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Bubberstation/code/modules/surgery/eye_surgery.dm
2020-07-16 03:02:40 +03:00

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/datum/surgery/eye_surgery
name = "Eye surgery"
steps = list(/datum/surgery_step/incise, /datum/surgery_step/retract_skin, /datum/surgery_step/clamp_bleeders, /datum/surgery_step/fix_eyes, /datum/surgery_step/close)
target_mobtypes = list(/mob/living/carbon/human, /mob/living/carbon/monkey)
possible_locs = list(BODY_ZONE_PRECISE_EYES)
requires_bodypart_type = 0
//fix eyes
/datum/surgery_step/fix_eyes
name = "fix eyes"
implements = list(TOOL_HEMOSTAT = 100, TOOL_SCREWDRIVER = 45, /obj/item/pen = 25)
time = 64
/datum/surgery/eye_surgery/can_start(mob/user, mob/living/carbon/target)
var/obj/item/organ/eyes/E = target.getorganslot(ORGAN_SLOT_EYES)
if(!E)
to_chat(user, "<span class='warning'>It's hard to do surgery on someone's eyes when [target.p_they()] [target.p_do()]n't have any.</span>")
return FALSE
return TRUE
/datum/surgery_step/fix_eyes/preop(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
display_results(user, target, "<span class='notice'>You begin to fix [target]'s eyes...</span>",
"<span class='notice'>[user] begins to fix [target]'s eyes.</span>",
"<span class='notice'>[user] begins to perform surgery on [target]'s eyes.</span>")
/datum/surgery_step/fix_eyes/success(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery, default_display_results = FALSE)
var/obj/item/organ/eyes/E = target.getorganslot(ORGAN_SLOT_EYES)
user.visible_message("<span class='notice'>[user] successfully fixes [target]'s eyes!</span>", "<span class='notice'>You succeed in fixing [target]'s eyes.</span>")
display_results(user, target, "<span class='notice'>You succeed in fixing [target]'s eyes.</span>",
"<span class='notice'>[user] successfully fixes [target]'s eyes!</span>",
"<span class='notice'>[user] completes the surgery on [target]'s eyes.</span>")
target.cure_blind(list(EYE_DAMAGE))
target.set_blindness(0)
target.cure_nearsighted(list(EYE_DAMAGE))
target.blur_eyes(35) //this will fix itself slowly.
E.setOrganDamage(0)
return ..()
/datum/surgery_step/fix_eyes/failure(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
if(target.getorgan(/obj/item/organ/brain))
display_results(user, target, "<span class='warning'>You accidentally stab [target] right in the brain!</span>",
"<span class='warning'>[user] accidentally stabs [target] right in the brain!</span>",
"<span class='warning'>[user] accidentally stabs [target] right in the brain!</span>")
target.adjustOrganLoss(ORGAN_SLOT_BRAIN, 70)
else
display_results(user, target, "<span class='warning'>You accidentally stab [target] right in the brain! Or would have, if [target] had a brain.</span>",
"<span class='warning'>[user] accidentally stabs [target] right in the brain! Or would have, if [target] had a brain.</span>",
"<span class='warning'>[user] accidentally stabs [target] right in the brain!</span>")
return FALSE