nearby = oview(10, src)
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if(nearby.len)
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var/target_atom = pick(nearby)
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walk_to(src, target_atom)
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if(prob(40))
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src.visible_message("<span class='notice'>\The [src] skitters[pick(" away"," around","")].</span>")
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else if(prob(10))
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//ventcrawl!
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for(var/obj/machinery/atmospherics/components/unary/vent_pump/v in view(7,src))
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if(!v.welded)
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entry_vent = v
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walk_to(src, entry_vent, 1)
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break
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if(isturf(loc))
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amount_grown += rand(0,2)
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if(amount_grown >= 100)
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if(!grow_as)
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if(prob(3))
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grow_as = pick(/mob/living/simple_animal/hostile/poison/giant_spider/tarantula, /mob/living/simple_animal/hostile/poison/giant_spider/viper, /mob/living/simple_animal/hostile/poison/giant_spider/midwife)
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else
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grow_as = pick(/mob/living/simple_animal/hostile/poison/giant_spider, /mob/living/simple_animal/hostile/poison/giant_spider/hunter, /mob/living/simple_animal/hostile/poison/giant_spider/nurse)
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var/mob/living/simple_animal/hostile/poison/giant_spider/S = new grow_as(src.loc)
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S.faction = faction.Copy()
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S.directive = directive
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qdel(src)
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/obj/structure/spider/cocoon
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name = "cocoon"
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desc = "Something wrapped in silky spider web."
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icon_state = "cocoon1"
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max_integrity = 60
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/obj/structure/spider/cocoon/Initialize()
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icon_state = pick("cocoon1","cocoon2","cocoon3")
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. = ..()
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/obj/structure/spider/cocoon/container_resist_act(mob/living/user)
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var/breakout_time = 600
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user.changeNext_move(CLICK_CD_BREAKOUT)
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user.last_special = world.time + CLICK_CD_BREAKOUT
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to_chat(user, "<span class='notice'>You struggle against the tight bonds... (This will take about [DisplayTimeText(breakout_time)].)</span>")
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visible_message("<span class='notice'>You see something struggling and writhing in \the [src]!</span>")
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if(do_after(user,(breakout_time), target = src))
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if(!user || user.stat != CONSCIOUS || user.loc != src)
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return
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qdel(src)
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/obj/structure/spider/cocoon/Destroy()
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var/turf/T = get_turf(src)
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src.visible_message("<span class='warning'>\The [src] splits open.</span>")
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for(var/atom/movable/A in contents)
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A.forceMove(T)
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return ..()
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