Files
Bubberstation/code/modules/power/tesla/coil.dm
SkyratBot 66a1e12afb [MIRROR] Readds the tesla, reworks it a bit (#719)
* Readds the tesla, reworks it a bit (#53072)

* Makes tesla movement nicer, fixes some atmos concerns, changes how energy is handled, and readds the tesla

* readds delam and desc

* I fucked it

* flags

* holy fuck

* Constricts the zaps that can generate power from a tesla coil

* *kick?

* Readds the tesla, reworks it a bit

Co-authored-by: LemonInTheDark <58055496+LemonInTheDark@users.noreply.github.com>
2020-09-09 08:30:41 +02:00

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/obj/machinery/power/tesla_coil
name = "tesla coil"
desc = "For the union!"
icon = 'icons/obj/tesla_engine/tesla_coil.dmi'
icon_state = "coil0"
anchored = FALSE
density = TRUE
// Executing a traitor caught releasing tesla was never this fun!
can_buckle = TRUE
buckle_lying = 0
buckle_requires_restraints = TRUE
circuit = /obj/item/circuitboard/machine/tesla_coil
var/zap_flags = ZAP_MOB_DAMAGE | ZAP_OBJ_DAMAGE
var/input_power_multiplier = 1
var/zap_cooldown = 100
var/last_zap = 0
/obj/machinery/power/tesla_coil/Initialize()
. = ..()
wires = new /datum/wires/tesla_coil(src)
/obj/machinery/power/tesla_coil/should_have_node()
return anchored
/obj/machinery/power/tesla_coil/RefreshParts()
var/power_multiplier = 0
zap_cooldown = 100
for(var/obj/item/stock_parts/capacitor/C in component_parts)
power_multiplier += C.rating
zap_cooldown -= (C.rating * 20)
input_power_multiplier = (0.85 * (power_multiplier / 4)) //Max out at 85% efficency.
/obj/machinery/power/tesla_coil/examine(mob/user)
. = ..()
if(in_range(user, src) || isobserver(user))
. += "<span class='notice'>The status display reads: Power generation at <b>[input_power_multiplier*100]%</b>.<br>Shock interval at <b>[zap_cooldown*0.1]</b> seconds.</span>"
/obj/machinery/power/tesla_coil/on_construction()
if(anchored)
connect_to_network()
/obj/machinery/power/tesla_coil/default_unfasten_wrench(mob/user, obj/item/I, time = 20)
. = ..()
if(. == SUCCESSFUL_UNFASTEN)
if(panel_open)
icon_state = "coil_open[anchored]"
else
icon_state = "coil[anchored]"
if(anchored)
connect_to_network()
else
disconnect_from_network()
update_cable_icons_on_turf(get_turf(src))
/obj/machinery/power/tesla_coil/attackby(obj/item/W, mob/user, params)
if(default_deconstruction_screwdriver(user, "coil_open[anchored]", "coil[anchored]", W))
return
if(default_unfasten_wrench(user, W))
return
if(default_deconstruction_crowbar(W))
return
if(is_wire_tool(W) && panel_open)
wires.interact(user)
return
return ..()
/obj/machinery/power/tesla_coil/zap_act(power, zap_flags)
if(anchored && !panel_open)
//don't lose arc power when it's not connected to anything
//please place tesla coils all around the station to maximize effectiveness
obj_flags |= BEING_SHOCKED
addtimer(CALLBACK(src, .proc/reset_shocked), 1 SECONDS)
zap_buckle_check(power)
if(zap_flags & ZAP_GENERATES_POWER) //I don't want no tesla revolver making 8GW you hear
return power / 2
var/power_produced = powernet ? power * input_power_multiplier : power
add_avail(power_produced)
var/datum/bank_account/D = SSeconomy.get_dep_account(ACCOUNT_ENG)
if(D)
D.adjust_money(min(power_produced, 1))
flick("coilhit", src)
playsound(src.loc, 'sound/magic/lightningshock.ogg', 100, TRUE, extrarange = 5)
return power - power_produced //You get back the amount we didn't use
else
. = ..()
/obj/machinery/power/tesla_coil/proc/zap()
if((last_zap + zap_cooldown) > world.time || !powernet)
return FALSE
last_zap = world.time
var/power = (powernet.avail) * 0.2 * input_power_multiplier //Always always always use more then you output for the love of god
power = min(surplus(), power) //Take the smaller of the two
add_load(power)
playsound(src.loc, 'sound/magic/lightningshock.ogg', 100, TRUE, extrarange = 5)
tesla_zap(src, 10, power, zap_flags)
zap_buckle_check(power)
/obj/machinery/power/grounding_rod
name = "grounding rod"
desc = "Keeps an area from being fried by Edison's Bane."
icon = 'icons/obj/tesla_engine/tesla_coil.dmi'
icon_state = "grounding_rod0"
anchored = FALSE
density = TRUE
can_buckle = TRUE
buckle_lying = 0
buckle_requires_restraints = TRUE
/obj/machinery/power/grounding_rod/default_unfasten_wrench(mob/user, obj/item/I, time = 20)
. = ..()
if(. == SUCCESSFUL_UNFASTEN)
if(panel_open)
icon_state = "grounding_rod_open[anchored]"
else
icon_state = "grounding_rod[anchored]"
/obj/machinery/power/grounding_rod/attackby(obj/item/W, mob/user, params)
if(default_deconstruction_screwdriver(user, "grounding_rod_open[anchored]", "grounding_rod[anchored]", W))
return
if(default_unfasten_wrench(user, W))
return
if(default_deconstruction_crowbar(W))
return
return ..()
/obj/machinery/power/grounding_rod/zap_act(power, zap_flags)
if(anchored && !panel_open)
flick("grounding_rodhit", src)
zap_buckle_check(power)
return 0
else
. = ..()