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* [READY] Space Ninja Rework (#53492) * Automatic changelog compile [ci skip] * Automatic changelog compile [ci skip] * Revert "Automatic changelog compile [ci skip]" This reverts commit 48a63defa644ec9826ee5eb1736e5158d2a636d4. * Revert "Automatic changelog compile [ci skip]" This reverts commit cb68f4988edd9d841c4203eecee2067a49ce75c5. * Revert "Revert "Automatic changelog compile [ci skip]"" This reverts commit e6e1f1ef53ee6611c334efcae6ca7c102edaf351. * Revert "Revert "Automatic changelog compile [ci skip]"" This reverts commit 1782210527b9819772c0781122bec35b7979bf7d. * Update changelog.html * Automatic changelog compile [ci skip] * Automatic changelog compile [ci skip] * Move suit_initialization into better location * Clean up cost check * Clean up net using * Clean up Ninja Star * Clean Up Ninja Stealth * Clean Up Sword Recall * Move the event file * Re-Merge the Changes * Get your ninja code out of my human.dm * Move the event into events folder and clean it up * Can the old space ninja antagonist file * Roll in the shiny new bad boy * Get rid of actions/ninja.dm and move its info into respective ability files * Update one_click_antag with new ninja * Move proc out of ninja code into proper location * Update the dme properly this time * Update code/modules/ninja/suit/ninja_equipment_actions/ninja_suit_initialisation.dm Co-authored-by: Fikou <piotrbryla@ onet.pl> * Update code/modules/ninja/suit/gloves.dm Co-authored-by: Fikou <piotrbryla@ onet.pl> * Update the antagonist file * Update ninjaDrainAct * Re-Add MGS Voice Lines * Up the Katana Damage Back Up to 30 * Attempting a Risky Manuever * Adjusting some numbers to fit the delta time PR * Fix Var Names and do a return ..() * Remove Unused Defines, Update qdels to QDEL_NULLs * Update code/modules/antagonists/space_ninja/space_ninja.dm Co-authored-by: Rohesie <rohesie@ gmail.com> * Update code/modules/antagonists/space_ninja/space_ninja.dm Co-authored-by: Rohesie <rohesie@ gmail.com> * Update code/modules/events/space_ninja.dm Co-authored-by: Rohesie <rohesie@ gmail.com> * Update code/modules/ninja/energy_katana.dm Co-authored-by: Rohesie <rohesie@ gmail.com> * Update code/modules/ninja/ninja_explosive.dm Co-authored-by: Rohesie <rohesie@ gmail.com> * Update code/modules/ninja/suit/ninja_equipment_actions/energy_net_nets.dm Co-authored-by: Rohesie <rohesie@ gmail.com> * Remove Unnecessary Condition Checks * I'll show you what A stands for! * Turn some things into defines * Remove is_ninja() * Gives the SN roles on Antag Gain, not on event spawn * Clean up mind/key code to be efficient and modern * Have Deactivated Suit Gloves use default black sprite * Add the new clothing sprites * Add new inventory sprites for alternate sprites * Get Rid of These Again * Re-add suit changes * Implement all the suggestions for the antag file * And then everything else * Updating the Weight for purpose of testmerge * Balance Updates * Update the Objective Definitions * Remove Now Unreachable Cyborg Interaction Code * Get That Shit Out of My Forest * Re-Add Cowl Wearing Sprite * Re-Add Cowl Inventory Sprite * Adapt to the new thing?.thing changes * Re-add New Katana Inhand Sprites * Re-Add glove's shock but have it do knockdown instead * Get rid of the these stupid changelog changes * Update sounds * Re-add New Mask Sprite * Re-update katana inventory sprite * Revert Event Weight * Update code/modules/ninja/suit/ninja_equipment_actions/energy_net_nets.dm Co-authored-by: girl <11748095+ExcessiveUseOfCobblestone@ users.noreply.github.com> * Re-Add Dynamic Ninja * Revert Changelog thing * Update Mob Sprites * Add files via upload Co-authored-by: Changelogs <action@ github.com> Co-authored-by: Fikou <piotrbryla@ onet.pl> Co-authored-by: Rohesie <rohesie@ gmail.com> Co-authored-by: girl <11748095+ExcessiveUseOfCobblestone@ users.noreply.github.com> * [READY] Space Ninja Rework Co-authored-by: IndieanaJones <47086570+IndieanaJones@users.noreply.github.com> Co-authored-by: Changelogs <action@ github.com> Co-authored-by: Fikou <piotrbryla@ onet.pl> Co-authored-by: Rohesie <rohesie@ gmail.com> Co-authored-by: girl <11748095+ExcessiveUseOfCobblestone@ users.noreply.github.com>
23 lines
1.3 KiB
Plaintext
23 lines
1.3 KiB
Plaintext
//ninjacost() specificCheck defines
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#define N_STEALTH_CANCEL 1
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#define N_ADRENALINE 2
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//ninjaDrainAct() defines for non numerical returns
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#define INVALID_DRAIN "INVALID" //This one is if the drain proc needs to cancel, eg missing variables, etc, it's important.
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#define DRAIN_RD_HACK_FAILED "RDHACKFAIL"
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#define DRAIN_MOB_SHOCK "MOBSHOCK"
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#define DRAIN_MOB_SHOCK_FAILED "MOBSHOCKFAIL"
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//Tells whether or not someone is a space ninja
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#define IS_SPACE_NINJA(ninja) (ninja.mind && ninja.mind.has_antag_datum(/datum/antagonist/ninja))
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//Defines for the suit's unique abilities
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#define IS_NINJA_SUIT_INITIALIZATION(action) (istype(action, /datum/action/item_action/initialize_ninja_suit))
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#define IS_NINJA_SUIT_STATUS(action) (istype(action, /datum/action/item_action/ninjastatus))
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#define IS_NINJA_SUIT_BOOST(action) (istype(action, /datum/action/item_action/ninjaboost))
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#define IS_NINJA_SUIT_EMP(action) (istype(action, /datum/action/item_action/ninjapulse))
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#define IS_NINJA_SUIT_STAR_CREATION(action) (istype(action, /datum/action/item_action/ninjastar))
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#define IS_NINJA_SUIT_NET_CREATION(action) (istype(action, /datum/action/item_action/ninjanet))
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#define IS_NINJA_SUIT_SWORD_RECALL(action) (istype(action, /datum/action/item_action/ninja_sword_recall))
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#define IS_NINJA_SUIT_STEALTH(action) (istype(action, /datum/action/item_action/ninja_stealth))
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