Files
Bubberstation/code/game/objects/items/devices/geiger_counter.dm
SkyratBot 4b6cc9d088 [MIRROR] Arcane finishes the fight and adds all the missing belt sprites and a worn sprite Admin Tool. (#830)
* Arcane finishes the fight and adds all the missing belt sprites and a worn sprite Admin Tool. (#53305)

* Arcane finishes the fight and adds all the missing belt sprites and a worn sprite Admin Tool.

Co-authored-by: ArcaneMusic <41715314+ArcaneMusic@users.noreply.github.com>
2020-09-17 02:05:30 +01:00

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#define RAD_LEVEL_NORMAL 9
#define RAD_LEVEL_MODERATE 100
#define RAD_LEVEL_HIGH 400
#define RAD_LEVEL_VERY_HIGH 800
#define RAD_LEVEL_CRITICAL 1500
/obj/item/geiger_counter //DISCLAIMER: I know nothing about how real-life Geiger counters work. This will not be realistic. ~Xhuis
name = "\improper Geiger counter"
desc = "A handheld device used for detecting and measuring radiation pulses."
icon = 'icons/obj/device.dmi'
icon_state = "geiger_off"
inhand_icon_state = "multitool"
worn_icon_state = "geiger_counter"
lefthand_file = 'icons/mob/inhands/equipment/tools_lefthand.dmi'
righthand_file = 'icons/mob/inhands/equipment/tools_righthand.dmi'
w_class = WEIGHT_CLASS_SMALL
slot_flags = ITEM_SLOT_BELT
item_flags = NOBLUDGEON
custom_materials = list(/datum/material/iron = 150, /datum/material/glass = 150)
var/grace = RAD_GEIGER_GRACE_PERIOD
var/datum/looping_sound/geiger/soundloop
var/scanning = FALSE
var/radiation_count = 0
var/current_tick_amount = 0
var/last_tick_amount = 0
var/fail_to_receive = 0
var/current_warning = 1
/obj/item/geiger_counter/Initialize()
. = ..()
START_PROCESSING(SSobj, src)
soundloop = new(list(src), FALSE)
/obj/item/geiger_counter/Destroy()
STOP_PROCESSING(SSobj, src)
return ..()
/obj/item/geiger_counter/process(delta_time)
if(scanning)
radiation_count = LPFILTER(radiation_count, current_tick_amount, delta_time, RAD_GEIGER_RC)
if(current_tick_amount)
grace = RAD_GEIGER_GRACE_PERIOD
last_tick_amount = current_tick_amount
else if(!(obj_flags & EMAGGED))
grace -= delta_time
if(grace <= 0)
radiation_count = 0
current_tick_amount = 0
update_icon()
update_sound()
/obj/item/geiger_counter/examine(mob/user)
. = ..()
if(!scanning)
return
. += "<span class='info'>Alt-click it to clear stored radiation levels.</span>"
if(obj_flags & EMAGGED)
. += "<span class='warning'>The display seems to be incomprehensible.</span>"
return
switch(radiation_count)
if(-INFINITY to RAD_LEVEL_NORMAL)
. += "<span class='notice'>Ambient radiation level count reports that all is well.</span>"
if(RAD_LEVEL_NORMAL + 1 to RAD_LEVEL_MODERATE)
. += "<span class='alert'>Ambient radiation levels slightly above average.</span>"
if(RAD_LEVEL_MODERATE + 1 to RAD_LEVEL_HIGH)
. += "<span class='warning'>Ambient radiation levels above average.</span>"
if(RAD_LEVEL_HIGH + 1 to RAD_LEVEL_VERY_HIGH)
. += "<span class='danger'>Ambient radiation levels highly above average.</span>"
if(RAD_LEVEL_VERY_HIGH + 1 to RAD_LEVEL_CRITICAL)
. += "<span class='suicide'>Ambient radiation levels nearing critical level.</span>"
if(RAD_LEVEL_CRITICAL + 1 to INFINITY)
. += "<span class='boldannounce'>Ambient radiation levels above critical level!</span>"
. += "<span class='notice'>The last radiation amount detected was [last_tick_amount]</span>"
/obj/item/geiger_counter/update_icon_state()
if(!scanning)
icon_state = "geiger_off"
else if(obj_flags & EMAGGED)
icon_state = "geiger_on_emag"
else
switch(radiation_count)
if(-INFINITY to RAD_LEVEL_NORMAL)
icon_state = "geiger_on_1"
if(RAD_LEVEL_NORMAL + 1 to RAD_LEVEL_MODERATE)
icon_state = "geiger_on_2"
if(RAD_LEVEL_MODERATE + 1 to RAD_LEVEL_HIGH)
icon_state = "geiger_on_3"
if(RAD_LEVEL_HIGH + 1 to RAD_LEVEL_VERY_HIGH)
icon_state = "geiger_on_4"
if(RAD_LEVEL_VERY_HIGH + 1 to RAD_LEVEL_CRITICAL)
icon_state = "geiger_on_4"
if(RAD_LEVEL_CRITICAL + 1 to INFINITY)
icon_state = "geiger_on_5"
/obj/item/geiger_counter/proc/update_sound()
var/datum/looping_sound/geiger/loop = soundloop
if(!scanning)
loop.stop()
return
if(!radiation_count)
loop.stop()
return
loop.last_radiation = radiation_count
loop.start()
/obj/item/geiger_counter/rad_act(amount)
. = ..()
if(amount <= RAD_BACKGROUND_RADIATION || !scanning)
return
current_tick_amount += amount
update_icon()
/obj/item/geiger_counter/attack_self(mob/user)
scanning = !scanning
update_icon()
to_chat(user, "<span class='notice'>[icon2html(src, user)] You switch [scanning ? "on" : "off"] [src].</span>")
/obj/item/geiger_counter/afterattack(atom/target, mob/user)
. = ..()
if(user.a_intent == INTENT_HELP)
if(!(obj_flags & EMAGGED))
user.visible_message("<span class='notice'>[user] scans [target] with [src].</span>", "<span class='notice'>You scan [target]'s radiation levels with [src]...</span>")
addtimer(CALLBACK(src, .proc/scan, target, user), 20, TIMER_UNIQUE) // Let's not have spamming GetAllContents
else
user.visible_message("<span class='notice'>[user] scans [target] with [src].</span>", "<span class='danger'>You project [src]'s stored radiation into [target]!</span>")
target.rad_act(radiation_count)
radiation_count = 0
return TRUE
/obj/item/geiger_counter/proc/scan(atom/A, mob/user)
var/rad_strength = get_rad_contamination(A)
if(isliving(A))
var/mob/living/M = A
if(!M.radiation)
to_chat(user, "<span class='notice'>[icon2html(src, user)] Radiation levels within normal boundaries.</span>")
else
to_chat(user, "<span class='boldannounce'>[icon2html(src, user)] Subject is irradiated. Radiation levels: [M.radiation].</span>")
if(rad_strength)
to_chat(user, "<span class='boldannounce'>[icon2html(src, user)] Target contains radioactive contamination. Radioactive strength: [rad_strength]</span>")
else
to_chat(user, "<span class='notice'>[icon2html(src, user)] Target is free of radioactive contamination.</span>")
/obj/item/geiger_counter/attackby(obj/item/I, mob/user, params)
if(I.tool_behaviour == TOOL_SCREWDRIVER && (obj_flags & EMAGGED))
if(scanning)
to_chat(user, "<span class='warning'>Turn off [src] before you perform this action!</span>")
return FALSE
user.visible_message("<span class='notice'>[user] unscrews [src]'s maintenance panel and begins fiddling with its innards...</span>", "<span class='notice'>You begin resetting [src]...</span>")
if(!I.use_tool(src, user, 40, volume=50))
return FALSE
user.visible_message("<span class='notice'>[user] refastens [src]'s maintenance panel!</span>", "<span class='notice'>You reset [src] to its factory settings!</span>")
obj_flags &= ~EMAGGED
radiation_count = 0
update_icon()
return TRUE
else
return ..()
/obj/item/geiger_counter/AltClick(mob/living/user)
if(!istype(user) || !user.canUseTopic(src, BE_CLOSE))
return ..()
if(!scanning)
to_chat(usr, "<span class='warning'>[src] must be on to reset its radiation level!</span>")
return
radiation_count = 0
to_chat(usr, "<span class='notice'>You flush [src]'s radiation counts, resetting it to normal.</span>")
update_icon()
/obj/item/geiger_counter/emag_act(mob/user)
if(obj_flags & EMAGGED)
return
if(scanning)
to_chat(user, "<span class='warning'>Turn off [src] before you perform this action!</span>")
return
to_chat(user, "<span class='warning'>You override [src]'s radiation storing protocols. It will now generate small doses of radiation, and stored rads are now projected into creatures you scan.</span>")
obj_flags |= EMAGGED
/obj/item/geiger_counter/cyborg
var/mob/listeningTo
/obj/item/geiger_counter/cyborg/cyborg_unequip(mob/user)
if(!scanning)
return
scanning = FALSE
update_icon()
/obj/item/geiger_counter/cyborg/equipped(mob/user)
. = ..()
if(listeningTo == user)
return
if(listeningTo)
UnregisterSignal(listeningTo, COMSIG_ATOM_RAD_ACT)
RegisterSignal(user, COMSIG_ATOM_RAD_ACT, .proc/redirect_rad_act)
listeningTo = user
/obj/item/geiger_counter/cyborg/proc/redirect_rad_act(datum/source, amount)
rad_act(amount)
/obj/item/geiger_counter/cyborg/dropped()
. = ..()
if(listeningTo)
UnregisterSignal(listeningTo, COMSIG_ATOM_RAD_ACT)
#undef RAD_LEVEL_NORMAL
#undef RAD_LEVEL_MODERATE
#undef RAD_LEVEL_HIGH
#undef RAD_LEVEL_VERY_HIGH
#undef RAD_LEVEL_CRITICAL