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Bubberstation/code/game/objects/items/cigs_lighters.dm
SkyratBot b8d9874c27 [MIRROR] Converts all A && A.B into A?.B (#1292)
* Converts A && A.B into A?.B (#54342)

Implements the ?. operator, replacing code like A && A.B with A?.B

BYOND Ref:
When reading A?.B, it's equivalent to A && A.B except that A is only evaluated once, even if it's a complex expression like a proc call.

* Converts all A && A.B into A?.B

Co-authored-by: ZeWaka <zewakagamer@gmail.com>
2020-10-13 23:19:25 +02:00

1009 lines
32 KiB
Plaintext

//cleansed 9/15/2012 17:48
/*
CONTAINS:
MATCHES
CIGARETTES
CIGARS
SMOKING PIPES
CHEAP LIGHTERS
ZIPPO
CIGARETTE PACKETS ARE IN FANCY.DM
*/
///////////
//MATCHES//
///////////
/obj/item/match
name = "match"
desc = "A simple match stick, used for lighting fine smokables."
icon = 'icons/obj/cigarettes.dmi'
icon_state = "match_unlit"
var/lit = FALSE
var/burnt = FALSE
/// How long the match lasts in seconds
var/smoketime = 10
w_class = WEIGHT_CLASS_TINY
heat = 1000
grind_results = list(/datum/reagent/phosphorus = 2)
/obj/item/match/process(delta_time)
smoketime -= delta_time
if(smoketime <= 0)
matchburnout()
else
open_flame(heat)
/obj/item/match/fire_act(exposed_temperature, exposed_volume)
matchignite()
/obj/item/match/proc/matchignite()
if(!lit && !burnt)
playsound(src, 'sound/items/match_strike.ogg', 15, TRUE)
lit = TRUE
icon_state = "match_lit"
damtype = BURN
force = 3
hitsound = 'sound/items/welder.ogg'
inhand_icon_state = "cigon"
name = "lit [initial(name)]"
desc = "A [initial(name)]. This one is lit."
attack_verb_continuous = string_list(list("burns", "sings"))
attack_verb_simple = string_list(list("burn", "sing"))
START_PROCESSING(SSobj, src)
update_icon()
/obj/item/match/proc/matchburnout()
if(lit)
lit = FALSE
burnt = TRUE
damtype = BRUTE
force = initial(force)
icon_state = "match_burnt"
inhand_icon_state = "cigoff"
name = "burnt [initial(name)]"
desc = "A [initial(name)]. This one has seen better days."
attack_verb_continuous = string_list(list("flicks"))
attack_verb_simple = string_list(list("flick"))
STOP_PROCESSING(SSobj, src)
/obj/item/match/extinguish()
matchburnout()
/obj/item/match/dropped(mob/user)
matchburnout()
. = ..()
/obj/item/match/attack(mob/living/carbon/M, mob/living/carbon/user)
if(!isliving(M))
return
if(lit && M.IgniteMob())
message_admins("[ADMIN_LOOKUPFLW(user)] set [key_name_admin(M)] on fire with [src] at [AREACOORD(user)]")
log_game("[key_name(user)] set [key_name(M)] on fire with [src] at [AREACOORD(user)]")
var/obj/item/clothing/mask/cigarette/cig = help_light_cig(M)
if(lit && cig && user.a_intent == INTENT_HELP)
if(cig.lit)
to_chat(user, "<span class='warning'>[cig] is already lit!</span>")
if(M == user)
cig.attackby(src, user)
else
cig.light("<span class='notice'>[user] holds [src] out for [M], and lights [cig].</span>")
else
..()
/obj/item/proc/help_light_cig(mob/living/M)
var/mask_item = M.get_item_by_slot(ITEM_SLOT_MASK)
if(istype(mask_item, /obj/item/clothing/mask/cigarette))
return mask_item
/obj/item/match/get_temperature()
return lit * heat
/obj/item/match/firebrand
name = "firebrand"
desc = "An unlit firebrand. It makes you wonder why it's not just called a stick."
smoketime = 40
custom_materials = list(/datum/material/wood = MINERAL_MATERIAL_AMOUNT)
grind_results = list(/datum/reagent/carbon = 2)
/obj/item/match/firebrand/Initialize()
. = ..()
matchignite()
//////////////////
//FINE SMOKABLES//
//////////////////
/obj/item/clothing/mask/cigarette
name = "cigarette"
desc = "A roll of tobacco and nicotine."
icon_state = "cigoff"
throw_speed = 0.5
inhand_icon_state = "cigoff"
w_class = WEIGHT_CLASS_TINY
body_parts_covered = null
grind_results = list()
heat = 1000
var/dragtime = 10
var/nextdragtime = 0
var/lit = FALSE
var/starts_lit = FALSE
var/icon_on = "cigon" //Note - these are in masks.dmi not in cigarette.dmi
var/icon_off = "cigoff"
var/type_butt = /obj/item/cigbutt
var/lastHolder = null
/// How long the cigarette lasts in seconds
var/smoketime = 360
var/chem_volume = 30
var/smoke_all = FALSE /// Should we smoke all of the chems in the cig before it runs out. Splits each puff to take a portion of the overall chems so by the end you'll always have consumed all of the chems inside.
var/list/list_reagents = list(/datum/reagent/drug/nicotine = 15)
var/lung_harm = 1 //How bad it is for you
/obj/item/clothing/mask/cigarette/suicide_act(mob/user)
user.visible_message("<span class='suicide'>[user] is huffing [src] as quickly as [user.p_they()] can! It looks like [user.p_theyre()] trying to give [user.p_them()]self cancer.</span>")
return (TOXLOSS|OXYLOSS)
/obj/item/clothing/mask/cigarette/Initialize()
. = ..()
create_reagents(chem_volume, INJECTABLE | NO_REACT)
if(list_reagents)
reagents.add_reagent_list(list_reagents)
if(starts_lit)
light()
AddComponent(/datum/component/knockoff,90,list(BODY_ZONE_PRECISE_MOUTH),list(ITEM_SLOT_MASK))//90% to knock off when wearing a mask
/obj/item/clothing/mask/cigarette/Destroy()
STOP_PROCESSING(SSobj, src)
. = ..()
/obj/item/clothing/mask/cigarette/attackby(obj/item/W, mob/user, params)
if(!lit && smoketime > 0)
var/lighting_text = W.ignition_effect(src, user)
if(lighting_text)
light(lighting_text)
else
return ..()
/obj/item/clothing/mask/cigarette/afterattack(obj/item/reagent_containers/glass/glass, mob/user, proximity)
. = ..()
if(!proximity || lit) //can't dip if cigarette is lit (it will heat the reagents in the glass instead)
return
if(istype(glass)) //you can dip cigarettes into beakers
if(glass.reagents.trans_to(src, chem_volume, transfered_by = user)) //if reagents were transfered, show the message
to_chat(user, "<span class='notice'>You dip \the [src] into \the [glass].</span>")
else //if not, either the beaker was empty, or the cigarette was full
if(!glass.reagents.total_volume)
to_chat(user, "<span class='warning'>[glass] is empty!</span>")
else
to_chat(user, "<span class='warning'>[src] is full!</span>")
/obj/item/clothing/mask/cigarette/proc/light(flavor_text = null)
if(lit)
return
if(!(flags_1 & INITIALIZED_1))
icon_state = icon_on
inhand_icon_state = icon_on
return
lit = TRUE
name = "lit [name]"
attack_verb_continuous = string_list(list("burns", "sings"))
attack_verb_simple = string_list(list("burn", "sing"))
hitsound = 'sound/items/welder.ogg'
damtype = BURN
force = 4
if(reagents.get_reagent_amount(/datum/reagent/toxin/plasma)) // the plasma explodes when exposed to fire
var/datum/effect_system/reagents_explosion/e = new()
e.set_up(round(reagents.get_reagent_amount(/datum/reagent/toxin/plasma) / 2.5, 1), get_turf(src), 0, 0)
e.start()
qdel(src)
return
if(reagents.get_reagent_amount(/datum/reagent/fuel)) // the fuel explodes, too, but much less violently
var/datum/effect_system/reagents_explosion/e = new()
e.set_up(round(reagents.get_reagent_amount(/datum/reagent/fuel) / 5, 1), get_turf(src), 0, 0)
e.start()
qdel(src)
return
// allowing reagents to react after being lit
reagents.flags &= ~(NO_REACT)
reagents.handle_reactions()
icon_state = icon_on
inhand_icon_state = icon_on
if(flavor_text)
var/turf/T = get_turf(src)
T.visible_message(flavor_text)
START_PROCESSING(SSobj, src)
//can't think of any other way to update the overlays :<
if(ismob(loc))
var/mob/M = loc
M.update_inv_wear_mask()
M.update_inv_hands()
/obj/item/clothing/mask/cigarette/extinguish()
if(!lit)
return
name = copytext_char(name, 5) //5 == length_char("lit ") + 1
attack_verb_continuous = null
attack_verb_simple = null
hitsound = null
damtype = BRUTE
force = 0
icon_state = icon_off
inhand_icon_state = icon_off
STOP_PROCESSING(SSobj, src)
reagents.flags |= NO_REACT
lit = FALSE
if(ismob(loc))
var/mob/living/M = loc
to_chat(M, "<span class='notice'>Your [name] goes out.</span>")
M.update_inv_wear_mask()
M.update_inv_hands()
/obj/item/clothing/mask/cigarette/proc/handle_reagents()
if(reagents.total_volume)
var/to_smoke = REAGENTS_METABOLISM
if(iscarbon(loc))
var/mob/living/carbon/C = loc
if (src == C.wear_mask) // if it's in the human/monkey mouth, transfer reagents to the mob
var/fraction = min(REAGENTS_METABOLISM/reagents.total_volume, 1)
/*
* Given the amount of time the cig will last, and how often we take a hit, find the number
* of chems to give them each time so they'll have smoked it all by the end.
*/
if (smoke_all)
to_smoke = reagents.total_volume / (smoketime / dragtime)
reagents.expose(C, INGEST, fraction)
var/obj/item/organ/lungs/L = C.getorganslot(ORGAN_SLOT_LUNGS)
if(L && !(L.organ_flags & ORGAN_SYNTHETIC))
C.adjustOrganLoss(ORGAN_SLOT_LUNGS, lung_harm)
if(!reagents.trans_to(C, to_smoke))
reagents.remove_any(to_smoke)
return
reagents.remove_any(to_smoke)
/obj/item/clothing/mask/cigarette/process(delta_time)
var/turf/location = get_turf(src)
var/mob/living/M = loc
if(isliving(loc))
M.IgniteMob()
smoketime -= delta_time
if(smoketime <= 0)
new type_butt(location)
if(ismob(loc))
to_chat(M, "<span class='notice'>Your [name] goes out.</span>")
qdel(src)
return
open_flame()
if((reagents?.total_volume) && (nextdragtime <= world.time))
nextdragtime = world.time + dragtime SECONDS
handle_reagents()
/obj/item/clothing/mask/cigarette/attack_self(mob/user)
if(lit)
user.visible_message("<span class='notice'>[user] calmly drops and treads on \the [src], putting it out instantly.</span>")
new type_butt(user.loc)
new /obj/effect/decal/cleanable/ash(user.loc)
qdel(src)
. = ..()
/obj/item/clothing/mask/cigarette/attack(mob/living/carbon/M, mob/living/carbon/user)
if(!istype(M))
return ..()
if(M.on_fire && !lit)
light("<span class='notice'>[user] lights [src] with [M]'s burning body. What a cold-blooded badass.</span>")
return
var/obj/item/clothing/mask/cigarette/cig = help_light_cig(M)
if(lit && cig && user.a_intent == INTENT_HELP)
if(cig.lit)
to_chat(user, "<span class='warning'>The [cig.name] is already lit!</span>")
if(M == user)
cig.attackby(src, user)
else
cig.light("<span class='notice'>[user] holds the [name] out for [M], and lights [M.p_their()] [cig.name].</span>")
else
return ..()
/obj/item/clothing/mask/cigarette/fire_act(exposed_temperature, exposed_volume)
light()
/obj/item/clothing/mask/cigarette/get_temperature()
return lit * heat
// Cigarette brands.
/obj/item/clothing/mask/cigarette/space_cigarette
desc = "A Space Cigarette brand cigarette."
/obj/item/clothing/mask/cigarette/dromedary
desc = "A DromedaryCo brand cigarette. Contrary to popular belief, does not contain Calomel, but is reported to have a watery taste."
list_reagents = list(/datum/reagent/drug/nicotine = 13, /datum/reagent/water = 5) //camel has water
/obj/item/clothing/mask/cigarette/uplift
desc = "An Uplift Smooth brand cigarette. Smells refreshing."
list_reagents = list(/datum/reagent/drug/nicotine = 13, /datum/reagent/consumable/menthol = 5)
/obj/item/clothing/mask/cigarette/robust
desc = "A Robust brand cigarette."
/obj/item/clothing/mask/cigarette/robustgold
desc = "A Robust Gold brand cigarette."
list_reagents = list(/datum/reagent/drug/nicotine = 15, /datum/reagent/gold = 3) // Just enough to taste a hint of expensive metal.
/obj/item/clothing/mask/cigarette/carp
desc = "A Carp Classic brand cigarette. A small label on its side indicates that it does NOT contain carpotoxin."
/obj/item/clothing/mask/cigarette/carp/Initialize()
. = ..()
if(!prob(5))
return
reagents?.add_reagent(/datum/reagent/toxin/carpotoxin , 3) // They lied
/obj/item/clothing/mask/cigarette/syndicate
desc = "An unknown brand cigarette."
chem_volume = 60
smoketime = 2 * 60
smoke_all = TRUE
list_reagents = list(/datum/reagent/drug/nicotine = 10, /datum/reagent/medicine/omnizine = 15)
/obj/item/clothing/mask/cigarette/shadyjims
desc = "A Shady Jim's Super Slims cigarette."
list_reagents = list(/datum/reagent/drug/nicotine = 15, /datum/reagent/toxin/lipolicide = 4, /datum/reagent/ammonia = 2, /datum/reagent/toxin/plantbgone = 1, /datum/reagent/toxin = 1.5)
/obj/item/clothing/mask/cigarette/xeno
desc = "A Xeno Filtered brand cigarette."
list_reagents = list (/datum/reagent/drug/nicotine = 20, /datum/reagent/medicine/regen_jelly = 15, /datum/reagent/drug/krokodil = 4)
// Rollies.
/obj/item/clothing/mask/cigarette/rollie
name = "rollie"
desc = "A roll of dried plant matter wrapped in thin paper."
icon_state = "spliffoff"
icon_on = "spliffon"
icon_off = "spliffoff"
type_butt = /obj/item/cigbutt/roach
throw_speed = 0.5
inhand_icon_state = "spliffoff"
smoketime = 4 * 60
chem_volume = 50
list_reagents = null
/obj/item/clothing/mask/cigarette/rollie/Initialize()
. = ..()
name = pick(list(
"bifta",
"bifter",
"bird",
"blunt",
"bloint",
"boof",
"boofer",
"bomber",
"bone",
"bun",
"doink",
"doob",
"doober",
"doobie",
"dutch",
"fatty",
"hogger",
"hooter",
"hootie",
"\improper J",
"jay",
"jimmy",
"joint",
"juju",
"jeebie weebie",
"number",
"owl",
"phattie",
"puffer",
"reef",
"reefer",
"rollie",
"scoobie",
"shorty",
"spiff",
"spliff",
"toke",
"torpedo",
"zoot",
"zooter"))
pixel_x = rand(-5, 5)
pixel_y = rand(-5, 5)
/obj/item/clothing/mask/cigarette/rollie/nicotine
list_reagents = list(/datum/reagent/drug/nicotine = 15)
/obj/item/clothing/mask/cigarette/rollie/trippy
list_reagents = list(/datum/reagent/drug/nicotine = 15, /datum/reagent/drug/mushroomhallucinogen = 35)
starts_lit = TRUE
/obj/item/clothing/mask/cigarette/rollie/cannabis
list_reagents = list(/datum/reagent/drug/space_drugs = 15, /datum/reagent/toxin/lipolicide = 35)
/obj/item/clothing/mask/cigarette/rollie/mindbreaker
list_reagents = list(/datum/reagent/toxin/mindbreaker = 35, /datum/reagent/toxin/lipolicide = 15)
/obj/item/clothing/mask/cigarette/candy
name = "Little Timmy's candy cigarette"
desc = "For all ages*! Doesn't contain any amount of nicotine. Health and safety risks can be read on the tip of the cigarette."
smoketime = 2 * 60
icon_on = "candyon"
icon_off = "candyoff" //make sure to add positional sprites in icons/obj/cigarettes.dmi if you add more.
inhand_icon_state = "candyoff"
icon_state = "candyoff"
type_butt = /obj/item/food/candy_trash
list_reagents = list(/datum/reagent/consumable/sugar = 10, /datum/reagent/consumable/caramel = 10)
/obj/item/clothing/mask/cigarette/candy/nicotine
desc = "For all ages*! Doesn't contain any* amount of nicotine. Health and safety risks can be read on the tip of the cigarette."
type_butt = /obj/item/food/candy_trash/nicotine
list_reagents = list(/datum/reagent/consumable/sugar = 10, /datum/reagent/consumable/caramel = 10, /datum/reagent/drug/nicotine = 20) //oh no!
smoke_all = TRUE //timmy's not getting out of this one
/obj/item/cigbutt/roach
name = "roach"
desc = "A manky old roach, or for non-stoners, a used rollup."
icon_state = "roach"
/obj/item/cigbutt/roach/Initialize()
. = ..()
pixel_x = rand(-5, 5)
pixel_y = rand(-5, 5)
////////////
// CIGARS //
////////////
/obj/item/clothing/mask/cigarette/cigar
name = "premium cigar"
desc = "A brown roll of tobacco and... well, you're not quite sure. This thing's huge!"
icon_state = "cigaroff"
icon_on = "cigaron"
icon_off = "cigaroff" //make sure to add positional sprites in icons/obj/cigarettes.dmi if you add more.
type_butt = /obj/item/cigbutt/cigarbutt
throw_speed = 0.5
inhand_icon_state = "cigaroff"
smoketime = 11 * 60
chem_volume = 40
list_reagents = list(/datum/reagent/drug/nicotine = 25)
/obj/item/clothing/mask/cigarette/cigar/cohiba
name = "\improper Cohiba Robusto cigar"
desc = "There's little more you could want from a cigar."
icon_state = "cigar2off"
icon_on = "cigar2on"
icon_off = "cigar2off"
smoketime = 20 * 60
chem_volume = 80
list_reagents =list(/datum/reagent/drug/nicotine = 40)
/obj/item/clothing/mask/cigarette/cigar/havana
name = "premium Havanian cigar"
desc = "A cigar fit for only the best of the best."
icon_state = "cigar2off"
icon_on = "cigar2on"
icon_off = "cigar2off"
smoketime = 30 * 60
chem_volume = 50
list_reagents =list(/datum/reagent/drug/nicotine = 15)
/obj/item/cigbutt
name = "cigarette butt"
desc = "A manky old cigarette butt."
icon = 'icons/obj/clothing/masks.dmi'
icon_state = "cigbutt"
w_class = WEIGHT_CLASS_TINY
throwforce = 0
grind_results = list(/datum/reagent/carbon = 2)
/obj/item/cigbutt/cigarbutt
name = "cigar butt"
desc = "A manky old cigar butt."
icon_state = "cigarbutt"
/////////////////
//SMOKING PIPES//
/////////////////
/obj/item/clothing/mask/cigarette/pipe
name = "smoking pipe"
desc = "A pipe, for smoking. Probably made of meerschaum or something."
icon_state = "pipeoff"
inhand_icon_state = "pipeoff"
icon_on = "pipeon" //Note - these are in masks.dmi
icon_off = "pipeoff"
smoketime = 0
chem_volume = 100
list_reagents = null
var/packeditem = FALSE
/obj/item/clothing/mask/cigarette/pipe/Initialize()
. = ..()
name = "empty [initial(name)]"
/obj/item/clothing/mask/cigarette/pipe/Destroy()
STOP_PROCESSING(SSobj, src)
. = ..()
/obj/item/clothing/mask/cigarette/pipe/process(delta_time)
var/turf/location = get_turf(src)
smoketime -= delta_time
if(smoketime <= 0)
new /obj/effect/decal/cleanable/ash(location)
if(ismob(loc))
var/mob/living/M = loc
to_chat(M, "<span class='notice'>Your [name] goes out.</span>")
lit = FALSE
icon_state = icon_off
inhand_icon_state = icon_off
M.update_inv_wear_mask()
packeditem = FALSE
name = "empty [initial(name)]"
STOP_PROCESSING(SSobj, src)
return
open_flame()
if(reagents?.total_volume) // check if it has any reagents at all
handle_reagents()
/obj/item/clothing/mask/cigarette/pipe/attackby(obj/item/O, mob/user, params)
if(istype(O, /obj/item/reagent_containers/food/snacks/grown))
var/obj/item/reagent_containers/food/snacks/grown/G = O
if(!packeditem)
if(G.dry == 1)
to_chat(user, "<span class='notice'>You stuff [O] into [src].</span>")
smoketime = 13 * 60
packeditem = TRUE
name = "[O.name]-packed [initial(name)]"
if(O.reagents)
O.reagents.trans_to(src, O.reagents.total_volume, transfered_by = user)
qdel(O)
else
to_chat(user, "<span class='warning'>It has to be dried first!</span>")
else
to_chat(user, "<span class='warning'>It is already packed!</span>")
else
var/lighting_text = O.ignition_effect(src,user)
if(lighting_text)
if(smoketime > 0)
light(lighting_text)
else
to_chat(user, "<span class='warning'>There is nothing to smoke!</span>")
else
return ..()
/obj/item/clothing/mask/cigarette/pipe/attack_self(mob/user)
var/turf/location = get_turf(user)
if(lit)
user.visible_message("<span class='notice'>[user] puts out [src].</span>", "<span class='notice'>You put out [src].</span>")
lit = FALSE
icon_state = icon_off
inhand_icon_state = icon_off
STOP_PROCESSING(SSobj, src)
return
if(!lit && smoketime > 0)
to_chat(user, "<span class='notice'>You empty [src] onto [location].</span>")
new /obj/effect/decal/cleanable/ash(location)
packeditem = FALSE
smoketime = 0
reagents.clear_reagents()
name = "empty [initial(name)]"
return
/obj/item/clothing/mask/cigarette/pipe/cobpipe
name = "corn cob pipe"
desc = "A nicotine delivery system popularized by folksy backwoodsmen and kept popular in the modern age and beyond by space hipsters. Can be loaded with objects."
icon_state = "cobpipeoff"
inhand_icon_state = "cobpipeoff"
icon_on = "cobpipeon" //Note - these are in masks.dmi
icon_off = "cobpipeoff"
smoketime = 0
/////////
//ZIPPO//
/////////
/obj/item/lighter
name = "\improper Zippo lighter"
desc = "The zippo."
icon = 'icons/obj/cigarettes.dmi'
icon_state = "zippo"
inhand_icon_state = "zippo"
worn_icon_state = "lighter"
w_class = WEIGHT_CLASS_TINY
flags_1 = CONDUCT_1
slot_flags = ITEM_SLOT_BELT
heat = 1500
resistance_flags = FIRE_PROOF
grind_results = list(/datum/reagent/iron = 1, /datum/reagent/fuel = 5, /datum/reagent/fuel/oil = 5)
custom_price = 55
light_system = MOVABLE_LIGHT
light_range = 2
light_power = 0.6
light_color = LIGHT_COLOR_FIRE
light_on = FALSE
var/lit = FALSE
var/fancy = TRUE
var/overlay_state
var/overlay_list = list(
"plain",
"dame",
"thirteen",
"snake"
)
/obj/item/lighter/Initialize()
. = ..()
if(!overlay_state)
overlay_state = pick(overlay_list)
update_icon()
/obj/item/lighter/cyborg_unequip(mob/user)
if(!lit)
return
set_lit(FALSE)
/obj/item/lighter/suicide_act(mob/living/carbon/user)
if (lit)
user.visible_message("<span class='suicide'>[user] begins holding \the [src]'s flame up to [user.p_their()] face! It looks like [user.p_theyre()] trying to commit suicide!</span>")
playsound(src, 'sound/items/welder.ogg', 50, TRUE)
return FIRELOSS
else
user.visible_message("<span class='suicide'>[user] begins whacking [user.p_them()]self with \the [src]! It looks like [user.p_theyre()] trying to commit suicide!</span>")
return BRUTELOSS
/obj/item/lighter/update_overlays()
. = ..()
. += create_lighter_overlay()
/obj/item/lighter/update_icon_state()
icon_state = "[initial(icon_state)][lit ? "-on" : ""]"
/obj/item/lighter/proc/create_lighter_overlay()
return mutable_appearance(icon, "lighter_overlay_[overlay_state][lit ? "-on" : ""]")
/obj/item/lighter/ignition_effect(atom/A, mob/user)
if(get_temperature())
. = "<span class='rose'>With a single flick of [user.p_their()] wrist, [user] smoothly lights [A] with [src]. Damn [user.p_theyre()] cool.</span>"
/obj/item/lighter/proc/set_lit(new_lit)
if(lit == new_lit)
return
lit = new_lit
if(lit)
force = 5
damtype = BURN
hitsound = 'sound/items/welder.ogg'
attack_verb_continuous = string_list(list("burns", "sings"))
attack_verb_simple = string_list(list("burn", "sing"))
START_PROCESSING(SSobj, src)
else
hitsound = "swing_hit"
force = 0
attack_verb_continuous = null //human_defense.dm takes care of it
attack_verb_simple = null
STOP_PROCESSING(SSobj, src)
set_light_on(lit)
update_icon()
/obj/item/lighter/extinguish()
set_lit(FALSE)
/obj/item/lighter/attack_self(mob/living/user)
if(user.is_holding(src))
if(!lit)
set_lit(TRUE)
if(fancy)
user.visible_message("<span class='notice'>Without even breaking stride, [user] flips open and lights [src] in one smooth movement.</span>", "<span class='notice'>Without even breaking stride, you flip open and light [src] in one smooth movement.</span>")
else
var/prot = FALSE
var/mob/living/carbon/human/H = user
if(istype(H) && H.gloves)
var/obj/item/clothing/gloves/G = H.gloves
if(G.max_heat_protection_temperature)
prot = (G.max_heat_protection_temperature > 360)
else
prot = TRUE
if(prot || prob(75))
user.visible_message("<span class='notice'>After a few attempts, [user] manages to light [src].</span>", "<span class='notice'>After a few attempts, you manage to light [src].</span>")
else
var/hitzone = user.held_index_to_dir(user.active_hand_index) == "r" ? BODY_ZONE_PRECISE_R_HAND : BODY_ZONE_PRECISE_L_HAND
user.apply_damage(5, BURN, hitzone)
user.visible_message("<span class='warning'>After a few attempts, [user] manages to light [src] - however, [user.p_they()] burn [user.p_their()] finger in the process.</span>", "<span class='warning'>You burn yourself while lighting the lighter!</span>")
SEND_SIGNAL(user, COMSIG_ADD_MOOD_EVENT, "burnt_thumb", /datum/mood_event/burnt_thumb)
else
set_lit(FALSE)
if(fancy)
user.visible_message("<span class='notice'>You hear a quiet click, as [user] shuts off [src] without even looking at what [user.p_theyre()] doing. Wow.</span>", "<span class='notice'>You quietly shut off [src] without even looking at what you're doing. Wow.</span>")
else
user.visible_message("<span class='notice'>[user] quietly shuts off [src].</span>", "<span class='notice'>You quietly shut off [src].</span>")
else
. = ..()
/obj/item/lighter/attack(mob/living/carbon/M, mob/living/carbon/user)
if(lit && M.IgniteMob())
message_admins("[ADMIN_LOOKUPFLW(user)] set [key_name_admin(M)] on fire with [src] at [AREACOORD(user)]")
log_game("[key_name(user)] set [key_name(M)] on fire with [src] at [AREACOORD(user)]")
var/obj/item/clothing/mask/cigarette/cig = help_light_cig(M)
if(lit && cig && user.a_intent == INTENT_HELP)
if(cig.lit)
to_chat(user, "<span class='warning'>The [cig.name] is already lit!</span>")
if(M == user)
cig.attackby(src, user)
else
if(fancy)
cig.light("<span class='rose'>[user] whips the [name] out and holds it for [M]. [user.p_their(TRUE)] arm is as steady as the unflickering flame [user.p_they()] light[user.p_s()] \the [cig] with.</span>")
else
cig.light("<span class='notice'>[user] holds the [name] out for [M], and lights [M.p_their()] [cig.name].</span>")
else
..()
/obj/item/lighter/process()
open_flame()
/obj/item/lighter/get_temperature()
return lit * heat
/obj/item/lighter/greyscale
name = "cheap lighter"
desc = "A cheap lighter."
icon_state = "lighter"
fancy = FALSE
overlay_list = list(
"transp",
"tall",
"matte",
"zoppo" //u cant stoppo th zoppo
)
var/lighter_color
var/list/color_list = list( //Same 16 color selection as electronic assemblies
COLOR_ASSEMBLY_BLACK,
COLOR_FLOORTILE_GRAY,
COLOR_ASSEMBLY_BGRAY,
COLOR_ASSEMBLY_WHITE,
COLOR_ASSEMBLY_RED,
COLOR_ASSEMBLY_ORANGE,
COLOR_ASSEMBLY_BEIGE,
COLOR_ASSEMBLY_BROWN,
COLOR_ASSEMBLY_GOLD,
COLOR_ASSEMBLY_YELLOW,
COLOR_ASSEMBLY_GURKHA,
COLOR_ASSEMBLY_LGREEN,
COLOR_ASSEMBLY_GREEN,
COLOR_ASSEMBLY_LBLUE,
COLOR_ASSEMBLY_BLUE,
COLOR_ASSEMBLY_PURPLE
)
/obj/item/lighter/greyscale/Initialize()
. = ..()
if(!lighter_color)
lighter_color = pick(color_list)
update_icon()
/obj/item/lighter/greyscale/create_lighter_overlay()
var/mutable_appearance/lighter_overlay = ..()
lighter_overlay.color = lighter_color
return lighter_overlay
/obj/item/lighter/greyscale/ignition_effect(atom/A, mob/user)
if(get_temperature())
. = "<span class='notice'>After some fiddling, [user] manages to light [A] with [src].</span>"
/obj/item/lighter/slime
name = "slime zippo"
desc = "A specialty zippo made from slimes and industry. Has a much hotter flame than normal."
icon_state = "slighter"
heat = 3000 //Blue flame!
light_color = LIGHT_COLOR_CYAN
overlay_state = "slime"
grind_results = list(/datum/reagent/iron = 1, /datum/reagent/fuel = 5, /datum/reagent/medicine/pyroxadone = 5)
///////////
//ROLLING//
///////////
/obj/item/rollingpaper
name = "rolling paper"
desc = "A thin piece of paper used to make fine smokeables."
icon = 'icons/obj/cigarettes.dmi'
icon_state = "cig_paper"
w_class = WEIGHT_CLASS_TINY
/obj/item/rollingpaper/afterattack(atom/target, mob/user, proximity)
. = ..()
if(!proximity)
return
if(istype(target, /obj/item/reagent_containers/food/snacks/grown))
var/obj/item/reagent_containers/food/snacks/grown/O = target
if(O.dry)
var/obj/item/clothing/mask/cigarette/rollie/R = new /obj/item/clothing/mask/cigarette/rollie(user.loc)
R.chem_volume = target.reagents.total_volume
target.reagents.trans_to(R, R.chem_volume, transfered_by = user)
qdel(target)
qdel(src)
user.put_in_active_hand(R)
to_chat(user, "<span class='notice'>You roll the [target.name] into a rolling paper.</span>")
R.desc = "Dried [target.name] rolled up in a thin piece of paper."
else
to_chat(user, "<span class='warning'>You need to dry this first!</span>")
///////////////
//VAPE NATION//
///////////////
/obj/item/clothing/mask/vape
name = "\improper E-Cigarette"
desc = "A classy and highly sophisticated electronic cigarette, for classy and dignified gentlemen. A warning label reads \"Warning: Do not fill with flammable materials.\""//<<< i'd vape to that.
icon = 'icons/obj/clothing/masks.dmi'
icon_state = "red_vape"
inhand_icon_state = null
w_class = WEIGHT_CLASS_TINY
var/chem_volume = 100
var/vapetime = 0 //this so it won't puff out clouds every tick
/// How often we take a drag in seconds
var/vapedelay = 8
var/screw = FALSE // kinky
var/super = FALSE //for the fattest vapes dude.
/obj/item/clothing/mask/vape/suicide_act(mob/user)
user.visible_message("<span class='suicide'>[user] is puffin hard on dat vape, [user.p_they()] trying to join the vape life on a whole notha plane!</span>")//it doesn't give you cancer, it is cancer
return (TOXLOSS|OXYLOSS)
/obj/item/clothing/mask/vape/Initialize(mapload, param_color)
. = ..()
create_reagents(chem_volume, NO_REACT)
reagents.add_reagent(/datum/reagent/drug/nicotine, 50)
if(!param_color)
param_color = pick("red","blue","black","white","green","purple","yellow","orange")
icon_state = "[param_color]_vape"
inhand_icon_state = "[param_color]_vape"
/obj/item/clothing/mask/vape/attackby(obj/item/O, mob/user, params)
if(O.tool_behaviour == TOOL_SCREWDRIVER)
if(!screw)
screw = TRUE
to_chat(user, "<span class='notice'>You open the cap on [src].</span>")
reagents.flags |= OPENCONTAINER
if(obj_flags & EMAGGED)
add_overlay("vapeopen_high")
else if(super)
add_overlay("vapeopen_med")
else
add_overlay("vapeopen_low")
else
screw = FALSE
to_chat(user, "<span class='notice'>You close the cap on [src].</span>")
reagents.flags &= ~(OPENCONTAINER)
cut_overlays()
if(O.tool_behaviour == TOOL_MULTITOOL)
if(screw && !(obj_flags & EMAGGED))//also kinky
if(!super)
cut_overlays()
super = TRUE
to_chat(user, "<span class='notice'>You increase the voltage of [src].</span>")
add_overlay("vapeopen_med")
else
cut_overlays()
super = FALSE
to_chat(user, "<span class='notice'>You decrease the voltage of [src].</span>")
add_overlay("vapeopen_low")
if(screw && (obj_flags & EMAGGED))
to_chat(user, "<span class='warning'>[src] can't be modified!</span>")
else
..()
/obj/item/clothing/mask/vape/emag_act(mob/user)// I WON'T REGRET WRITTING THIS, SURLY.
if(screw)
if(!(obj_flags & EMAGGED))
cut_overlays()
obj_flags |= EMAGGED
super = FALSE
to_chat(user, "<span class='warning'>You maximize the voltage of [src].</span>")
add_overlay("vapeopen_high")
var/datum/effect_system/spark_spread/sp = new /datum/effect_system/spark_spread //for effect
sp.set_up(5, 1, src)
sp.start()
else
to_chat(user, "<span class='warning'>[src] is already emagged!</span>")
else
to_chat(user, "<span class='warning'>You need to open the cap to do that!</span>")
/obj/item/clothing/mask/vape/attack_self(mob/user)
if(reagents.total_volume > 0)
to_chat(user, "<span class='notice'>You empty [src] of all reagents.</span>")
reagents.clear_reagents()
/obj/item/clothing/mask/vape/equipped(mob/user, slot)
. = ..()
if(slot == ITEM_SLOT_MASK)
if(!screw)
to_chat(user, "<span class='notice'>You start puffing on the vape.</span>")
reagents.flags &= ~(NO_REACT)
START_PROCESSING(SSobj, src)
else //it will not start if the vape is opened.
to_chat(user, "<span class='warning'>You need to close the cap first!</span>")
/obj/item/clothing/mask/vape/dropped(mob/user)
. = ..()
if(user.get_item_by_slot(ITEM_SLOT_MASK) == src)
reagents.flags |= NO_REACT
STOP_PROCESSING(SSobj, src)
/obj/item/clothing/mask/vape/proc/hand_reagents()//had to rename to avoid duplicate error
if(reagents.total_volume)
if(iscarbon(loc))
var/mob/living/carbon/C = loc
if (src == C.wear_mask) // if it's in the human/monkey mouth, transfer reagents to the mob
var/fraction = min(REAGENTS_METABOLISM/reagents.total_volume, 1) //this will react instantly, making them a little more dangerous than cigarettes
reagents.expose(C, INGEST, fraction)
if(!reagents.trans_to(C, REAGENTS_METABOLISM))
reagents.remove_any(REAGENTS_METABOLISM)
if(reagents.get_reagent_amount(/datum/reagent/fuel))
//HOT STUFF
C.adjust_fire_stacks(2)
C.IgniteMob()
if(reagents.get_reagent_amount(/datum/reagent/toxin/plasma)) // the plasma explodes when exposed to fire
var/datum/effect_system/reagents_explosion/e = new()
e.set_up(round(reagents.get_reagent_amount(/datum/reagent/toxin/plasma) / 2.5, 1), get_turf(src), 0, 0)
e.start()
qdel(src)
return
reagents.remove_any(REAGENTS_METABOLISM)
/obj/item/clothing/mask/vape/process(delta_time)
var/mob/living/M = loc
if(isliving(loc))
M.IgniteMob()
vapetime += delta_time
if(!reagents.total_volume)
if(ismob(loc))
to_chat(M, "<span class='warning'>[src] is empty!</span>")
STOP_PROCESSING(SSobj, src)
//it's reusable so it won't unequip when empty
return
//open flame removed because vapes are a closed system, they won't light anything on fire
if(super && vapetime >= vapedelay)//Time to start puffing those fat vapes, yo.
var/datum/effect_system/smoke_spread/chem/smoke_machine/s = new
s.set_up(reagents, 1, 24, loc)
s.start()
vapetime -= vapedelay
if((obj_flags & EMAGGED) && vapetime >= vapedelay)
var/datum/effect_system/smoke_spread/chem/smoke_machine/s = new
s.set_up(reagents, 4, 24, loc)
s.start()
vapetime -= vapedelay
if(prob(5))//small chance for the vape to break and deal damage if it's emagged
playsound(get_turf(src), 'sound/effects/pop_expl.ogg', 50, FALSE)
M.apply_damage(20, BURN, BODY_ZONE_HEAD)
M.Paralyze(300)
var/datum/effect_system/spark_spread/sp = new /datum/effect_system/spark_spread
sp.set_up(5, 1, src)
sp.start()
to_chat(M, "<span class='userdanger'>[src] suddenly explodes in your mouth!</span>")
qdel(src)
return
if(reagents?.total_volume)
hand_reagents()